mirror of
https://github.com/overte-org/overte.git
synced 2025-04-11 08:54:01 +02:00
force BC3 instead of BC1a compression for alpha textures
This commit is contained in:
parent
4c652487d0
commit
898433f42e
1 changed files with 4 additions and 0 deletions
|
@ -493,6 +493,10 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(const QImage& s
|
|||
|
||||
if (validAlpha) {
|
||||
processTextureAlpha(image, validAlpha, alphaAsMask);
|
||||
|
||||
// NOTE: This disables BC1a compression becuase it was producing odd artifacts on text textures
|
||||
// for the tutorial. Instead we use BC3 (which is larger) but doesn't produce the same artifacts).
|
||||
alphaAsMask = false;
|
||||
}
|
||||
|
||||
gpu::TexturePointer theTexture = nullptr;
|
||||
|
|
Loading…
Reference in a new issue