From 899b94eab3fcbe14d1c9164506229dc48222cb84 Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Tue, 1 Sep 2015 09:41:19 -0700 Subject: [PATCH] Add cstdint include to Asset* files --- libraries/networking/src/AssetClient.cpp | 2 ++ libraries/networking/src/AssetUpload.h | 2 ++ libraries/networking/src/AssetUtils.h | 2 ++ 3 files changed, 6 insertions(+) diff --git a/libraries/networking/src/AssetClient.cpp b/libraries/networking/src/AssetClient.cpp index 65806f3e96..dfa094ba78 100644 --- a/libraries/networking/src/AssetClient.cpp +++ b/libraries/networking/src/AssetClient.cpp @@ -14,6 +14,8 @@ #include #include +#include + #include "AssetRequest.h" #include "AssetUpload.h" #include "NodeList.h" diff --git a/libraries/networking/src/AssetUpload.h b/libraries/networking/src/AssetUpload.h index a678c0dc7e..0fef814a07 100644 --- a/libraries/networking/src/AssetUpload.h +++ b/libraries/networking/src/AssetUpload.h @@ -16,6 +16,8 @@ #include +#include + // You should be able to upload an asset from any thread, and handle the responses in a safe way // on your own thread. Everything should happen on AssetClient's thread, the caller should // receive events by connecting to signals on an object that lives on AssetClient's threads. diff --git a/libraries/networking/src/AssetUtils.h b/libraries/networking/src/AssetUtils.h index de1083afa7..7281678a10 100644 --- a/libraries/networking/src/AssetUtils.h +++ b/libraries/networking/src/AssetUtils.h @@ -14,6 +14,8 @@ #include +#include + using MessageID = uint32_t; using DataOffset = int64_t;