remove some more stray const

This commit is contained in:
Seth Alves 2015-11-30 14:01:17 -08:00
parent 941dfe5bd2
commit 89b78986d5
3 changed files with 8 additions and 8 deletions

View file

@ -161,8 +161,8 @@ public:
void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; }
AvatarMotionState* getMotionState() { return _motionState; }
virtual void setPosition(const glm::vec3 position);
virtual void setOrientation(const glm::quat orientation);
virtual void setPosition(glm::vec3 position);
virtual void setOrientation(glm::quat orientation);
public slots:

View file

@ -201,8 +201,8 @@ public:
float getBodyRoll() const;
void setBodyRoll(float bodyRoll);
virtual void setPosition(const glm::vec3 position);
virtual void setOrientation(const glm::quat orientation);
virtual void setPosition(glm::vec3 position);
virtual void setOrientation(glm::quat orientation);
void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time.
void startCapture(); // start/end of the period in which the latest values are about to be captured for camera, etc.

View file

@ -330,10 +330,10 @@ public:
// virtual const glm::vec3 getPosition() const { return SpatiallyNestable::getPosition(); }
virtual const glm::quat getRotation() const { return SpatiallyNestable::getOrientation(); }
virtual void setPosition(const glm::vec3 position);
virtual void setLocalPosition(const glm::vec3 position);
virtual void setRotation(const glm::quat orientation);
virtual void setLocalRotation(const glm::quat orientation);
virtual void setPosition(glm::vec3 position);
virtual void setLocalPosition(glm::vec3 position);
virtual void setRotation(glm::quat orientation);
virtual void setLocalRotation(glm::quat orientation);
// updateFoo() methods to be used when changes need to be accumulated in the _dirtyFlags
void updatePosition(const glm::vec3& value);