mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
This commit is contained in:
commit
8a833d8a00
52 changed files with 5689 additions and 772 deletions
38
cmake/modules/FindconnexionClient.cmake
Normal file
38
cmake/modules/FindconnexionClient.cmake
Normal file
|
@ -0,0 +1,38 @@
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|||
#
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||||
# FindconnexionClient.cmake
|
||||
#
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||||
# Once done this will define
|
||||
#
|
||||
# 3DCONNEXIONCLIENT_INCLUDE_DIRS
|
||||
#
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||||
# Created on 10/06/2015 by Marcel Verhagen
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||||
# Copyright 2015 High Fidelity, Inc.
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||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
# setup hints for 3DCONNEXIONCLIENT search
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include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("connexionclient")
|
||||
|
||||
if (APPLE)
|
||||
find_library(3DconnexionClient 3DconnexionClient)
|
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if(EXISTS ${3DconnexionClient})
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set(CONNEXIONCLIENT_FOUND true)
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set(CONNEXIONCLIENT_INCLUDE_DIR ${3DconnexionClient})
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||||
set(CONNEXIONCLIENT_LIBRARY ${3DconnexionClient})
|
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set_target_properties(${TARGET_NAME} PROPERTIES LINK_FLAGS "-weak_framework 3DconnexionClient")
|
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message(STATUS "Found 3Dconnexion")
|
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mark_as_advanced(CONNEXIONCLIENT_INCLUDE_DIR CONNEXIONCLIENT_LIBRARY)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (WIN32)
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||||
find_path(CONNEXIONCLIENT_INCLUDE_DIRS I3dMouseParams.h PATH_SUFFIXES Inc HINTS ${CONNEXIONCLIENT_SEARCH_DIRS})
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|
||||
include(FindPackageHandleStandardArgs)
|
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find_package_handle_standard_args(connexionClient DEFAULT_MSG CONNEXIONCLIENT_INCLUDE_DIRS)
|
||||
|
||||
mark_as_advanced(CONNEXIONCLIENT_INCLUDE_DIRS CONNEXIONCLIENT_SEARCH_DIRS)
|
||||
endif()
|
100
examples/afk.js
Normal file
100
examples/afk.js
Normal file
|
@ -0,0 +1,100 @@
|
|||
//
|
||||
// #20485: AFK - Away From Keyboard Setting
|
||||
// *****************************************
|
||||
//
|
||||
// Created by Kevin M. Thomas and Thoys 07/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// kevintown.net
|
||||
//
|
||||
// JavaScript for the High Fidelity interface that creates an away from keyboard functionality by providing a UI and keyPressEvent which will mute toggle the connected microphone, face tracking dde and set the avatar to a hand raise pose.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
var originalOutputDevice;
|
||||
var originalName;
|
||||
var muted = false;
|
||||
var wasAudioEnabled;
|
||||
var afkText = "AFK - I Will Return!\n";
|
||||
|
||||
// Set up toggleMuteButton text overlay.
|
||||
var toggleMuteButton = Overlays.addOverlay("text", {
|
||||
x: 10,
|
||||
y: 275,
|
||||
width: 60,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8
|
||||
});
|
||||
|
||||
// Function that overlays text upon state change.
|
||||
function onMuteStateChanged() {
|
||||
Overlays.editOverlay(toggleMuteButton, muted ? {text: "Go Live", leftMargin: 5} : {text: "Go AFK", leftMargin: 5});
|
||||
}
|
||||
|
||||
function toggleMute() {
|
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if (!muted) {
|
||||
if (!AudioDevice.getMuted()) {
|
||||
AudioDevice.toggleMute();
|
||||
}
|
||||
originalOutputDevice = AudioDevice.getOutputDevice();
|
||||
Menu.setIsOptionChecked("Mute Face Tracking", true);
|
||||
originalName = MyAvatar.displayName;
|
||||
AudioDevice.setOutputDevice("none");
|
||||
MyAvatar.displayName = afkText + MyAvatar.displayName;
|
||||
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
} else {
|
||||
if (AudioDevice.getMuted()) {
|
||||
AudioDevice.toggleMute();
|
||||
}
|
||||
AudioDevice.setOutputDevice(originalOutputDevice);
|
||||
Menu.setIsOptionChecked("Mute Face Tracking", false);
|
||||
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
|
||||
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
|
||||
MyAvatar.clearJointData("LeftShoulder");
|
||||
MyAvatar.clearJointData("RightShoulder");
|
||||
MyAvatar.displayName = originalName;
|
||||
}
|
||||
muted = !muted;
|
||||
onMuteStateChanged();
|
||||
}
|
||||
|
||||
// Function that adds mousePressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
|
||||
function mousePressEvent(event) {
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) {
|
||||
toggleMute();
|
||||
}
|
||||
}
|
||||
|
||||
// Call functions.
|
||||
onMuteStateChanged();
|
||||
|
||||
//AudioDevice.muteToggled.connect(onMuteStateChanged);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
||||
// Function that adds keyPressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
|
||||
Controller.keyPressEvent.connect(function(event) {
|
||||
if (event.text == "y") {
|
||||
toggleMute();
|
||||
}
|
||||
});
|
||||
|
||||
// Function that sets a timeout value of 1 second so that the display name does not get overwritten in the event of a crash.
|
||||
Script.setTimeout(function() {
|
||||
MyAvatar.displayName = MyAvatar.displayName.replace(afkText, "");
|
||||
}, 1000);
|
||||
|
||||
// Function that calls upon exit to restore avatar display name to original state.
|
||||
Script.scriptEnding.connect(function(){
|
||||
if (muted) {
|
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AudioDevice.setOutputDevice(originalOutputDevice);
|
||||
Overlays.deleteOverlay(toggleMuteButton);
|
||||
MyAvatar.displayName = originalName;
|
||||
}
|
||||
Overlays.deleteOverlay(toggleMuteButton);
|
||||
});
|
|
@ -329,7 +329,7 @@ var toolBar = (function () {
|
|||
|
||||
Script.setTimeout(resize, RESIZE_INTERVAL);
|
||||
} else {
|
||||
print("Can't add model: Model would be out of bounds.");
|
||||
Window.alert("Can't add model: Model would be out of bounds.");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -374,7 +374,7 @@ var toolBar = (function () {
|
|||
|
||||
});
|
||||
} else {
|
||||
print("Can't create box: Box would be out of bounds.");
|
||||
Window.alert("Can't create box: Box would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -390,7 +390,7 @@ var toolBar = (function () {
|
|||
color: { red: 255, green: 0, blue: 0 }
|
||||
});
|
||||
} else {
|
||||
print("Can't create sphere: Sphere would be out of bounds.");
|
||||
Window.alert("Can't create sphere: Sphere would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ var toolBar = (function () {
|
|||
cutoff: 180, // in degrees
|
||||
});
|
||||
} else {
|
||||
print("Can't create Light: Light would be out of bounds.");
|
||||
Window.alert("Can't create Light: Light would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -433,7 +433,7 @@ var toolBar = (function () {
|
|||
lineHeight: 0.06
|
||||
});
|
||||
} else {
|
||||
print("Can't create box: Text would be out of bounds.");
|
||||
Window.alert("Can't create box: Text would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -449,7 +449,7 @@ var toolBar = (function () {
|
|||
sourceUrl: "https://highfidelity.com/",
|
||||
});
|
||||
} else {
|
||||
print("Can't create Web Entity: would be out of bounds.");
|
||||
Window.alert("Can't create Web Entity: would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -464,7 +464,7 @@ var toolBar = (function () {
|
|||
dimensions: { x: 10, y: 10, z: 10 },
|
||||
});
|
||||
} else {
|
||||
print("Can't create box: Text would be out of bounds.");
|
||||
Window.alert("Can't create box: Text would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -482,7 +482,7 @@ var toolBar = (function () {
|
|||
voxelSurfaceStyle: 1
|
||||
});
|
||||
} else {
|
||||
print("Can't create PolyVox: would be out of bounds.");
|
||||
Window.alert("Can't create PolyVox: would be out of bounds.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -1068,13 +1068,16 @@ function importSVO(importURL) {
|
|||
if (Clipboard.getClipboardContentsLargestDimension() < VERY_LARGE) {
|
||||
position = getPositionToCreateEntity();
|
||||
}
|
||||
var pastedEntityIDs = Clipboard.pasteEntities(position);
|
||||
|
||||
if (isActive) {
|
||||
selectionManager.setSelections(pastedEntityIDs);
|
||||
}
|
||||
if (position.x > 0 && position.y > 0 && position.z > 0) {
|
||||
var pastedEntityIDs = Clipboard.pasteEntities(position);
|
||||
|
||||
if (isActive) {
|
||||
selectionManager.setSelections(pastedEntityIDs);
|
||||
}
|
||||
Window.raiseMainWindow();
|
||||
} else {
|
||||
Window.alert("Can't import objects: objects would be out of bounds.");
|
||||
}
|
||||
} else {
|
||||
Window.alert("There was an error importing the entity file.");
|
||||
}
|
||||
|
|
145
examples/example/audio/jsstreamplayer.js
Normal file
145
examples/example/audio/jsstreamplayer.js
Normal file
|
@ -0,0 +1,145 @@
|
|||
//
|
||||
// #20622: JS Stream Player
|
||||
// *************************
|
||||
//
|
||||
// Created by Kevin M. Thomas and Thoys 07/17/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// kevintown.net
|
||||
//
|
||||
// JavaScript for the High Fidelity interface that creates a stream player with a UI and keyPressEvents for adding a stream URL in addition to play, stop and volume functionality.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
// Declare HiFi public bucket.
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
// Declare variables and set up new WebWindow.
|
||||
var stream;
|
||||
var volume = 1;
|
||||
var streamWindow = new WebWindow('Stream', HIFI_PUBLIC_BUCKET + "examples/html/jsstreamplayer.html", 0, 0, false);
|
||||
|
||||
// Set up toggleStreamURLButton overlay.
|
||||
var toggleStreamURLButton = Overlays.addOverlay("text", {
|
||||
x: 76,
|
||||
y: 275,
|
||||
width: 40,
|
||||
height: 28,
|
||||
backgroundColor: {red: 0, green: 0, blue: 0},
|
||||
color: {red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
text: " URL"
|
||||
});
|
||||
|
||||
// Set up toggleStreamPlayButton overlay.
|
||||
var toggleStreamPlayButton = Overlays.addOverlay("text", {
|
||||
x: 122,
|
||||
y: 275,
|
||||
width: 38,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
text: " Play"
|
||||
});
|
||||
|
||||
// Set up toggleStreamStopButton overlay.
|
||||
var toggleStreamStopButton = Overlays.addOverlay("text", {
|
||||
x: 166,
|
||||
y: 275,
|
||||
width: 40,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
text: " Stop"
|
||||
});
|
||||
|
||||
// Set up increaseVolumeButton overlay.
|
||||
var toggleIncreaseVolumeButton = Overlays.addOverlay("text", {
|
||||
x: 211,
|
||||
y: 275,
|
||||
width: 18,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
text: " +"
|
||||
});
|
||||
|
||||
// Set up decreaseVolumeButton overlay.
|
||||
var toggleDecreaseVolumeButton = Overlays.addOverlay("text", {
|
||||
x: 234,
|
||||
y: 275,
|
||||
width: 15,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
text: " -"
|
||||
});
|
||||
|
||||
// Function that adds mousePressEvent functionality to connect UI to enter stream URL, play and stop stream.
|
||||
function mousePressEvent(event) {
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamURLButton) {
|
||||
stream = Window.prompt("Enter Stream: ");
|
||||
var streamJSON = {
|
||||
action: "changeStream",
|
||||
stream: stream
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamPlayButton) {
|
||||
var streamJSON = {
|
||||
action: "changeStream",
|
||||
stream: stream
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamStopButton) {
|
||||
var streamJSON = {
|
||||
action: "changeStream",
|
||||
stream: ""
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleIncreaseVolumeButton) {
|
||||
volume += 0.2;
|
||||
var volumeJSON = {
|
||||
action: "changeVolume",
|
||||
volume: volume
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleDecreaseVolumeButton) {
|
||||
volume -= 0.2;
|
||||
var volumeJSON = {
|
||||
action: "changeVolume",
|
||||
volume: volume
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
|
||||
}
|
||||
}
|
||||
|
||||
// Call function.
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
streamWindow.setVisible(false);
|
||||
|
||||
// Function to delete overlays upon exit.
|
||||
function onScriptEnding() {
|
||||
Overlays.deleteOverlay(toggleStreamURLButton);
|
||||
Overlays.deleteOverlay(toggleStreamPlayButton);
|
||||
Overlays.deleteOverlay(toggleStreamStopButton);
|
||||
Overlays.deleteOverlay(toggleIncreaseVolumeButton);
|
||||
Overlays.deleteOverlay(toggleDecreaseVolumeButton);
|
||||
}
|
||||
|
||||
// Call function.
|
||||
Script.scriptEnding.connect(onScriptEnding);
|
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// #20628: JS Stream Player Domain-Zone-Entity
|
||||
// ********************************************
|
||||
//
|
||||
// Created by Kevin M. Thomas and Thoys 07/20/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// kevintown.net
|
||||
//
|
||||
// JavaScript for the High Fidelity interface that is an entity script to be placed in a chosen entity inside a domain-zone.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
// Function which exists inside of an entity which triggers as a user approches it.
|
||||
(function() {
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
})
|
|
@ -12,29 +12,297 @@
|
|||
//
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
const NUM_LAYERS = 16;
|
||||
const BASE_DIMENSION = { x: 7, y: 2, z: 7 };
|
||||
const BLOCKS_PER_LAYER = 3;
|
||||
const BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
|
||||
const BLOCK_SPACING = BLOCK_SIZE.x / 3;
|
||||
Script.include("../../libraries/toolBars.js");
|
||||
|
||||
const DEFAULT_NUM_LAYERS = 16;
|
||||
const DEFAULT_BASE_DIMENSION = { x: 7, y: 2, z: 7 };
|
||||
const DEFAULT_BLOCKS_PER_LAYER = 3;
|
||||
const DEFAULT_BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
|
||||
const DEFAULT_BLOCK_SPACING = DEFAULT_BLOCK_SIZE.x / DEFAULT_BLOCKS_PER_LAYER;
|
||||
// BLOCK_HEIGHT_VARIATION removes a random percentages of the default block height per block. (for example 0.001 %)
|
||||
const BLOCK_HEIGHT_VARIATION = 0.001;
|
||||
const GRAVITY = {x: 0, y: -2.8, z: 0};
|
||||
const DENSITY = 2000;
|
||||
const DAMPING_FACTOR = 0.98;
|
||||
const ANGULAR_DAMPING_FACTOR = 0.8;
|
||||
const FRICTION = 0.99;
|
||||
const RESTITUTION = 0.0;
|
||||
const SPAWN_DISTANCE = 3;
|
||||
const BLOCK_YAW_OFFSET = 45;
|
||||
const DEFAULT_BLOCK_HEIGHT_VARIATION = 0.001;
|
||||
const DEFAULT_GRAVITY = {x: 0, y: -2.8, z: 0};
|
||||
const DEFAULT_DENSITY = 2000;
|
||||
const DEFAULT_DAMPING_FACTOR = 0.98;
|
||||
const DEFAULT_ANGULAR_DAMPING_FACTOR = 0.8;
|
||||
const DEFAULT_FRICTION = 0.99;
|
||||
const DEFAULT_RESTITUTION = 0.0;
|
||||
const DEFAULT_SPAWN_DISTANCE = 3;
|
||||
const DEFAULT_BLOCK_YAW_OFFSET = 45;
|
||||
|
||||
var editMode = false;
|
||||
|
||||
const BUTTON_DIMENSIONS = {width: 49, height: 49};
|
||||
const MAXIMUM_PERCENTAGE = 100.0;
|
||||
const NO_ANGLE = 0;
|
||||
const RIGHT_ANGLE = 90;
|
||||
|
||||
var windowWidth = Window.innerWidth;
|
||||
var size;
|
||||
var pieces = [];
|
||||
var ground = false;
|
||||
var layerRotated = false;
|
||||
var button;
|
||||
var cogButton;
|
||||
var toolBar;
|
||||
|
||||
SettingsWindow = function() {
|
||||
var _this = this;
|
||||
this.plankyStack = null;
|
||||
this.webWindow = null;
|
||||
this.init = function(plankyStack) {
|
||||
_this.webWindow = new WebWindow('Planky', Script.resolvePath('../../html/plankySettings.html'), 255, 500, true);
|
||||
_this.webWindow.setVisible(false);
|
||||
_this.webWindow.eventBridge.webEventReceived.connect(_this.onWebEventReceived);
|
||||
_this.plankyStack = plankyStack;
|
||||
};
|
||||
this.sendData = function(data) {
|
||||
_this.webWindow.eventBridge.emitScriptEvent(JSON.stringify(data));
|
||||
};
|
||||
this.onWebEventReceived = function(data) {
|
||||
data = JSON.parse(data);
|
||||
switch (data.action) {
|
||||
case 'loaded':
|
||||
_this.sendData({action: 'load', options: _this.plankyStack.options.getJSON()})
|
||||
break;
|
||||
case 'value-change':
|
||||
_this.plankyStack.onValueChanged(data.option, data.value);
|
||||
break;
|
||||
case 'factory-reset':
|
||||
_this.plankyStack.options.factoryReset();
|
||||
_this.sendData({action: 'load', options: _this.plankyStack.options.getJSON()})
|
||||
break;
|
||||
case 'save-default':
|
||||
_this.plankyStack.options.save();
|
||||
break;
|
||||
case 'cleanup':
|
||||
_this.plankyStack.deRez();
|
||||
break;
|
||||
default:
|
||||
Window.alert('[planky] unknown action ' + data.action);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
PlankyOptions = function() {
|
||||
var _this = this;
|
||||
this.factoryReset = function() {
|
||||
_this.setDefaults();
|
||||
Settings.setValue('plankyOptions', '');
|
||||
};
|
||||
this.save = function() {
|
||||
Settings.setValue('plankyOptions', JSON.stringify(_this.getJSON()));
|
||||
};
|
||||
this.load = function() {
|
||||
_this.setDefaults();
|
||||
var plankyOptions = Settings.getValue('plankyOptions')
|
||||
if (plankyOptions === null || plankyOptions === '') {
|
||||
return;
|
||||
}
|
||||
var options = JSON.parse(plankyOptions);
|
||||
for (option in options) {
|
||||
_this[option] = options[option];
|
||||
}
|
||||
};
|
||||
this.getJSON = function() {
|
||||
return {
|
||||
numLayers: _this.numLayers,
|
||||
baseDimension: _this.baseDimension,
|
||||
blocksPerLayer: _this.blocksPerLayer,
|
||||
blockSize: _this.blockSize,
|
||||
blockSpacing: _this.blockSpacing,
|
||||
blockHeightVariation: _this.blockHeightVariation,
|
||||
gravity: _this.gravity,
|
||||
density: _this.density,
|
||||
dampingFactor: _this.dampingFactor,
|
||||
angularDampingFactor: _this.angularDampingFactor,
|
||||
friction: _this.friction,
|
||||
restitution: _this.restitution,
|
||||
spawnDistance: _this.spawnDistance,
|
||||
blockYawOffset: _this.blockYawOffset,
|
||||
};
|
||||
}
|
||||
this.setDefaults = function() {
|
||||
_this.numLayers = DEFAULT_NUM_LAYERS;
|
||||
_this.baseDimension = DEFAULT_BASE_DIMENSION;
|
||||
_this.blocksPerLayer = DEFAULT_BLOCKS_PER_LAYER;
|
||||
_this.blockSize = DEFAULT_BLOCK_SIZE;
|
||||
_this.blockSpacing = DEFAULT_BLOCK_SPACING;
|
||||
_this.blockHeightVariation = DEFAULT_BLOCK_HEIGHT_VARIATION;
|
||||
_this.gravity = DEFAULT_GRAVITY;
|
||||
_this.density = DEFAULT_DENSITY;
|
||||
_this.dampingFactor = DEFAULT_DAMPING_FACTOR;
|
||||
_this.angularDampingFactor = DEFAULT_ANGULAR_DAMPING_FACTOR;
|
||||
_this.friction = DEFAULT_FRICTION;
|
||||
_this.restitution = DEFAULT_RESTITUTION;
|
||||
_this.spawnDistance = DEFAULT_SPAWN_DISTANCE;
|
||||
_this.blockYawOffset = DEFAULT_BLOCK_YAW_OFFSET;
|
||||
};
|
||||
this.load();
|
||||
};
|
||||
|
||||
// The PlankyStack exists out of rows and layers
|
||||
PlankyStack = function() {
|
||||
var _this = this;
|
||||
this.planks = [];
|
||||
this.ground = false;
|
||||
this.editLines = [];
|
||||
this.options = new PlankyOptions();
|
||||
|
||||
this.deRez = function() {
|
||||
_this.planks.forEach(function(plank) {
|
||||
Entities.deleteEntity(plank.entity);
|
||||
});
|
||||
_this.planks = [];
|
||||
if (_this.ground) {
|
||||
Entities.deleteEntity(_this.ground);
|
||||
}
|
||||
_this.editLines.forEach(function(line) {
|
||||
Entities.deleteEntity(line);
|
||||
})
|
||||
_this.editLines = [];
|
||||
if (_this.centerLine) {
|
||||
Entities.deleteEntity(_this.centerLine);
|
||||
}
|
||||
_this.ground = false;
|
||||
_this.centerLine = false;
|
||||
};
|
||||
|
||||
this.rez = function() {
|
||||
if (_this.planks.length > 0) {
|
||||
_this.deRez();
|
||||
}
|
||||
_this.baseRotation = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
|
||||
var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(_this.options.spawnDistance, Quat.getFront(_this.baseRotation)));
|
||||
basePosition.y = grabLowestJointY();
|
||||
_this.basePosition = basePosition;
|
||||
_this.refresh();
|
||||
};
|
||||
|
||||
//private function
|
||||
var refreshGround = function() {
|
||||
if (!_this.ground) {
|
||||
_this.ground = Entities.addEntity({
|
||||
type: 'Model',
|
||||
modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
|
||||
dimensions: _this.options.baseDimension,
|
||||
position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}),
|
||||
rotation: _this.baseRotation,
|
||||
shapeType: 'box'
|
||||
});
|
||||
return;
|
||||
}
|
||||
// move ground to rez position/rotation
|
||||
Entities.editEntity(_this.ground, {dimensions: _this.options.baseDimension, position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}), rotation: _this.baseRotation});
|
||||
};
|
||||
|
||||
var refreshLines = function() {
|
||||
if (_this.editLines.length === 0) {
|
||||
_this.editLines.push(Entities.addEntity({
|
||||
type: 'Line',
|
||||
dimensions: {x: 5, y: 21, z: 5},
|
||||
position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}),
|
||||
lineWidth: 7,
|
||||
color: {red: 20, green: 20, blue: 20},
|
||||
linePoints: [{x: 0, y: 0, z: 0}, {x: 0, y: 10, z: 0}],
|
||||
visible: editMode
|
||||
}));
|
||||
return;
|
||||
}
|
||||
_this.editLines.forEach(function(line) {
|
||||
Entities.editEntity(line, {visible: editMode});
|
||||
})
|
||||
};
|
||||
|
||||
var trimDimension = function(dimension, maxIndex) {
|
||||
var removingPlanks = [];
|
||||
_this.planks.forEach(function(plank, index, object) {
|
||||
if (plank[dimension] > maxIndex) {
|
||||
removingPlanks.push(index);
|
||||
}
|
||||
});
|
||||
removingPlanks.reverse();
|
||||
for (var i = 0; i < removingPlanks.length; i++) {
|
||||
Entities.deleteEntity(_this.planks[removingPlanks[i]].entity);
|
||||
_this.planks.splice(removingPlanks[i], 1);
|
||||
}
|
||||
};
|
||||
|
||||
var createOrUpdate = function(layer, row) {
|
||||
var found = false;
|
||||
var layerRotated = layer % 2 === 0;
|
||||
var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? NO_ANGLE : RIGHT_ANGLE, 0.0);
|
||||
var blockPositionXZ = (row - (_this.options.blocksPerLayer / 2) + 0.5) * (_this.options.blockSpacing + _this.options.blockSize.x);
|
||||
var localTransform = Vec3.multiplyQbyV(_this.offsetRot, {
|
||||
x: (layerRotated ? blockPositionXZ : 0),
|
||||
y: (_this.options.blockSize.y / 2) + (_this.options.blockSize.y * layer),
|
||||
z: (layerRotated ? 0 : blockPositionXZ)
|
||||
});
|
||||
var newProperties = {
|
||||
type: 'Model',
|
||||
modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
|
||||
shapeType: 'box',
|
||||
name: 'PlankyBlock' + layer + '-' + row,
|
||||
dimensions: Vec3.sum(_this.options.blockSize, {x: 0, y: -((_this.options.blockSize.y * (_this.options.blockHeightVariation / MAXIMUM_PERCENTAGE)) * Math.random()), z: 0}),
|
||||
position: Vec3.sum(_this.basePosition, localTransform),
|
||||
rotation: Quat.multiply(layerRotation, _this.offsetRot),
|
||||
damping: _this.options.dampingFactor,
|
||||
restitution: _this.options.restitution,
|
||||
friction: _this.options.friction,
|
||||
angularDamping: _this.options.angularDampingFactor,
|
||||
gravity: _this.options.gravity,
|
||||
density: _this.options.density,
|
||||
velocity: {x: 0, y: 0, z: 0},
|
||||
angularVelocity: Quat.fromPitchYawRollDegrees(0, 0, 0),
|
||||
ignoreForCollisions: true
|
||||
};
|
||||
_this.planks.forEach(function(plank, index, object) {
|
||||
if (plank.layer === layer && plank.row === row) {
|
||||
Entities.editEntity(plank.entity, newProperties);
|
||||
found = true;
|
||||
// break loop:
|
||||
return false;
|
||||
}
|
||||
});
|
||||
if (!found) {
|
||||
_this.planks.push({layer: layer, row: row, entity: Entities.addEntity(newProperties)})
|
||||
}
|
||||
};
|
||||
|
||||
this.onValueChanged = function(option, value) {
|
||||
_this.options[option] = value;
|
||||
if (['numLayers', 'blocksPerLayer', 'blockSize', 'blockSpacing', 'blockHeightVariation'].indexOf(option) !== -1) {
|
||||
_this.refresh();
|
||||
}
|
||||
};
|
||||
|
||||
this.refresh = function() {
|
||||
refreshGround();
|
||||
refreshLines();
|
||||
trimDimension('layer', _this.options.numLayers - 1);
|
||||
trimDimension('row', _this.options.blocksPerLayer - 1);
|
||||
_this.offsetRot = Quat.multiply(_this.baseRotation, Quat.fromPitchYawRollDegrees(0.0, _this.options.blockYawOffset, 0.0));
|
||||
for (var layer = 0; layer < _this.options.numLayers; layer++) {
|
||||
for (var row = 0; row < _this.options.blocksPerLayer; row++) {
|
||||
createOrUpdate(layer, row);
|
||||
}
|
||||
}
|
||||
if (!editMode) {
|
||||
_this.planks.forEach(function(plank, index, object) {
|
||||
Entities.editEntity(plank.entity, {ignoreForCollisions: false, collisionsWillMove: true});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.isFound = function() {
|
||||
//TODO: identify entities here until one is found
|
||||
return _this.planks.length > 0;
|
||||
};
|
||||
};
|
||||
|
||||
var settingsWindow = new SettingsWindow();
|
||||
var plankyStack = new PlankyStack();
|
||||
settingsWindow.init(plankyStack);
|
||||
|
||||
function grabLowestJointY() {
|
||||
var jointNames = MyAvatar.getJointNames();
|
||||
|
@ -47,108 +315,60 @@ function grabLowestJointY() {
|
|||
return floorY;
|
||||
}
|
||||
|
||||
function getButtonPosX() {
|
||||
return windowWidth - ((BUTTON_DIMENSIONS.width / 2) + BUTTON_DIMENSIONS.width);
|
||||
}
|
||||
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.games.planky", function (windowDimensions, toolbar) {
|
||||
return {
|
||||
x: windowDimensions.x - (toolbar.width * 1.1),
|
||||
y: toolbar.height / 2
|
||||
};
|
||||
});
|
||||
|
||||
var button = Overlays.addOverlay('image', {
|
||||
x: getButtonPosX(),
|
||||
y: 10,
|
||||
button = toolBar.addTool({
|
||||
width: BUTTON_DIMENSIONS.width,
|
||||
height: BUTTON_DIMENSIONS.height,
|
||||
imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/planky_button.svg',
|
||||
alpha: 0.8
|
||||
alpha: 0.8,
|
||||
visible: true
|
||||
});
|
||||
|
||||
cogButton = toolBar.addTool({
|
||||
width: BUTTON_DIMENSIONS.width,
|
||||
height: BUTTON_DIMENSIONS.height,
|
||||
imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/cog.svg',
|
||||
subImage: { x: 0, y: BUTTON_DIMENSIONS.height, width: BUTTON_DIMENSIONS.width, height: BUTTON_DIMENSIONS.height },
|
||||
alpha: 0.8,
|
||||
visible: true
|
||||
}, true, false);
|
||||
|
||||
function resetBlocks() {
|
||||
pieces.forEach(function(piece) {
|
||||
Entities.deleteEntity(piece);
|
||||
});
|
||||
pieces = [];
|
||||
var avatarRot = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
|
||||
basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(SPAWN_DISTANCE, Quat.getFront(avatarRot)));
|
||||
basePosition.y = grabLowestJointY() - (BASE_DIMENSION.y / 2);
|
||||
if (!ground) {
|
||||
ground = Entities.addEntity({
|
||||
type: 'Model',
|
||||
modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
|
||||
dimensions: BASE_DIMENSION,
|
||||
position: basePosition,
|
||||
rotation: avatarRot,
|
||||
shapeType: 'box'
|
||||
});
|
||||
} else {
|
||||
Entities.editEntity(ground, {position: basePosition, rotation: avatarRot});
|
||||
}
|
||||
var offsetRot = Quat.multiply(avatarRot, Quat.fromPitchYawRollDegrees(0.0, BLOCK_YAW_OFFSET, 0.0));
|
||||
basePosition.y += (BASE_DIMENSION.y / 2);
|
||||
for (var layerIndex = 0; layerIndex < NUM_LAYERS; layerIndex++) {
|
||||
var layerRotated = layerIndex % 2 === 0;
|
||||
var offset = -(BLOCK_SPACING);
|
||||
var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? 0 : 90, 0.0);
|
||||
for (var blockIndex = 0; blockIndex < BLOCKS_PER_LAYER; blockIndex++) {
|
||||
var blockPositionXZ = BLOCK_SIZE.x * blockIndex - (BLOCK_SIZE.x * 3 / 2 - BLOCK_SIZE.x / 2);
|
||||
var localTransform = Vec3.multiplyQbyV(offsetRot, {
|
||||
x: (layerRotated ? blockPositionXZ + offset: 0),
|
||||
y: (BLOCK_SIZE.y / 2) + (BLOCK_SIZE.y * layerIndex),
|
||||
z: (layerRotated ? 0 : blockPositionXZ + offset)
|
||||
});
|
||||
pieces.push(Entities.addEntity({
|
||||
type: 'Model',
|
||||
modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
|
||||
shapeType: 'box',
|
||||
name: 'PlankyBlock' + ((layerIndex * BLOCKS_PER_LAYER) + blockIndex),
|
||||
dimensions: {
|
||||
x: BLOCK_SIZE.x,
|
||||
y: BLOCK_SIZE.y - ((BLOCK_SIZE.y * (BLOCK_HEIGHT_VARIATION / MAXIMUM_PERCENTAGE)) * Math.random()),
|
||||
z: BLOCK_SIZE.z
|
||||
},
|
||||
position: {
|
||||
x: basePosition.x + localTransform.x,
|
||||
y: basePosition.y + localTransform.y,
|
||||
z: basePosition.z + localTransform.z
|
||||
},
|
||||
rotation: Quat.multiply(layerRotation, offsetRot),
|
||||
collisionsWillMove: true,
|
||||
damping: DAMPING_FACTOR,
|
||||
restitution: RESTITUTION,
|
||||
friction: FRICTION,
|
||||
angularDamping: ANGULAR_DAMPING_FACTOR,
|
||||
gravity: GRAVITY,
|
||||
density: DENSITY
|
||||
}));
|
||||
offset += BLOCK_SPACING;
|
||||
Controller.mousePressEvent.connect(function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
if (toolBar.clicked(clickedOverlay) === button) {
|
||||
if (!plankyStack.isFound()) {
|
||||
plankyStack.rez();
|
||||
return;
|
||||
}
|
||||
plankyStack.refresh();
|
||||
} else if (toolBar.clicked(clickedOverlay) === cogButton) {
|
||||
editMode = !editMode;
|
||||
toolBar.selectTool(cogButton, editMode);
|
||||
settingsWindow.webWindow.setVisible(editMode);
|
||||
if(plankyStack.planks.length) {
|
||||
plankyStack.refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function mousePressEvent(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
if (clickedOverlay === button) {
|
||||
resetBlocks();
|
||||
Script.update.connect(function() {
|
||||
if (windowWidth !== Window.innerWidth) {
|
||||
windowWidth = Window.innerWidth;
|
||||
Overlays.editOverlay(button, {x: getButtonPosX()});
|
||||
Overlays.editOverlay(cogButton, {x: getCogButtonPosX()});
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
||||
function cleanup() {
|
||||
Overlays.deleteOverlay(button);
|
||||
Script.scriptEnding.connect(function() {
|
||||
toolBar.cleanup();
|
||||
if (ground) {
|
||||
Entities.deleteEntity(ground);
|
||||
}
|
||||
pieces.forEach(function(piece) {
|
||||
Entities.deleteEntity(piece);
|
||||
});
|
||||
pieces = [];
|
||||
}
|
||||
|
||||
function onUpdate() {
|
||||
if (windowWidth != Window.innerWidth) {
|
||||
windowWidth = Window.innerWidth;
|
||||
Overlays.editOverlay(button, {x: getButtonPosX()});
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(onUpdate)
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
plankyStack.deRez();
|
||||
});
|
||||
|
|
288
examples/example/games/satellite.js
Normal file
288
examples/example/games/satellite.js
Normal file
|
@ -0,0 +1,288 @@
|
|||
//
|
||||
// satellite.js
|
||||
// games
|
||||
//
|
||||
// Created by Bridget Went 7/1/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// A game to bring a satellite model into orbit around an animated earth model .
|
||||
// - Double click to create a new satellite
|
||||
// - Click on the satellite, drag a vector arrow to specify initial velocity
|
||||
// - Release mouse to launch the active satellite
|
||||
// - Orbital movement is calculated using equations of gravitational physics
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include('../utilities/tools/vector.js');
|
||||
|
||||
var URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/";
|
||||
|
||||
SatelliteGame = function() {
|
||||
var MAX_RANGE = 50.0;
|
||||
var Y_AXIS = {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
}
|
||||
var LIFETIME = 6000;
|
||||
var ERROR_THRESH = 20.0;
|
||||
|
||||
// Create the spinning earth model
|
||||
var EARTH_SIZE = 20.0;
|
||||
var CLOUDS_OFFSET = 0.5;
|
||||
var SPIN = 0.1;
|
||||
var ZONE_DIM = 100.0;
|
||||
var LIGHT_INTENSITY = 1.5;
|
||||
|
||||
Earth = function(position, size) {
|
||||
this.earth = Entities.addEntity({
|
||||
type: "Model",
|
||||
shapeType: 'sphere',
|
||||
modelURL: URL + "earth.fbx",
|
||||
position: position,
|
||||
dimensions: {
|
||||
x: size,
|
||||
y: size,
|
||||
z: size
|
||||
},
|
||||
rotation: Quat.angleAxis(180, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}),
|
||||
angularVelocity: {
|
||||
x: 0.00,
|
||||
y: 0.5 * SPIN,
|
||||
z: 0.00
|
||||
},
|
||||
angularDamping: 0.0,
|
||||
damping: 0.0,
|
||||
ignoreCollisions: false,
|
||||
lifetime: 6000,
|
||||
collisionsWillMove: false,
|
||||
visible: true
|
||||
});
|
||||
|
||||
this.clouds = Entities.addEntity({
|
||||
type: "Model",
|
||||
shapeType: 'sphere',
|
||||
modelURL: URL + "clouds.fbx?i=2",
|
||||
position: position,
|
||||
dimensions: {
|
||||
x: size + CLOUDS_OFFSET,
|
||||
y: size + CLOUDS_OFFSET,
|
||||
z: size + CLOUDS_OFFSET
|
||||
},
|
||||
angularVelocity: {
|
||||
x: 0.00,
|
||||
y: SPIN,
|
||||
z: 0.00
|
||||
},
|
||||
angularDamping: 0.0,
|
||||
damping: 0.0,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false,
|
||||
visible: true
|
||||
});
|
||||
|
||||
this.zone = Entities.addEntity({
|
||||
type: "Zone",
|
||||
position: position,
|
||||
dimensions: {
|
||||
x: ZONE_DIM,
|
||||
y: ZONE_DIM,
|
||||
z: ZONE_DIM
|
||||
},
|
||||
keyLightDirection: Vec3.normalize(Vec3.subtract(position, Camera.getPosition())),
|
||||
keyLightIntensity: LIGHT_INTENSITY
|
||||
});
|
||||
|
||||
this.cleanup = function() {
|
||||
Entities.deleteEntity(this.clouds);
|
||||
Entities.deleteEntity(this.earth);
|
||||
Entities.deleteEntity(this.zone);
|
||||
}
|
||||
}
|
||||
|
||||
// Create earth model
|
||||
var center = Vec3.sum(Camera.getPosition(), Vec3.multiply(MAX_RANGE, Quat.getFront(Camera.getOrientation())));
|
||||
var distance = Vec3.length(Vec3.subtract(center, Camera.getPosition()));
|
||||
var earth = new Earth(center, EARTH_SIZE);
|
||||
|
||||
var satellites = [];
|
||||
var SATELLITE_SIZE = 2.0;
|
||||
var launched = false;
|
||||
var activeSatellite;
|
||||
|
||||
var PERIOD = 4.0;
|
||||
var LARGE_BODY_MASS = 16000.0;
|
||||
var SMALL_BODY_MASS = LARGE_BODY_MASS * 0.000000333;
|
||||
|
||||
Satellite = function(position, planetCenter) {
|
||||
// The Satellite class
|
||||
|
||||
this.launched = false;
|
||||
this.startPosition = position;
|
||||
this.readyToLaunch = false;
|
||||
this.radius = Vec3.length(Vec3.subtract(position, planetCenter));
|
||||
|
||||
this.satellite = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/satellite/satellite.fbx",
|
||||
position: this.startPosition,
|
||||
dimensions: {
|
||||
x: SATELLITE_SIZE,
|
||||
y: SATELLITE_SIZE,
|
||||
z: SATELLITE_SIZE
|
||||
},
|
||||
angularDamping: 0.0,
|
||||
damping: 0.0,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false,
|
||||
});
|
||||
|
||||
this.getProperties = function() {
|
||||
return Entities.getEntityProperties(this.satellite);
|
||||
}
|
||||
|
||||
this.launch = function() {
|
||||
var prop = Entities.getEntityProperties(this.satellite);
|
||||
var between = Vec3.subtract(planetCenter, prop.position);
|
||||
var radius = Vec3.length(between);
|
||||
this.gravity = (4.0 * Math.PI * Math.PI * Math.pow(radius, 3.0)) / (LARGE_BODY_MASS * PERIOD * PERIOD);
|
||||
|
||||
var initialVelocity = Vec3.normalize(Vec3.cross(between, Y_AXIS));
|
||||
initialVelocity = Vec3.multiply(Math.sqrt((this.gravity * LARGE_BODY_MASS) / radius), initialVelocity);
|
||||
initialVelocity = Vec3.multiply(this.arrow.magnitude, initialVelocity);
|
||||
initialVelocity = Vec3.multiply(Vec3.length(initialVelocity), this.arrow.direction);
|
||||
|
||||
Entities.editEntity(this.satellite, {
|
||||
velocity: initialVelocity
|
||||
});
|
||||
this.launched = true;
|
||||
};
|
||||
|
||||
|
||||
this.update = function(deltaTime) {
|
||||
var prop = Entities.getEntityProperties(this.satellite);
|
||||
var between = Vec3.subtract(prop.position, planetCenter);
|
||||
var radius = Vec3.length(between);
|
||||
var acceleration = -(this.gravity * LARGE_BODY_MASS) * Math.pow(radius, (-2.0));
|
||||
var speed = acceleration * deltaTime;
|
||||
var vel = Vec3.multiply(speed, Vec3.normalize(between));
|
||||
|
||||
var newVelocity = Vec3.sum(prop.velocity, vel);
|
||||
var newPos = Vec3.sum(prop.position, Vec3.multiply(newVelocity, deltaTime));
|
||||
|
||||
Entities.editEntity(this.satellite, {
|
||||
velocity: newVelocity,
|
||||
position: newPos
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
function mouseDoublePressEvent(event) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var addVector = Vec3.multiply(pickRay.direction, distance);
|
||||
var point = Vec3.sum(Camera.getPosition(), addVector);
|
||||
|
||||
// Create a new satellite
|
||||
activeSatellite = new Satellite(point, center);
|
||||
satellites.push(activeSatellite);
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
if (!activeSatellite) {
|
||||
return;
|
||||
}
|
||||
// Reset label
|
||||
if (activeSatellite.arrow) {
|
||||
activeSatellite.arrow.deleteLabel();
|
||||
}
|
||||
var statsPosition = Vec3.sum(Camera.getPosition(), Vec3.multiply(MAX_RANGE * 0.4, Quat.getFront(Camera.getOrientation())));
|
||||
var pickRay = Camera.computePickRay(event.x, event.y)
|
||||
var rayPickResult = Entities.findRayIntersection(pickRay, true);
|
||||
if (rayPickResult.entityID === activeSatellite.satellite) {
|
||||
// Create a draggable vector arrow at satellite position
|
||||
activeSatellite.arrow = new VectorArrow(distance, true, "INITIAL VELOCITY", statsPosition);
|
||||
activeSatellite.arrow.onMousePressEvent(event);
|
||||
activeSatellite.arrow.isDragging = true;
|
||||
}
|
||||
}
|
||||
|
||||
function mouseMoveEvent(event) {
|
||||
if (!activeSatellite || !activeSatellite.arrow || !activeSatellite.arrow.isDragging) {
|
||||
return;
|
||||
}
|
||||
activeSatellite.arrow.onMouseMoveEvent(event);
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
if (!activeSatellite || !activeSatellite.arrow || !activeSatellite.arrow.isDragging) {
|
||||
return;
|
||||
}
|
||||
activeSatellite.arrow.onMouseReleaseEvent(event);
|
||||
activeSatellite.launch();
|
||||
activeSatellite.arrow.cleanup();
|
||||
}
|
||||
|
||||
var counter = 0.0;
|
||||
var CHECK_ENERGY_PERIOD = 500;
|
||||
|
||||
function update(deltaTime) {
|
||||
if (!activeSatellite) {
|
||||
return;
|
||||
}
|
||||
// Update all satellites
|
||||
for (var i = 0; i < satellites.length; i++) {
|
||||
if (!satellites[i].launched) {
|
||||
continue;
|
||||
}
|
||||
satellites[i].update(deltaTime);
|
||||
}
|
||||
|
||||
counter++;
|
||||
if (counter % CHECK_ENERGY_PERIOD == 0) {
|
||||
var prop = activeSatellite.getProperties();
|
||||
var error = calcEnergyError(prop.position, Vec3.length(prop.velocity));
|
||||
if (Math.abs(error) <= ERROR_THRESH) {
|
||||
activeSatellite.arrow.editLabel("Nice job! The satellite has reached a stable orbit.");
|
||||
} else {
|
||||
activeSatellite.arrow.editLabel("Try again! The satellite is in an unstable orbit.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.endGame = function() {
|
||||
for (var i = 0; i < satellites.length; i++) {
|
||||
Entities.deleteEntity(satellites[i].satellite);
|
||||
satellites[i].arrow.cleanup();
|
||||
}
|
||||
earth.cleanup();
|
||||
}
|
||||
|
||||
|
||||
function calcEnergyError(pos, vel) {
|
||||
//Calculate total energy error for active satellite's orbital motion
|
||||
var radius = activeSatellite.radius;
|
||||
var gravity = (4.0 * Math.PI * Math.PI * Math.pow(radius, 3.0)) / (LARGE_BODY_MASS * PERIOD * PERIOD);
|
||||
var initialVelocityCalculated = Math.sqrt((gravity * LARGE_BODY_MASS) / radius);
|
||||
|
||||
var totalEnergy = 0.5 * LARGE_BODY_MASS * Math.pow(initialVelocityCalculated, 2.0) - ((gravity * LARGE_BODY_MASS * SMALL_BODY_MASS) / radius);
|
||||
var measuredEnergy = 0.5 * LARGE_BODY_MASS * Math.pow(vel, 2.0) - ((gravity * LARGE_BODY_MASS * SMALL_BODY_MASS) / Vec3.length(Vec3.subtract(pos, center)));
|
||||
var error = ((measuredEnergy - totalEnergy) / totalEnergy) * 100;
|
||||
return error;
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseDoublePressEvent.connect(mouseDoublePressEvent);
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(this.endGame);
|
||||
|
||||
}
|
669
examples/example/solarsystem.js
Normal file
669
examples/example/solarsystem.js
Normal file
|
@ -0,0 +1,669 @@
|
|||
//
|
||||
// solarsystem.js
|
||||
// games
|
||||
//
|
||||
// Created by Bridget Went, 5/28/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// The start to a project to build a virtual physics classroom to simulate the solar system, gravity, and orbital physics.
|
||||
// - A sun with oribiting planets is created in front of the user
|
||||
// - UI elements allow for adjusting the period, gravity, trails, and energy recalculations
|
||||
// - Click "PAUSE" to pause the animation and show planet labels
|
||||
// - In this mode, double-click a planet label to zoom in on that planet
|
||||
// -Double-clicking on earth label initiates satellite orbiter game
|
||||
// -Press "TAB" to toggle back to solar system view
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include('../utilities/tools/cookies.js');
|
||||
Script.include('games/satellite.js');
|
||||
|
||||
var BASE_URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/planets/";
|
||||
|
||||
var NUM_PLANETS = 8;
|
||||
|
||||
var trailsEnabled = true;
|
||||
var energyConserved = true;
|
||||
var planetView = false;
|
||||
var earthView = false;
|
||||
var satelliteGame;
|
||||
|
||||
var PANEL_X = 850;
|
||||
var PANEL_Y = 600;
|
||||
var BUTTON_SIZE = 20;
|
||||
var PADDING = 20;
|
||||
|
||||
var DAMPING = 0.0;
|
||||
var LIFETIME = 6000;
|
||||
var ERROR_THRESH = 2.0;
|
||||
var TIME_STEP = 70.0;
|
||||
|
||||
var MAX_POINTS_PER_LINE = 5;
|
||||
var LINE_DIM = 10;
|
||||
var LINE_WIDTH = 3.0;
|
||||
var line;
|
||||
var planetLines = [];
|
||||
var trails = [];
|
||||
|
||||
var BOUNDS = 200;
|
||||
|
||||
|
||||
// Alert user to move if they are too close to domain bounds
|
||||
if (MyAvatar.position.x < BOUNDS || MyAvatar.position.x > TREE_SCALE - BOUNDS || MyAvatar.position.y < BOUNDS || MyAvatar.position.y > TREE_SCALE - BOUNDS || MyAvatar.position.z < BOUNDS || MyAvatar.position.z > TREE_SCALE - BOUNDS) {
|
||||
Window.alert("Please move at least 200m away from domain bounds.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Save intiial avatar and camera position
|
||||
var startingPosition = MyAvatar.position;
|
||||
var startFrame = Window.location.href;
|
||||
|
||||
// Place the sun
|
||||
var MAX_RANGE = 80.0;
|
||||
var SUN_SIZE = 8.0;
|
||||
var center = Vec3.sum(startingPosition, Vec3.multiply(MAX_RANGE, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var theSun = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: BASE_URL + "sun.fbx",
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: SUN_SIZE,
|
||||
y: SUN_SIZE,
|
||||
z: SUN_SIZE
|
||||
},
|
||||
angularDamping: DAMPING,
|
||||
damping: DAMPING,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false
|
||||
});
|
||||
|
||||
var planets = [];
|
||||
var planet_properties = [];
|
||||
|
||||
// Reference values
|
||||
var radius = 7.0;
|
||||
var T_ref = 1.0;
|
||||
var size = 1.0;
|
||||
var M = 250.0;
|
||||
var m = M * 0.000000333;
|
||||
var G = (Math.pow(radius, 3.0) / Math.pow((T_ref / (2.0 * Math.PI)), 2.0)) / M;
|
||||
var G_ref = G;
|
||||
|
||||
// Adjust size and distance as number of planets increases
|
||||
var DELTA_RADIUS = 1.8;
|
||||
var DELTA_SIZE = 0.2;
|
||||
|
||||
function initPlanets() {
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
var v0 = Math.sqrt((G * M) / radius);
|
||||
var T = (2.0 * Math.PI) * Math.sqrt(Math.pow(radius, 3.0) / (G * M));
|
||||
|
||||
if (i == 0) {
|
||||
var color = {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
};
|
||||
} else if (i == 1) {
|
||||
var color = {
|
||||
red: 255,
|
||||
green: 160,
|
||||
blue: 110
|
||||
};
|
||||
} else if (i == 2) {
|
||||
var color = {
|
||||
red: 10,
|
||||
green: 150,
|
||||
blue: 160
|
||||
};
|
||||
} else if (i == 3) {
|
||||
var color = {
|
||||
red: 180,
|
||||
green: 70,
|
||||
blue: 10
|
||||
};
|
||||
} else if (i == 4) {
|
||||
var color = {
|
||||
red: 250,
|
||||
green: 140,
|
||||
blue: 0
|
||||
};
|
||||
} else if (i == 5) {
|
||||
var color = {
|
||||
red: 235,
|
||||
green: 215,
|
||||
blue: 0
|
||||
};
|
||||
} else if (i == 6) {
|
||||
var color = {
|
||||
red: 135,
|
||||
green: 205,
|
||||
blue: 240
|
||||
};
|
||||
} else if (i == 7) {
|
||||
var color = {
|
||||
red: 30,
|
||||
green: 140,
|
||||
blue: 255
|
||||
};
|
||||
}
|
||||
|
||||
var prop = {
|
||||
radius: radius,
|
||||
position: Vec3.sum(center, {
|
||||
x: radius,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
}),
|
||||
lineColor: color,
|
||||
period: T,
|
||||
dimensions: size,
|
||||
velocity: Vec3.multiply(v0, Vec3.normalize({
|
||||
x: 0,
|
||||
y: -0.2,
|
||||
z: 0.9
|
||||
}))
|
||||
};
|
||||
planet_properties.push(prop);
|
||||
|
||||
planets.push(Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: BASE_URL + (i + 1) + ".fbx",
|
||||
position: prop.position,
|
||||
dimensions: {
|
||||
x: prop.dimensions,
|
||||
y: prop.dimensions,
|
||||
z: prop.dimensions
|
||||
},
|
||||
velocity: prop.velocity,
|
||||
angularDamping: DAMPING,
|
||||
damping: DAMPING,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true,
|
||||
}));
|
||||
|
||||
radius *= DELTA_RADIUS;
|
||||
size += DELTA_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize planets
|
||||
initPlanets();
|
||||
|
||||
|
||||
var labels = [];
|
||||
var labelLines = [];
|
||||
var labelsShowing = false;
|
||||
var LABEL_X = 8.0;
|
||||
var LABEL_Y = 3.0;
|
||||
var LABEL_Z = 1.0;
|
||||
var LABEL_DIST = 8.0;
|
||||
var TEXT_HEIGHT = 1.0;
|
||||
var sunLabel;
|
||||
|
||||
function showLabels() {
|
||||
labelsShowing = true;
|
||||
for (var i = 0; i < NUM_PLANETS; i++) {
|
||||
var properties = planet_properties[i];
|
||||
var text;
|
||||
if (i == 0) {
|
||||
text = "Mercury";
|
||||
} else if (i == 1) {
|
||||
text = "Venus";
|
||||
} else if (i == 2) {
|
||||
text = "Earth";
|
||||
} else if (i == 3) {
|
||||
text = "Mars";
|
||||
} else if (i == 4) {
|
||||
text = "Jupiter";
|
||||
} else if (i == 5) {
|
||||
text = "Saturn";
|
||||
} else if (i == 6) {
|
||||
text = "Uranus";
|
||||
} else if (i == 7) {
|
||||
text = "Neptune";
|
||||
}
|
||||
|
||||
text = text + " Speed: " + Vec3.length(properties.velocity).toFixed(2);
|
||||
|
||||
var labelPos = Vec3.sum(planet_properties[i].position, {
|
||||
x: 0.0,
|
||||
y: LABEL_DIST,
|
||||
z: LABEL_DIST
|
||||
});
|
||||
var linePos = planet_properties[i].position;
|
||||
labelLines.push(Entities.addEntity({
|
||||
type: "Line",
|
||||
position: linePos,
|
||||
dimensions: {
|
||||
x: 20,
|
||||
y: 20,
|
||||
z: 20
|
||||
},
|
||||
lineWidth: 3.0,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
},
|
||||
linePoints: [{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}, computeLocalPoint(linePos, labelPos)]
|
||||
}));
|
||||
|
||||
labels.push(Entities.addEntity({
|
||||
type: "Text",
|
||||
text: text,
|
||||
lineHeight: TEXT_HEIGHT,
|
||||
dimensions: {
|
||||
x: LABEL_X,
|
||||
y: LABEL_Y,
|
||||
z: LABEL_Z
|
||||
},
|
||||
position: labelPos,
|
||||
backgroundColor: {
|
||||
red: 10,
|
||||
green: 10,
|
||||
blue: 10
|
||||
},
|
||||
textColor: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
},
|
||||
faceCamera: true
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
function hideLabels() {
|
||||
labelsShowing = false;
|
||||
Entities.deleteEntity(sunLabel);
|
||||
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
Entities.deleteEntity(labelLines[i]);
|
||||
Entities.deleteEntity(labels[i]);
|
||||
}
|
||||
labels = [];
|
||||
labelLines = [];
|
||||
}
|
||||
|
||||
var time = 0.0;
|
||||
var elapsed;
|
||||
var counter = 0;
|
||||
var dt = 1.0 / TIME_STEP;
|
||||
|
||||
function update(deltaTime) {
|
||||
if (paused) {
|
||||
return;
|
||||
}
|
||||
deltaTime = dt;
|
||||
time++;
|
||||
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
var properties = planet_properties[i];
|
||||
var between = Vec3.subtract(properties.position, center);
|
||||
var speed = getAcceleration(properties.radius) * deltaTime;
|
||||
var vel = Vec3.multiply(speed, Vec3.normalize(between));
|
||||
|
||||
// Update velocity and position
|
||||
properties.velocity = Vec3.sum(properties.velocity, vel);
|
||||
properties.position = Vec3.sum(properties.position, Vec3.multiply(properties.velocity, deltaTime));
|
||||
Entities.editEntity(planets[i], {
|
||||
velocity: properties.velocity,
|
||||
position: properties.position
|
||||
});
|
||||
|
||||
|
||||
// Create new or update current trail
|
||||
if (trailsEnabled) {
|
||||
var lineStack = planetLines[i];
|
||||
var point = properties.position;
|
||||
var prop = Entities.getEntityProperties(lineStack[lineStack.length - 1]);
|
||||
var linePos = prop.position;
|
||||
|
||||
trails[i].push(computeLocalPoint(linePos, point));
|
||||
|
||||
Entities.editEntity(lineStack[lineStack.length - 1], {
|
||||
linePoints: trails[i]
|
||||
});
|
||||
if (trails[i].length === MAX_POINTS_PER_LINE) {
|
||||
trails[i] = newLine(lineStack, point, properties.period, properties.lineColor);
|
||||
}
|
||||
}
|
||||
|
||||
// Measure total energy every 10 updates, recalibrate velocity if necessary
|
||||
if (energyConserved) {
|
||||
if (counter % 10 === 0) {
|
||||
var error = calcEnergyError(planets[i], properties.radius, properties.v0, properties.velocity, properties.position);
|
||||
if (Math.abs(error) >= ERROR_THRESH) {
|
||||
var speed = adjustVelocity(planets[i], properties.position);
|
||||
properties.velocity = Vec3.multiply(speed, Vec3.normalize(properties.velocity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
counter++;
|
||||
if (time % TIME_STEP == 0) {
|
||||
elapsed++;
|
||||
}
|
||||
}
|
||||
|
||||
function computeLocalPoint(linePos, worldPoint) {
|
||||
var localPoint = Vec3.subtract(worldPoint, linePos);
|
||||
return localPoint;
|
||||
}
|
||||
|
||||
function getAcceleration(radius) {
|
||||
var acc = -(G * M) * Math.pow(radius, (-2.0));
|
||||
return acc;
|
||||
}
|
||||
|
||||
// Create a new trail
|
||||
function resetTrails(planetIndex) {
|
||||
elapsed = 0.0;
|
||||
var properties = planet_properties[planetIndex];
|
||||
|
||||
var trail = [];
|
||||
var lineStack = [];
|
||||
|
||||
//add the first line to both the line entity stack and the trail
|
||||
trails.push(newLine(lineStack, properties.position, properties.period, properties.lineColor));
|
||||
planetLines.push(lineStack);
|
||||
}
|
||||
|
||||
// Create a new line
|
||||
function newLine(lineStack, point, period, color) {
|
||||
if (elapsed < period) {
|
||||
var line = Entities.addEntity({
|
||||
position: point,
|
||||
type: "Line",
|
||||
color: color,
|
||||
dimensions: {
|
||||
x: LINE_DIM,
|
||||
y: LINE_DIM,
|
||||
z: LINE_DIM
|
||||
},
|
||||
lifetime: LIFETIME,
|
||||
lineWidth: LINE_WIDTH
|
||||
});
|
||||
lineStack.push(line);
|
||||
} else {
|
||||
// Begin overwriting first lines after one full revolution (one period)
|
||||
var firstLine = lineStack.shift();
|
||||
Entities.editEntity(firstLine, {
|
||||
position: point,
|
||||
linePoints: [{
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
}]
|
||||
});
|
||||
lineStack.push(firstLine);
|
||||
|
||||
}
|
||||
var points = [];
|
||||
points.push(computeLocalPoint(point, point));
|
||||
return points;
|
||||
}
|
||||
|
||||
// Measure energy error, recalculate velocity to return to initial net energy
|
||||
var totalEnergy;
|
||||
var measuredEnergy;
|
||||
var measuredPE;
|
||||
|
||||
function calcEnergyError(planet, radius, v0, v, pos) {
|
||||
totalEnergy = 0.5 * M * Math.pow(v0, 2.0) - ((G * M * m) / radius);
|
||||
measuredEnergy = 0.5 * M * Math.pow(v, 2.0) - ((G * M * m) / Vec3.length(Vec3.subtract(center, pos)));
|
||||
var error = ((measuredEnergy - totalEnergy) / totalEnergy) * 100;
|
||||
return error;
|
||||
}
|
||||
|
||||
function adjustVelocity(planet, pos) {
|
||||
var measuredPE = -(G * M * m) / Vec3.length(Vec3.subtract(center, pos));
|
||||
return Math.sqrt(2 * (totalEnergy - measuredPE) / M);
|
||||
}
|
||||
|
||||
|
||||
// Allow user to toggle pausing the model, switch to planet view
|
||||
var pauseButton = Overlays.addOverlay("text", {
|
||||
backgroundColor: {
|
||||
red: 200,
|
||||
green: 200,
|
||||
blue: 255
|
||||
},
|
||||
text: "Pause",
|
||||
x: PANEL_X,
|
||||
y: PANEL_Y - 30,
|
||||
width: 70,
|
||||
height: 20,
|
||||
alpha: 1.0,
|
||||
backgroundAlpha: 0.5,
|
||||
visible: true
|
||||
});
|
||||
|
||||
var paused = false;
|
||||
|
||||
function mousePressEvent(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
if (clickedOverlay == pauseButton) {
|
||||
paused = !paused;
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
Entities.editEntity(planets[i], {
|
||||
velocity: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
}
|
||||
});
|
||||
}
|
||||
if (paused && !labelsShowing) {
|
||||
Overlays.editOverlay(pauseButton, {
|
||||
text: "Paused",
|
||||
backgroundColor: {
|
||||
red: 255,
|
||||
green: 50,
|
||||
blue: 50
|
||||
}
|
||||
});
|
||||
showLabels();
|
||||
}
|
||||
if (paused == false && labelsShowing) {
|
||||
Overlays.editOverlay(pauseButton, {
|
||||
text: "Pause",
|
||||
backgroundColor: {
|
||||
red: 200,
|
||||
green: 200,
|
||||
blue: 255
|
||||
}
|
||||
});
|
||||
hideLabels();
|
||||
}
|
||||
planetView = false;
|
||||
}
|
||||
}
|
||||
|
||||
function keyPressEvent(event) {
|
||||
// Jump back to solar system view
|
||||
if (event.text == "TAB" && planetView) {
|
||||
if (earthView) {
|
||||
satelliteGame.endGame();
|
||||
earthView = false;
|
||||
}
|
||||
MyAvatar.position = startingPosition;
|
||||
}
|
||||
}
|
||||
|
||||
function mouseDoublePressEvent(event) {
|
||||
if (earthView) {
|
||||
return;
|
||||
}
|
||||
var pickRay = Camera.computePickRay(event.x, event.y)
|
||||
var rayPickResult = Entities.findRayIntersection(pickRay, true);
|
||||
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
if (rayPickResult.entityID === labels[i]) {
|
||||
planetView = true;
|
||||
if (i == 2) {
|
||||
MyAvatar.position = Vec3.sum(center, {
|
||||
x: 200,
|
||||
y: 200,
|
||||
z: 200
|
||||
});
|
||||
Camera.setPosition(Vec3.sum(center, {
|
||||
x: 200,
|
||||
y: 200,
|
||||
z: 200
|
||||
}));
|
||||
earthView = true;
|
||||
satelliteGame = new SatelliteGame();
|
||||
|
||||
} else {
|
||||
MyAvatar.position = Vec3.sum({
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 3.0
|
||||
}, planet_properties[i].position);
|
||||
Camera.lookAt(planet_properties[i].position);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Create UI panel
|
||||
var panel = new Panel(PANEL_X, PANEL_Y);
|
||||
var panelItems = [];
|
||||
|
||||
var g_multiplier = 1.0;
|
||||
panelItems.push(panel.newSlider("Adjust Gravitational Force: ", 0.1, 5.0,
|
||||
function(value) {
|
||||
g_multiplier = value;
|
||||
G = G_ref * g_multiplier;
|
||||
},
|
||||
|
||||
function() {
|
||||
return g_multiplier;
|
||||
},
|
||||
function(value) {
|
||||
return value.toFixed(1) + "x";
|
||||
}));
|
||||
|
||||
var period_multiplier = 1.0;
|
||||
var last_alpha = period_multiplier;
|
||||
panelItems.push(panel.newSlider("Adjust Orbital Period: ", 0.1, 3.0,
|
||||
function(value) {
|
||||
period_multiplier = value;
|
||||
changePeriod(period_multiplier);
|
||||
},
|
||||
function() {
|
||||
return period_multiplier;
|
||||
},
|
||||
function(value) {
|
||||
return (value).toFixed(2) + "x";
|
||||
}));
|
||||
|
||||
panelItems.push(panel.newCheckbox("Leave Trails: ",
|
||||
function(value) {
|
||||
trailsEnabled = value;
|
||||
if (trailsEnabled) {
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
resetTrails(i);
|
||||
}
|
||||
//if trails are off and we've already created trails, remove existing trails
|
||||
} else if (planetLines.length != 0) {
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
for (var j = 0; j < planetLines[i].length; ++j) {
|
||||
Entities.deleteEntity(planetLines[i][j]);
|
||||
}
|
||||
planetLines[i] = [];
|
||||
}
|
||||
}
|
||||
},
|
||||
function() {
|
||||
return trailsEnabled;
|
||||
},
|
||||
function(value) {
|
||||
return value;
|
||||
}));
|
||||
|
||||
panelItems.push(panel.newCheckbox("Energy Error Calculations: ",
|
||||
function(value) {
|
||||
energyConserved = value;
|
||||
},
|
||||
function() {
|
||||
return energyConserved;
|
||||
},
|
||||
function(value) {
|
||||
return value;
|
||||
}));
|
||||
|
||||
// Update global G constant, period, poke velocity to new value
|
||||
function changePeriod(alpha) {
|
||||
var ratio = last_alpha / alpha;
|
||||
G = Math.pow(ratio, 2.0) * G;
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
var properties = planet_properties[i];
|
||||
properties.period = ratio * properties.period;
|
||||
properties.velocity = Vec3.multiply(ratio, properties.velocity);
|
||||
|
||||
}
|
||||
last_alpha = alpha;
|
||||
}
|
||||
|
||||
|
||||
// Clean up models, UI panels, lines, and button overlays
|
||||
function scriptEnding() {
|
||||
|
||||
satelliteGame.endGame();
|
||||
|
||||
Entities.deleteEntity(theSun);
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
Entities.deleteEntity(planets[i]);
|
||||
}
|
||||
Menu.removeMenu("Developer > Scene");
|
||||
panel.destroy();
|
||||
Overlays.deleteOverlay(pauseButton);
|
||||
|
||||
var e = Entities.findEntities(MyAvatar.position, 16000);
|
||||
for (i = 0; i < e.length; i++) {
|
||||
var props = Entities.getEntityProperties(e[i]);
|
||||
if (props.type === "Line" || props.type === "Text") {
|
||||
Entities.deleteEntity(e[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
|
||||
return panel.mouseMoveEvent(event);
|
||||
});
|
||||
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
|
||||
return panel.mousePressEvent(event);
|
||||
});
|
||||
Controller.mouseDoublePressEvent.connect(function panelMouseDoublePressEvent(event) {
|
||||
return panel.mouseDoublePressEvent(event);
|
||||
});
|
||||
Controller.mouseReleaseEvent.connect(function(event) {
|
||||
return panel.mouseReleaseEvent(event);
|
||||
});
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseDoublePressEvent.connect(mouseDoublePressEvent);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
Script.update.connect(update);
|
42
examples/html/jsstreamplayer.html
Normal file
42
examples/html/jsstreamplayer.html
Normal file
|
@ -0,0 +1,42 @@
|
|||
<!-- -->
|
||||
<!-- #20622: JS Stream Player -->
|
||||
<!-- ************************* -->
|
||||
<!-- -->
|
||||
<!-- Created by Kevin M. Thomas and Thoys 07/17/15. -->
|
||||
<!-- Copyright 2015 High Fidelity, Inc. -->
|
||||
<!-- kevintown.net -->
|
||||
<!-- -->
|
||||
<!-- JavaScript for the High Fidelity interface that creates a stream player with a UI and keyPressEvents for adding a stream URL in addition to play, stop and volume functionality. -->
|
||||
<!-- -->
|
||||
<!-- Distributed under the Apache License, Version 2.0. -->
|
||||
<!-- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -->
|
||||
<!-- -->
|
||||
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
$(function(){
|
||||
if (window.EventBridge !== undefined) {
|
||||
EventBridge.scriptEventReceived.connect(function(data) {
|
||||
var myData = JSON.parse(data);
|
||||
if (myData.action == "changeStream") {
|
||||
$('body > audio').attr("src", myData.stream);
|
||||
}
|
||||
if (myData.action == "changeVolume") {
|
||||
$('body > audio').prop("volume", myData.volume);
|
||||
}
|
||||
});
|
||||
}
|
||||
EventBridge.emitWebEvent("loaded");
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<audio controls src="" controls autoplay></audio>
|
||||
</body>
|
||||
</html>
|
140
examples/html/plankySettings.html
Normal file
140
examples/html/plankySettings.html
Normal file
|
@ -0,0 +1,140 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" type="text/css" href="style.css">
|
||||
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
|
||||
<script type="text/javascript">
|
||||
var properties = [];
|
||||
function sendWebEvent(data) {
|
||||
EventBridge.emitWebEvent(JSON.stringify(data));
|
||||
}
|
||||
PropertyInput = function(key, label, value, attributes) {
|
||||
this.key = key;
|
||||
this.label = label;
|
||||
this.value = value;
|
||||
this.attributes = attributes;
|
||||
var self = this;
|
||||
this.construct = function() {
|
||||
self.widget = $('<div>').addClass('property').append(self.createLabel()).append(self.createValueDiv());
|
||||
$('#properties-list').append(self.widget);
|
||||
};
|
||||
this.createValue = self.__proto__.createValue;
|
||||
this.getValue = self.__proto__.getValue;
|
||||
this.createValueDiv = function() {
|
||||
self.inputDiv = $('<div>').addClass('value').append(self.createValue());
|
||||
return self.inputDiv;
|
||||
};
|
||||
this.addButton = function(id, buttonText) {
|
||||
self.inputDiv.append($('<div>').append($('<input>').attr('type', 'button').attr('id', id).val(buttonText)));
|
||||
};
|
||||
this.createWidget = function() {
|
||||
self.widget = $('<div>').addClass('property').append(self.createLabel()).append(self.inputDiv);
|
||||
return self.widget;
|
||||
};
|
||||
this.createLabel = function() {
|
||||
self.label = $('<div>').addClass('label').text(label);
|
||||
return self.label;
|
||||
};
|
||||
this.setValue = function(value) {
|
||||
self.input.val(value);
|
||||
};
|
||||
this.construct();
|
||||
};
|
||||
|
||||
var valueChangeHandler = function() {
|
||||
|
||||
sendWebEvent({
|
||||
action: 'value-change',
|
||||
option: $(this).data('var-name'),
|
||||
value: properties[$(this).data('var-name')].getValue()
|
||||
});
|
||||
};
|
||||
|
||||
NumberInput = function(key, label, value, attributes) {
|
||||
PropertyInput.call(this, key, label, value, attributes);
|
||||
};
|
||||
NumberInput.prototype = Object.create(PropertyInput.prototype);
|
||||
NumberInput.prototype.constructor = NumberInput;
|
||||
NumberInput.prototype.createValue = function() {
|
||||
this.input = $('<input>').data('var-name', this.key).attr('name', this.key).attr('type', 'number').val(this.value).on('change', valueChangeHandler);
|
||||
if (this.attributes !== undefined) {
|
||||
this.input.attr(this.attributes);
|
||||
}
|
||||
return this.input;
|
||||
};
|
||||
NumberInput.prototype.getValue = function() {
|
||||
return parseFloat(this.input.val());
|
||||
};
|
||||
|
||||
CoordinateInput = function(key, label, value, attributes) {
|
||||
PropertyInput.call(this, key, label, value, attributes);
|
||||
};
|
||||
CoordinateInput.prototype = Object.create(PropertyInput.prototype);
|
||||
CoordinateInput.prototype.constructor = CoordinateInput;
|
||||
CoordinateInput.prototype.createValue = function() {
|
||||
this.inputX = $('<input>').data('var-name', this.key).attr('name', this.key + '-x').attr('type', 'number').addClass('coord').val(this.value.x).on('change', valueChangeHandler);
|
||||
this.inputY = $('<input>').data('var-name', this.key).attr('name', this.key + '-y').attr('type', 'number').addClass('coord').val(this.value.y).on('change', valueChangeHandler);
|
||||
this.inputZ = $('<input>').data('var-name', this.key).attr('name', this.key + '-z').attr('type', 'number').addClass('coord').val(this.value.z).on('change', valueChangeHandler);
|
||||
if (this.attributes !== undefined) {
|
||||
this.inputX.attr(this.attributes);
|
||||
this.inputY.attr(this.attributes);
|
||||
this.inputZ.attr(this.attributes);
|
||||
}
|
||||
return [encapsulateInput(this.inputX, 'X'), encapsulateInput(this.inputY, 'Y'), encapsulateInput(this.inputZ, 'Z')];
|
||||
};
|
||||
CoordinateInput.prototype.getValue = function() {
|
||||
return {x: parseFloat(this.inputX.val()), y: parseFloat(this.inputY.val()), z: parseFloat(this.inputZ.val())};
|
||||
};
|
||||
function encapsulateInput(input, label) {
|
||||
return $('<div>').addClass('input-area').append(label + ' ').append(input);
|
||||
}
|
||||
|
||||
function addHeader(label) {
|
||||
$('#properties-list').append($('<div>').addClass('section-header').append($('<label>').text(label)));
|
||||
}
|
||||
|
||||
$(function() {
|
||||
addHeader('Stack Settings');
|
||||
properties['numLayers'] = new NumberInput('numLayers', 'Layers', 17, {'min': 0, 'max': 300, 'step': 1});
|
||||
properties['blocksPerLayer'] = new NumberInput('blocksPerLayer', 'Blocks per layer', 4, {'min': 1, 'max': 100, 'step': 1});
|
||||
properties['blockSize'] = new CoordinateInput('blockSize', 'Block size', {x: 0.2, y: 0.1, z: 0.8}, {'min': 0.05, 'max': 20, 'step': 0.1});
|
||||
properties['blockSpacing'] = new NumberInput('blockSpacing', 'Block spacing', properties['blockSize'].getValue().x / properties['blocksPerLayer'].getValue(), {'min': 0, 'max': 20, 'step': 0.01});
|
||||
properties['blockSpacing'].addButton('btn-recalculate-spacing', 'Recalculate spacing');
|
||||
$('#btn-recalculate-spacing').on('click', function() {
|
||||
properties['blockSpacing'].setValue(properties['blockSize'].getValue().x / properties['blocksPerLayer'].getValue());
|
||||
});
|
||||
properties['blockHeightVariation'] = new NumberInput('blockHeightVariation', 'Block height variation (%)', 0.1, {'min': 0, 'max': 1, 'step': 0.01});
|
||||
addHeader('Physics Settings');
|
||||
properties['gravity'] = new CoordinateInput('gravity', 'Gravity', {x: 0, y: -2.8, z: 0}, {'step': 0.01});
|
||||
properties['density'] = new NumberInput('density', 'Density', 4000, {'min': 0, 'max': 4000, 'step': 1});
|
||||
properties['dampingFactor'] = new NumberInput('dampingFactor', 'Damping factor', 0.98, {'min': 0, 'max': 1, 'step': 0.01});
|
||||
properties['angularDampingFactor'] = new NumberInput('angularDampingFactor', 'Angular damping factor', 0.8, {'min': 0, 'max': 1, 'step': 0.01});
|
||||
properties['friction'] = new NumberInput('friction', 'Friction', 0.99, {'min': 0, 'max': 1, 'step': 0.01});
|
||||
properties['restitution'] = new NumberInput('restitution', 'Restitution', 0.0, {'min': 0, 'max': 1, 'step': 0.01});
|
||||
addHeader('Spawn Settings');
|
||||
properties['spawnDistance'] = new NumberInput('spawnDistance', 'Spawn distance (meters)', 3);
|
||||
properties['blockYawOffset'] = new NumberInput('blockYawOffset', 'Block yaw offset (degrees)', 45, {'min': 0, 'max': 360, 'step': 1});
|
||||
properties['baseDimension'] = new CoordinateInput('baseDimension', 'Base dimension', {x: 7, y: 2, z: 7}, {'min': 0.5, 'max': 200, 'step': 0.1});
|
||||
addHeader('Actions');
|
||||
$('#properties-list')
|
||||
.append($('<input>').val('factory reset').attr('type', 'button').on('click', function() { sendWebEvent({action: 'factory-reset'}); }))
|
||||
.append($('<input>').val('save as default').attr('type', 'button').on('click', function() { sendWebEvent({action: 'save-default'}); }))
|
||||
.append($('<input>').val('cleanup planky').attr('type', 'button').on('click', function() { sendWebEvent({action: 'cleanup'}); }));
|
||||
if (window.EventBridge !== undefined) {
|
||||
EventBridge.scriptEventReceived.connect(function(data) {
|
||||
data = JSON.parse(data);
|
||||
if (data.action == 'load') {
|
||||
$.each(data.options, function(option, value) {
|
||||
properties[option].setValue(value);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
sendWebEvent({action: 'loaded'});
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body class="properties">
|
||||
<div id="properties-list"></div>
|
||||
</body>
|
||||
</html>
|
331
examples/leaves.js
Executable file
331
examples/leaves.js
Executable file
|
@ -0,0 +1,331 @@
|
|||
//
|
||||
// Leaves.js
|
||||
// examples
|
||||
//
|
||||
// Created by Bing Shearer on 14 Jul 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
var leafName = "scriptLeaf";
|
||||
var leafSquall = function (properties) {
|
||||
var // Properties
|
||||
squallOrigin,
|
||||
squallRadius,
|
||||
leavesPerMinute = 60,
|
||||
leafSize = {
|
||||
x: 0.1,
|
||||
y: 0.1,
|
||||
z: 0.1
|
||||
},
|
||||
leafFallSpeed = 1, // m/s
|
||||
leafLifetime = 60, // Seconds
|
||||
leafSpinMax = 0, // Maximum angular velocity per axis; deg/s
|
||||
debug = false, // Display origin circle; don't use running on Stack Manager
|
||||
// Other
|
||||
squallCircle,
|
||||
SQUALL_CIRCLE_COLOR = {
|
||||
red: 255,
|
||||
green: 0,
|
||||
blue: 0
|
||||
},
|
||||
SQUALL_CIRCLE_ALPHA = 0.5,
|
||||
SQUALL_CIRCLE_ROTATION = Quat.fromPitchYawRollDegrees(90, 0, 0),
|
||||
leafProperties,
|
||||
leaf_MODEL_URL = "https://hifi-public.s3.amazonaws.com/ozan/support/forBing/palmLeaf.fbx",
|
||||
leafTimer,
|
||||
leaves = [], // HACK: Work around leaves not always getting velocities
|
||||
leafVelocities = [], // HACK: Work around leaves not always getting velocities
|
||||
DEGREES_TO_RADIANS = Math.PI / 180,
|
||||
leafDeleteOnTearDown = true,
|
||||
maxLeaves,
|
||||
leafCount,
|
||||
nearbyEntities,
|
||||
complexMovement = false,
|
||||
movementTime = 0,
|
||||
maxSpinRadians = properties.leafSpinMax * DEGREES_TO_RADIANS,
|
||||
windFactor,
|
||||
leafDeleteOnGround = false,
|
||||
floorHeight = null;
|
||||
|
||||
|
||||
function processProperties() {
|
||||
if (!properties.hasOwnProperty("origin")) {
|
||||
print("ERROR: Leaf squall origin must be specified");
|
||||
return;
|
||||
}
|
||||
squallOrigin = properties.origin;
|
||||
|
||||
if (!properties.hasOwnProperty("radius")) {
|
||||
print("ERROR: Leaf squall radius must be specified");
|
||||
return;
|
||||
}
|
||||
squallRadius = properties.radius;
|
||||
|
||||
if (properties.hasOwnProperty("leavesPerMinute")) {
|
||||
leavesPerMinute = properties.leavesPerMinute;
|
||||
}
|
||||
|
||||
if (properties.hasOwnProperty("leafSize")) {
|
||||
leafSize = properties.leafSize;
|
||||
}
|
||||
|
||||
if (properties.hasOwnProperty("leafFallSpeed")) {
|
||||
leafFallSpeed = properties.leafFallSpeed;
|
||||
}
|
||||
|
||||
if (properties.hasOwnProperty("leafLifetime")) {
|
||||
leafLifetime = properties.leafLifetime;
|
||||
}
|
||||
|
||||
if (properties.hasOwnProperty("leafSpinMax")) {
|
||||
leafSpinMax = properties.leafSpinMax;
|
||||
}
|
||||
|
||||
if (properties.hasOwnProperty("debug")) {
|
||||
debug = properties.debug;
|
||||
}
|
||||
if (properties.hasOwnProperty("floorHeight")) {
|
||||
floorHeight = properties.floorHeight;
|
||||
}
|
||||
if (properties.hasOwnProperty("maxLeaves")) {
|
||||
maxLeaves = properties.maxLeaves;
|
||||
}
|
||||
if (properties.hasOwnProperty("complexMovement")) {
|
||||
complexMovement = properties.complexMovement;
|
||||
}
|
||||
if (properties.hasOwnProperty("leafDeleteOnGround")) {
|
||||
leafDeleteOnGround = properties.leafDeleteOnGround;
|
||||
}
|
||||
if (properties.hasOwnProperty("windFactor")) {
|
||||
windFactor = properties.windFactor;
|
||||
} else if (complexMovement == true){
|
||||
print("ERROR: Wind Factor must be defined for complex movement")
|
||||
}
|
||||
|
||||
leafProperties = {
|
||||
type: "Model",
|
||||
name: leafName,
|
||||
modelURL: leaf_MODEL_URL,
|
||||
lifetime: leafLifetime,
|
||||
dimensions: leafSize,
|
||||
velocity: {
|
||||
x: 0,
|
||||
y: -leafFallSpeed,
|
||||
z: 0
|
||||
},
|
||||
damping: 0,
|
||||
angularDamping: 0,
|
||||
ignoreForCollisions: true
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
function createleaf() {
|
||||
var angle,
|
||||
radius,
|
||||
offset,
|
||||
leaf,
|
||||
spin = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
i;
|
||||
|
||||
// HACK: Work around leaves not always getting velocities set at creation
|
||||
for (i = 0; i < leaves.length; i++) {
|
||||
Entities.editEntity(leaves[i], leafVelocities[i]);
|
||||
}
|
||||
|
||||
angle = Math.random() * leafSpinMax;
|
||||
radius = Math.random() * squallRadius;
|
||||
offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, angle, 0), {
|
||||
x: 0,
|
||||
y: -0.1,
|
||||
z: radius
|
||||
});
|
||||
leafProperties.position = Vec3.sum(squallOrigin, offset);
|
||||
if (properties.leafSpinMax > 0 && !complexMovement) {
|
||||
spin = {
|
||||
x: Math.random() * maxSpinRadians,
|
||||
y: Math.random() * maxSpinRadians,
|
||||
z: Math.random() * maxSpinRadians
|
||||
};
|
||||
leafProperties.angularVelocity = spin;
|
||||
} else if (complexMovement) {
|
||||
spin = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
};
|
||||
leafProperties.angularVelocity = spin
|
||||
}
|
||||
leaf = Entities.addEntity(leafProperties);
|
||||
|
||||
// HACK: Work around leaves not always getting velocities set at creation
|
||||
leaves.push(leaf);
|
||||
leafVelocities.push({
|
||||
velocity: leafProperties.velocity,
|
||||
angularVelocity: spin
|
||||
});
|
||||
if (leaves.length > 5) {
|
||||
leaves.shift();
|
||||
leafVelocities.shift();
|
||||
}
|
||||
}
|
||||
|
||||
function setUp() {
|
||||
if (debug) {
|
||||
squallCircle = Overlays.addOverlay("circle3d", {
|
||||
size: {
|
||||
x: 2 * squallRadius,
|
||||
y: 2 * squallRadius
|
||||
},
|
||||
color: SQUALL_CIRCLE_COLOR,
|
||||
alpha: SQUALL_CIRCLE_ALPHA,
|
||||
solid: true,
|
||||
visible: debug,
|
||||
position: squallOrigin,
|
||||
rotation: SQUALL_CIRCLE_ROTATION
|
||||
});
|
||||
}
|
||||
|
||||
leafTimer = Script.setInterval(function () {
|
||||
if (leafCount <= maxLeaves - 1) {
|
||||
createleaf()
|
||||
}
|
||||
}, 60000 / leavesPerMinute);
|
||||
}
|
||||
Script.setInterval(function () {
|
||||
nearbyEntities = Entities.findEntities(squallOrigin, squallRadius);
|
||||
newLeafMovement()
|
||||
}, 100);
|
||||
|
||||
function newLeafMovement() { //new additions to leaf code. Operates at 10 Hz or every 100 ms
|
||||
movementTime += 0.1;
|
||||
var currentLeaf,
|
||||
randomRotationSpeed = {
|
||||
x: maxSpinRadians * Math.sin(movementTime),
|
||||
y: maxSpinRadians * Math.random(),
|
||||
z: maxSpinRadians * Math.sin(movementTime / 7)
|
||||
};
|
||||
for (var i = 0; i < nearbyEntities.length; i++) {
|
||||
var entityProperties = Entities.getEntityProperties(nearbyEntities[i]);
|
||||
var entityName = entityProperties.name;
|
||||
if (leafName === entityName) {
|
||||
currentLeaf = nearbyEntities[i];
|
||||
var leafHeight = entityProperties.position.y;
|
||||
if (complexMovement && leafHeight > floorHeight || complexMovement && floorHeight == null) { //actual new movement code;
|
||||
var leafCurrentVel = entityProperties.velocity,
|
||||
leafCurrentRot = entityProperties.rotation,
|
||||
yVec = {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
},
|
||||
leafYinWFVec = Vec3.multiplyQbyV(leafCurrentRot, yVec),
|
||||
leafLocalHorVec = Vec3.cross(leafYinWFVec, yVec),
|
||||
leafMostDownVec = Vec3.cross(leafYinWFVec, leafLocalHorVec),
|
||||
leafDesiredVel = Vec3.multiply(leafMostDownVec, windFactor),
|
||||
leafVelDelt = Vec3.subtract(leafDesiredVel, leafCurrentVel),
|
||||
leafNewVel = Vec3.sum(leafCurrentVel, Vec3.multiply(leafVelDelt, windFactor));
|
||||
Entities.editEntity(currentLeaf, {
|
||||
angularVelocity: randomRotationSpeed,
|
||||
velocity: leafNewVel
|
||||
})
|
||||
} else if (leafHeight <= floorHeight) {
|
||||
if (!leafDeleteOnGround) {
|
||||
Entities.editEntity(nearbyEntities[i], {
|
||||
locked: false,
|
||||
velocity: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
angularVelocity: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}
|
||||
})
|
||||
} else {
|
||||
Entity.deleteEntity(currentLeaf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
getLeafCount = Script.setInterval(function () {
|
||||
leafCount = 0
|
||||
for (var i = 0; i < nearbyEntities.length; i++) {
|
||||
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
|
||||
//Stop Leaves at floorHeight
|
||||
if (leafName === entityName) {
|
||||
leafCount++;
|
||||
if (i == nearbyEntities.length - 1) {
|
||||
//print(leafCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, 1000)
|
||||
|
||||
|
||||
|
||||
function tearDown() {
|
||||
Script.clearInterval(leafTimer);
|
||||
Overlays.deleteOverlay(squallCircle);
|
||||
if (leafDeleteOnTearDown) {
|
||||
for (var i = 0; i < nearbyEntities.length; i++) {
|
||||
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
|
||||
if (leafName === entityName) {
|
||||
//We have a match - delete this entity
|
||||
Entities.editEntity(nearbyEntities[i], {
|
||||
locked: false
|
||||
});
|
||||
Entities.deleteEntity(nearbyEntities[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
processProperties();
|
||||
setUp();
|
||||
Script.scriptEnding.connect(tearDown);
|
||||
|
||||
return {};
|
||||
};
|
||||
|
||||
var leafSquall1 = new leafSquall({
|
||||
origin: {
|
||||
x: 3071.5,
|
||||
y: 2170,
|
||||
z: 6765.3
|
||||
},
|
||||
radius: 100,
|
||||
leavesPerMinute: 30,
|
||||
leafSize: {
|
||||
x: 0.3,
|
||||
y: 0.00,
|
||||
z: 0.3
|
||||
},
|
||||
leafFallSpeed: 0.4,
|
||||
leafLifetime: 100,
|
||||
leafSpinMax: 30,
|
||||
debug: false,
|
||||
maxLeaves: 100,
|
||||
leafDeleteOnTearDown: true,
|
||||
complexMovement: true,
|
||||
floorHeight: 2143.5,
|
||||
windFactor: 0.5,
|
||||
leafDeleteOnGround: false
|
||||
});
|
||||
|
||||
// todo
|
||||
//deal with depth issue
|
|
@ -141,7 +141,7 @@ CameraManager = function() {
|
|||
|
||||
// Pick a point INITIAL_ZOOM_DISTANCE in front of the camera to use as a focal point
|
||||
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
|
||||
that.targetZoomDistance = that.zoomDistance;
|
||||
that.targetZoomDistance = that.zoomDistance + 3.0;
|
||||
var focalPoint = Vec3.sum(Camera.getPosition(),
|
||||
Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
|
@ -150,6 +150,7 @@ CameraManager = function() {
|
|||
var xzDist = Math.sqrt(dPos.x * dPos.x + dPos.z * dPos.z);
|
||||
|
||||
that.targetPitch = -Math.atan2(dPos.y, xzDist) * 180 / Math.PI;
|
||||
that.targetPitch += (90 - that.targetPitch) / 3.0; // Swing camera "up" to look down at the focal point
|
||||
that.targetYaw = Math.atan2(dPos.x, dPos.z) * 180 / Math.PI;
|
||||
that.pitch = that.targetPitch;
|
||||
that.yaw = that.targetYaw;
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
emitStrength: emitStrength,
|
||||
emitDirection: emitDirection,
|
||||
color: color,
|
||||
lifespan: 1.0,
|
||||
visible: true,
|
||||
locked: false });
|
||||
|
||||
|
@ -67,13 +68,13 @@
|
|||
var objs = [];
|
||||
function Init() {
|
||||
objs.push(new TestBox());
|
||||
objs.push(new TestFx({ red: 255, blue: 0, green: 0 },
|
||||
objs.push(new TestFx({ red: 255, green: 0, blue: 0 },
|
||||
{ x: 0.5, y: 1.0, z: 0.0 },
|
||||
100, 3, 1));
|
||||
objs.push(new TestFx({ red: 0, blue: 255, green: 0 },
|
||||
objs.push(new TestFx({ red: 0, green: 255, blue: 0 },
|
||||
{ x: 0, y: 1, z: 0 },
|
||||
1000, 5, 0.5));
|
||||
objs.push(new TestFx({ red: 0, blue: 0, green: 255 },
|
||||
objs.push(new TestFx({ red: 0, green: 0, blue: 255 },
|
||||
{ x: -0.5, y: 1, z: 0 },
|
||||
100, 3, 1));
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
186
examples/utilities/tools/vector.js
Normal file
186
examples/utilities/tools/vector.js
Normal file
|
@ -0,0 +1,186 @@
|
|||
//
|
||||
// vector.js
|
||||
// examples
|
||||
//
|
||||
// Created by Bridget Went on 7/1/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// A template for creating vector arrows using line entities. A VectorArrow object creates a
|
||||
// draggable vector arrow where the user clicked at a specified distance from the viewer.
|
||||
// The relative magnitude and direction of the vector may be displayed.
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
//
|
||||
|
||||
var LINE_DIMENSIONS = 100;
|
||||
var LIFETIME = 6000;
|
||||
var RAD_TO_DEG = 180.0 / Math.PI;
|
||||
|
||||
var LINE_WIDTH = 4;
|
||||
var ARROW_WIDTH = 6;
|
||||
var line, linePosition;
|
||||
var arrow1, arrow2;
|
||||
|
||||
var SCALE = 0.15;
|
||||
var ANGLE = 150.0;
|
||||
|
||||
|
||||
VectorArrow = function(distance, showStats, statsTitle, statsPosition) {
|
||||
this.magnitude = 0;
|
||||
this.direction = {x: 0, y: 0, z: 0};
|
||||
|
||||
this.showStats = showStats;
|
||||
this.isDragging = false;
|
||||
|
||||
this.newLine = function(position) {
|
||||
linePosition = position;
|
||||
var points = [];
|
||||
|
||||
line = Entities.addEntity({
|
||||
position: linePosition,
|
||||
type: "Line",
|
||||
color: {red: 255, green: 255, blue: 255},
|
||||
dimensions: {
|
||||
x: LINE_DIMENSIONS,
|
||||
y: LINE_DIMENSIONS,
|
||||
z: LINE_DIMENSIONS
|
||||
},
|
||||
lineWidth: LINE_WIDTH,
|
||||
lifetime: LIFETIME,
|
||||
linePoints: []
|
||||
});
|
||||
|
||||
arrow1 = Entities.addEntity({
|
||||
position: {x: 0, y: 0, z: 0},
|
||||
type: "Line",
|
||||
dimensions: {
|
||||
x: LINE_DIMENSIONS,
|
||||
y: LINE_DIMENSIONS,
|
||||
z: LINE_DIMENSIONS
|
||||
},
|
||||
color: {red: 255, green: 255, blue: 255},
|
||||
lineWidth: ARROW_WIDTH,
|
||||
linePoints: [],
|
||||
});
|
||||
|
||||
arrow2 = Entities.addEntity({
|
||||
position: {x: 0, y: 0, z: 0},
|
||||
type: "Line",
|
||||
dimensions: {
|
||||
x: LINE_DIMENSIONS,
|
||||
y: LINE_DIMENSIONS,
|
||||
z: LINE_DIMENSIONS
|
||||
},
|
||||
color: {red: 255, green: 255, blue: 255},
|
||||
lineWidth: ARROW_WIDTH,
|
||||
linePoints: [],
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
var STATS_DIMENSIONS = {
|
||||
x: 4.0,
|
||||
y: 1.5,
|
||||
z: 0.1
|
||||
};
|
||||
var TEXT_HEIGHT = 0.3;
|
||||
|
||||
this.onMousePressEvent = function(event) {
|
||||
|
||||
this.newLine(computeWorldPoint(event));
|
||||
|
||||
if (this.showStats) {
|
||||
this.label = Entities.addEntity({
|
||||
type: "Text",
|
||||
position: statsPosition,
|
||||
dimensions: STATS_DIMENSIONS,
|
||||
lineHeight: TEXT_HEIGHT,
|
||||
faceCamera: true
|
||||
});
|
||||
}
|
||||
|
||||
this.isDragging = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
this.onMouseMoveEvent = function(event) {
|
||||
|
||||
if (!this.isDragging) {
|
||||
return;
|
||||
}
|
||||
|
||||
var worldPoint = computeWorldPoint(event);
|
||||
var localPoint = computeLocalPoint(event, linePosition);
|
||||
points = [{x: 0, y: 0, z: 0}, localPoint];
|
||||
Entities.editEntity(line, { linePoints: points });
|
||||
|
||||
var nextOffset = Vec3.multiply(SCALE, localPoint);
|
||||
var normOffset = Vec3.normalize(localPoint);
|
||||
var axis = Vec3.cross(normOffset, Quat.getFront(Camera.getOrientation()) );
|
||||
axis = Vec3.cross(axis, normOffset);
|
||||
var rotate1 = Quat.angleAxis(ANGLE, axis);
|
||||
var rotate2 = Quat.angleAxis(-ANGLE, axis);
|
||||
|
||||
// Rotate arrow head to follow direction of the line
|
||||
Entities.editEntity(arrow1, {
|
||||
visible: true,
|
||||
position: worldPoint,
|
||||
linePoints: [{x: 0, y: 0, z: 0}, nextOffset],
|
||||
rotation: rotate1
|
||||
});
|
||||
Entities.editEntity(arrow2, {
|
||||
visible: true,
|
||||
position: worldPoint,
|
||||
linePoints: [{x: 0, y: 0, z: 0}, nextOffset],
|
||||
rotation: rotate2
|
||||
});
|
||||
|
||||
this.magnitude = Vec3.length(localPoint) * 0.1;
|
||||
this.direction = Vec3.normalize(Vec3.subtract(worldPoint, linePosition));
|
||||
|
||||
if (this.showStats) {
|
||||
this.editLabel(statsTitle + " Magnitude " + this.magnitude.toFixed(2) + ", Direction: " +
|
||||
this.direction.x.toFixed(2) + ", " + this.direction.y.toFixed(2) + ", " + this.direction.z.toFixed(2));
|
||||
}
|
||||
}
|
||||
|
||||
this.onMouseReleaseEvent = function() {
|
||||
this.isDragging = false;
|
||||
}
|
||||
|
||||
this.cleanup = function() {
|
||||
Entities.deleteEntity(line);
|
||||
Entities.deleteEntity(arrow1);
|
||||
Entities.deleteEntity(arrow2);
|
||||
}
|
||||
|
||||
this.deleteLabel = function() {
|
||||
Entities.deleteEntity(this.label);
|
||||
}
|
||||
|
||||
this.editLabel = function(str) {
|
||||
if(!this.showStats) {
|
||||
return;
|
||||
}
|
||||
Entities.editEntity(this.label, {
|
||||
text: str
|
||||
});
|
||||
}
|
||||
|
||||
function computeWorldPoint(event) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var addVector = Vec3.multiply(pickRay.direction, distance);
|
||||
return Vec3.sum(Camera.getPosition(), addVector);
|
||||
}
|
||||
|
||||
function computeLocalPoint(event, linePosition) {
|
||||
var localPoint = Vec3.subtract(computeWorldPoint(event), linePosition);
|
||||
return localPoint;
|
||||
}
|
||||
|
||||
}
|
33
examples/zones/jsstreamplayerdomain-zone-entity.js
Normal file
33
examples/zones/jsstreamplayerdomain-zone-entity.js
Normal file
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// #20628: JS Stream Player Domain-Zone-Entity
|
||||
// ********************************************
|
||||
//
|
||||
// Created by Kevin M. Thomas and Thoys 07/20/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// kevintown.net
|
||||
//
|
||||
// JavaScript for the High Fidelity interface that is an entity script to be placed in a chosen entity inside a domain-zone.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
// Function which exists inside of an entity which triggers as a user approches it.
|
||||
(function() {
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
})
|
42
examples/zones/jsstreamplayerdomain-zone.html
Normal file
42
examples/zones/jsstreamplayerdomain-zone.html
Normal file
|
@ -0,0 +1,42 @@
|
|||
<!-- -->
|
||||
<!-- #20628: JS Stream Player Domain-Zone -->
|
||||
<!-- ************************************* -->
|
||||
<!-- -->
|
||||
<!-- Created by Kevin M. Thomas and Thoys 07/20/15. -->
|
||||
<!-- Copyright 2015 High Fidelity, Inc. -->
|
||||
<!-- kevintown.net -->
|
||||
<!-- -->
|
||||
<!-- JavaScript for the High Fidelity interface that creates a stream player with a UI for playing a domain-zone specificed stream URL in addition to play, stop and volume functionality which is resident only in the domain-zone. -->
|
||||
<!-- -->
|
||||
<!-- Distributed under the Apache License, Version 2.0. -->
|
||||
<!-- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -->
|
||||
<!-- -->
|
||||
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
$(function(){
|
||||
if (window.EventBridge !== undefined) {
|
||||
EventBridge.scriptEventReceived.connect(function(data) {
|
||||
var myData = JSON.parse(data);
|
||||
if (myData.action == "changeStream") {
|
||||
$('body > audio').attr("src", myData.stream);
|
||||
}
|
||||
if (myData.action == "changeVolume") {
|
||||
$('body > audio').prop("volume", myData.volume);
|
||||
}
|
||||
});
|
||||
}
|
||||
EventBridge.emitWebEvent("loaded");
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<audio controls src="" controls autoplay></audio>
|
||||
</body>
|
||||
</html>
|
176
examples/zones/jsstreamplayerdomain-zone.js
Normal file
176
examples/zones/jsstreamplayerdomain-zone.js
Normal file
|
@ -0,0 +1,176 @@
|
|||
//
|
||||
// #20628: JS Stream Player Domain-Zone
|
||||
// *************************************
|
||||
//
|
||||
// Created by Kevin M. Thomas, Thoys and Konstantin 07/24/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// kevintown.net
|
||||
//
|
||||
// JavaScript for the High Fidelity interface that creates a stream player with a UI for playing a domain-zone specificed stream URL in addition to play, stop and volume functionality which is resident only in the domain-zone.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
// Declare variables and set up new WebWindow.
|
||||
var lastZone = "";
|
||||
var volume = 0.5;
|
||||
var stream = "";
|
||||
var streamWindow = new WebWindow('Stream', "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.html", 0, 0, false);
|
||||
var visible = false;
|
||||
|
||||
// Set up toggleStreamPlayButton overlay.
|
||||
var toggleStreamPlayButton = Overlays.addOverlay("text", {
|
||||
x: 122,
|
||||
y: 310,
|
||||
width: 38,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
visible: false,
|
||||
text: " Play"
|
||||
});
|
||||
|
||||
// Set up toggleStreamStopButton overlay.
|
||||
var toggleStreamStopButton = Overlays.addOverlay("text", {
|
||||
x: 166,
|
||||
y: 310,
|
||||
width: 40,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
visible: false,
|
||||
text: " Stop"
|
||||
});
|
||||
|
||||
// Set up increaseVolumeButton overlay.
|
||||
var toggleIncreaseVolumeButton = Overlays.addOverlay("text", {
|
||||
x: 211,
|
||||
y: 310,
|
||||
width: 18,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
visible: false,
|
||||
text: " +"
|
||||
});
|
||||
|
||||
// Set up decreaseVolumeButton overlay.
|
||||
var toggleDecreaseVolumeButton = Overlays.addOverlay("text", {
|
||||
x: 234,
|
||||
y: 310,
|
||||
width: 15,
|
||||
height: 28,
|
||||
backgroundColor: { red: 0, green: 0, blue: 0},
|
||||
color: { red: 255, green: 255, blue: 0},
|
||||
font: {size: 15},
|
||||
topMargin: 8,
|
||||
visible: false,
|
||||
text: " -"
|
||||
});
|
||||
|
||||
// Function to change JSON object stream.
|
||||
function changeStream(stream) {
|
||||
var streamJSON = {
|
||||
action: "changeStream",
|
||||
stream: stream
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
|
||||
}
|
||||
|
||||
// Function to change JSON object volume.
|
||||
function changeVolume(volume) {
|
||||
var volumeJSON = {
|
||||
action: "changeVolume",
|
||||
volume: volume
|
||||
}
|
||||
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
|
||||
}
|
||||
|
||||
// Function that adds mousePressEvent functionality to connect UI to enter stream URL, play and stop stream.
|
||||
function mousePressEvent(event) {
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamPlayButton) {
|
||||
changeStream(stream);
|
||||
volume = 0.25;
|
||||
changeVolume(volume);
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamStopButton) {
|
||||
changeStream("");
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleIncreaseVolumeButton) {
|
||||
volume += 0.25;
|
||||
changeVolume(volume);
|
||||
}
|
||||
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleDecreaseVolumeButton) {
|
||||
volume -= 0.25;
|
||||
changeVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
// Function checking bool if in proper zone.
|
||||
function isOurZone(properties) {
|
||||
return stream != "" && properties.type == "Zone";
|
||||
}
|
||||
|
||||
// Function to toggle visibile the overlay.
|
||||
function toggleVisible(newVisibility) {
|
||||
if (newVisibility != visible) {
|
||||
visible = newVisibility;
|
||||
Overlays.editOverlay(toggleStreamPlayButton, {visible: visible});
|
||||
Overlays.editOverlay(toggleStreamStopButton, {visible: visible});
|
||||
Overlays.editOverlay(toggleIncreaseVolumeButton, {visible: visible});
|
||||
Overlays.editOverlay(toggleDecreaseVolumeButton, {visible: visible});
|
||||
}
|
||||
}
|
||||
|
||||
// Function to check if avatar is in proper domain.
|
||||
Window.domainChanged.connect(function() {
|
||||
Script.stop();
|
||||
});
|
||||
|
||||
// Function to check if avatar is within zone.
|
||||
Entities.enterEntity.connect(function(entityID) {
|
||||
print("Entered..." + JSON.stringify(entityID));
|
||||
var properties = Entities.getEntityProperties(entityID);
|
||||
stream = properties.userData;
|
||||
if(isOurZone(properties))
|
||||
{
|
||||
lastZone = properties.name;
|
||||
toggleVisible(true);
|
||||
}
|
||||
})
|
||||
|
||||
// Function to check if avatar is leaving zone.
|
||||
Entities.leaveEntity.connect(function(entityID) {
|
||||
print("Left..." + JSON.stringify(entityID));
|
||||
var properties = Entities.getEntityProperties(entityID);
|
||||
if (properties.name == lastZone && properties.type == "Zone") {
|
||||
print("Leaving Zone!");
|
||||
toggleVisible(false);
|
||||
changeStream("");
|
||||
}
|
||||
})
|
||||
|
||||
// Function to delete overlays upon exit.
|
||||
function onScriptEnding() {
|
||||
Overlays.deleteOverlay(toggleStreamPlayButton);
|
||||
Overlays.deleteOverlay(toggleStreamStopButton);
|
||||
Overlays.deleteOverlay(toggleIncreaseVolumeButton);
|
||||
Overlays.deleteOverlay(toggleDecreaseVolumeButton);
|
||||
changeStream("");
|
||||
streamWindow.deleteLater();
|
||||
}
|
||||
|
||||
// Connect mouse and hide WebWindow.
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
streamWindow.setVisible(false);
|
||||
|
||||
// Call function upon ending script.
|
||||
Script.scriptEnding.connect(onScriptEnding);
|
|
@ -2,7 +2,7 @@ set(TARGET_NAME interface)
|
|||
project(${TARGET_NAME})
|
||||
|
||||
# set a default root dir for each of our optional externals if it was not passed
|
||||
set(OPTIONAL_EXTERNALS "Faceshift" "Sixense" "LeapMotion" "RtMidi" "SDL2" "RSSDK")
|
||||
set(OPTIONAL_EXTERNALS "Faceshift" "Sixense" "LeapMotion" "RtMidi" "SDL2" "RSSDK" "connexionClient")
|
||||
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
|
||||
string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
|
||||
if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)
|
||||
|
|
79
interface/external/connexionclient/Inc/I3dMouseParams.h
vendored
Normal file
79
interface/external/connexionclient/Inc/I3dMouseParams.h
vendored
Normal file
|
@ -0,0 +1,79 @@
|
|||
//
|
||||
// 3DConnexion.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by MarcelEdward Verhagen on 09-06-15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
#ifndef I3D_MOUSE_PARAMS_H
|
||||
#define I3D_MOUSE_PARAMS_H
|
||||
|
||||
// Parameters for the 3D mouse based on the SDK from 3Dconnexion
|
||||
|
||||
class I3dMouseSensor {
|
||||
public:
|
||||
enum Speed {
|
||||
SPEED_LOW = 0,
|
||||
SPEED_MID,
|
||||
SPEED_HIGH
|
||||
};
|
||||
|
||||
virtual bool IsPanZoom() const = 0;
|
||||
virtual bool IsRotate() const = 0;
|
||||
virtual Speed GetSpeed() const = 0;
|
||||
|
||||
virtual void SetPanZoom(bool isPanZoom) = 0;
|
||||
virtual void SetRotate(bool isRotate) = 0;
|
||||
virtual void SetSpeed(Speed speed) = 0;
|
||||
|
||||
protected:
|
||||
virtual ~I3dMouseSensor() {}
|
||||
};
|
||||
|
||||
class I3dMouseNavigation {
|
||||
public:
|
||||
enum Pivot {
|
||||
PIVOT_MANUAL = 0,
|
||||
PIVOT_AUTO,
|
||||
PIVOT_AUTO_OVERRIDE
|
||||
};
|
||||
|
||||
enum Navigation {
|
||||
NAVIGATION_OBJECT_MODE = 0,
|
||||
NAVIGATION_CAMERA_MODE,
|
||||
NAVIGATION_FLY_MODE,
|
||||
NAVIGATION_WALK_MODE,
|
||||
NAVIGATION_HELICOPTER_MODE
|
||||
};
|
||||
|
||||
enum PivotVisibility {
|
||||
PIVOT_HIDE = 0,
|
||||
PIVOT_SHOW,
|
||||
PIVOT_SHOW_MOVING
|
||||
};
|
||||
|
||||
virtual Navigation GetNavigationMode() const = 0;
|
||||
virtual Pivot GetPivotMode() const = 0;
|
||||
virtual PivotVisibility GetPivotVisibility() const = 0;
|
||||
virtual bool IsLockHorizon() const = 0;
|
||||
|
||||
virtual void SetLockHorizon(bool bOn) = 0;
|
||||
virtual void SetNavigationMode(Navigation navigation) = 0;
|
||||
virtual void SetPivotMode(Pivot pivot) = 0;
|
||||
virtual void SetPivotVisibility(PivotVisibility visibility) = 0;
|
||||
|
||||
protected:
|
||||
virtual ~I3dMouseNavigation(){}
|
||||
};
|
||||
|
||||
class I3dMouseParam : public I3dMouseSensor, public I3dMouseNavigation {
|
||||
public:
|
||||
virtual ~I3dMouseParam() {}
|
||||
};
|
||||
|
||||
#endif
|
4
interface/external/connexionclient/readme.txt
vendored
Normal file
4
interface/external/connexionclient/readme.txt
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
The mac version does not require any files here. 3D connexion should be installed from
|
||||
http://www.3dconnexion.eu/service/drivers.html
|
||||
|
||||
For windows a header file is required Inc/I3dMouseParams.h
|
|
@ -115,6 +115,7 @@
|
|||
#include "devices/MIDIManager.h"
|
||||
#include "devices/OculusManager.h"
|
||||
#include "devices/TV3DManager.h"
|
||||
#include "devices/3Dconnexion.h"
|
||||
|
||||
#include "scripting/AccountScriptingInterface.h"
|
||||
#include "scripting/AudioDeviceScriptingInterface.h"
|
||||
|
@ -330,7 +331,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_lastNackTime(usecTimestampNow()),
|
||||
_lastSendDownstreamAudioStats(usecTimestampNow()),
|
||||
_isVSyncOn(true),
|
||||
_isThrottleFPSEnabled(false),
|
||||
_isThrottleFPSEnabled(true),
|
||||
_aboutToQuit(false),
|
||||
_notifiedPacketVersionMismatchThisDomain(false),
|
||||
_glWidget(new GLCanvas()),
|
||||
|
@ -639,6 +640,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
|
||||
applicationUpdater->checkForUpdate();
|
||||
|
||||
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
|
||||
ConnexionClient::init();
|
||||
|
||||
auto& packetReceiver = nodeList->getPacketReceiver();
|
||||
packetReceiver.registerListener(PacketType::DomainConnectionDenied, this, "handleDomainConnectionDeniedPacket");
|
||||
}
|
||||
|
@ -750,6 +754,7 @@ Application::~Application() {
|
|||
|
||||
Leapmotion::destroy();
|
||||
RealSense::destroy();
|
||||
ConnexionClient::destroy();
|
||||
|
||||
qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
|
||||
}
|
||||
|
@ -1480,6 +1485,7 @@ void Application::focusOutEvent(QFocusEvent* event) {
|
|||
_keyboardMouseDevice.focusOutEvent(event);
|
||||
SixenseManager::getInstance().focusOutEvent();
|
||||
SDL2Manager::getInstance()->focusOutEvent();
|
||||
ConnexionData::getInstance().focusOutEvent();
|
||||
|
||||
// synthesize events for keys currently pressed, since we may not get their release events
|
||||
foreach (int key, _keysPressed) {
|
||||
|
@ -3381,7 +3387,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
|||
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
|
||||
// investigated in order to adapt the technique while fixing the head rendering issue,
|
||||
// but the complexity of the hack suggests that a better approach
|
||||
_mirrorCamera.setPosition(_myAvatar->getHead()->getEyePosition() +
|
||||
_mirrorCamera.setPosition(_myAvatar->getDefaultEyePosition() +
|
||||
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
|
||||
}
|
||||
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
||||
|
@ -3598,24 +3604,15 @@ int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingN
|
|||
int statsMessageLength = 0;
|
||||
|
||||
const QUuid& nodeUUID = sendingNode->getUUID();
|
||||
OctreeSceneStats* octreeStats;
|
||||
|
||||
|
||||
// now that we know the node ID, let's add these stats to the stats for that node...
|
||||
_octreeSceneStatsLock.lockForWrite();
|
||||
auto it = _octreeServerSceneStats.find(nodeUUID);
|
||||
if (it != _octreeServerSceneStats.end()) {
|
||||
octreeStats = &it->second;
|
||||
statsMessageLength = octreeStats->unpackFromPacket(packet);
|
||||
} else {
|
||||
OctreeSceneStats temp;
|
||||
statsMessageLength = temp.unpackFromPacket(packet);
|
||||
octreeStats = &temp;
|
||||
}
|
||||
|
||||
OctreeSceneStats& octreeStats = _octreeServerSceneStats[nodeUUID];
|
||||
statsMessageLength = octreeStats.unpackFromPacket(packet);
|
||||
|
||||
_octreeSceneStatsLock.unlock();
|
||||
|
||||
VoxelPositionSize rootDetails;
|
||||
voxelDetailsForCode(octreeStats->getJurisdictionRoot(), rootDetails);
|
||||
|
||||
// see if this is the first we've heard of this node...
|
||||
NodeToJurisdictionMap* jurisdiction = NULL;
|
||||
QString serverType;
|
||||
|
@ -3627,6 +3624,9 @@ int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingN
|
|||
jurisdiction->lockForRead();
|
||||
if (jurisdiction->find(nodeUUID) == jurisdiction->end()) {
|
||||
jurisdiction->unlock();
|
||||
|
||||
VoxelPositionSize rootDetails;
|
||||
voxelDetailsForCode(octreeStats.getJurisdictionRoot(), rootDetails);
|
||||
|
||||
qCDebug(interfaceapp, "stats from new %s server... [%f, %f, %f, %f]",
|
||||
qPrintable(serverType),
|
||||
|
@ -3639,7 +3639,7 @@ int Application::processOctreeStats(NLPacket& packet, SharedNodePointer sendingN
|
|||
// but OctreeSceneStats thinks it's just returning a reference to its contents. So we need to make a copy of the
|
||||
// details from the OctreeSceneStats to construct the JurisdictionMap
|
||||
JurisdictionMap jurisdictionMap;
|
||||
jurisdictionMap.copyContents(octreeStats->getJurisdictionRoot(), octreeStats->getJurisdictionEndNodes());
|
||||
jurisdictionMap.copyContents(octreeStats.getJurisdictionRoot(), octreeStats.getJurisdictionEndNodes());
|
||||
jurisdiction->lockForWrite();
|
||||
(*jurisdiction)[nodeUUID] = jurisdictionMap;
|
||||
jurisdiction->unlock();
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "devices/Faceshift.h"
|
||||
#include "devices/RealSense.h"
|
||||
#include "devices/SixenseManager.h"
|
||||
#include "devices/3Dconnexion.h"
|
||||
#include "MainWindow.h"
|
||||
#include "scripting/MenuScriptingInterface.h"
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -368,7 +369,7 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true,
|
||||
qApp, SLOT(setVSyncEnabled()));
|
||||
#endif
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, false,
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true,
|
||||
qApp, SLOT(setThrottleFPSEnabled()));
|
||||
}
|
||||
|
||||
|
@ -447,6 +448,11 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
|
||||
MenuOption::Connexion,
|
||||
0, false,
|
||||
&ConnexionClient::getInstance(),
|
||||
SLOT(toggleConnexion(bool)));
|
||||
|
||||
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false);
|
||||
|
|
|
@ -160,6 +160,7 @@ namespace MenuOption {
|
|||
const QString CenterPlayerInView = "Center Player In View";
|
||||
const QString Chat = "Chat...";
|
||||
const QString Collisions = "Collisions";
|
||||
const QString Connexion = "Activate 3D Connexion Devices";
|
||||
const QString Console = "Console...";
|
||||
const QString ControlWithSpeech = "Control With Speech";
|
||||
const QString CopyAddress = "Copy Address to Clipboard";
|
||||
|
|
1013
interface/src/devices/3Dconnexion.cpp
Executable file
1013
interface/src/devices/3Dconnexion.cpp
Executable file
File diff suppressed because it is too large
Load diff
244
interface/src/devices/3Dconnexion.h
Executable file
244
interface/src/devices/3Dconnexion.h
Executable file
|
@ -0,0 +1,244 @@
|
|||
// 3DConnexion.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Marcel Verhagen on 09-06-15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ConnexionClient_h
|
||||
#define hifi_ConnexionClient_h
|
||||
|
||||
#include <qobject.h>
|
||||
#include <qlibrary.h>
|
||||
#include "InterfaceLogging.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
#ifndef HAVE_CONNEXIONCLIENT
|
||||
class ConnexionClient : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static ConnexionClient& getInstance();
|
||||
static void init() {};
|
||||
static void destroy() {};
|
||||
static bool Is3dmouseAttached() { return false; };
|
||||
public slots:
|
||||
void toggleConnexion(bool shouldEnable) {};
|
||||
};
|
||||
#endif // NOT_HAVE_CONNEXIONCLIENT
|
||||
|
||||
#ifdef HAVE_CONNEXIONCLIENT
|
||||
// the windows connexion rawinput
|
||||
#ifdef _WIN32
|
||||
|
||||
#include "I3dMouseParams.h"
|
||||
#include <QAbstractNativeEventFilter>
|
||||
#include <QAbstractEventDispatcher>
|
||||
#include <Winsock2.h>
|
||||
#include <windows.h>
|
||||
|
||||
// windows rawinput parameters
|
||||
class MouseParameters : public I3dMouseParam {
|
||||
public:
|
||||
MouseParameters();
|
||||
~MouseParameters();
|
||||
|
||||
// I3dmouseSensor interface
|
||||
bool IsPanZoom() const;
|
||||
bool IsRotate() const;
|
||||
Speed GetSpeed() const;
|
||||
|
||||
void SetPanZoom(bool isPanZoom);
|
||||
void SetRotate(bool isRotate);
|
||||
void SetSpeed(Speed speed);
|
||||
|
||||
// I3dmouseNavigation interface
|
||||
Navigation GetNavigationMode() const;
|
||||
Pivot GetPivotMode() const;
|
||||
PivotVisibility GetPivotVisibility() const;
|
||||
bool IsLockHorizon() const;
|
||||
|
||||
void SetLockHorizon(bool bOn);
|
||||
void SetNavigationMode(Navigation navigation);
|
||||
void SetPivotMode(Pivot pivot);
|
||||
void SetPivotVisibility(PivotVisibility visibility);
|
||||
|
||||
static bool Is3dmouseAttached();
|
||||
|
||||
private:
|
||||
MouseParameters(const MouseParameters&);
|
||||
const MouseParameters& operator = (const MouseParameters&);
|
||||
|
||||
Navigation fNavigation;
|
||||
Pivot fPivot;
|
||||
PivotVisibility fPivotVisibility;
|
||||
bool fIsLockHorizon;
|
||||
|
||||
bool fIsPanZoom;
|
||||
bool fIsRotate;
|
||||
Speed fSpeed;
|
||||
};
|
||||
|
||||
class ConnexionClient : public QObject, public QAbstractNativeEventFilter {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ConnexionClient();
|
||||
~ConnexionClient();
|
||||
|
||||
static ConnexionClient& getInstance();
|
||||
|
||||
ConnexionClient* client;
|
||||
static void init();
|
||||
static void destroy();
|
||||
|
||||
static bool Is3dmouseAttached();
|
||||
|
||||
I3dMouseParam& MouseParams();
|
||||
const I3dMouseParam& MouseParams() const;
|
||||
|
||||
virtual void Move3d(HANDLE device, std::vector<float>& motionData);
|
||||
virtual void On3dmouseKeyDown(HANDLE device, int virtualKeyCode);
|
||||
virtual void On3dmouseKeyUp(HANDLE device, int virtualKeyCode);
|
||||
|
||||
virtual bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) Q_DECL_OVERRIDE
|
||||
{
|
||||
MSG* msg = static_cast< MSG * >(message);
|
||||
return ConnexionClient::RawInputEventFilter(message, result);
|
||||
}
|
||||
|
||||
public slots:
|
||||
void toggleConnexion(bool shouldEnable);
|
||||
|
||||
signals:
|
||||
void Move3d(std::vector<float>& motionData);
|
||||
void On3dmouseKeyDown(int virtualKeyCode);
|
||||
void On3dmouseKeyUp(int virtualKeyCode);
|
||||
|
||||
private:
|
||||
bool InitializeRawInput(HWND hwndTarget);
|
||||
|
||||
static bool RawInputEventFilter(void* msg, long* result);
|
||||
|
||||
void OnRawInput(UINT nInputCode, HRAWINPUT hRawInput);
|
||||
UINT GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
bool TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput);
|
||||
void On3dmouseInput();
|
||||
|
||||
class TInputData {
|
||||
public:
|
||||
TInputData() : fAxes(6) {}
|
||||
|
||||
bool IsZero() {
|
||||
return (0.0f == fAxes[0] && 0.0f == fAxes[1] && 0.0f == fAxes[2] &&
|
||||
0.0f == fAxes[3] && 0.0f == fAxes[4] && 0.0f == fAxes[5]);
|
||||
}
|
||||
|
||||
int fTimeToLive; // For telling if the device was unplugged while sending data
|
||||
bool fIsDirty;
|
||||
std::vector<float> fAxes;
|
||||
|
||||
};
|
||||
|
||||
HWND fWindow;
|
||||
|
||||
// Data cache to handle multiple rawinput devices
|
||||
std::map< HANDLE, TInputData> fDevice2Data;
|
||||
std::map< HANDLE, unsigned long> fDevice2Keystate;
|
||||
|
||||
// 3dmouse parameters
|
||||
MouseParameters f3dMouseParams; // Rotate, Pan Zoom etc.
|
||||
|
||||
// use to calculate distance traveled since last event
|
||||
DWORD fLast3dmouseInputTime;
|
||||
};
|
||||
|
||||
// the osx connexion api
|
||||
#else
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "3DconnexionClient/ConnexionClientAPI.h"
|
||||
|
||||
class ConnexionClient : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static ConnexionClient& getInstance();
|
||||
static bool Is3dmouseAttached();
|
||||
static void init();
|
||||
static void destroy();
|
||||
public slots:
|
||||
void toggleConnexion(bool shouldEnable);
|
||||
};
|
||||
|
||||
#endif // __APPLE__
|
||||
|
||||
#endif // HAVE_CONNEXIONCLIENT
|
||||
|
||||
|
||||
// connnects to the userinputmapper
|
||||
class ConnexionData : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static ConnexionData& getInstance();
|
||||
ConnexionData();
|
||||
|
||||
enum PositionChannel {
|
||||
POSITION_AXIS_X_POS = 1,
|
||||
POSITION_AXIS_X_NEG = 2,
|
||||
POSITION_AXIS_Y_POS = 3,
|
||||
POSITION_AXIS_Y_NEG = 4,
|
||||
POSITION_AXIS_Z_POS = 5,
|
||||
POSITION_AXIS_Z_NEG = 6,
|
||||
ROTATION_AXIS_X_POS = 7,
|
||||
ROTATION_AXIS_X_NEG = 8,
|
||||
ROTATION_AXIS_Y_POS = 9,
|
||||
ROTATION_AXIS_Y_NEG = 10,
|
||||
ROTATION_AXIS_Z_POS = 11,
|
||||
ROTATION_AXIS_Z_NEG = 12
|
||||
};
|
||||
|
||||
enum ButtonChannel {
|
||||
BUTTON_1 = 1,
|
||||
BUTTON_2 = 2,
|
||||
BUTTON_3 = 3
|
||||
};
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
|
||||
UserInputMapper::Input makeInput(ConnexionData::PositionChannel axis);
|
||||
UserInputMapper::Input makeInput(ConnexionData::ButtonChannel button);
|
||||
|
||||
void registerToUserInputMapper(UserInputMapper& mapper);
|
||||
void assignDefaultInputMapping(UserInputMapper& mapper);
|
||||
|
||||
void update();
|
||||
void focusOutEvent();
|
||||
|
||||
int getDeviceID() { return _deviceID; }
|
||||
void setDeviceID(int deviceID) { _deviceID = deviceID; }
|
||||
|
||||
QString _name;
|
||||
|
||||
glm::vec3 cc_position;
|
||||
glm::vec3 cc_rotation;
|
||||
int clientId;
|
||||
|
||||
void setButton(int lastButtonState);
|
||||
void handleAxisEvent();
|
||||
|
||||
protected:
|
||||
int _deviceID = 0;
|
||||
|
||||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
};
|
||||
|
||||
#endif // defined(hifi_ConnexionClient_h)
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME entities-renderer)
|
||||
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model render)
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Widgets OpenGL Network Script)
|
||||
|
||||
|
|
|
@ -14,22 +14,141 @@
|
|||
#include <DeferredLightingEffect.h>
|
||||
#include <PerfStat.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <AbstractViewStateInterface.h>
|
||||
#include "EntitiesRendererLogging.h"
|
||||
|
||||
#include "RenderableParticleEffectEntityItem.h"
|
||||
|
||||
#include "untextured_particle_vert.h"
|
||||
#include "untextured_particle_frag.h"
|
||||
#include "textured_particle_vert.h"
|
||||
#include "textured_particle_frag.h"
|
||||
|
||||
class ParticlePayload {
|
||||
public:
|
||||
typedef render::Payload<ParticlePayload> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
typedef RenderableParticleEffectEntityItem::Vertex Vertex;
|
||||
|
||||
ParticlePayload() : _vertexFormat(std::make_shared<gpu::Stream::Format>()),
|
||||
_vertexBuffer(std::make_shared<gpu::Buffer>()),
|
||||
_indexBuffer(std::make_shared<gpu::Buffer>()) {
|
||||
_vertexFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element::VEC3F_XYZ, 0);
|
||||
_vertexFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), offsetof(Vertex, uv));
|
||||
_vertexFormat->setAttribute(gpu::Stream::COLOR, 0, gpu::Element::COLOR_RGBA_32, offsetof(Vertex, rgba));
|
||||
}
|
||||
|
||||
void setPipeline(gpu::PipelinePointer pipeline) { _pipeline = pipeline; }
|
||||
const gpu::PipelinePointer& getPipeline() const { return _pipeline; }
|
||||
|
||||
const Transform& getModelTransform() const { return _modelTransform; }
|
||||
void setModelTransform(const Transform& modelTransform) { _modelTransform = modelTransform; }
|
||||
|
||||
const AABox& getBound() const { return _bound; }
|
||||
void setBound(AABox& bound) { _bound = bound; }
|
||||
|
||||
gpu::BufferPointer getVertexBuffer() { return _vertexBuffer; }
|
||||
const gpu::BufferPointer& getVertexBuffer() const { return _vertexBuffer; }
|
||||
|
||||
gpu::BufferPointer getIndexBuffer() { return _indexBuffer; }
|
||||
const gpu::BufferPointer& getIndexBuffer() const { return _indexBuffer; }
|
||||
|
||||
void setTexture(gpu::TexturePointer texture) { _texture = texture; }
|
||||
const gpu::TexturePointer& getTexture() const { return _texture; }
|
||||
|
||||
bool getVisibleFlag() const { return _visibleFlag; }
|
||||
void setVisibleFlag(bool visibleFlag) { _visibleFlag = visibleFlag; }
|
||||
|
||||
void render(RenderArgs* args) const {
|
||||
assert(_pipeline);
|
||||
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
batch.setPipeline(_pipeline);
|
||||
|
||||
if (_texture) {
|
||||
batch.setResourceTexture(0, _texture);
|
||||
}
|
||||
|
||||
batch.setModelTransform(_modelTransform);
|
||||
batch.setInputFormat(_vertexFormat);
|
||||
batch.setInputBuffer(0, _vertexBuffer, 0, sizeof(Vertex));
|
||||
batch.setIndexBuffer(gpu::UINT16, _indexBuffer, 0);
|
||||
|
||||
auto numIndices = _indexBuffer->getSize() / sizeof(uint16_t);
|
||||
batch.drawIndexed(gpu::TRIANGLES, numIndices);
|
||||
}
|
||||
|
||||
protected:
|
||||
Transform _modelTransform;
|
||||
AABox _bound;
|
||||
gpu::PipelinePointer _pipeline;
|
||||
gpu::Stream::FormatPointer _vertexFormat;
|
||||
gpu::BufferPointer _vertexBuffer;
|
||||
gpu::BufferPointer _indexBuffer;
|
||||
gpu::TexturePointer _texture;
|
||||
bool _visibleFlag = true;
|
||||
};
|
||||
|
||||
namespace render {
|
||||
template <>
|
||||
const ItemKey payloadGetKey(const ParticlePayload::Pointer& payload) {
|
||||
if (payload->getVisibleFlag()) {
|
||||
return ItemKey::Builder::transparentShape();
|
||||
} else {
|
||||
return ItemKey::Builder().withInvisible().build();
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
const Item::Bound payloadGetBound(const ParticlePayload::Pointer& payload) {
|
||||
return payload->getBound();
|
||||
}
|
||||
|
||||
template <>
|
||||
void payloadRender(const ParticlePayload::Pointer& payload, RenderArgs* args) {
|
||||
payload->render(args);
|
||||
}
|
||||
}
|
||||
|
||||
gpu::PipelinePointer RenderableParticleEffectEntityItem::_texturedPipeline;
|
||||
gpu::PipelinePointer RenderableParticleEffectEntityItem::_untexturedPipeline;
|
||||
|
||||
EntityItemPointer RenderableParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
return std::make_shared<RenderableParticleEffectEntityItem>(entityID, properties);
|
||||
}
|
||||
|
||||
RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||
ParticleEffectEntityItem(entityItemID, properties) {
|
||||
_cacheID = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
|
||||
// lazy creation of particle system pipeline
|
||||
if (!_untexturedPipeline && !_texturedPipeline) {
|
||||
createPipelines();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
|
||||
Q_ASSERT(getType() == EntityTypes::ParticleEffect);
|
||||
PerformanceTimer perfTimer("RenderableParticleEffectEntityItem::render");
|
||||
bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
|
||||
auto particlePayload = std::shared_ptr<ParticlePayload>(new ParticlePayload());
|
||||
particlePayload->setPipeline(_untexturedPipeline);
|
||||
_renderItemId = scene->allocateID();
|
||||
auto renderData = ParticlePayload::Pointer(particlePayload);
|
||||
auto renderPayload = render::PayloadPointer(new ParticlePayload::Payload(renderData));
|
||||
pendingChanges.resetItem(_renderItemId, renderPayload);
|
||||
_scene = scene;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemId);
|
||||
_scene = nullptr;
|
||||
};
|
||||
|
||||
void RenderableParticleEffectEntityItem::update(const quint64& now) {
|
||||
ParticleEffectEntityItem::update(now);
|
||||
|
||||
if (_texturesChangedFlag) {
|
||||
if (_textures.isEmpty()) {
|
||||
|
@ -42,71 +161,155 @@ void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
|
|||
_texturesChangedFlag = false;
|
||||
}
|
||||
|
||||
bool textured = _texture && _texture->isLoaded();
|
||||
updateQuads(args, textured);
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
if (textured) {
|
||||
batch.setResourceTexture(0, _texture->getGPUTexture());
|
||||
}
|
||||
batch.setModelTransform(getTransformToCenter());
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, textured);
|
||||
DependencyManager::get<GeometryCache>()->renderVertices(batch, gpu::QUADS, _cacheID);
|
||||
};
|
||||
updateRenderItem();
|
||||
}
|
||||
|
||||
static glm::vec3 zSortAxis;
|
||||
static bool zSort(const glm::vec3& rhs, const glm::vec3& lhs) {
|
||||
return glm::dot(rhs, ::zSortAxis) > glm::dot(lhs, ::zSortAxis);
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool textured) {
|
||||
float particleRadius = getParticleRadius();
|
||||
glm::vec4 particleColor(toGlm(getXColor()), getLocalRenderAlpha());
|
||||
|
||||
glm::vec3 upOffset = args->_viewFrustum->getUp() * particleRadius;
|
||||
glm::vec3 rightOffset = args->_viewFrustum->getRight() * particleRadius;
|
||||
|
||||
QVector<glm::vec3> vertices;
|
||||
QVector<glm::vec3> positions;
|
||||
QVector<glm::vec2> textureCoords;
|
||||
vertices.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
|
||||
|
||||
if (textured) {
|
||||
textureCoords.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
|
||||
}
|
||||
positions.reserve(getLivingParticleCount());
|
||||
|
||||
|
||||
for (quint32 i = _particleHeadIndex; i != _particleTailIndex; i = (i + 1) % _maxParticles) {
|
||||
positions.append(_particlePositions[i]);
|
||||
if (textured) {
|
||||
textureCoords.append(glm::vec2(0, 1));
|
||||
textureCoords.append(glm::vec2(1, 1));
|
||||
textureCoords.append(glm::vec2(1, 0));
|
||||
textureCoords.append(glm::vec2(0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// sort particles back to front
|
||||
::zSortAxis = args->_viewFrustum->getDirection();
|
||||
qSort(positions.begin(), positions.end(), zSort);
|
||||
|
||||
for (int i = 0; i < positions.size(); i++) {
|
||||
glm::vec3 pos = (textured) ? positions[i] : _particlePositions[i];
|
||||
|
||||
// generate corners of quad aligned to face the camera.
|
||||
vertices.append(pos + rightOffset + upOffset);
|
||||
vertices.append(pos - rightOffset + upOffset);
|
||||
vertices.append(pos - rightOffset - upOffset);
|
||||
vertices.append(pos + rightOffset - upOffset);
|
||||
|
||||
}
|
||||
|
||||
if (textured) {
|
||||
DependencyManager::get<GeometryCache>()->updateVertices(_cacheID, vertices, textureCoords, particleColor);
|
||||
} else {
|
||||
DependencyManager::get<GeometryCache>()->updateVertices(_cacheID, vertices, particleColor);
|
||||
}
|
||||
uint32_t toRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
|
||||
return ((uint32_t)r | (uint32_t)g << 8 | (uint32_t)b << 16 | (uint32_t)a << 24);
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::updateRenderItem() {
|
||||
|
||||
if (!_scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
float particleRadius = getParticleRadius();
|
||||
auto xcolor = getXColor();
|
||||
auto alpha = (uint8_t)(glm::clamp(getLocalRenderAlpha(), 0.0f, 1.0f) * 255.0f);
|
||||
auto rgba = toRGBA(xcolor.red, xcolor.green, xcolor.blue, alpha);
|
||||
|
||||
// make a copy of each particle position
|
||||
std::vector<glm::vec3> positions;
|
||||
positions.reserve(getLivingParticleCount());
|
||||
for (quint32 i = _particleHeadIndex; i != _particleTailIndex; i = (i + 1) % _maxParticles) {
|
||||
positions.push_back(_particlePositions[i]);
|
||||
}
|
||||
|
||||
// sort particles back to front
|
||||
// NOTE: this is view frustum might be one frame out of date.
|
||||
auto frustum = AbstractViewStateInterface::instance()->getCurrentViewFrustum();
|
||||
::zSortAxis = frustum->getDirection();
|
||||
qSort(positions.begin(), positions.end(), zSort);
|
||||
|
||||
// allocate vertices
|
||||
_vertices.clear();
|
||||
|
||||
// build vertices from particle positions
|
||||
const glm::vec3 upOffset = frustum->getUp() * particleRadius;
|
||||
const glm::vec3 rightOffset = frustum->getRight() * particleRadius;
|
||||
for (auto&& pos : positions) {
|
||||
// generate corners of quad aligned to face the camera.
|
||||
_vertices.emplace_back(pos + rightOffset + upOffset, glm::vec2(1.0f, 1.0f), rgba);
|
||||
_vertices.emplace_back(pos - rightOffset + upOffset, glm::vec2(0.0f, 1.0f), rgba);
|
||||
_vertices.emplace_back(pos - rightOffset - upOffset, glm::vec2(0.0f, 0.0f), rgba);
|
||||
_vertices.emplace_back(pos + rightOffset - upOffset, glm::vec2(1.0f, 0.0f), rgba);
|
||||
}
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<ParticlePayload>(_renderItemId, [&](ParticlePayload& payload) {
|
||||
|
||||
// update vertex buffer
|
||||
auto vertexBuffer = payload.getVertexBuffer();
|
||||
size_t numBytes = sizeof(Vertex) * _vertices.size();
|
||||
vertexBuffer->resize(numBytes);
|
||||
gpu::Byte* data = vertexBuffer->editData();
|
||||
memcpy(data, &(_vertices[0]), numBytes);
|
||||
|
||||
// FIXME, don't update index buffer if num particles has not changed.
|
||||
// update index buffer
|
||||
auto indexBuffer = payload.getIndexBuffer();
|
||||
const size_t NUM_VERTS_PER_PARTICLE = 4;
|
||||
const size_t NUM_INDICES_PER_PARTICLE = 6;
|
||||
auto numQuads = (_vertices.size() / NUM_VERTS_PER_PARTICLE);
|
||||
numBytes = sizeof(uint16_t) * numQuads * NUM_INDICES_PER_PARTICLE;
|
||||
indexBuffer->resize(numBytes);
|
||||
data = indexBuffer->editData();
|
||||
auto indexPtr = reinterpret_cast<uint16_t*>(data);
|
||||
for (size_t i = 0; i < numQuads; ++i) {
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 0] = i * NUM_VERTS_PER_PARTICLE + 0;
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 1] = i * NUM_VERTS_PER_PARTICLE + 1;
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 2] = i * NUM_VERTS_PER_PARTICLE + 3;
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 3] = i * NUM_VERTS_PER_PARTICLE + 1;
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 4] = i * NUM_VERTS_PER_PARTICLE + 2;
|
||||
indexPtr[i * NUM_INDICES_PER_PARTICLE + 5] = i * NUM_VERTS_PER_PARTICLE + 3;
|
||||
}
|
||||
|
||||
// update transform
|
||||
glm::quat rot = _transform.getRotation();
|
||||
glm::vec3 pos = _transform.getTranslation();
|
||||
Transform t;
|
||||
t.setRotation(rot);
|
||||
t.setTranslation(pos);
|
||||
payload.setModelTransform(t);
|
||||
|
||||
// transform _particleMinBound and _particleMaxBound corners into world coords
|
||||
glm::vec3 d = _particleMaxBound - _particleMinBound;
|
||||
const size_t NUM_BOX_CORNERS = 8;
|
||||
glm::vec3 corners[NUM_BOX_CORNERS] = {
|
||||
pos + rot * (_particleMinBound + glm::vec3(0.0f, 0.0f, 0.0f)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(d.x, 0.0f, 0.0f)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(0.0f, d.y, 0.0f)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(d.x, d.y, 0.0f)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(0.0f, 0.0f, d.z)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(d.x, 0.0f, d.z)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(0.0f, d.y, d.z)),
|
||||
pos + rot * (_particleMinBound + glm::vec3(d.x, d.y, d.z))
|
||||
};
|
||||
glm::vec3 min(FLT_MAX, FLT_MAX, FLT_MAX);
|
||||
glm::vec3 max = -min;
|
||||
for (size_t i = 0; i < NUM_BOX_CORNERS; i++) {
|
||||
min.x = std::min(min.x, corners[i].x);
|
||||
min.y = std::min(min.y, corners[i].y);
|
||||
min.z = std::min(min.z, corners[i].z);
|
||||
max.x = std::max(max.x, corners[i].x);
|
||||
max.y = std::max(max.y, corners[i].y);
|
||||
max.z = std::max(max.z, corners[i].z);
|
||||
}
|
||||
AABox bound(min, max - min);
|
||||
payload.setBound(bound);
|
||||
|
||||
bool textured = _texture && _texture->isLoaded();
|
||||
if (textured) {
|
||||
payload.setTexture(_texture->getGPUTexture());
|
||||
payload.setPipeline(_texturedPipeline);
|
||||
} else {
|
||||
payload.setTexture(nullptr);
|
||||
payload.setPipeline(_untexturedPipeline);
|
||||
}
|
||||
});
|
||||
|
||||
_scene->enqueuePendingChanges(pendingChanges);
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::createPipelines() {
|
||||
if (!_untexturedPipeline) {
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_BACK);
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
|
||||
gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA,
|
||||
gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
auto vertShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(untextured_particle_vert)));
|
||||
auto fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(untextured_particle_frag)));
|
||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader));
|
||||
_untexturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
|
||||
}
|
||||
if (!_texturedPipeline) {
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_BACK);
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
|
||||
gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA,
|
||||
gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
auto vertShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(textured_particle_vert)));
|
||||
auto fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_frag)));
|
||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader));
|
||||
_texturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,20 +16,35 @@
|
|||
#include "RenderableEntityItem.h"
|
||||
|
||||
class RenderableParticleEffectEntityItem : public ParticleEffectEntityItem {
|
||||
friend class ParticlePayload;
|
||||
public:
|
||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
void updateQuads(RenderArgs* args, bool textured);
|
||||
virtual void update(const quint64& now) override;
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
void updateRenderItem();
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges);
|
||||
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges);
|
||||
|
||||
protected:
|
||||
render::ItemID _renderItemId;
|
||||
|
||||
int _cacheID;
|
||||
const int VERTS_PER_PARTICLE = 4;
|
||||
struct Vertex {
|
||||
Vertex(glm::vec3 xyzIn, glm::vec2 uvIn, uint32_t rgbaIn) : xyz(xyzIn), uv(uvIn), rgba(rgbaIn) {}
|
||||
glm::vec3 xyz;
|
||||
glm::vec2 uv;
|
||||
uint32_t rgba;
|
||||
};
|
||||
|
||||
static void createPipelines();
|
||||
|
||||
std::vector<Vertex> _vertices;
|
||||
static gpu::PipelinePointer _untexturedPipeline;
|
||||
static gpu::PipelinePointer _texturedPipeline;
|
||||
|
||||
render::ScenePointer _scene;
|
||||
NetworkTexturePointer _texture;
|
||||
};
|
||||
|
||||
|
|
20
libraries/entities-renderer/src/textured_particle.slf
Normal file
20
libraries/entities-renderer/src/textured_particle.slf
Normal file
|
@ -0,0 +1,20 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// fragment shader
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
uniform sampler2D colorMap;
|
||||
|
||||
varying vec4 varColor;
|
||||
varying vec2 varTexCoord;
|
||||
|
||||
void main(void) {
|
||||
vec4 color = texture2D(colorMap, varTexCoord);
|
||||
gl_FragColor = color * varColor;
|
||||
}
|
28
libraries/entities-renderer/src/textured_particle.slv
Normal file
28
libraries/entities-renderer/src/textured_particle.slv
Normal file
|
@ -0,0 +1,28 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// particle vertex shader
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
varying vec4 varColor;
|
||||
varying vec2 varTexCoord;
|
||||
|
||||
void main(void) {
|
||||
// pass along the color & uvs to fragment shader
|
||||
varColor = gl_Color;
|
||||
varTexCoord = gl_MultiTexCoord0.xy;
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, gl_Vertex, gl_Position)$>
|
||||
}
|
16
libraries/entities-renderer/src/untextured_particle.slf
Normal file
16
libraries/entities-renderer/src/untextured_particle.slf
Normal file
|
@ -0,0 +1,16 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// fragment shader
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
varying vec4 varColor;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = varColor;
|
||||
}
|
24
libraries/entities-renderer/src/untextured_particle.slv
Normal file
24
libraries/entities-renderer/src/untextured_particle.slv
Normal file
|
@ -0,0 +1,24 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// particle vertex shader
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
varying vec4 varColor;
|
||||
|
||||
void main(void) {
|
||||
// pass along the diffuse color
|
||||
varColor = gl_Color;
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, gl_Vertex, gl_Position)$>
|
||||
}
|
|
@ -39,6 +39,7 @@
|
|||
#include "EntityTree.h"
|
||||
#include "EntityTreeElement.h"
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityScriptingInterface.h"
|
||||
#include "ParticleEffectEntityItem.h"
|
||||
|
||||
const xColor ParticleEffectEntityItem::DEFAULT_COLOR = { 255, 255, 255 };
|
||||
|
@ -92,6 +93,75 @@ ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityIte
|
|||
ParticleEffectEntityItem::~ParticleEffectEntityItem() {
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setDimensions(const glm::vec3& value) {
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setLifespan(float lifespan) {
|
||||
_lifespan = lifespan;
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setEmitDirection(glm::vec3 emitDirection) {
|
||||
_emitDirection = glm::normalize(emitDirection);
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setEmitStrength(float emitStrength) {
|
||||
_emitStrength = emitStrength;
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setLocalGravity(float localGravity) {
|
||||
_localGravity = localGravity;
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setParticleRadius(float particleRadius) {
|
||||
_particleRadius = particleRadius;
|
||||
computeAndUpdateDimensions();
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::computeAndUpdateDimensions() {
|
||||
|
||||
const float t = _lifespan * 1.1f; // add 10% extra time, to account for incremental timer accumulation error.
|
||||
const float MAX_RANDOM_FACTOR = (0.5f * 0.25f);
|
||||
const float maxOffset = (MAX_RANDOM_FACTOR * _emitStrength) + _particleRadius;
|
||||
|
||||
// bounds for x and z is easy to compute because there is no at^2 term.
|
||||
float xMax = (_emitDirection.x * _emitStrength + maxOffset) * t;
|
||||
float xMin = (_emitDirection.x * _emitStrength - maxOffset) * t;
|
||||
|
||||
float zMax = (_emitDirection.z * _emitStrength + maxOffset) * t;
|
||||
float zMin = (_emitDirection.z * _emitStrength - maxOffset) * t;
|
||||
|
||||
// yEnd is where the particle will end.
|
||||
float a = _localGravity;
|
||||
float atSquared = a * t * t;
|
||||
float v = _emitDirection.y * _emitStrength + maxOffset;
|
||||
float vt = v * t;
|
||||
float yEnd = 0.5f * atSquared + vt;
|
||||
|
||||
// yApex is where the particle is at it's apex.
|
||||
float yApexT = (-v / a);
|
||||
float yApex = 0.0f;
|
||||
|
||||
// only set apex if it's within the lifespan of the particle.
|
||||
if (yApexT >= 0.0f && yApexT <= t) {
|
||||
yApex = -(v * v) / (2.0f * a);
|
||||
}
|
||||
|
||||
float yMax = std::max(yApex, yEnd);
|
||||
float yMin = std::min(yApex, yEnd);
|
||||
|
||||
// times 2 because dimensions are diameters not radii.
|
||||
glm::vec3 dims(2.0f * std::max(fabs(xMin), fabs(xMax)),
|
||||
2.0f * std::max(fabs(yMin), fabs(yMax)),
|
||||
2.0f * std::max(fabs(zMin), fabs(zMax)));
|
||||
|
||||
EntityItem::setDimensions(dims);
|
||||
}
|
||||
|
||||
EntityItemProperties ParticleEffectEntityItem::getProperties() const {
|
||||
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
|
||||
|
||||
|
@ -245,7 +315,7 @@ bool ParticleEffectEntityItem::isAnimatingSomething() const {
|
|||
}
|
||||
|
||||
bool ParticleEffectEntityItem::needsToCallUpdate() const {
|
||||
return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::update(const quint64& now) {
|
||||
|
@ -260,13 +330,6 @@ void ParticleEffectEntityItem::update(const quint64& now) {
|
|||
|
||||
if (isAnimatingSomething()) {
|
||||
stepSimulation(deltaTime);
|
||||
|
||||
// update the dimensions
|
||||
glm::vec3 dims;
|
||||
dims.x = glm::max(glm::abs(_particleMinBound.x), glm::abs(_particleMaxBound.x)) * 2.0f;
|
||||
dims.y = glm::max(glm::abs(_particleMinBound.y), glm::abs(_particleMaxBound.y)) * 2.0f;
|
||||
dims.z = glm::max(glm::abs(_particleMinBound.z), glm::abs(_particleMaxBound.z)) * 2.0f;
|
||||
setDimensions(dims);
|
||||
}
|
||||
|
||||
EntityItem::update(now); // let our base class handle it's updates...
|
||||
|
@ -319,7 +382,7 @@ void ParticleEffectEntityItem::setAnimationSettings(const QString& value) {
|
|||
qCDebug(entities) << "ParticleEffectEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
|
||||
qCDebug(entities) << " settings:" << value;
|
||||
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
|
||||
qCDebug(entities" frameIndex: %20.5f", frameIndex);
|
||||
qCDebug(entities, " frameIndex: %20.5f", frameIndex);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -86,12 +86,14 @@ public:
|
|||
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
|
||||
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
|
||||
|
||||
virtual void setDimensions(const glm::vec3& value) override;
|
||||
|
||||
static const quint32 DEFAULT_MAX_PARTICLES;
|
||||
void setMaxParticles(quint32 maxParticles);
|
||||
quint32 getMaxParticles() const { return _maxParticles; }
|
||||
|
||||
static const float DEFAULT_LIFESPAN;
|
||||
void setLifespan(float lifespan) { _lifespan = lifespan; }
|
||||
void setLifespan(float lifespan);
|
||||
float getLifespan() const { return _lifespan; }
|
||||
|
||||
static const float DEFAULT_EMIT_RATE;
|
||||
|
@ -99,21 +101,23 @@ public:
|
|||
float getEmitRate() const { return _emitRate; }
|
||||
|
||||
static const glm::vec3 DEFAULT_EMIT_DIRECTION;
|
||||
void setEmitDirection(glm::vec3 emitDirection) { _emitDirection = glm::normalize(emitDirection); }
|
||||
void setEmitDirection(glm::vec3 emitDirection);
|
||||
const glm::vec3& getEmitDirection() const { return _emitDirection; }
|
||||
|
||||
static const float DEFAULT_EMIT_STRENGTH;
|
||||
void setEmitStrength(float emitStrength) { _emitStrength = emitStrength; }
|
||||
void setEmitStrength(float emitStrength);
|
||||
float getEmitStrength() const { return _emitStrength; }
|
||||
|
||||
static const float DEFAULT_LOCAL_GRAVITY;
|
||||
void setLocalGravity(float localGravity) { _localGravity = localGravity; }
|
||||
void setLocalGravity(float localGravity);
|
||||
float getLocalGravity() const { return _localGravity; }
|
||||
|
||||
static const float DEFAULT_PARTICLE_RADIUS;
|
||||
void setParticleRadius(float particleRadius) { _particleRadius = particleRadius; }
|
||||
void setParticleRadius(float particleRadius);
|
||||
float getParticleRadius() const { return _particleRadius; }
|
||||
|
||||
void computeAndUpdateDimensions();
|
||||
|
||||
bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
|
||||
float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
|
||||
float getAnimationFPS() const { return _animationLoop.getFPS(); }
|
||||
|
|
|
@ -195,7 +195,10 @@ void OBJFace::addFrom(const OBJFace* face, int index) { // add using data from f
|
|||
}
|
||||
|
||||
bool OBJReader::isValidTexture(const QByteArray &filename) {
|
||||
QUrl candidateUrl = url->resolved(QUrl(filename));
|
||||
if (!_url) {
|
||||
return false;
|
||||
}
|
||||
QUrl candidateUrl = _url->resolved(QUrl(filename));
|
||||
QNetworkReply *netReply = request(candidateUrl, true);
|
||||
bool isValid = netReply->isFinished() && (netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt() == 200);
|
||||
netReply->deleteLater();
|
||||
|
@ -242,7 +245,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
|
|||
} else if ((token == "map_Kd") || (token == "map_Ks")) {
|
||||
QByteArray filename = QUrl(tokenizer.getLineAsDatum()).fileName().toUtf8();
|
||||
if (filename.endsWith(".tga")) {
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: currently ignoring tga texture " << filename << " in " << url;
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: currently ignoring tga texture " << filename << " in " << _url;
|
||||
break;
|
||||
}
|
||||
if (isValidTexture(filename)) {
|
||||
|
@ -252,7 +255,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
|
|||
currentMaterial.specularTextureFilename = filename;
|
||||
}
|
||||
} else {
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " ignoring missing texture " << filename;
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << _url << " ignoring missing texture " << filename;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -316,7 +319,7 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
|
|||
QByteArray groupName = tokenizer.getDatum();
|
||||
currentGroup = groupName;
|
||||
//qCDebug(modelformat) << "new group:" << groupName;
|
||||
} else if (token == "mtllib") {
|
||||
} else if (token == "mtllib" && _url) {
|
||||
if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) {
|
||||
break;
|
||||
}
|
||||
|
@ -325,13 +328,15 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
|
|||
break; // Some files use mtllib over and over again for the same libraryName
|
||||
}
|
||||
librariesSeen[libraryName] = true;
|
||||
QUrl libraryUrl = url->resolved(QUrl(libraryName).fileName()); // Throw away any path part of libraryName, and merge against original url.
|
||||
// Throw away any path part of libraryName, and merge against original url.
|
||||
QUrl libraryUrl = _url->resolved(QUrl(libraryName).fileName());
|
||||
qCDebug(modelformat) << "OBJ Reader new library:" << libraryName << " at:" << libraryUrl;
|
||||
QNetworkReply* netReply = request(libraryUrl, false);
|
||||
if (netReply->isFinished() && (netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt() == 200)) {
|
||||
parseMaterialLibrary(netReply);
|
||||
} else {
|
||||
qCDebug(modelformat) << "OBJ Reader " << libraryName << " did not answer. Got " << netReply->attribute(QNetworkRequest::HttpReasonPhraseAttribute).toString();
|
||||
qCDebug(modelformat) << "OBJ Reader " << libraryName << " did not answer. Got "
|
||||
<< netReply->attribute(QNetworkRequest::HttpReasonPhraseAttribute).toString();
|
||||
}
|
||||
netReply->deleteLater();
|
||||
} else if (token == "usemtl") {
|
||||
|
@ -406,10 +411,10 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
|
|||
OBJTokenizer tokenizer(device);
|
||||
float scaleGuess = 1.0f;
|
||||
|
||||
this->url = url;
|
||||
_url = url;
|
||||
geometry.meshExtents.reset();
|
||||
geometry.meshes.append(FBXMesh());
|
||||
|
||||
|
||||
try {
|
||||
// call parseOBJGroup as long as it's returning true. Each successful call will
|
||||
// add a new meshPart to the geometry's single mesh.
|
||||
|
@ -417,7 +422,7 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
|
|||
|
||||
FBXMesh& mesh = geometry.meshes[0];
|
||||
mesh.meshIndex = 0;
|
||||
|
||||
|
||||
geometry.joints.resize(1);
|
||||
geometry.joints[0].isFree = false;
|
||||
geometry.joints[0].parentIndex = -1;
|
||||
|
@ -440,37 +445,44 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
|
|||
0, 0, 1, 0,
|
||||
0, 0, 0, 1);
|
||||
mesh.clusters.append(cluster);
|
||||
|
||||
// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use a texture with the same basename as the .obj file.
|
||||
QString filename = url->fileName();
|
||||
int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
|
||||
QString basename = filename.remove(extIndex + 1, sizeof("obj"));
|
||||
OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
|
||||
preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
|
||||
QVector<QByteArray> extensions = {"jpg", "jpeg", "png", "tga"};
|
||||
QByteArray base = basename.toUtf8(), textName = "";
|
||||
for (int i = 0; i < extensions.count(); i++) {
|
||||
QByteArray candidateString = base + extensions[i];
|
||||
if (isValidTexture(candidateString)) {
|
||||
textName = candidateString;
|
||||
break;
|
||||
|
||||
// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use
|
||||
// a texture with the same basename as the .obj file.
|
||||
if (url) {
|
||||
QString filename = url->fileName();
|
||||
int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
|
||||
QString basename = filename.remove(extIndex + 1, sizeof("obj"));
|
||||
OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
|
||||
preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
|
||||
QVector<QByteArray> extensions = {"jpg", "jpeg", "png", "tga"};
|
||||
QByteArray base = basename.toUtf8(), textName = "";
|
||||
for (int i = 0; i < extensions.count(); i++) {
|
||||
QByteArray candidateString = base + extensions[i];
|
||||
if (isValidTexture(candidateString)) {
|
||||
textName = candidateString;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!textName.isEmpty()) {
|
||||
preDefinedMaterial.diffuseTextureFilename = textName;
|
||||
}
|
||||
materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
|
||||
}
|
||||
if (!textName.isEmpty()) {
|
||||
preDefinedMaterial.diffuseTextureFilename = textName;
|
||||
}
|
||||
materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
|
||||
|
||||
|
||||
for (int i = 0, meshPartCount = 0; i < mesh.parts.count(); i++, meshPartCount++) {
|
||||
FBXMeshPart& meshPart = mesh.parts[i];
|
||||
FaceGroup faceGroup = faceGroups[meshPartCount];
|
||||
OBJFace leadFace = faceGroup[0]; // All the faces in the same group will have the same name and material.
|
||||
QString groupMaterialName = leadFace.materialName;
|
||||
if (groupMaterialName.isEmpty() && (leadFace.textureUVIndices.count() > 0)) {
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " needs a texture that isn't specified. Using default mechanism.";
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << url
|
||||
<< " needs a texture that isn't specified. Using default mechanism.";
|
||||
groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
|
||||
} else if (!groupMaterialName.isEmpty() && !materials.contains(groupMaterialName)) {
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " specifies a material " << groupMaterialName << " that is not defined. Using default mechanism.";
|
||||
qCDebug(modelformat) << "OBJ Reader WARNING: " << url
|
||||
<< " specifies a material " << groupMaterialName
|
||||
<< " that is not defined. Using default mechanism.";
|
||||
groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
|
||||
}
|
||||
if (!groupMaterialName.isEmpty()) {
|
||||
|
|
|
@ -69,12 +69,13 @@ public:
|
|||
QVector<FaceGroup> faceGroups;
|
||||
QString currentMaterialName;
|
||||
QHash<QString, OBJMaterial> materials;
|
||||
QUrl* url;
|
||||
|
||||
|
||||
QNetworkReply* request(QUrl& url, bool isTest);
|
||||
FBXGeometry readOBJ(const QByteArray& model, const QVariantHash& mapping);
|
||||
FBXGeometry readOBJ(QIODevice* device, const QVariantHash& mapping, QUrl* url);
|
||||
private:
|
||||
QUrl* _url = nullptr;
|
||||
|
||||
QHash<QByteArray, bool> librariesSeen;
|
||||
bool parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, FBXGeometry& geometry, float& scaleGuess);
|
||||
void parseMaterialLibrary(QIODevice* device);
|
||||
|
@ -83,4 +84,4 @@ private:
|
|||
|
||||
// What are these utilities doing here? One is used by fbx loading code in VHACD Utils, and the other a general debugging utility.
|
||||
void setMeshPartDefaults(FBXMeshPart& meshPart, QString materialID);
|
||||
void fbxDebugDump(const FBXGeometry& fbxgeo);
|
||||
void fbxDebugDump(const FBXGeometry& fbxgeo);
|
||||
|
|
|
@ -9,13 +9,16 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "BulletUtilTests.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
//#include "PhysicsTestUtil.h"
|
||||
#include <BulletUtil.h>
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
#include "BulletUtilTests.h"
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
// Constants
|
||||
const glm::vec3 origin(0.0f);
|
||||
|
|
|
@ -13,9 +13,6 @@
|
|||
#define hifi_BulletUtilTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
class BulletUtilTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
//
|
||||
// CollisionInfoTests.cpp
|
||||
// tests/physics/src
|
||||
//
|
||||
// Created by Andrew Meadows on 2/21/2014.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <CollisionInfo.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StreamUtils.h>
|
||||
|
||||
#include "CollisionInfoTests.h"
|
||||
|
||||
|
||||
|
||||
QTEST_MAIN(CollisionInfoTests)
|
||||
/*
|
||||
static glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
|
||||
static glm::vec3 xZxis(0.0f, 1.0f, 0.0f);
|
||||
static glm::vec3 xYxis(0.0f, 0.0f, 1.0f);
|
||||
|
||||
void CollisionInfoTests::rotateThenTranslate() {
|
||||
CollisionInfo collision;
|
||||
collision._penetration = xAxis;
|
||||
collision._contactPoint = xYxis;
|
||||
collision._addedVelocity = xAxis + xYxis + xZxis;
|
||||
|
||||
glm::quat rotation = glm::angleAxis(PI_OVER_TWO, zAxis);
|
||||
float distance = 3.0f;
|
||||
glm::vec3 translation = distance * xYxis;
|
||||
|
||||
collision.rotateThenTranslate(rotation, translation);
|
||||
QCOMPARE(collision._penetration, xYxis);
|
||||
|
||||
glm::vec3 expectedContactPoint = -xAxis + translation;
|
||||
QCOMPARE(collision._contactPoint, expectedContactPoint);
|
||||
|
||||
glm::vec3 expectedAddedVelocity = xYxis - xAxis + xZxis;
|
||||
QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
|
||||
}
|
||||
|
||||
void CollisionInfoTests::translateThenRotate() {
|
||||
CollisionInfo collision;
|
||||
collision._penetration = xAxis;
|
||||
collision._contactPoint = xYxis;
|
||||
collision._addedVelocity = xAxis + xYxis + xZxis;
|
||||
|
||||
glm::quat rotation = glm::angleAxis( -PI_OVER_TWO, zAxis);
|
||||
float distance = 3.0f;
|
||||
glm::vec3 translation = distance * xYxis;
|
||||
|
||||
collision.translateThenRotate(translation, rotation);
|
||||
QCOMPARE(collision._penetration, -xYxis);
|
||||
|
||||
glm::vec3 expectedContactPoint = (1.0f + distance) * xAxis;
|
||||
QCOMPARE(collision._contactPoint, expectedContactPoint);
|
||||
|
||||
glm::vec3 expectedAddedVelocity = - xYxis + xAxis + xYxis;
|
||||
QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
|
||||
}*/
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
//
|
||||
// CollisionInfoTests.h
|
||||
// tests/physics/src
|
||||
//
|
||||
// Created by Andrew Meadows on 2/21/2014.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_CollisionInfoTests_h
|
||||
#define hifi_CollisionInfoTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
class CollisionInfoTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
private slots:
|
||||
// void rotateThenTranslate();
|
||||
// void translateThenRotate();
|
||||
};
|
||||
|
||||
#endif // hifi_CollisionInfoTests_h
|
|
@ -9,11 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "MeshMassPropertiesTests.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <MeshMassProperties.h>
|
||||
|
||||
#include "MeshMassPropertiesTests.h"
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "BulletTestUtils.h"
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
const btScalar acceptableRelativeError(1.0e-5f);
|
||||
const btScalar acceptableAbsoluteError(1.0e-4f);
|
||||
|
|
|
@ -13,12 +13,6 @@
|
|||
#define hifi_MeshMassPropertiesTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
#include <QtGlobal>
|
||||
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "BulletTestUtils.h"
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
// Relative error macro (see errorTest in BulletTestUtils.h)
|
||||
#define QCOMPARE_WITH_RELATIVE_ERROR(actual, expected, relativeError) \
|
||||
|
|
|
@ -9,12 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ShapeColliderTests.h"
|
||||
|
||||
//#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <QtGlobal>
|
||||
|
||||
#include <AACubeShape.h>
|
||||
#include <CapsuleShape.h>
|
||||
|
@ -25,7 +28,10 @@
|
|||
#include <SphereShape.h>
|
||||
#include <StreamUtils.h>
|
||||
|
||||
#include "ShapeColliderTests.h"
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "BulletTestUtils.h"
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
|
||||
const glm::vec3 origin(0.0f);
|
||||
|
@ -1553,8 +1559,6 @@ void ShapeColliderTests::rayHitsCapsule() {
|
|||
intersection._rayDirection = - xAxis;
|
||||
QCOMPARE(capsule.findRayIntersection(intersection), true);
|
||||
float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
|
||||
// float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
|
||||
// for edge cases we allow a LOT of error
|
||||
QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EDGE_CASE_SLOP_FACTOR * EPSILON);
|
||||
}
|
||||
|
||||
|
@ -1564,8 +1568,6 @@ void ShapeColliderTests::rayHitsCapsule() {
|
|||
intersection._rayDirection = - xAxis;
|
||||
QCOMPARE(capsule.findRayIntersection(intersection), true);
|
||||
float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
|
||||
// float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
|
||||
// for edge cases we allow a LOT of error
|
||||
QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EPSILON * EDGE_CASE_SLOP_FACTOR);
|
||||
}
|
||||
|
||||
|
@ -1575,8 +1577,6 @@ void ShapeColliderTests::rayHitsCapsule() {
|
|||
intersection._rayDirection = - xAxis;
|
||||
QCOMPARE(capsule.findRayIntersection(intersection), true);
|
||||
float expectedDistance = startDistance - radius * sqrtf(2.0f * delta); // using small angle approximation of cosine
|
||||
float relativeError = fabsf(intersection._hitDistance - expectedDistance) / startDistance;
|
||||
// for edge cases we allow a LOT of error
|
||||
QCOMPARE_WITH_ABS_ERROR(intersection._hitDistance, expectedDistance, startDistance * EPSILON * EDGE_CASE_SLOP_FACTOR);
|
||||
}
|
||||
// TODO: test at steep angles near cylinder/cap junction
|
||||
|
|
|
@ -13,13 +13,6 @@
|
|||
#define hifi_ShapeColliderTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
#include <QtGlobal>
|
||||
|
||||
// Add additional qtest functionality (the include order is important!)
|
||||
#include "BulletTestUtils.h"
|
||||
#include "GlmTestUtils.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
|
||||
class ShapeColliderTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <StreamUtils.h>
|
||||
|
||||
#include "AngularConstraintTests.h"
|
||||
#include "../QTestExtensions.h"
|
||||
|
||||
// Computes the error value between two quaternions (using glm::dot)
|
||||
float getErrorDifference(const glm::quat& a, const glm::quat& b) {
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#ifndef hifi_AngularConstraintTests_h
|
||||
#define hifi_AngularConstraintTests_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <QtTest/QtTest>
|
||||
|
||||
class AngularConstraintTests : public QObject {
|
||||
|
@ -21,10 +22,6 @@ private slots:
|
|||
void testConeRollerConstraint();
|
||||
};
|
||||
|
||||
// Use QCOMPARE_WITH_ABS_ERROR and define it for glm::quat
|
||||
#include <glm/glm.hpp>
|
||||
float getErrorDifference (const glm::quat& a, const glm::quat& b);
|
||||
QTextStream & operator << (QTextStream& stream, const glm::quat& q);
|
||||
#include "../QTestExtensions.h"
|
||||
float getErrorDifference(const glm::quat& a, const glm::quat& b);
|
||||
|
||||
#endif // hifi_AngularConstraintTests_h
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <limits>
|
||||
#include <qqueue.h>
|
||||
#include <../QTestExtensions.h>
|
||||
|
||||
QTEST_MAIN(MovingPercentileTests)
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#define hifi_MovingPercentileTests_h
|
||||
|
||||
#include <QtTest/QtTest>
|
||||
#include <../QTestExtensions.h>
|
||||
|
||||
class MovingPercentileTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -8,10 +8,12 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "TransformTests.h"
|
||||
|
||||
#include <Transform.h>
|
||||
|
||||
#include "TransformTests.h"
|
||||
#include "SharedLogging.h"
|
||||
#include <../QTestExtensions.h>
|
||||
|
||||
using namespace glm;
|
||||
|
||||
|
|
|
@ -40,8 +40,6 @@ inline QTextStream& operator<< (QTextStream& stream, const glm::mat4& matrix) {
|
|||
return stream;
|
||||
}
|
||||
|
||||
#include <../QTestExtensions.h>
|
||||
|
||||
class TransformTests : public QObject {
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
|
|
|
@ -106,6 +106,7 @@ public:
|
|||
CachesSize,
|
||||
Chat,
|
||||
Collisions,
|
||||
Connexion,
|
||||
Console,
|
||||
ControlWithSpeech,
|
||||
CopyAddress,
|
||||
|
|
Loading…
Reference in a new issue