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Add AvatarHashMap to EntityScriptServer
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@ -17,6 +17,7 @@
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#include "EntityServerConsts.h"
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#include "EntityNodeData.h"
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#include "AssignmentParentFinder.h"
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#include <AvatarHashMap.h>
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const char* MODEL_SERVER_NAME = "Entity";
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const char* MODEL_SERVER_LOGGING_TARGET_NAME = "entity-server";
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@ -62,6 +63,7 @@ OctreePointer EntityServer::createTree() {
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_entitySimulation = simpleSimulation;
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}
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DependencyManager::set<AvatarHashMap>();
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DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
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DependencyManager::set<AssignmentParentFinder>(tree);
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