Merge pull request #5217 from ZappoMan/fixDeadlock

Fix for deadlock
This commit is contained in:
Seth Alves 2015-06-26 16:27:30 -07:00
commit 8a6ab68eda

View file

@ -122,9 +122,9 @@ void EntityTreeRenderer::init() {
// first chance, we'll check for enter/leave entity events. // first chance, we'll check for enter/leave entity events.
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE); _lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity); connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity, Qt::QueuedConnection);
connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::addingEntity); connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::addingEntity, Qt::QueuedConnection);
connect(entityTree, &EntityTree::entityScriptChanging, this, &EntityTreeRenderer::entitySciptChanging); connect(entityTree, &EntityTree::entityScriptChanging, this, &EntityTreeRenderer::entitySciptChanging, Qt::QueuedConnection);
} }
void EntityTreeRenderer::shutdown() { void EntityTreeRenderer::shutdown() {