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Merge pull request #7024 from birarda/audio-mute-crash
fix for audio-mixer mute env crash
This commit is contained in:
commit
8b09cf3b82
1 changed files with 62 additions and 57 deletions
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@ -458,7 +458,7 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
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if (otherNodeStream->getType() == PositionalAudioStream::Microphone) {
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streamUUID = otherNode->getUUID();
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}
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// clear out the pre-mix samples before filling it up with this source
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memset(_preMixSamples, 0, sizeof(_preMixSamples));
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@ -498,7 +498,7 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
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break;
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}
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}
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AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
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AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
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bool dataChanged = (stream->hasReverb() != hasReverb) ||
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@ -550,18 +550,25 @@ void AudioMixer::handleNodeAudioPacket(QSharedPointer<ReceivedMessage> message,
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void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
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auto nodeList = DependencyManager::get<NodeList>();
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if (sendingNode->isAllowedEditor()) {
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qDebug() << "Received a mute environment packet of" << message->getSize() << "bytes";
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auto newPacket = NLPacket::create(PacketType::MuteEnvironment, message->getSize());
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// Copy payload
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newPacket->write(message->getRawMessage(), message->getSize());
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glm::vec3 position;
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float radius;
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auto newPacket = NLPacket::create(PacketType::MuteEnvironment, sizeof(position) + sizeof(radius));
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// read the position and radius from the sent packet
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message->readPrimitive(&position);
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message->readPrimitive(&radius);
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// write them to our packet
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newPacket->writePrimitive(position);
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newPacket->writePrimitive(radius);
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nodeList->eachNode([&](const SharedNodePointer& node){
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if (node->getType() == NodeType::Agent && node->getActiveSocket() &&
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node->getLinkedData() && node != sendingNode) {
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nodeList->sendPacket(std::move(newPacket), *node);
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nodeList->sendUnreliablePacket(*newPacket, *node);
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}
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});
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}
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@ -649,185 +656,185 @@ void AudioMixer::sendStatsPacket() {
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}
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void AudioMixer::run() {
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qDebug() << "Waiting for connection to domain to request settings from domain-server.";
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// wait until we have the domain-server settings, otherwise we bail
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DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
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connect(&domainHandler, &DomainHandler::settingsReceived, this, &AudioMixer::domainSettingsRequestComplete);
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connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AudioMixer::domainSettingsRequestFailed);
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ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
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}
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void AudioMixer::domainSettingsRequestComplete() {
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->addNodeTypeToInterestSet(NodeType::Agent);
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nodeList->linkedDataCreateCallback = [](Node* node) {
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node->setLinkedData(std::unique_ptr<AudioMixerClientData> { new AudioMixerClientData });
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};
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DomainHandler& domainHandler = nodeList->getDomainHandler();
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const QJsonObject& settingsObject = domainHandler.getSettingsObject();
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// check the settings object to see if we have anything we can parse out
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parseSettingsObject(settingsObject);
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// queue up a connection to start broadcasting mixes now that we're ready to go
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QMetaObject::invokeMethod(this, "broadcastMixes", Qt::QueuedConnection);
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}
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void AudioMixer::broadcastMixes() {
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auto nodeList = DependencyManager::get<NodeList>();
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auto nodeList = DependencyManager::get<NodeList>();
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int64_t nextFrame = 0;
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QElapsedTimer timer;
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timer.start();
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int64_t usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
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const int TRAILING_AVERAGE_FRAMES = 100;
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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while (!_isFinished) {
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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if (usecToSleep < 0) {
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usecToSleep = 0;
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}
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
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float lastCutoffRatio = _performanceThrottlingRatio;
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bool hasRatioChanged = false;
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if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
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if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
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// we're struggling - change our min required loudness to reduce some load
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_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
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// we've recovered and can back off the required loudness
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_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
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if (_performanceThrottlingRatio < 0) {
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_performanceThrottlingRatio = 0;
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}
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qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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}
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if (hasRatioChanged) {
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// set out min audability threshold from the new ratio
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_minAudibilityThreshold = LOUDNESS_TO_DISTANCE_RATIO / (2.0f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Minimum audability required to be mixed is now" << _minAudibilityThreshold;
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framesSinceCutoffEvent = 0;
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}
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}
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if (!hasRatioChanged) {
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++framesSinceCutoffEvent;
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}
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quint64 now = usecTimestampNow();
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if (now - _lastPerSecondCallbackTime > USECS_PER_SECOND) {
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perSecondActions();
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_lastPerSecondCallbackTime = now;
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}
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nodeList->eachNode([&](const SharedNodePointer& node) {
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if (node->getLinkedData()) {
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AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
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// this function will attempt to pop a frame from each audio stream.
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// a pointer to the popped data is stored as a member in InboundAudioStream.
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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nodeData->checkBuffersBeforeFrameSend();
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// if the stream should be muted, send mute packet
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if (nodeData->getAvatarAudioStream()
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&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
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auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
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nodeList->sendPacket(std::move(mutePacket), *node);
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}
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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&& nodeData->getAvatarAudioStream()) {
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int streamsMixed = prepareMixForListeningNode(node.data());
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std::unique_ptr<NLPacket> mixPacket;
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if (streamsMixed > 0) {
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int mixPacketBytes = sizeof(quint16) + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
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mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
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// pack sequence number
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quint16 sequence = nodeData->getOutgoingSequenceNumber();
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mixPacket->writePrimitive(sequence);
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// pack mixed audio samples
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mixPacket->write(reinterpret_cast<char*>(_mixSamples),
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AudioConstants::NETWORK_FRAME_BYTES_STEREO);
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} else {
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int silentPacketBytes = sizeof(quint16) + sizeof(quint16);
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mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
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// pack sequence number
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quint16 sequence = nodeData->getOutgoingSequenceNumber();
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mixPacket->writePrimitive(sequence);
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// pack number of silent audio samples
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quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
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mixPacket->writePrimitive(numSilentSamples);
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}
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// Send audio environment
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sendAudioEnvironmentPacket(node);
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// send mixed audio packet
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nodeList->sendPacket(std::move(mixPacket), *node);
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nodeData->incrementOutgoingMixedAudioSequenceNumber();
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// send an audio stream stats packet if it's time
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if (_sendAudioStreamStats) {
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nodeData->sendAudioStreamStatsPackets(node);
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_sendAudioStreamStats = false;
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}
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++_sumListeners;
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}
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}
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});
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++_numStatFrames;
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// since we're a while loop we need to help Qt's event processing
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QCoreApplication::processEvents();
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if (_isFinished) {
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// at this point the audio-mixer is done
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// check if we have a deferred delete event to process (which we should once finished)
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QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
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break;
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}
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usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - (timer.nsecsElapsed() / 1000);
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if (usecToSleep > 0) {
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@ -1105,5 +1112,3 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
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}
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}
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}
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