diff --git a/libraries/render-utils/src/LightStage.cpp b/libraries/render-utils/src/LightStage.cpp index 259d0dd665..854ff71e20 100644 --- a/libraries/render-utils/src/LightStage.cpp +++ b/libraries/render-utils/src/LightStage.cpp @@ -208,8 +208,6 @@ void LightStage::Shadow::setKeylightFrustum(const ViewFrustum& viewFrustum, // Position the keylight frustum auto position = viewFrustum.getPosition() - (nearDepth + farDepth)*lightDirection; - // Update the buffer - auto& schema = _schemaBuffer.edit(); for (auto& cascade : _cascades) { cascade._frustum->setOrientation(orientation); cascade._frustum->setPosition(position); diff --git a/libraries/render/src/render/CullTask.cpp b/libraries/render/src/render/CullTask.cpp index 633465dba3..c745220ab8 100644 --- a/libraries/render/src/render/CullTask.cpp +++ b/libraries/render/src/render/CullTask.cpp @@ -390,7 +390,6 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input void FetchSpatialSelection::run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems) { assert(renderContext->args); - RenderArgs* args = renderContext->args; auto& scene = renderContext->_scene; auto& inSelection = inputs.get0();