diff --git a/libraries/render-utils/src/simple.slf b/libraries/render-utils/src/simple.slf index 582549ade1..469c0976aa 100644 --- a/libraries/render-utils/src/simple.slf +++ b/libraries/render-utils/src/simple.slf @@ -91,14 +91,14 @@ void main(void) { position.xyz, #endif normal, - vec3(0.0), + diffuse, DEFAULT_SPECULAR, - DEFAULT_EMISSIVE, + emissive, 1.0, - DEFAULT_ROUGHNESS, - DEFAULT_METALLIC, - DEFAULT_OCCLUSION, - DEFAULT_SCATTERING + roughness, + metallic, + occlusion, + scattering ); #if defined(PROCEDURAL_V3) diff --git a/libraries/render-utils/src/simple_transparent.slf b/libraries/render-utils/src/simple_transparent.slf index ea444d6113..6d8348f50c 100644 --- a/libraries/render-utils/src/simple_transparent.slf +++ b/libraries/render-utils/src/simple_transparent.slf @@ -92,22 +92,22 @@ void main(void) { emissive = vec3(clamp(emissiveAmount, 0.0, 1.0)); #elif defined(PROCEDURAL_V3) || defined(PROCEDURAL_V4) #if defined(PROCEDURAL_V3) - ProceduralFragment proceduralData = { + ProceduralFragment proceduralData = ProceduralFragment( #else vec4 position = cam._viewInverse * _positionES; - ProceduralFragmentWithPosition proceduralData = { + ProceduralFragmentWithPosition proceduralData = ProceduralFragmentWithPosition( position.xyz, #endif normal, - vec3(0.0), - DEFAULT_SPECULAR, - DEFAULT_EMISSIVE, - 1.0, - DEFAULT_ROUGHNESS, - DEFAULT_METALLIC, - DEFAULT_OCCLUSION, + diffuse, + fresnel, + emissive, + alpha, + roughness, + metallic, + occlusion, DEFAULT_SCATTERING - }; + ); #if defined(PROCEDURAL_V3) emissiveAmount = getProceduralFragment(proceduralData);