Merge branch 'master' of github.com:highfidelity/hifi into feature-entity-highlighting

This commit is contained in:
Dante Ruiz 2018-04-05 16:01:36 -07:00
commit 893832f4c7
63 changed files with 1734 additions and 945 deletions

View file

@ -33,7 +33,7 @@ uint64_t AvatarMixerClientData::getLastOtherAvatarEncodeTime(QUuid otherAvatar)
return 0;
}
void AvatarMixerClientData::setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, const uint64_t& time) {
void AvatarMixerClientData::setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, uint64_t time) {
std::unordered_map<QUuid, uint64_t>::iterator itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
if (itr != _lastOtherAvatarEncodeTime.end()) {
itr->second = time;

View file

@ -113,7 +113,7 @@ public:
ViewFrustum getViewFrustum() const { return _currentViewFrustum; }
uint64_t getLastOtherAvatarEncodeTime(QUuid otherAvatar) const;
void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, const uint64_t& time);
void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, uint64_t time);
QVector<JointData>& getLastOtherAvatarSentJoints(QUuid otherAvatar) {
auto& lastOtherAvatarSentJoints = _lastOtherAvatarSentJoints[otherAvatar];

View file

@ -105,8 +105,6 @@ EntityScriptServer::~EntityScriptServer() {
static const QString ENTITY_SCRIPT_SERVER_LOGGING_NAME = "entity-script-server";
void EntityScriptServer::handleReloadEntityServerScriptPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
// about each other.
if (senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified()) {
auto entityID = QUuid::fromRfc4122(message->read(NUM_BYTES_RFC4122_UUID));
@ -119,8 +117,6 @@ void EntityScriptServer::handleReloadEntityServerScriptPacket(QSharedPointer<Rec
}
void EntityScriptServer::handleEntityScriptGetStatusPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
// about each other.
if (senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified()) {
MessageID messageID;
message->readPrimitive(&messageID);
@ -190,15 +186,14 @@ void EntityScriptServer::updateEntityPPS() {
}
void EntityScriptServer::handleEntityServerScriptLogPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
// These are temporary checks until we can ensure that nodes eventually disconnect if the Domain Server stops telling them
// about each other.
bool canRezAny = senderNode->getCanRez() || senderNode->getCanRezTmp() || senderNode->getCanRezCertified() || senderNode->getCanRezTmpCertified();
bool enable = false;
message->readPrimitive(&enable);
auto senderUUID = senderNode->getUUID();
auto it = _logListeners.find(senderUUID);
if (enable && senderNode->getCanRez()) {
if (enable && canRezAny) {
if (it == std::end(_logListeners)) {
_logListeners.insert(senderUUID);
qCInfo(entity_script_server) << "Node" << senderUUID << "subscribed to log stream";

View file

@ -1042,41 +1042,7 @@ void DomainServer::processListRequestPacket(QSharedPointer<ReceivedMessage> mess
bool DomainServer::isInInterestSet(const SharedNodePointer& nodeA, const SharedNodePointer& nodeB) {
auto nodeAData = static_cast<DomainServerNodeData*>(nodeA->getLinkedData());
auto nodeBData = static_cast<DomainServerNodeData*>(nodeB->getLinkedData());
// if we have no linked data for node A then B can't possibly be in the interest set
if (!nodeAData) {
return false;
}
// first check if the general interest set A contains the type for B
if (nodeAData->getNodeInterestSet().contains(nodeB->getType())) {
// given that there is a match in the general interest set, do any special checks
// (1/19/17) Agents only need to connect to Entity Script Servers to perform administrative tasks
// related to entity server scripts. Only agents with rez permissions should be doing that, so
// if the agent does not have those permissions, we do not want them and the server to incur the
// overhead of connecting to one another. Additionally we exclude agents that do not care about the
// Entity Script Server and won't attempt to connect to it.
bool isAgentWithoutRights = nodeA->getType() == NodeType::Agent
&& nodeB->getType() == NodeType::EntityScriptServer
&& !nodeA->getCanRez() && !nodeA->getCanRezTmp()
&& !nodeA->getCanRezCertified() && !nodeA->getCanRezTmpCertified();
if (isAgentWithoutRights) {
return false;
}
bool isScriptServerForIneffectiveAgent =
(nodeA->getType() == NodeType::EntityScriptServer && nodeB->getType() == NodeType::Agent)
&& ((nodeBData && !nodeBData->getNodeInterestSet().contains(NodeType::EntityScriptServer))
|| (!nodeB->getCanRez() && !nodeB->getCanRezTmp() && !nodeB->getCanRezCertified() && !nodeB->getCanRezTmpCertified()));
return !isScriptServerForIneffectiveAgent;
} else {
return false;
}
return nodeAData && nodeAData->getNodeInterestSet().contains(nodeB->getType());
}
unsigned int DomainServer::countConnectedUsers() {
@ -3476,4 +3442,4 @@ void DomainServer::handleOctreeFileReplacementRequest(QSharedPointer<ReceivedMes
if (node->getCanReplaceContent()) {
handleOctreeFileReplacement(message->readAll());
}
}
}

View file

@ -163,10 +163,18 @@ TextField {
text: textField.label
colorScheme: textField.colorScheme
anchors.left: parent.left
anchors.right: parent.right
Binding on anchors.right {
when: parent.right
value: parent.right
}
Binding on wrapMode {
when: parent.right
value: Text.WordWrap
}
anchors.bottom: parent.top
anchors.bottomMargin: 3
wrapMode: Text.WordWrap
visible: label != ""
}
}

View file

@ -39,6 +39,7 @@ Windows.ScrollingWindow {
property var assetMappingsModel: Assets.mappingModel;
property var currentDirectory;
property var selectedItemCount: treeView.selection.selectedIndexes.length;
property int updatesCount: 0; // this is used for notifying model-dependent bindings about model updates
Settings {
category: "Overlay.AssetServer"
@ -51,6 +52,9 @@ Windows.ScrollingWindow {
ApplicationInterface.uploadRequest.connect(uploadClicked);
assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
assetMappingsModel.autoRefreshEnabled = true;
assetMappingsModel.updated.connect(function() {
++updatesCount;
});
reload();
}
@ -852,12 +856,17 @@ Windows.ScrollingWindow {
checked = Qt.binding(isChecked);
}
function getStatus() {
// kind of hack for ensuring getStatus() will be re-evaluated on updatesCount changes
return updatesCount, assetProxyModel.data(treeView.selection.currentIndex, 0x105);
}
function isEnabled() {
if (!treeView.selection.hasSelection) {
return false;
}
var status = assetProxyModel.data(treeView.selection.currentIndex, 0x105);
var status = getStatus();
if (status === "--") {
return false;
}
@ -882,9 +891,9 @@ Windows.ScrollingWindow {
return false;
}
var status = assetProxyModel.data(treeView.selection.currentIndex, 0x105);
return isEnabled() && status !== "Not Baked";
}
var status = getStatus();
return isEnabled() && status !== "Not Baked";
}
}
Item {

View file

@ -24,6 +24,18 @@ Item {
HifiConstants { id: hifi; }
id: root;
// This will cause a bug -- if you bring up passphrase selection in HUD mode while
// in HMD while having HMD preview enabled, then move, then finish passphrase selection,
// HMD preview will stay off.
// TODO: Fix this unlikely bug
onVisibleChanged: {
if (visible) {
sendSignalToWallet({method: 'disableHmdPreview'});
} else {
sendSignalToWallet({method: 'maybeEnableHmdPreview'});
}
}
// Username Text
RalewayRegular {

View file

@ -68,10 +68,6 @@ Item {
propagateComposedEvents: false;
hoverEnabled: true;
}
Component.onDestruction: {
sendSignalToParent({method: 'maybeEnableHmdPreview'});
}
// This will cause a bug -- if you bring up passphrase selection in HUD mode while
// in HMD while having HMD preview enabled, then move, then finish passphrase selection,

View file

@ -61,9 +61,6 @@ Item {
if (root.shouldImmediatelyFocus) {
focusFirstTextField();
}
sendMessageToLightbox({method: 'disableHmdPreview'});
} else {
sendMessageToLightbox({method: 'maybeEnableHmdPreview'});
}
}

View file

@ -44,6 +44,17 @@ Item {
}
}
// This will cause a bug -- if you bring up security image selection in HUD mode while
// in HMD while having HMD preview enabled, then move, then finish passphrase selection,
// HMD preview will stay off.
// TODO: Fix this unlikely bug
onVisibleChanged: {
if (visible) {
sendSignalToWallet({method: 'disableHmdPreview'});
} else {
sendSignalToWallet({method: 'maybeEnableHmdPreview'});
}
}
// Security Image
Item {

View file

@ -25,18 +25,6 @@ Item {
id: root;
property alias currentIndex: securityImageGrid.currentIndex;
// This will cause a bug -- if you bring up security image selection in HUD mode while
// in HMD while having HMD preview enabled, then move, then finish passphrase selection,
// HMD preview will stay off.
// TODO: Fix this unlikely bug
onVisibleChanged: {
if (visible) {
sendSignalToWallet({method: 'disableHmdPreview'});
} else {
sendSignalToWallet({method: 'maybeEnableHmdPreview'});
}
}
SecurityImageModel {
id: gridModel;

View file

@ -237,7 +237,7 @@ Rectangle {
} else {
sendToScript(msg);
}
} else if (msg.method === 'maybeEnableHmdPreview') {
} else {
sendToScript(msg);
}
}

View file

@ -76,6 +76,12 @@ Item {
var currentStepNumber = root.activeView.substring(5);
UserActivityLogger.commerceWalletSetupProgress(timestamp, root.setupAttemptID,
Math.round((timestamp - root.startingTimestamp)/1000), currentStepNumber, root.setupStepNames[currentStepNumber - 1]);
if (root.activeView === "step_2" || root.activeView === "step_3") {
sendSignalToWallet({method: 'disableHmdPreview'});
} else {
sendSignalToWallet({method: 'maybeEnableHmdPreview'});
}
}
//
@ -441,7 +447,7 @@ Item {
}
Item {
id: choosePassphraseContainer;
visible: root.hasShownSecurityImageTip && root.activeView === "step_3";
visible: root.activeView === "step_3";
// Anchors
anchors.top: titleBarContainer.bottom;
anchors.topMargin: 30;
@ -451,10 +457,7 @@ Item {
onVisibleChanged: {
if (visible) {
sendSignalToWallet({method: 'disableHmdPreview'});
Commerce.getWalletAuthenticatedStatus();
} else {
sendSignalToWallet({method: 'maybeEnableHmdPreview'});
}
}

View file

@ -40,6 +40,7 @@ Rectangle {
property var assetMappingsModel: Assets.mappingModel;
property var currentDirectory;
property var selectedItemCount: treeView.selection.selectedIndexes.length;
property int updatesCount: 0; // this is used for notifying model-dependent bindings about model updates
Settings {
category: "Overlay.AssetServer"
@ -51,6 +52,9 @@ Rectangle {
ApplicationInterface.uploadRequest.connect(uploadClicked);
assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
assetMappingsModel.autoRefreshEnabled = true;
assetMappingsModel.updated.connect(function() {
++updatesCount;
});
reload();
}
@ -850,12 +854,17 @@ Rectangle {
checked = Qt.binding(isChecked);
}
function getStatus() {
// kind of hack for ensuring getStatus() will be re-evaluated on updatesCount changes
return updatesCount, assetProxyModel.data(treeView.selection.currentIndex, 0x105);
}
function isEnabled() {
if (!treeView.selection.hasSelection) {
return false;
}
var status = assetProxyModel.data(treeView.selection.currentIndex, 0x105);
var status = getStatus();
if (status === "--") {
return false;
}
@ -880,7 +889,7 @@ Rectangle {
return false;
}
var status = assetProxyModel.data(treeView.selection.currentIndex, 0x105);
var status = getStatus();
return isEnabled() && status !== "Not Baked";
}
}

View file

@ -4679,7 +4679,7 @@ void Application::init() {
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(_entitySimulation.get(), &EntitySimulation::entityCollisionWithEntity,
connect(_entitySimulation.get(), &PhysicalEntitySimulation::entityCollisionWithEntity,
getEntities().data(), &EntityTreeRenderer::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
@ -5274,11 +5274,13 @@ void Application::update(float deltaTime) {
{
PROFILE_RANGE(simulation_physics, "PreStep");
PerformanceTimer perfTimer("preStep)");
static VectorOfMotionStates motionStates;
_entitySimulation->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
_entitySimulation->deleteObjectsRemovedFromPhysics();
{
const VectorOfMotionStates& motionStates = _entitySimulation->getObjectsToRemoveFromPhysics();
_physicsEngine->removeObjects(motionStates);
_entitySimulation->deleteObjectsRemovedFromPhysics();
}
VectorOfMotionStates motionStates;
getEntities()->getTree()->withReadLock([&] {
_entitySimulation->getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
@ -5292,7 +5294,7 @@ void Application::update(float deltaTime) {
_entitySimulation->applyDynamicChanges();
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
avatarManager->getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
@ -6244,8 +6246,9 @@ bool Application::canAcceptURL(const QString& urlString) const {
bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
QUrl url(urlString);
if (isDomainURL(url)) {
// this is a URL for a domain, either hifi:// or serverless - have the AddressManager handle it
if (url.scheme() == URL_SCHEME_HIFI) {
// this is a hifi URL - have the AddressManager handle it
QMetaObject::invokeMethod(DependencyManager::get<AddressManager>().data(), "handleLookupString",
Qt::AutoConnection, Q_ARG(const QString&, urlString));
return true;

View file

@ -86,10 +86,6 @@ void LODManager::autoAdjustLOD(float realTimeDelta) {
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
}
qCDebug(interfaceapp) << "adjusting LOD DOWN"
<< "fps =" << currentFPS
<< "targetFPS =" << getLODDecreaseFPS()
<< "octreeSizeScale =" << _octreeSizeScale;
emit LODDecreased();
// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
// to provide an FPS just above the decrease threshold. It will drift close to its
@ -111,10 +107,6 @@ void LODManager::autoAdjustLOD(float realTimeDelta) {
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
}
qCDebug(interfaceapp) << "adjusting LOD UP"
<< "fps =" << currentFPS
<< "targetFPS =" << getLODDecreaseFPS()
<< "octreeSizeScale =" << _octreeSizeScale;
emit LODIncreased();
// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
// to provide an FPS just below the increase threshold. It will drift close to its

View file

@ -110,7 +110,6 @@ bool SelectionScriptingInterface::enableListHighlight(const QString& listName, c
}
if (!(*highlightStyle).isBoundToList()) {
setupHandler(listName);
(*highlightStyle).setBoundToList(true);
}
@ -172,6 +171,18 @@ render::HighlightStyle SelectionScriptingInterface::getHighlightStyle(const QStr
}
}
bool SelectionScriptingInterface::enableListToScene(const QString& listName) {
setupHandler(listName);
return true;
}
bool SelectionScriptingInterface::disableListToScene(const QString& listName) {
removeHandler(listName);
return true;
}
template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) {
{
QWriteLocker lock(&_selectionListsLock);
@ -303,6 +314,15 @@ void SelectionScriptingInterface::setupHandler(const QString& selectionName) {
(*handler)->initialize(selectionName);
}
void SelectionScriptingInterface::removeHandler(const QString& selectionName) {
QWriteLocker lock(&_selectionHandlersLock);
auto handler = _handlerMap.find(selectionName);
if (handler != _handlerMap.end()) {
delete handler.value();
_handlerMap.erase(handler);
}
}
void SelectionScriptingInterface::onSelectedItemsListChanged(const QString& listName) {
{
QWriteLocker lock(&_selectionHandlersLock);

View file

@ -160,13 +160,14 @@ public:
* If the Selection doesn't exist, it will be created.
* All objects in the list will be displayed with the highlight effect as specified from the highlightStyle.
* The function can be called several times with different values in the style to modify it.
*
*
* @function Selection.enableListHighlight
* @param listName {string} name of the selection
* @param highlightStyle {jsObject} highlight style fields (see Selection.getListHighlightStyle for a detailed description of the highlightStyle).
* @returns {bool} true if the selection was successfully enabled for highlight.
*/
Q_INVOKABLE bool enableListHighlight(const QString& listName, const QVariantMap& highlightStyle);
/**jsdoc
* Disable highlighting for the named selection.
* If the Selection doesn't exist or wasn't enabled for highliting then nothing happens simply returning false.
@ -175,7 +176,27 @@ public:
* @param listName {string} name of the selection
* @returns {bool} true if the selection was successfully disabled for highlight, false otherwise.
*/
Q_INVOKABLE bool disableListHighlight(const QString& listName);
Q_INVOKABLE bool disableListHighlight(const QString& listName);
/**jsdoc
* Enable scene selection for the named selection.
* If the Selection doesn't exist, it will be created.
* All objects in the list will be sent to a scene selection.
*
* @function Selection.enableListToScene
* @param listName {string} name of the selection
* @returns {bool} true if the selection was successfully enabled on the scene.
*/
Q_INVOKABLE bool enableListToScene(const QString& listName);
/**jsdoc
* Disable scene selection for the named selection.
* If the Selection doesn't exist or wasn't enabled on the scene then nothing happens simply returning false.
*
* @function Selection.disableListToScene
* @param listName {string} name of the selection
* @returns {bool} true if the selection was successfully disabled on the scene, false otherwise.
*/
Q_INVOKABLE bool disableListToScene(const QString& listName);
/**jsdoc
* Query the highlight style values for the named selection.
* If the Selection doesn't exist or hasn't been highlight enabled yet, it will return an empty object.
@ -223,7 +244,7 @@ private:
template <class T> bool removeFromGameplayObjects(const QString& listName, T idToRemove);
void setupHandler(const QString& selectionName);
void removeHandler(const QString& selectionName);
};

View file

@ -65,7 +65,7 @@ void SnapshotUploader::uploadSuccess(QNetworkReply& reply) {
} else {
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, contents);
delete this;
this->deleteLater();
}
}
@ -75,23 +75,27 @@ void SnapshotUploader::uploadFailure(QNetworkReply& reply) {
if (replyString.size() == 0) {
replyString = reply.errorString();
}
replyString = replyString.left(1000); // Only print first 1000 characters of error
qDebug() << "Snapshot upload reply error (truncated):" << replyString;
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, replyString); // maybe someday include _inWorldLocation, _filename?
delete this;
this->deleteLater();
}
void SnapshotUploader::createStorySuccess(QNetworkReply& reply) {
QString replyString = reply.readAll();
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(false, replyString);
delete this;
this->deleteLater();
}
void SnapshotUploader::createStoryFailure(QNetworkReply& reply) {
QString replyString = reply.readAll();
qDebug() << "Error " << reply.errorString() << " uploading snapshot " << _pathname << " from " << _inWorldLocation;
qDebug() << "Error " << reply.errorString() << " uploading snapshot story " << _pathname << " from " << _inWorldLocation;
if (replyString.size() == 0) {
replyString = reply.errorString();
}
replyString = replyString.left(1000); // Only print first 1000 characters of error
qDebug() << "Snapshot story upload reply error (truncated):" << replyString;
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, replyString);
delete this;
this->deleteLater();
}

View file

@ -50,7 +50,9 @@ ContextOverlayInterface::ContextOverlayInterface() {
_entityPropertyFlags += PROP_OWNING_AVATAR_ID;
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>().data();
connect(entityScriptingInterface, &EntityScriptingInterface::mousePressOnEntity, this, &ContextOverlayInterface::createOrDestroyContextOverlay);
connect(entityScriptingInterface, &EntityScriptingInterface::clickDownOnEntity, this, &ContextOverlayInterface::clickDownOnEntity);
connect(entityScriptingInterface, &EntityScriptingInterface::holdingClickOnEntity, this, &ContextOverlayInterface::holdingClickOnEntity);
connect(entityScriptingInterface, &EntityScriptingInterface::mouseReleaseOnEntity, this, &ContextOverlayInterface::mouseReleaseOnEntity);
connect(entityScriptingInterface, &EntityScriptingInterface::hoverEnterEntity, this, &ContextOverlayInterface::contextOverlays_hoverEnterEntity);
connect(entityScriptingInterface, &EntityScriptingInterface::hoverLeaveEntity, this, &ContextOverlayInterface::contextOverlays_hoverLeaveEntity);
connect(_tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"), &TabletProxy::tabletShownChanged, this, [&]() {
@ -97,6 +99,31 @@ void ContextOverlayInterface::setEnabled(bool enabled) {
_enabled = enabled;
}
void ContextOverlayInterface::clickDownOnEntity(const EntityItemID& entityItemID, const PointerEvent& event) {
if (_enabled && event.getButton() == PointerEvent::SecondaryButton && contextOverlayFilterPassed(entityItemID)) {
_mouseDownEntity = entityItemID;
_mouseDownEntityTimestamp = usecTimestampNow();
} else {
if (!_currentEntityWithContextOverlay.isNull()) {
disableEntityHighlight(_currentEntityWithContextOverlay);
destroyContextOverlay(_currentEntityWithContextOverlay, event);
}
}
}
static const float CONTEXT_OVERLAY_CLICK_HOLD_TIME_MSEC = 400.0f;
void ContextOverlayInterface::holdingClickOnEntity(const EntityItemID& entityItemID, const PointerEvent& event) {
if (!_mouseDownEntity.isNull() && ((usecTimestampNow() - _mouseDownEntityTimestamp) > (CONTEXT_OVERLAY_CLICK_HOLD_TIME_MSEC * USECS_PER_MSEC))) {
_mouseDownEntity = EntityItemID();
}
}
void ContextOverlayInterface::mouseReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event) {
if (_enabled && event.getButton() == PointerEvent::SecondaryButton && contextOverlayFilterPassed(entityItemID) && _mouseDownEntity == entityItemID) {
createOrDestroyContextOverlay(entityItemID, event);
}
}
bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
if (contextOverlayFilterPassed(entityItemID)) {

View file

@ -64,6 +64,10 @@ signals:
void contextOverlayClicked(const QUuid& currentEntityWithContextOverlay);
public slots:
void clickDownOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void holdingClickOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
bool createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event);
bool destroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event);
bool destroyContextOverlay(const EntityItemID& entityItemID);
@ -84,6 +88,8 @@ private:
};
bool _verboseLogging{ true };
bool _enabled { true };
EntityItemID _mouseDownEntity{};
quint64 _mouseDownEntityTimestamp;
EntityItemID _currentEntityWithContextOverlay{};
EntityItemID _lastInspectedEntity{};
QString _entityMarketplaceID;

View file

@ -6,10 +6,43 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// NOTE: we don't need to include this header unless/until we add additional symbols.
// By removing this header we prevent these warnings on windows:
//
// warning LNK4221: This object file does not define any previously undefined public symbols,
// so it will not be used by any link operation that consumes this library
//
//#include "JSEndpoint.h"
#include "JSEndpoint.h"
#include "../../Logging.h"
using namespace controller;
QString formatException(const QJSValue& exception) {
QString note { "UncaughtException" };
QString result;
const auto message = exception.toString();
const auto fileName = exception.property("fileName").toString();
const auto lineNumber = exception.property("lineNumber").toString();
const auto stacktrace = exception.property("stack").toString();
const QString SCRIPT_EXCEPTION_FORMAT = "[%0] %1 in %2:%3";
const QString SCRIPT_BACKTRACE_SEP = "\n ";
result = QString(SCRIPT_EXCEPTION_FORMAT).arg(note, message, fileName, lineNumber);
if (!stacktrace.isEmpty()) {
result += QString("\n[Backtrace]%1%2").arg(SCRIPT_BACKTRACE_SEP).arg(stacktrace);
}
return result;
}
float JSEndpoint::peek() const {
QJSValue result = _callable.call();
if (result.isError()) {
qCDebug(controllers).noquote() << formatException(result);
return 0.0f;
} else {
return (float)result.toNumber();
}
}
void JSEndpoint::apply(float newValue, const Pointer& source) {
QJSValue result = _callable.call(QJSValueList({ QJSValue(newValue) }));
if (result.isError()) {
qCDebug(controllers).noquote() << formatException(result);
}
}

View file

@ -24,16 +24,11 @@ public:
: Endpoint(Input::INVALID_INPUT), _callable(callable) {
}
virtual float peek() const override {
return (float)const_cast<JSEndpoint*>(this)->_callable.call().toNumber();
}
virtual void apply(float newValue, const Pointer& source) override {
_callable.call(QJSValueList({ QJSValue(newValue) }));
}
virtual float peek() const override;
virtual void apply(float newValue, const Pointer& source) override;
private:
QJSValue _callable;
mutable QJSValue _callable;
};
}

View file

@ -7,6 +7,7 @@
//
#include "ScriptEndpoint.h"
#include "../../Logging.h"
#include <QtCore/QThread>
@ -14,6 +15,25 @@
using namespace controller;
QString formatException(const QScriptValue& exception) {
QString note { "UncaughtException" };
QString result;
const auto message = exception.toString();
const auto fileName = exception.property("fileName").toString();
const auto lineNumber = exception.property("lineNumber").toString();
const auto stacktrace = exception.property("stack").toString();
const QString SCRIPT_EXCEPTION_FORMAT = "[%0] %1 in %2:%3";
const QString SCRIPT_BACKTRACE_SEP = "\n ";
result = QString(SCRIPT_EXCEPTION_FORMAT).arg(note, message, fileName, lineNumber);
if (!stacktrace.isEmpty()) {
result += QString("\n[Backtrace]%1%2").arg(SCRIPT_BACKTRACE_SEP).arg(stacktrace);
}
return result;
}
float ScriptEndpoint::peek() const {
const_cast<ScriptEndpoint*>(this)->updateValue();
return _lastValueRead;
@ -26,10 +46,11 @@ void ScriptEndpoint::updateValue() {
}
QScriptValue result = _callable.call();
// If the callable ever returns a non-number, we assume it's a pose
// and start reporting ourselves as a pose.
if (result.isNumber()) {
if (result.isError()) {
// print JavaScript exception
qCDebug(controllers).noquote() << formatException(result);
_lastValueRead = 0.0f;
} else if (result.isNumber()) {
_lastValueRead = (float)_callable.call().toNumber();
} else {
Pose::fromScriptValue(result, _lastPoseRead);
@ -52,8 +73,12 @@ void ScriptEndpoint::internalApply(float value, int sourceID) {
Q_ARG(int, sourceID));
return;
}
_callable.call(QScriptValue(),
QScriptValue result = _callable.call(QScriptValue(),
QScriptValueList({ QScriptValue(value), QScriptValue(sourceID) }));
if (result.isError()) {
// print JavaScript exception
qCDebug(controllers).noquote() << formatException(result);
}
}
Pose ScriptEndpoint::peekPose() const {
@ -67,6 +92,10 @@ void ScriptEndpoint::updatePose() {
return;
}
QScriptValue result = _callable.call();
if (result.isError()) {
// print JavaScript exception
qCDebug(controllers).noquote() << formatException(result);
}
Pose::fromScriptValue(result, _lastPoseRead);
}
@ -85,6 +114,10 @@ void ScriptEndpoint::internalApply(const Pose& newPose, int sourceID) {
Q_ARG(int, sourceID));
return;
}
_callable.call(QScriptValue(),
QScriptValue result = _callable.call(QScriptValue(),
QScriptValueList({ Pose::toScriptValue(_callable.engine(), newPose), QScriptValue(sourceID) }));
if (result.isError()) {
// print JavaScript exception
qCDebug(controllers).noquote() << formatException(result);
}
}

View file

@ -131,6 +131,8 @@ ItemKey ShapeEntityRenderer::getKey() {
withReadLock([&] {
if (isTransparent()) {
builder.withTransparent();
} else if (_canCastShadow) {
builder.withShadowCaster();
}
});

View file

@ -1911,7 +1911,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
}
}
void EntityItem::setSimulationOwner(const QUuid& id, quint8 priority) {
void EntityItem::setSimulationOwner(const QUuid& id, uint8_t priority) {
if (wantTerseEditLogging() && (id != _simulationOwner.getID() || priority != _simulationOwner.getPriority())) {
qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << id << priority;
}
@ -1942,7 +1942,7 @@ void EntityItem::clearSimulationOwnership() {
}
void EntityItem::setPendingOwnershipPriority(quint8 priority, const quint64& timestamp) {
void EntityItem::setPendingOwnershipPriority(uint8_t priority, const quint64& timestamp) {
_simulationOwner.setPendingPriority(priority, timestamp);
}
@ -2962,13 +2962,6 @@ void EntityItem::retrieveMarketplacePublicKey() {
}
void EntityItem::preDelete() {
// clear out any left-over actions
EntityTreeElementPointer element = _element; // use local copy of _element for logic below
EntityTreePointer entityTree = element ? element->getTree() : nullptr;
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
if (simulation) {
clearActions(simulation);
}
}
void EntityItem::addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName) {

View file

@ -304,14 +304,14 @@ public:
// FIXME not thread safe?
const SimulationOwner& getSimulationOwner() const { return _simulationOwner; }
void setSimulationOwner(const QUuid& id, quint8 priority);
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const SimulationOwner& owner);
void promoteSimulationPriority(quint8 priority);
void promoteSimulationPriority(uint8_t priority);
quint8 getSimulationPriority() const { return _simulationOwner.getPriority(); }
uint8_t getSimulationPriority() const { return _simulationOwner.getPriority(); }
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
void clearSimulationOwnership();
void setPendingOwnershipPriority(quint8 priority, const quint64& timestamp);
void setPendingOwnershipPriority(uint8_t priority, const quint64& timestamp);
uint8_t getPendingOwnershipPriority() const { return _simulationOwner.getPendingPriority(); }
void rememberHasSimulationOwnershipBid() const;

View file

@ -326,7 +326,7 @@ public:
void clearSimulationOwner();
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const QByteArray& data);
void promoteSimulationPriority(quint8 priority) { _simulationOwner.promotePriority(priority); }
void promoteSimulationPriority(uint8_t priority) { _simulationOwner.promotePriority(priority); }
void setActionDataDirty() { _actionDataChanged = true; }

View file

@ -254,17 +254,6 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
propertiesWithSimID = convertPropertiesFromScriptSemantics(propertiesWithSimID, scalesWithParent);
propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());
auto dimensions = propertiesWithSimID.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = propertiesWithSimID.getDensity();
auto newVelocity = propertiesWithSimID.getVelocity().length();
float cost = calculateCost(density * volume, 0, newVelocity);
cost *= costMultiplier;
if (cost > _currentAvatarEnergy) {
return QUuid();
}
EntityItemID id = EntityItemID(QUuid::createUuid());
// If we have a local entity tree set, then also update it.
@ -295,9 +284,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
// queue the packet
if (success) {
emit debitEnergySource(cost);
queueEntityMessage(PacketType::EntityAdd, id, propertiesWithSimID);
return id;
} else {
return QUuid();
@ -378,27 +365,9 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
EntityItemProperties properties = scriptSideProperties;
auto dimensions = properties.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = properties.getDensity();
auto newVelocity = properties.getVelocity().length();
float oldVelocity = { 0.0f };
EntityItemID entityID(id);
if (!_entityTree) {
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
//if there is no local entity entity tree, no existing velocity, use 0.
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
if (cost > _currentAvatarEnergy) {
return QUuid();
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
return id;
}
// If we have a local entity tree set, then also update it.
@ -420,9 +389,6 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
// All of parentID, parentJointIndex, position, rotation are needed to make sense of any of them.
// If any of these changed, pull any missing properties from the entity.
//existing entity, retrieve old velocity for check down below
oldVelocity = entity->getWorldVelocity().length();
if (!scriptSideProperties.parentIDChanged()) {
properties.setParentID(entity->getParentID());
}
@ -442,23 +408,11 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
properties.setClientOnly(entity->getClientOnly());
properties.setOwningAvatarID(entity->getOwningAvatarID());
properties = convertPropertiesFromScriptSemantics(properties, properties.getScalesWithParent());
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
if (cost > _currentAvatarEnergy) {
updatedEntity = false;
} else {
//debit the avatar energy and continue
updatedEntity = _entityTree->updateEntity(entityID, properties);
if (updatedEntity) {
emit debitEnergySource(cost);
}
}
updatedEntity = _entityTree->updateEntity(entityID, properties);
});
// FIXME: We need to figure out a better way to handle this. Allowing these edits to go through potentially
// breaks avatar energy and entities that are parented.
// breaks entities that are parented.
//
// To handle cases where a script needs to edit an entity with a _known_ entity id but doesn't exist
// in the local entity tree, we need to allow those edits to go through to the server.
@ -577,21 +531,6 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
return;
}
auto dimensions = entity->getScaledDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = entity->getDensity();
auto velocity = entity->getWorldVelocity().length();
float cost = calculateCost(density * volume, velocity, 0);
cost *= costMultiplier;
if (cost > _currentAvatarEnergy) {
shouldDelete = false;
return;
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
if (entity->getLocked()) {
shouldDelete = false;
} else {
@ -1812,23 +1751,6 @@ void EntityScriptingInterface::emitScriptEvent(const EntityItemID& entityID, con
}
}
float EntityScriptingInterface::calculateCost(float mass, float oldVelocity, float newVelocity) {
return std::abs(mass * (newVelocity - oldVelocity));
}
void EntityScriptingInterface::setCurrentAvatarEnergy(float energy) {
// qCDebug(entities) << "NEW AVATAR ENERGY IN ENTITY SCRIPTING INTERFACE: " << energy;
_currentAvatarEnergy = energy;
}
float EntityScriptingInterface::getCostMultiplier() {
return costMultiplier;
}
void EntityScriptingInterface::setCostMultiplier(float value) {
costMultiplier = value;
}
// TODO move this someplace that makes more sense...
bool EntityScriptingInterface::AABoxIntersectsCapsule(const glm::vec3& low, const glm::vec3& dimensions,
const glm::vec3& start, const glm::vec3& end, float radius) {

View file

@ -94,8 +94,6 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
* Interface has displayed and so knows about.
*
* @namespace Entities
* @property {number} currentAvatarEnergy - <strong>Deprecated</strong>
* @property {number} costMultiplier - <strong>Deprecated</strong>
* @property {Uuid} keyboardFocusEntity - Get or set the {@link Entities.EntityType|Web} entity that has keyboard focus.
* If no entity has keyboard focus, get returns <code>null</code>; set to <code>null</code> or {@link Uuid|Uuid.NULL} to
* clear keyboard focus.
@ -104,8 +102,6 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(float currentAvatarEnergy READ getCurrentAvatarEnergy WRITE setCurrentAvatarEnergy)
Q_PROPERTY(float costMultiplier READ getCostMultiplier WRITE setCostMultiplier)
Q_PROPERTY(QUuid keyboardFocusEntity READ getKeyboardFocusEntity WRITE setKeyboardFocusEntity)
friend EntityPropertyMetadataRequest;
@ -126,7 +122,6 @@ public:
void setEntityTree(EntityTreePointer modelTree);
EntityTreePointer getEntityTree() { return _entityTree; }
void setEntitiesScriptEngine(QSharedPointer<EntitiesScriptEngineProvider> engine);
float calculateCost(float mass, float oldVelocity, float newVelocity);
void resetActivityTracking();
ActivityTracking getActivityTracking() const { return _activityTracking; }
@ -1834,14 +1829,6 @@ signals:
*/
void clearingEntities();
/**jsdoc
* @function Entities.debitEnergySource
* @param {number} value - The amount to debit.
* @returns {Signal}
* @deprecated This function is deprecated and will soon be removed.
*/
void debitEnergySource(float value);
/**jsdoc
* Triggered in when a script in a {@link Entities.EntityType|Web} entity's Web page script sends an event over the
* script's <code>EventBridge</code>.
@ -1882,14 +1869,8 @@ private:
QSharedPointer<EntitiesScriptEngineProvider> _entitiesScriptEngine;
bool _bidOnSimulationOwnership { false };
float _currentAvatarEnergy = { FLT_MAX };
float getCurrentAvatarEnergy() { return _currentAvatarEnergy; }
void setCurrentAvatarEnergy(float energy);
ActivityTracking _activityTracking;
float costMultiplier = { 0.01f };
float getCostMultiplier();
void setCostMultiplier(float value);
};
#endif // hifi_EntityScriptingInterface_h

View file

@ -20,7 +20,7 @@
void EntitySimulation::setEntityTree(EntityTreePointer tree) {
if (_entityTree && _entityTree != tree) {
_mortalEntities.clear();
_nextExpiry = quint64(-1);
_nextExpiry = std::numeric_limits<uint64_t>::max();
_entitiesToUpdate.clear();
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
@ -30,7 +30,7 @@ void EntitySimulation::setEntityTree(EntityTreePointer tree) {
void EntitySimulation::updateEntities() {
QMutexLocker lock(&_mutex);
quint64 now = usecTimestampNow();
uint64_t now = usecTimestampNow();
// these methods may accumulate entries in _entitiesToBeDeleted
expireMortalEntities(now);
@ -40,18 +40,14 @@ void EntitySimulation::updateEntities() {
sortEntitiesThatMoved();
}
void EntitySimulation::takeEntitiesToDelete(VectorOfEntities& entitiesToDelete) {
void EntitySimulation::takeDeadEntities(SetOfEntities& entitiesToDelete) {
QMutexLocker lock(&_mutex);
for (auto entity : _entitiesToDelete) {
// push this entity onto the external list
entitiesToDelete.push_back(entity);
}
_entitiesToDelete.clear();
entitiesToDelete.swap(_deadEntities);
_deadEntities.clear();
}
void EntitySimulation::removeEntityInternal(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
// remove from all internal lists except _entitiesToDelete
// remove from all internal lists except _deadEntities
_mortalEntities.remove(entity);
_entitiesToUpdate.remove(entity);
_entitiesToSort.remove(entity);
@ -67,42 +63,23 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
entity->clearActions(getThisPointer());
removeEntityInternal(entity);
_entitiesToDelete.insert(entity);
}
}
void EntitySimulation::addEntityInternal(EntityItemPointer entity) {
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
QMutexLocker lock(&_mutex);
_simpleKinematicEntities.insert(entity);
entity->setLastSimulated(usecTimestampNow());
}
}
void EntitySimulation::changeEntityInternal(EntityItemPointer entity) {
QMutexLocker lock(&_mutex);
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
int numKinematicEntities = _simpleKinematicEntities.size();
_simpleKinematicEntities.insert(entity);
if (numKinematicEntities != _simpleKinematicEntities.size()) {
entity->setLastSimulated(usecTimestampNow());
if (entity->getElement()) {
_deadEntities.insert(entity);
}
} else {
_simpleKinematicEntities.remove(entity);
}
}
// protected
void EntitySimulation::expireMortalEntities(const quint64& now) {
void EntitySimulation::expireMortalEntities(uint64_t now) {
if (now > _nextExpiry) {
PROFILE_RANGE_EX(simulation_physics, "ExpireMortals", 0xffff00ff, (uint64_t)_mortalEntities.size());
// only search for expired entities if we expect to find one
_nextExpiry = quint64(-1);
_nextExpiry = std::numeric_limits<uint64_t>::max();
QMutexLocker lock(&_mutex);
SetOfEntities::iterator itemItr = _mortalEntities.begin();
while (itemItr != _mortalEntities.end()) {
EntityItemPointer entity = *itemItr;
quint64 expiry = entity->getExpiry();
uint64_t expiry = entity->getExpiry();
if (expiry < now) {
itemItr = _mortalEntities.erase(itemItr);
entity->die();
@ -122,7 +99,7 @@ void EntitySimulation::expireMortalEntities(const quint64& now) {
}
// protected
void EntitySimulation::callUpdateOnEntitiesThatNeedIt(const quint64& now) {
void EntitySimulation::callUpdateOnEntitiesThatNeedIt(uint64_t now) {
PerformanceTimer perfTimer("updatingEntities");
QMutexLocker lock(&_mutex);
SetOfEntities::iterator itemItr = _entitiesToUpdate.begin();
@ -176,7 +153,7 @@ void EntitySimulation::addEntity(EntityItemPointer entity) {
entity->deserializeActions();
if (entity->isMortal()) {
_mortalEntities.insert(entity);
quint64 expiry = entity->getExpiry();
uint64_t expiry = entity->getExpiry();
if (expiry < _nextExpiry) {
_nextExpiry = expiry;
}
@ -207,7 +184,6 @@ void EntitySimulation::changeEntity(EntityItemPointer entity) {
// Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes
// it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence
// we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag.
bool wasRemoved = false;
uint32_t dirtyFlags = entity->getDirtyFlags();
if (dirtyFlags & Simulation::DIRTY_POSITION) {
AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
@ -217,50 +193,45 @@ void EntitySimulation::changeEntity(EntityItemPointer entity) {
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
entity->die();
prepareEntityForDelete(entity);
wasRemoved = true;
return;
}
}
if (!wasRemoved) {
if (dirtyFlags & Simulation::DIRTY_LIFETIME) {
if (entity->isMortal()) {
_mortalEntities.insert(entity);
quint64 expiry = entity->getExpiry();
if (expiry < _nextExpiry) {
_nextExpiry = expiry;
}
} else {
_mortalEntities.remove(entity);
if (dirtyFlags & Simulation::DIRTY_LIFETIME) {
if (entity->isMortal()) {
_mortalEntities.insert(entity);
uint64_t expiry = entity->getExpiry();
if (expiry < _nextExpiry) {
_nextExpiry = expiry;
}
entity->clearDirtyFlags(Simulation::DIRTY_LIFETIME);
}
if (entity->needsToCallUpdate()) {
_entitiesToUpdate.insert(entity);
} else {
_entitiesToUpdate.remove(entity);
_mortalEntities.remove(entity);
}
changeEntityInternal(entity);
entity->clearDirtyFlags(Simulation::DIRTY_LIFETIME);
}
if (entity->needsToCallUpdate()) {
_entitiesToUpdate.insert(entity);
} else {
_entitiesToUpdate.remove(entity);
}
changeEntityInternal(entity);
}
void EntitySimulation::clearEntities() {
QMutexLocker lock(&_mutex);
_mortalEntities.clear();
_nextExpiry = quint64(-1);
_nextExpiry = std::numeric_limits<uint64_t>::max();
_entitiesToUpdate.clear();
_entitiesToSort.clear();
_simpleKinematicEntities.clear();
clearEntitiesInternal();
for (auto entity : _allEntities) {
entity->setSimulated(false);
entity->die();
}
_allEntities.clear();
_entitiesToDelete.clear();
_deadEntities.clear();
}
void EntitySimulation::moveSimpleKinematics(const quint64& now) {
void EntitySimulation::moveSimpleKinematics(uint64_t now) {
PROFILE_RANGE_EX(simulation_physics, "MoveSimples", 0xffff00ff, (uint64_t)_simpleKinematicEntities.size());
SetOfEntities::iterator itemItr = _simpleKinematicEntities.begin();
while (itemItr != _simpleKinematicEntities.end()) {

View file

@ -12,6 +12,8 @@
#ifndef hifi_EntitySimulation_h
#define hifi_EntitySimulation_h
#include <limits>
#include <QtCore/QObject>
#include <QSet>
#include <QVector>
@ -43,9 +45,8 @@ const int DIRTY_SIMULATION_FLAGS =
Simulation::DIRTY_SIMULATOR_ID;
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
Q_OBJECT
public:
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { }
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(std::numeric_limits<uint64_t>::max()) { }
virtual ~EntitySimulation() { setEntityTree(NULL); }
inline EntitySimulationPointer getThisPointer() const {
@ -57,8 +58,6 @@ public:
void updateEntities();
// friend class EntityTree;
virtual void addDynamic(EntityDynamicPointer dynamic);
virtual void removeDynamic(const QUuid dynamicID);
virtual void removeDynamics(QList<QUuid> dynamicIDsToRemove);
@ -74,29 +73,26 @@ public:
void clearEntities();
void moveSimpleKinematics(const quint64& now);
void moveSimpleKinematics(uint64_t now);
EntityTreePointer getEntityTree() { return _entityTree; }
virtual void takeEntitiesToDelete(VectorOfEntities& entitiesToDelete);
virtual void takeDeadEntities(SetOfEntities& entitiesToDelete);
/// \param entity pointer to EntityItem that needs to be put on the entitiesToDelete list and removed from others.
virtual void prepareEntityForDelete(EntityItemPointer entity);
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected:
// These pure virtual methods are protected because they are not to be called will-nilly. The base class
// calls them in the right places.
virtual void updateEntitiesInternal(const quint64& now) = 0;
virtual void addEntityInternal(EntityItemPointer entity);
virtual void removeEntityInternal(EntityItemPointer entity) = 0;
virtual void changeEntityInternal(EntityItemPointer entity);
virtual void updateEntitiesInternal(uint64_t now) = 0;
virtual void addEntityInternal(EntityItemPointer entity) = 0;
virtual void removeEntityInternal(EntityItemPointer entity);
virtual void changeEntityInternal(EntityItemPointer entity) = 0;
virtual void clearEntitiesInternal() = 0;
void expireMortalEntities(const quint64& now);
void callUpdateOnEntitiesThatNeedIt(const quint64& now);
void expireMortalEntities(uint64_t now);
void callUpdateOnEntitiesThatNeedIt(uint64_t now);
virtual void sortEntitiesThatMoved();
QMutex _mutex{ QMutex::Recursive };
@ -108,7 +104,7 @@ protected:
QMutex _dynamicsMutex { QMutex::Recursive };
protected:
SetOfEntities _entitiesToDelete; // entities simulation decided needed to be deleted (EntityTree will actually delete)
SetOfEntities _deadEntities;
private:
void moveSimpleKinematics();
@ -120,11 +116,10 @@ private:
// An entity may be in more than one list.
SetOfEntities _allEntities; // tracks all entities added the simulation
SetOfEntities _mortalEntities; // entities that have an expiry
quint64 _nextExpiry;
uint64_t _nextExpiry;
SetOfEntities _entitiesToUpdate; // entities that need to call EntityItem::update()
};
#endif // hifi_EntitySimulation_h

View file

@ -94,7 +94,6 @@ OctreeElementPointer EntityTree::createNewElement(unsigned char* octalCode) {
void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
emit clearingEntities();
// this would be a good place to clean up our entities...
if (_simulation) {
_simulation->clearEntities();
}
@ -260,7 +259,7 @@ void EntityTree::postAddEntity(EntityItemPointer entity) {
return;
}
}
// check to see if we need to simulate this entity..
if (_simulation) {
_simulation->addEntity(entity);
@ -425,8 +424,8 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
if (!childEntity) {
continue;
}
EntityTreeElementPointer containingElement = childEntity->getElement();
if (!containingElement) {
EntityTreeElementPointer childContainingElement = childEntity->getElement();
if (!childContainingElement) {
continue;
}
@ -440,7 +439,7 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
addToNeedsParentFixupList(childEntity);
}
UpdateEntityOperator theChildOperator(getThisPointer(), containingElement, childEntity, queryCube);
UpdateEntityOperator theChildOperator(getThisPointer(), childContainingElement, childEntity, queryCube);
recurseTreeWithOperator(&theChildOperator);
foreach (SpatiallyNestablePointer childChild, childEntity->getChildren()) {
if (childChild && childChild->getNestableType() == NestableType::Entity) {
@ -453,12 +452,13 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
uint32_t newFlags = entity->getDirtyFlags() & ~preFlags;
if (newFlags) {
if (_simulation) {
if (entity->isSimulated()) {
assert((bool)_simulation);
if (newFlags & DIRTY_SIMULATION_FLAGS) {
_simulation->changeEntity(entity);
}
} else {
// normally the _simulation clears ALL updateFlags, but since there is none we do it explicitly
// normally the _simulation clears ALL dirtyFlags, but when not possible we do it explicitly
entity->clearDirtyFlags();
}
}
@ -469,7 +469,7 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
if (entityScriptBefore != entityScriptAfter || reload) {
emitEntityScriptChanging(entity->getEntityItemID(), reload); // the entity script has changed
}
}
}
// TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG).
if (!entity->getElement()) {
@ -551,8 +551,6 @@ void EntityTree::setSimulation(EntitySimulationPointer simulation) {
assert(simulation->getEntityTree().get() == this);
}
if (_simulation && _simulation != simulation) {
// It's important to clearEntities() on the simulation since taht will update each
// EntityItem::_simulationState correctly so as to not confuse the next _simulation.
_simulation->clearEntities();
}
_simulation = simulation;
@ -650,7 +648,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
emit deletingEntityPointer(existingEntity.get());
}
if (theOperator.getEntities().size() > 0) {
if (!theOperator.getEntities().empty()) {
recurseTreeWithOperator(&theOperator);
processRemovedEntities(theOperator);
_isDirty = true;
@ -692,7 +690,7 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
trackDeletedEntity(theEntity->getEntityItemID());
}
if (_simulation) {
if (theEntity->isSimulated()) {
_simulation->prepareEntityForDelete(theEntity);
}
}
@ -1688,7 +1686,7 @@ void EntityTree::releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncod
}
void EntityTree::entityChanged(EntityItemPointer entity) {
if (_simulation) {
if (entity->isSimulated()) {
_simulation->changeEntity(entity);
}
}
@ -1802,13 +1800,13 @@ void EntityTree::update(bool simulate) {
_simulation->updateEntities();
{
PROFILE_RANGE(simulation_physics, "Deletes");
VectorOfEntities pendingDeletes;
_simulation->takeEntitiesToDelete(pendingDeletes);
if (pendingDeletes.size() > 0) {
SetOfEntities deadEntities;
_simulation->takeDeadEntities(deadEntities);
if (!deadEntities.empty()) {
// translate into list of ID's
QSet<EntityItemID> idsToDelete;
for (auto entity : pendingDeletes) {
for (auto entity : deadEntities) {
idsToDelete.insert(entity->getEntityItemID());
}

View file

@ -267,8 +267,11 @@ void MaterialEntityItem::setOwningAvatarID(const QUuid& owningAvatarID) {
void MaterialEntityItem::removeMaterial() {
graphics::MaterialPointer material = getMaterial();
if (!material) {
return;
}
QUuid parentID = getClientOnly() ? getOwningAvatarID() : getParentID();
if (!material || parentID.isNull()) {
if (parentID.isNull()) {
return;
}
@ -336,4 +339,4 @@ void MaterialEntityItem::update(const quint64& now) {
}
EntityItem::update(now);
}
}

View file

@ -18,7 +18,7 @@
#include "EntityItem.h"
#include "EntitiesLogging.h"
const quint64 MAX_OWNERLESS_PERIOD = 2 * USECS_PER_SECOND;
const uint64_t MAX_OWNERLESS_PERIOD = 2 * USECS_PER_SECOND;
void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
QMutexLocker lock(&_mutex);
@ -33,7 +33,7 @@ void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
if (entity->getDynamic() && entity->hasLocalVelocity()) {
// it is still moving dynamically --> add to orphaned list
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
uint64_t expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
@ -50,15 +50,15 @@ void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
}
}
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
void SimpleEntitySimulation::updateEntitiesInternal(uint64_t now) {
if (now > _nextOwnerlessExpiry) {
// search for ownerless objects that have expired
QMutexLocker lock(&_mutex);
_nextOwnerlessExpiry = -1;
_nextOwnerlessExpiry = std::numeric_limits<uint64_t>::max();
SetOfEntities::iterator itemItr = _entitiesThatNeedSimulationOwner.begin();
while (itemItr != _entitiesThatNeedSimulationOwner.end()) {
EntityItemPointer entity = *itemItr;
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
uint64_t expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < now) {
// no simulators have volunteered ownership --> remove from list
itemItr = _entitiesThatNeedSimulationOwner.erase(itemItr);
@ -85,14 +85,18 @@ void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
}
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
EntitySimulation::addEntityInternal(entity);
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
QMutexLocker lock(&_mutex);
_simpleKinematicEntities.insert(entity);
entity->setLastSimulated(usecTimestampNow());
}
if (!entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.insert(entity);
} else if (entity->getDynamic() && entity->hasLocalVelocity()) {
QMutexLocker lock(&_mutex);
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
uint64_t expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
@ -101,19 +105,29 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
EntitySimulation::removeEntityInternal(entity);
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.remove(entity);
_entitiesThatNeedSimulationOwner.remove(entity);
}
void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
EntitySimulation::changeEntityInternal(entity);
{
QMutexLocker lock(&_mutex);
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
int numKinematicEntities = _simpleKinematicEntities.size();
_simpleKinematicEntities.insert(entity);
if (numKinematicEntities != _simpleKinematicEntities.size()) {
entity->setLastSimulated(usecTimestampNow());
}
} else {
_simpleKinematicEntities.remove(entity);
}
}
if (entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.remove(entity);
if (entity->getDynamic() && entity->hasLocalVelocity()) {
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
uint64_t expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}

View file

@ -28,7 +28,7 @@ public:
void clearOwnership(const QUuid& ownerID);
protected:
virtual void updateEntitiesInternal(const quint64& now) override;
virtual void updateEntitiesInternal(uint64_t now) override;
virtual void addEntityInternal(EntityItemPointer entity) override;
virtual void removeEntityInternal(EntityItemPointer entity) override;
virtual void changeEntityInternal(EntityItemPointer entity) override;
@ -38,7 +38,7 @@ protected:
SetOfEntities _entitiesWithSimulationOwner;
SetOfEntities _entitiesThatNeedSimulationOwner;
quint64 _nextOwnerlessExpiry { 0 };
uint64_t _nextOwnerlessExpiry { 0 };
};
#endif // hifi_SimpleEntitySimulation_h

View file

@ -16,9 +16,9 @@
#include <NumericalConstants.h>
const quint8 PENDING_STATE_NOTHING = 0;
const quint8 PENDING_STATE_TAKE = 1;
const quint8 PENDING_STATE_RELEASE = 2;
const uint8_t PENDING_STATE_NOTHING = 0;
const uint8_t PENDING_STATE_TAKE = 1;
const uint8_t PENDING_STATE_RELEASE = 2;
// static
const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
@ -33,7 +33,7 @@ SimulationOwner::SimulationOwner() :
{
}
SimulationOwner::SimulationOwner(const QUuid& id, quint8 priority) :
SimulationOwner::SimulationOwner(const QUuid& id, uint8_t priority) :
_id(id),
_expiry(0),
_pendingBidTimestamp(0),
@ -67,11 +67,11 @@ void SimulationOwner::clear() {
_pendingState = PENDING_STATE_NOTHING;
}
void SimulationOwner::setPriority(quint8 priority) {
void SimulationOwner::setPriority(uint8_t priority) {
_priority = priority;
}
void SimulationOwner::promotePriority(quint8 priority) {
void SimulationOwner::promotePriority(uint8_t priority) {
if (priority > _priority) {
_priority = priority;
}
@ -89,7 +89,7 @@ bool SimulationOwner::setID(const QUuid& id) {
return false;
}
bool SimulationOwner::set(const QUuid& id, quint8 priority) {
bool SimulationOwner::set(const QUuid& id, uint8_t priority) {
uint8_t oldPriority = _priority;
setPriority(priority);
return setID(id) || oldPriority != _priority;
@ -101,22 +101,22 @@ bool SimulationOwner::set(const SimulationOwner& owner) {
return setID(owner._id) || oldPriority != _priority;
}
void SimulationOwner::setPendingPriority(quint8 priority, const quint64& timestamp) {
void SimulationOwner::setPendingPriority(uint8_t priority, uint64_t timestamp) {
_pendingBidPriority = priority;
_pendingBidTimestamp = timestamp;
_pendingState = (_pendingBidPriority == 0) ? PENDING_STATE_RELEASE : PENDING_STATE_TAKE;
}
void SimulationOwner::updateExpiry() {
const quint64 OWNERSHIP_LOCKOUT_EXPIRY = USECS_PER_SECOND / 5;
const uint64_t OWNERSHIP_LOCKOUT_EXPIRY = 200 * USECS_PER_MSEC;
_expiry = usecTimestampNow() + OWNERSHIP_LOCKOUT_EXPIRY;
}
bool SimulationOwner::pendingRelease(const quint64& timestamp) {
bool SimulationOwner::pendingRelease(uint64_t timestamp) {
return _pendingBidPriority == 0 && _pendingState == PENDING_STATE_RELEASE && _pendingBidTimestamp >= timestamp;
}
bool SimulationOwner::pendingTake(const quint64& timestamp) {
bool SimulationOwner::pendingTake(uint64_t timestamp) {
return _pendingBidPriority > 0 && _pendingState == PENDING_STATE_TAKE && _pendingBidTimestamp >= timestamp;
}
@ -142,7 +142,7 @@ void SimulationOwner::test() {
{ // test set constructor
QUuid id = QUuid::createUuid();
quint8 priority = 128;
uint8_t priority = 128;
SimulationOwner simOwner(id, priority);
if (simOwner.isNull()) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should NOT be NULL" << std::endl;
@ -164,7 +164,7 @@ void SimulationOwner::test() {
{ // test set()
QUuid id = QUuid::createUuid();
quint8 priority = 1;
uint8_t priority = 1;
SimulationOwner simOwner;
simOwner.set(id, priority);
if (simOwner.isNull()) {

View file

@ -18,20 +18,88 @@
#include <SharedUtil.h>
#include <UUID.h>
// Simulation observers will bid to simulate unowned active objects at the lowest possible priority
// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
// to RECRUIT priority so that other volunteers don't accidentally take over.
const quint8 VOLUNTEER_SIMULATION_PRIORITY = 0x01;
const quint8 RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
// HighFidelity uses a distributed physics simulation where multiple "participants" simulate portions
// of the same world. When portions overlap only one participant is allowed to be the authority for any
// particular object. For a simulated entity the authoritative participant is called the simulation "owner" and
// their duty is to send transform/velocity updates for the entity to the central entity-server.
// The entity-server relays updates to other participants who apply them as "state synchronization"
// to their own simulation.
//
// Participants acquire ownership by sending a "bid" to the entity-server. The bid is a properties update:
// {
// "simulationOwner": { "ownerID" : sessionID, "priority" : priority },
// transform/velocity properties
// }
//
// The entity-server is the authority as to who owns what and may reject a bid.
// The rules for handling a bid are as follows:
//
// (1) A bid may be refused for special ownership restrictions, but otherwise...
//
// (2) A bid at higher priority is accepted
//
// (3) A bid at equal priority is rejected if receieved within a grace-period (200msec)
// of the last ownership transition, otherwise it is accepted
//
// (4) The current owner is the only participant allowed to clear ownership (entity-server can override).
//
// (5) The current owner is the only participant allowed to adjust priority (entity-server can override).
//
// (6) If an owner does not update the transform or velocities of an owned entity within some period
// (5 seconds) then ownership is cleared and the entity's velocities are zeroed. This to handle
// the case when an owner drops off the network.
//
// The priority of a participant's bid depends on how "interested" it is in the entity's motion. The rules
// for bidding are as follows:
//
// (7) A participant (almost) never assumes that a bid is accepted by the entity-server. It packs the
// simulation owner and priority as if they really did change but doesn't actually modify them
// locally. Thus, if the bid packet is lost the participant will re-send after some period.
// The participant only updates its knowledge of who owns what when it recieves an update from the
// entity-server. An exception is when the participant creates a moving entity: it assumes it starts
// off owning any moving entities it creates.
//
// (8) When an unowned entity becomes active in the physics simulation the participant will
// start a timer and if the entity is still unowned after some period (0.5 seconds)
// it will bid at priority = VOLUNTEER (=2). The entity-server never grants ownership at VOLUNTEER
// priority: when a VOLUNTEER bid is accepted the entity-server always promotes the priority to
// RECRUIT (VOLUNTEER + 1); this to avoid a race-condition which might rapidly transition ownership
// when multiple participants (with variable ping-times to the server) bid simultaneously for a
// recently activated entity.
//
// (9) When a participant changes an entity's transform/velocity it will bid at priority = POKE (=127)
//
// (10) When an entity touches MyAvatar the participant it will bid at priority = POKE.
//
// (11) When a participant grabs an entity it will bid at priority = GRAB (=128).
//
// (12) When entityA, locally owned at priority = N, collides with an unowned entityB the owner will
// also bid for entityB at priority = N-1 (or VOLUNTEER, whichever is larger).
//
// (13) When an entity comes to rest and is deactivated in the physics simulation the owner will
// send an update to: clear their ownerhsip, set priority to zero, and set the object's
// velocities to be zero. As per a normal bid, the owner does NOT assume that its ownership
// has been cleared until it hears from the entity-server. This, if the packet is lost the
// owner will re-send after some period.
//
// (14) When an entity's ownership priority drops below VOLUNTEER other participants may bid for it
// immediately at priority = VOLUNTEER.
//
// (15) When an entity is still active but the owner no longer wants to own it, it will drop its priority
// to YIELD (=1, less than VOLUNTEER) thereby signalling to other participants to bid for it.
//
const uint8_t YIELD_SIMULATION_PRIORITY = 1;
const uint8_t VOLUNTEER_SIMULATION_PRIORITY = YIELD_SIMULATION_PRIORITY + 1;
const uint8_t RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
// When poking objects with scripts an observer will bid at SCRIPT_EDIT priority.
const quint8 SCRIPT_GRAB_SIMULATION_PRIORITY = 0x80;
const quint8 SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1;
const quint8 AVATAR_ENTITY_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY + 1;
const uint8_t SCRIPT_GRAB_SIMULATION_PRIORITY = 128;
const uint8_t SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1;
const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY + 1;
// PERSONAL priority (needs a better name) is the level at which a simulation observer owns its own avatar
// which really just means: things that collide with it will be bid at a priority level one lower
const quint8 PERSONAL_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY;
const uint8_t PERSONAL_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY;
class SimulationOwner {
@ -39,25 +107,25 @@ public:
static const int NUM_BYTES_ENCODED;
SimulationOwner();
SimulationOwner(const QUuid& id, quint8 priority);
SimulationOwner(const QUuid& id, uint8_t priority);
const QUuid& getID() const { return _id; }
const quint64& getExpiry() const { return _expiry; }
quint8 getPriority() const { return _priority; }
const uint64_t& getExpiry() const { return _expiry; }
uint8_t getPriority() const { return _priority; }
QByteArray toByteArray() const;
bool fromByteArray(const QByteArray& data);
void clear();
void setPriority(quint8 priority);
void promotePriority(quint8 priority);
void setPriority(uint8_t priority);
void promotePriority(uint8_t priority);
// return true if id is changed
bool setID(const QUuid& id);
bool set(const QUuid& id, quint8 priority);
bool set(const QUuid& id, uint8_t priority);
bool set(const SimulationOwner& owner);
void setPendingPriority(quint8 priority, const quint64& timestamp);
void setPendingPriority(uint8_t priority, uint64_t timestamp);
bool isNull() const { return _id.isNull(); }
bool matchesValidID(const QUuid& id) const { return _id == id && !_id.isNull(); }
@ -67,11 +135,11 @@ public:
bool hasExpired() const { return usecTimestampNow() > _expiry; }
uint8_t getPendingPriority() const { return _pendingBidPriority; }
bool pendingRelease(const quint64& timestamp); // return true if valid pending RELEASE
bool pendingTake(const quint64& timestamp); // return true if valid pending TAKE
bool pendingRelease(uint64_t timestamp); // return true if valid pending RELEASE
bool pendingTake(uint64_t timestamp); // return true if valid pending TAKE
void clearCurrentOwner();
bool operator>=(quint8 priority) const { return _priority >= priority; }
bool operator>=(uint8_t priority) const { return _priority >= priority; }
bool operator==(const SimulationOwner& other) { return (_id == other._id && _priority == other._priority); }
bool operator!=(const SimulationOwner& other);
@ -84,11 +152,11 @@ public:
private:
QUuid _id; // owner
quint64 _expiry; // time when ownership can transition at equal priority
quint64 _pendingBidTimestamp; // time when pending bid was set
quint8 _priority; // priority of current owner
quint8 _pendingBidPriority; // priority at which we'd like to own it
quint8 _pendingState; // NOTHING, TAKE, or RELEASE
uint64_t _expiry; // time when ownership can transition at equal priority
uint64_t _pendingBidTimestamp; // time when pending bid was set
uint8_t _priority; // priority of current owner
uint8_t _pendingBidPriority; // priority at which we'd like to own it
uint8_t _pendingState; // NOTHING, TAKE, or RELEASE
};

View file

@ -288,7 +288,7 @@ OctreeElementPointer UpdateEntityOperator::possiblyCreateChildAt(const OctreeEle
int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
if (childIndex == indexOfChildContainingNewEntity) {
return element->addChildAtIndex(childIndex);;
return element->addChildAtIndex(childIndex);
}
}
}

View file

@ -26,12 +26,7 @@
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
#include "EntityTree.h"
#endif
const uint8_t LOOPS_FOR_SIMULATION_ORPHAN = 50;
const quint64 USECS_BETWEEN_OWNERSHIP_BIDS = USECS_PER_SECOND / 5;
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
bool EntityMotionState::entityTreeIsLocked() const {
EntityTreeElementPointer element = _entity->getElement();
EntityTreePointer tree = element ? element->getTree() : nullptr;
@ -46,11 +41,13 @@ bool entityTreeIsLocked() {
}
#endif
const uint8_t LOOPS_FOR_SIMULATION_ORPHAN = 50;
const quint64 USECS_BETWEEN_OWNERSHIP_BIDS = USECS_PER_SECOND / 5;
EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer entity) :
ObjectMotionState(nullptr),
_entityPtr(entity),
_entity(entity.get()),
_entity(entity),
_serverPosition(0.0f),
_serverRotation(),
_serverVelocity(0.0f),
@ -60,7 +57,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
_serverActionData(QByteArray()),
_lastVelocity(0.0f),
_measuredAcceleration(0.0f),
_nextOwnershipBid(0),
_nextBidExpiry(0),
_measuredDeltaTime(0.0f),
_lastMeasureStep(0),
_lastStep(0),
@ -68,6 +65,12 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
_accelerationNearlyGravityCount(0),
_numInactiveUpdates(1)
{
// Why is _numInactiveUpdates initialied to 1?
// Because: when an entity is first created by a LOCAL operatioin its local simulation ownership is assumed,
// which causes it to be immediately placed on the 'owned' list, but in this case an "update" already just
// went out for the object's creation and there is no need to send another. By initializing _numInactiveUpdates
// to 1 here we trick remoteSimulationOutOfSync() to return "false" the first time through for this case.
_type = MOTIONSTATE_TYPE_ENTITY;
assert(_entity);
assert(entityTreeIsLocked());
@ -76,77 +79,89 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
setShape(shape);
_outgoingPriority = _entity->getPendingOwnershipPriority();
}
EntityMotionState::~EntityMotionState() {
assert(_entity);
_entity = nullptr;
}
void EntityMotionState::updateServerPhysicsVariables() {
assert(entityTreeIsLocked());
if (isLocallyOwned()) {
// don't slam these values if we are the simulation owner
return;
_bidPriority = _entity->getPendingOwnershipPriority();
if (_entity->getClientOnly() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
// client-only entities are always thus, so we cache this fact in _ownershipState
_ownershipState = EntityMotionState::OwnershipState::Unownable;
}
Transform localTransform;
_entity->getLocalTransformAndVelocities(localTransform, _serverVelocity, _serverAngularVelocity);
_serverVariablesSet = true;
_serverPosition = localTransform.getTranslation();
_serverRotation = localTransform.getRotation();
_serverAcceleration = _entity->getAcceleration();
_serverActionData = _entity->getDynamicData();
}
EntityMotionState::~EntityMotionState() {
if (_entity) {
assert(_entity->getPhysicsInfo() == this);
_entity->setPhysicsInfo(nullptr);
_entity.reset();
}
}
void EntityMotionState::updateServerPhysicsVariables() {
if (_ownershipState != EntityMotionState::OwnershipState::LocallyOwned) {
// only slam these values if we are NOT the simulation owner
Transform localTransform;
_entity->getLocalTransformAndVelocities(localTransform, _serverVelocity, _serverAngularVelocity);
_serverPosition = localTransform.getTranslation();
_serverRotation = localTransform.getRotation();
_serverAcceleration = _entity->getAcceleration();
_serverActionData = _entity->getDynamicData();
_lastStep = ObjectMotionState::getWorldSimulationStep();
}
}
void EntityMotionState::handleDeactivation() {
if (_serverVariablesSet) {
// copy _server data to entity
Transform localTransform = _entity->getLocalTransform();
localTransform.setTranslation(_serverPosition);
localTransform.setRotation(_serverRotation);
_entity->setLocalTransformAndVelocities(localTransform, ENTITY_ITEM_ZERO_VEC3, ENTITY_ITEM_ZERO_VEC3);
// and also to RigidBody
btTransform worldTrans;
worldTrans.setOrigin(glmToBullet(_entity->getWorldPosition()));
worldTrans.setRotation(glmToBullet(_entity->getWorldOrientation()));
_body->setWorldTransform(worldTrans);
// no need to update velocities... should already be zero
}
// copy _server data to entity
Transform localTransform = _entity->getLocalTransform();
localTransform.setTranslation(_serverPosition);
localTransform.setRotation(_serverRotation);
_entity->setLocalTransformAndVelocities(localTransform, ENTITY_ITEM_ZERO_VEC3, ENTITY_ITEM_ZERO_VEC3);
// and also to RigidBody
btTransform worldTrans;
worldTrans.setOrigin(glmToBullet(_entity->getWorldPosition()));
worldTrans.setRotation(glmToBullet(_entity->getWorldOrientation()));
_body->setWorldTransform(worldTrans);
// no need to update velocities... should already be zero
}
// virtual
void EntityMotionState::handleEasyChanges(uint32_t& flags) {
assert(_entity);
assert(entityTreeIsLocked());
updateServerPhysicsVariables();
ObjectMotionState::handleEasyChanges(flags);
if (flags & Simulation::DIRTY_SIMULATOR_ID) {
if (_entity->getSimulatorID().isNull()) {
// simulation ownership has been removed by an external simulator
// simulation ownership has been removed
if (glm::length2(_entity->getWorldVelocity()) == 0.0f) {
// this object is coming to rest --> clear the ACTIVATION flag and _outgoingPriority
// this object is coming to rest --> clear the ACTIVATION flag and _bidPriority
flags &= ~Simulation::DIRTY_PHYSICS_ACTIVATION;
_body->setActivationState(WANTS_DEACTIVATION);
_outgoingPriority = 0;
_bidPriority = 0;
const float ACTIVATION_EXPIRY = 3.0f; // something larger than the 2.0 hard coded in Bullet
_body->setDeactivationTime(ACTIVATION_EXPIRY);
} else {
// disowned object is still moving --> start timer for ownership bid
// TODO? put a delay in here proportional to distance from object?
upgradeOutgoingPriority(VOLUNTEER_SIMULATION_PRIORITY);
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
upgradeBidPriority(VOLUNTEER_SIMULATION_PRIORITY);
_nextBidExpiry = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
}
_loopsWithoutOwner = 0;
_numInactiveUpdates = 0;
} else if (isLocallyOwned()) {
// we just inherited ownership, make sure our desired priority matches what we have
upgradeOutgoingPriority(_entity->getSimulationPriority());
upgradeBidPriority(_entity->getSimulationPriority());
} else {
_outgoingPriority = 0;
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
// the entity is owned by someone else, so we clear _bidPriority here
// but _bidPriority may be updated to non-zero value if this object interacts with locally owned simulation
// in which case we may try to bid again
_bidPriority = 0;
_nextBidExpiry = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
_numInactiveUpdates = 0;
}
}
@ -155,10 +170,10 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
// (1) we own it but may need to change the priority OR...
// (2) we don't own it but should bid (because a local script has been changing physics properties)
uint8_t newPriority = isLocallyOwned() ? _entity->getSimulationOwner().getPriority() : _entity->getSimulationOwner().getPendingPriority();
upgradeOutgoingPriority(newPriority);
upgradeBidPriority(newPriority);
// reset bid expiry so that we bid ASAP
_nextOwnershipBid = 0;
_nextBidExpiry = 0;
}
if ((flags & Simulation::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) {
if (_body->isKinematicObject()) {
@ -175,7 +190,6 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
// virtual
bool EntityMotionState::handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) {
assert(_entity);
updateServerPhysicsVariables();
return ObjectMotionState::handleHardAndEasyChanges(flags, engine);
}
@ -253,7 +267,6 @@ void EntityMotionState::getWorldTransform(btTransform& worldTrans) const {
// This callback is invoked by the physics simulation at the end of each simulation step...
// iff the corresponding RigidBody is DYNAMIC and ACTIVE.
void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
assert(_entity);
assert(entityTreeIsLocked());
measureBodyAcceleration();
@ -285,21 +298,10 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
if (_entity->getSimulatorID().isNull()) {
_loopsWithoutOwner++;
if (_loopsWithoutOwner > LOOPS_FOR_SIMULATION_ORPHAN && usecTimestampNow() > _nextOwnershipBid) {
upgradeOutgoingPriority(VOLUNTEER_SIMULATION_PRIORITY);
if (_loopsWithoutOwner > LOOPS_FOR_SIMULATION_ORPHAN && usecTimestampNow() > _nextBidExpiry) {
upgradeBidPriority(VOLUNTEER_SIMULATION_PRIORITY);
}
}
#ifdef WANT_DEBUG
quint64 now = usecTimestampNow();
qCDebug(physics) << "EntityMotionState::setWorldTransform()... changed entity:" << _entity->getEntityItemID();
qCDebug(physics) << " last edited:" << _entity->getLastEdited()
<< formatUsecTime(now - _entity->getLastEdited()) << "ago";
qCDebug(physics) << " last simulated:" << _entity->getLastSimulated()
<< formatUsecTime(now - _entity->getLastSimulated()) << "ago";
qCDebug(physics) << " last updated:" << _entity->getLastUpdated()
<< formatUsecTime(now - _entity->getLastUpdated()) << "ago";
#endif
}
@ -323,19 +325,13 @@ void EntityMotionState::setShape(const btCollisionShape* shape) {
}
}
bool EntityMotionState::isCandidateForOwnership() const {
assert(_body);
assert(_entity);
assert(entityTreeIsLocked());
return _outgoingPriority != 0
|| isLocallyOwned()
|| _entity->dynamicDataNeedsTransmit();
}
bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
DETAILED_PROFILE_RANGE(simulation_physics, "CheckOutOfSync");
// NOTE: we only get here if we think we own the simulation
assert(_body);
DETAILED_PROFILE_RANGE(simulation_physics, "CheckOutOfSync");
// Since we own the simulation: make sure _bidPriority is not less than current owned priority
// because: an _bidPriority of zero indicates that we should drop ownership when we have it.
upgradeBidPriority(_entity->getSimulationPriority());
bool parentTransformSuccess;
Transform localToWorld = _entity->getParentTransform(parentTransformSuccess);
@ -347,27 +343,6 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
worldVelocityToLocal.setTranslation(glm::vec3(0.0f));
}
// if we've never checked before, our _lastStep will be 0, and we need to initialize our state
if (_lastStep == 0) {
btTransform xform = _body->getWorldTransform();
_serverVariablesSet = true;
_serverPosition = worldToLocal.transform(bulletToGLM(xform.getOrigin()));
_serverRotation = worldToLocal.getRotation() * bulletToGLM(xform.getRotation());
_serverVelocity = worldVelocityToLocal.transform(getBodyLinearVelocityGTSigma());
_serverAcceleration = Vectors::ZERO;
_serverAngularVelocity = worldVelocityToLocal.transform(bulletToGLM(_body->getAngularVelocity()));
_lastStep = simulationStep;
_serverActionData = _entity->getDynamicData();
_numInactiveUpdates = 1;
return false;
}
#ifdef WANT_DEBUG
glm::vec3 wasPosition = _serverPosition;
glm::quat wasRotation = _serverRotation;
glm::vec3 wasAngularVelocity = _serverAngularVelocity;
#endif
int numSteps = simulationStep - _lastStep;
float dt = (float)(numSteps) * PHYSICS_ENGINE_FIXED_SUBSTEP;
@ -378,9 +353,9 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
_entity->clearSimulationOwnership();
return false;
}
// we resend the inactive update every INACTIVE_UPDATE_PERIOD
// until it is removed from the outgoing updates
// (which happens when we don't own the simulation and it isn't touching our simulation)
// we resend the inactive update with a growing delay: every INACTIVE_UPDATE_PERIOD * _numInactiveUpdates
// until it is removed from the owned list
// (which happens when we no longer own the simulation)
const float INACTIVE_UPDATE_PERIOD = 0.5f;
return (dt > INACTIVE_UPDATE_PERIOD * (float)_numInactiveUpdates);
}
@ -411,14 +386,10 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
if (_entity->dynamicDataNeedsTransmit()) {
uint8_t priority = _entity->hasActions() ? SCRIPT_GRAB_SIMULATION_PRIORITY : SCRIPT_POKE_SIMULATION_PRIORITY;
upgradeOutgoingPriority(priority);
upgradeBidPriority(priority);
return true;
}
if (_entity->shouldSuppressLocationEdits()) {
return false;
}
// Else we measure the error between current and extrapolated transform (according to expected behavior
// of remote EntitySimulation) and return true if the error is significant.
@ -440,13 +411,6 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
const float MIN_ERROR_RATIO_SQUARED = 0.0025f; // corresponds to 5% error in 1 second
const float MIN_SPEED_SQUARED = 1.0e-6f; // corresponds to 1mm/sec
if (speed2 < MIN_SPEED_SQUARED || dx2 / speed2 > MIN_ERROR_RATIO_SQUARED) {
#ifdef WANT_DEBUG
qCDebug(physics) << ".... (dx2 > MAX_POSITION_ERROR_SQUARED) ....";
qCDebug(physics) << "wasPosition:" << wasPosition;
qCDebug(physics) << "bullet position:" << position;
qCDebug(physics) << "_serverPosition:" << _serverPosition;
qCDebug(physics) << "dx2:" << dx2;
#endif
return true;
}
}
@ -466,22 +430,6 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
const float MIN_ROTATION_DOT = 0.99999f; // This corresponds to about 0.5 degrees of rotation
glm::quat actualRotation = worldToLocal.getRotation() * bulletToGLM(worldTrans.getRotation());
#ifdef WANT_DEBUG
if ((fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT)) {
qCDebug(physics) << ".... ((fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT)) ....";
qCDebug(physics) << "wasAngularVelocity:" << wasAngularVelocity;
qCDebug(physics) << "_serverAngularVelocity:" << _serverAngularVelocity;
qCDebug(physics) << "length wasAngularVelocity:" << glm::length(wasAngularVelocity);
qCDebug(physics) << "length _serverAngularVelocity:" << glm::length(_serverAngularVelocity);
qCDebug(physics) << "wasRotation:" << wasRotation;
qCDebug(physics) << "bullet actualRotation:" << actualRotation;
qCDebug(physics) << "_serverRotation:" << _serverRotation;
}
#endif
return (fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT);
}
@ -489,14 +437,10 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
DETAILED_PROFILE_RANGE(simulation_physics, "ShouldSend");
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
assert(_entity);
assert(_body);
assert(entityTreeIsLocked());
if (_entity->getClientOnly() && _entity->getOwningAvatarID() != Physics::getSessionUUID()) {
// don't send updates for someone else's avatarEntities
return false;
}
// this case is prevented by setting _ownershipState to UNOWNABLE in EntityMotionState::ctor
assert(!(_entity->getClientOnly() && _entity->getOwningAvatarID() != Physics::getSessionUUID()));
if (_entity->dynamicDataNeedsTransmit() || _entity->queryAACubeNeedsUpdate()) {
return true;
@ -506,44 +450,19 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
return false;
}
if (!isLocallyOwned()) {
// we don't own the simulation
// NOTE: we do not volunteer to own kinematic or static objects
uint8_t volunteerPriority = _body->isStaticOrKinematicObject() ? VOLUNTEER_SIMULATION_PRIORITY : 0;
bool shouldBid = _outgoingPriority > volunteerPriority && // but we would like to own it AND
usecTimestampNow() > _nextOwnershipBid; // it is time to bid again
if (shouldBid && _outgoingPriority < _entity->getSimulationPriority()) {
// we are insufficiently interested so clear _outgoingPriority
// and reset the bid expiry
_outgoingPriority = 0;
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
}
return shouldBid;
} else {
// When we own the simulation: make sure _outgoingPriority is not less than current owned priority
// because: an _outgoingPriority of zero indicates that we should drop ownership when we have it.
upgradeOutgoingPriority(_entity->getSimulationPriority());
}
return remoteSimulationOutOfSync(simulationStep);
}
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_t step) {
DETAILED_PROFILE_RANGE(simulation_physics, "Send");
assert(_entity);
assert(entityTreeIsLocked());
void EntityMotionState::updateSendVelocities() {
if (!_body->isActive()) {
// make sure all derivatives are zero
zeroCleanObjectVelocities();
_numInactiveUpdates++;
clearObjectVelocities();
_numInactiveUpdates = 1;
} else {
glm::vec3 gravity = _entity->getGravity();
// if this entity has been accelerated at close to gravity for a certain number of simulation-steps, let
// the entity server's estimates include gravity.
// if this entity has been accelerated at close to gravity for a certain number of simulation-steps
// let the entity server's estimates include gravity.
const uint8_t STEPS_TO_DECIDE_BALLISTIC = 4;
if (_accelerationNearlyGravityCount >= STEPS_TO_DECIDE_BALLISTIC) {
_entity->setAcceleration(gravity);
@ -564,13 +483,82 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
if (movingSlowly) {
// velocities might not be zero, but we'll fake them as such, which will hopefully help convince
// other simulating observers to deactivate their own copies
zeroCleanObjectVelocities();
clearObjectVelocities();
}
}
_numInactiveUpdates = 0;
}
}
// remember properties for local server prediction
void EntityMotionState::sendBid(OctreeEditPacketSender* packetSender, uint32_t step) {
DETAILED_PROFILE_RANGE(simulation_physics, "Bid");
assert(entityTreeIsLocked());
updateSendVelocities();
EntityItemProperties properties;
Transform localTransform;
glm::vec3 linearVelocity;
glm::vec3 angularVelocity;
_entity->getLocalTransformAndVelocities(localTransform, linearVelocity, angularVelocity);
properties.setPosition(localTransform.getTranslation());
properties.setRotation(localTransform.getRotation());
properties.setVelocity(linearVelocity);
properties.setAcceleration(_entity->getAcceleration());
properties.setAngularVelocity(angularVelocity);
if (_entity->dynamicDataNeedsTransmit()) {
_entity->setDynamicDataNeedsTransmit(false);
properties.setActionData(_entity->getDynamicData());
}
if (_entity->updateQueryAACube()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
properties.setQueryAACube(_entity->getQueryAACube());
}
// set the LastEdited of the properties but NOT the entity itself
quint64 now = usecTimestampNow();
properties.setLastEdited(now);
// we don't own the simulation for this entity yet, but we're sending a bid for it
uint8_t bidPriority = glm::max<uint8_t>(_bidPriority, VOLUNTEER_SIMULATION_PRIORITY);
properties.setSimulationOwner(Physics::getSessionUUID(), bidPriority);
// copy _bidPriority into pendingPriority...
_entity->setPendingOwnershipPriority(_bidPriority, now);
// don't forget to remember that we have made a bid
_entity->rememberHasSimulationOwnershipBid();
EntityTreeElementPointer element = _entity->getElement();
EntityTreePointer tree = element ? element->getTree() : nullptr;
properties.setClientOnly(_entity->getClientOnly());
properties.setOwningAvatarID(_entity->getOwningAvatarID());
EntityItemID id(_entity->getID());
EntityEditPacketSender* entityPacketSender = static_cast<EntityEditPacketSender*>(packetSender);
entityPacketSender->queueEditEntityMessage(PacketType::EntityPhysics, tree, id, properties);
_entity->setLastBroadcast(now); // for debug/physics status icons
// NOTE: we don't descend to children for ownership bid. Instead, if we win ownership of the parent
// then in sendUpdate() we'll walk descendents and send updates for their QueryAACubes if necessary.
_lastStep = step;
_nextBidExpiry = now + USECS_BETWEEN_OWNERSHIP_BIDS;
// finally: clear _bidPriority
// which will may get promoted before next bid
// or maybe we'll win simulation ownership
_bidPriority = 0;
}
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_t step) {
DETAILED_PROFILE_RANGE(simulation_physics, "Send");
assert(entityTreeIsLocked());
assert(isLocallyOwned());
updateSendVelocities();
// remember _serverFoo data for local prediction of server state
Transform localTransform;
_entity->getLocalTransformAndVelocities(localTransform, _serverVelocity, _serverAngularVelocity);
_serverPosition = localTransform.getTranslation();
@ -579,11 +567,8 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
_serverActionData = _entity->getDynamicData();
EntityItemProperties properties;
// explicitly set the properties that changed so that they will be packed
properties.setPosition(_entity->getLocalPosition());
properties.setRotation(_entity->getLocalOrientation());
properties.setVelocity(_serverVelocity);
properties.setAcceleration(_serverAcceleration);
properties.setAngularVelocity(_serverAngularVelocity);
@ -592,61 +577,35 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
properties.setActionData(_serverActionData);
}
if (properties.transformChanged()) {
if (_entity->updateQueryAACube()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
properties.setQueryAACube(_entity->getQueryAACube());
}
if (_entity->updateQueryAACube()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
properties.setQueryAACube(_entity->getQueryAACube());
}
// set the LastEdited of the properties but NOT the entity itself
quint64 now = usecTimestampNow();
properties.setLastEdited(now);
#ifdef WANT_DEBUG
quint64 lastSimulated = _entity->getLastSimulated();
qCDebug(physics) << "EntityMotionState::sendUpdate()";
qCDebug(physics) << " EntityItemId:" << _entity->getEntityItemID()
<< "---------------------------------------------";
qCDebug(physics) << " lastSimulated:" << debugTime(lastSimulated, now);
#endif //def WANT_DEBUG
if (_numInactiveUpdates > 0) {
// we own the simulation but the entity has stopped so we tell the server we're clearing simulatorID
// the entity is stopped and inactive so we tell the server we're clearing simulatorID
// but we remember we do still own it... and rely on the server to tell us we don't
properties.clearSimulationOwner();
_outgoingPriority = 0;
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
} else if (!isLocallyOwned()) {
// we don't own the simulation for this entity yet, but we're sending a bid for it
quint8 bidPriority = glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY);
properties.setSimulationOwner(Physics::getSessionUUID(), bidPriority);
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
// copy _outgoingPriority into pendingPriority...
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
// don't forget to remember that we have made a bid
_entity->rememberHasSimulationOwnershipBid();
// ...then reset _outgoingPriority
_outgoingPriority = 0;
// _outgoingPrioriuty will be re-computed before next bid,
// or will be set to agree with ownership priority should we win the bid
} else if (_outgoingPriority != _entity->getSimulationPriority()) {
// we own the simulation but our desired priority has changed
if (_outgoingPriority == 0) {
_bidPriority = 0;
_entity->setPendingOwnershipPriority(_bidPriority, now);
} else if (_bidPriority != _entity->getSimulationPriority()) {
// our desired priority has changed
if (_bidPriority == 0) {
// we should release ownership
properties.clearSimulationOwner();
} else {
// we just need to change the priority
properties.setSimulationOwner(Physics::getSessionUUID(), _outgoingPriority);
properties.setSimulationOwner(Physics::getSessionUUID(), _bidPriority);
}
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
_entity->setPendingOwnershipPriority(_bidPriority, now);
}
EntityItemID id(_entity->getID());
EntityEditPacketSender* entityPacketSender = static_cast<EntityEditPacketSender*>(packetSender);
#ifdef WANT_DEBUG
qCDebug(physics) << "EntityMotionState::sendUpdate()... calling queueEditEntityMessage()...";
#endif
EntityTreeElementPointer element = _entity->getElement();
EntityTreePointer tree = element ? element->getTree() : nullptr;
@ -655,7 +614,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
properties.setOwningAvatarID(_entity->getOwningAvatarID());
entityPacketSender->queueEditEntityMessage(PacketType::EntityPhysics, tree, id, properties);
_entity->setLastBroadcast(now);
_entity->setLastBroadcast(now); // for debug/physics status icons
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
// if they've changed.
@ -666,13 +625,12 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
EntityItemProperties newQueryCubeProperties;
newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
newQueryCubeProperties.setLastEdited(properties.getLastEdited());
newQueryCubeProperties.setClientOnly(entityDescendant->getClientOnly());
newQueryCubeProperties.setOwningAvatarID(entityDescendant->getOwningAvatarID());
entityPacketSender->queueEditEntityMessage(PacketType::EntityPhysics, tree,
descendant->getID(), newQueryCubeProperties);
entityDescendant->setLastBroadcast(now);
entityDescendant->setLastBroadcast(now); // for debug/physics status icons
}
}
});
@ -723,6 +681,10 @@ uint8_t EntityMotionState::getSimulationPriority() const {
return _entity->getSimulationPriority();
}
void EntityMotionState::slaveBidPriority() {
upgradeBidPriority(_entity->getSimulationPriority());
}
// virtual
QUuid EntityMotionState::getSimulatorID() const {
assert(entityTreeIsLocked());
@ -731,7 +693,7 @@ QUuid EntityMotionState::getSimulatorID() const {
void EntityMotionState::bump(uint8_t priority) {
assert(priority != 0);
upgradeOutgoingPriority(glm::max(VOLUNTEER_SIMULATION_PRIORITY, --priority));
upgradeBidPriority(glm::max(VOLUNTEER_SIMULATION_PRIORITY, --priority));
}
void EntityMotionState::resetMeasuredBodyAcceleration() {
@ -755,13 +717,14 @@ void EntityMotionState::measureBodyAcceleration() {
_lastMeasureStep = thisStep;
_measuredDeltaTime = dt;
// Note: the integration equation for velocity uses damping: v1 = (v0 + a * dt) * (1 - D)^dt
// Note: the integration equation for velocity uses damping (D): v1 = (v0 + a * dt) * (1 - D)^dt
// hence the equation for acceleration is: a = (v1 / (1 - D)^dt - v0) / dt
glm::vec3 velocity = getBodyLinearVelocityGTSigma();
_measuredAcceleration = (velocity / powf(1.0f - _body->getLinearDamping(), dt) - _lastVelocity) * invDt;
_lastVelocity = velocity;
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) {
// we fall in here when _lastMeasureStep is old: the body has just become active
_loopsWithoutOwner = 0;
_lastStep = ObjectMotionState::getWorldSimulationStep();
_numInactiveUpdates = 0;
@ -805,24 +768,44 @@ QString EntityMotionState::getName() const {
// virtual
void EntityMotionState::computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const {
assert(_entity);
_entity->computeCollisionGroupAndFinalMask(group, mask);
}
bool EntityMotionState::shouldSendBid() {
if (_bidPriority >= glm::max(_entity->getSimulationPriority(), VOLUNTEER_SIMULATION_PRIORITY)) {
return true;
} else {
// NOTE: this 'else' case has a side-effect: it clears _bidPriority
// which may be updated next simulation step (via collision or script event)
_bidPriority = 0;
return false;
}
}
bool EntityMotionState::isLocallyOwned() const {
return _entity->getSimulatorID() == Physics::getSessionUUID();
}
bool EntityMotionState::shouldBeLocallyOwned() const {
return (_outgoingPriority > VOLUNTEER_SIMULATION_PRIORITY && _outgoingPriority > _entity->getSimulationPriority()) ||
bool EntityMotionState::isLocallyOwnedOrShouldBe() const {
return (_bidPriority > VOLUNTEER_SIMULATION_PRIORITY && _bidPriority > _entity->getSimulationPriority()) ||
_entity->getSimulatorID() == Physics::getSessionUUID();
}
void EntityMotionState::upgradeOutgoingPriority(uint8_t priority) {
_outgoingPriority = glm::max<uint8_t>(_outgoingPriority, priority);
void EntityMotionState::initForBid() {
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
}
void EntityMotionState::zeroCleanObjectVelocities() const {
void EntityMotionState::initForOwned() {
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
}
void EntityMotionState::upgradeBidPriority(uint8_t priority) {
_bidPriority = glm::max<uint8_t>(_bidPriority, priority);
}
void EntityMotionState::clearObjectVelocities() const {
// If transform or velocities are flagged as dirty it means a network or scripted change
// occured between the beginning and end of the stepSimulation() and we DON'T want to apply
// these physics simulation results.

View file

@ -24,11 +24,17 @@
class EntityMotionState : public ObjectMotionState {
public:
enum class OwnershipState {
NotLocallyOwned = 0,
PendingBid,
LocallyOwned,
Unownable
};
EntityMotionState() = delete;
EntityMotionState(btCollisionShape* shape, EntityItemPointer item);
virtual ~EntityMotionState();
void updateServerPhysicsVariables();
void handleDeactivation();
virtual void handleEasyChanges(uint32_t& flags) override;
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;
@ -44,9 +50,8 @@ public:
// this relays outgoing position/rotation to the EntityItem
virtual void setWorldTransform(const btTransform& worldTrans) override;
bool isCandidateForOwnership() const;
bool remoteSimulationOutOfSync(uint32_t simulationStep);
bool shouldSendUpdate(uint32_t simulationStep);
void sendBid(OctreeEditPacketSender* packetSender, uint32_t step);
void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t step);
virtual uint32_t getIncomingDirtyFlags() override;
@ -70,7 +75,9 @@ public:
virtual QUuid getSimulatorID() const override;
virtual void bump(uint8_t priority) override;
EntityItemPointer getEntity() const { return _entityPtr.lock(); }
// getEntity() returns a smart-pointer by reference because it is only ever used
// to insert into lists of smart pointers, and the lists will make their own copies
const EntityItemPointer& getEntity() const { return _entity; }
void resetMeasuredBodyAcceleration();
void measureBodyAcceleration();
@ -79,15 +86,29 @@ public:
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override;
bool shouldSendBid();
bool isLocallyOwned() const override;
bool shouldBeLocallyOwned() const override;
bool isLocallyOwnedOrShouldBe() const override; // aka shouldEmitCollisionEvents()
friend class PhysicalEntitySimulation;
OwnershipState getOwnershipState() const { return _ownershipState; }
protected:
// changes _outgoingPriority only if priority is larger
void upgradeOutgoingPriority(uint8_t priority);
void zeroCleanObjectVelocities() const;
void updateSendVelocities();
uint64_t getNextBidExpiry() const { return _nextBidExpiry; }
void initForBid();
void initForOwned();
void clearOwnershipState() { _ownershipState = OwnershipState::NotLocallyOwned; }
void updateServerPhysicsVariables();
bool remoteSimulationOutOfSync(uint32_t simulationStep);
// changes _bidPriority only if priority is larger
void upgradeBidPriority(uint8_t priority);
// upgradeBidPriority to value stored in _entity
void slaveBidPriority();
void clearObjectVelocities() const;
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
bool entityTreeIsLocked() const;
@ -98,17 +119,21 @@ protected:
void setShape(const btCollisionShape* shape) override;
void setMotionType(PhysicsMotionType motionType) override;
// In the glorious future (when entities lib depends on physics lib) the EntityMotionState will be
// properly "owned" by the EntityItem and will be deleted by it in the dtor. In pursuit of that
// state of affairs we can't keep a real EntityItemPointer as data member (it would produce a
// recursive dependency). Instead we keep a EntityItemWeakPointer to break that dependency while
// still granting us the capability to generate EntityItemPointers as necessary (for external data
// structures that use the MotionState to get to the EntityItem).
EntityItemWeakPointer _entityPtr;
// Meanwhile we also keep a raw EntityItem* for internal stuff where the pointer is guaranteed valid.
EntityItem* _entity;
// EntityMotionState keeps a SharedPointer to its EntityItem which is only set in the CTOR
// and is only cleared in the DTOR
EntityItemPointer _entity;
bool _serverVariablesSet { false };
// These "_serverFoo" variables represent what we think the server knows.
// They are used in two different modes:
//
// (1) For remotely owned simulation: we store the last values recieved from the server.
// When the body comes to rest and goes inactive we slam its final transforms to agree with the last server
// update. This to reduce state synchronization errors when the local simulation deviated from remote.
//
// (2) For locally owned simulation: we store the last values sent to the server, integrated forward over time
// according to how we think the server doing it. We calculate the error between the true local transform
// and the remote to decide when to send another update.
//
glm::vec3 _serverPosition; // in simulation-frame (not world-frame)
glm::quat _serverRotation;
glm::vec3 _serverVelocity;
@ -119,16 +144,18 @@ protected:
glm::vec3 _lastVelocity;
glm::vec3 _measuredAcceleration;
quint64 _nextOwnershipBid { 0 };
quint64 _nextBidExpiry { 0 };
float _measuredDeltaTime;
uint32_t _lastMeasureStep;
uint32_t _lastStep; // last step of server extrapolation
OwnershipState _ownershipState { OwnershipState::NotLocallyOwned };
uint8_t _loopsWithoutOwner;
mutable uint8_t _accelerationNearlyGravityCount;
uint8_t _numInactiveUpdates { 1 };
uint8_t _outgoingPriority { 0 };
uint8_t _bidPriority { 0 };
bool _serverVariablesSet { false };
};
#endif // hifi_EntityMotionState_h

View file

@ -148,9 +148,9 @@ public:
virtual const QUuid getObjectID() const = 0;
virtual quint8 getSimulationPriority() const { return 0; }
virtual uint8_t getSimulationPriority() const { return 0; }
virtual QUuid getSimulatorID() const = 0;
virtual void bump(quint8 priority) {}
virtual void bump(uint8_t priority) {}
virtual QString getName() const { return ""; }
@ -164,7 +164,7 @@ public:
void clearInternalKinematicChanges() { _hasInternalKinematicChanges = false; }
virtual bool isLocallyOwned() const { return false; }
virtual bool shouldBeLocallyOwned() const { return false; }
virtual bool isLocallyOwnedOrShouldBe() const { return false; } // aka shouldEmitCollisionEvents()
friend class PhysicsEngine;

View file

@ -40,7 +40,7 @@ void PhysicalEntitySimulation::init(
}
// begin EntitySimulation overrides
void PhysicalEntitySimulation::updateEntitiesInternal(const quint64& now) {
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
// Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere.
}
@ -61,33 +61,58 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
if (entity->isSimulated()) {
EntitySimulation::removeEntityInternal(entity);
QMutexLocker lock(&_mutex);
_entitiesToAddToPhysics.remove(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_outgoingChanges.remove(motionState);
removeOwnershipData(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
} else {
_entitiesToDelete.insert(entity);
} else if (entity->isDead() && entity->getElement()) {
_deadEntities.insert(entity);
}
}
}
void PhysicalEntitySimulation::takeEntitiesToDelete(VectorOfEntities& entitiesToDelete) {
QMutexLocker lock(&_mutex);
for (auto entity : _entitiesToDelete) {
// this entity is still in its tree, so we insert into the external list
entitiesToDelete.push_back(entity);
void PhysicalEntitySimulation::removeOwnershipData(EntityMotionState* motionState) {
assert(motionState);
if (motionState->getOwnershipState() == EntityMotionState::OwnershipState::LocallyOwned) {
for (uint32_t i = 0; i < _owned.size(); ++i) {
if (_owned[i] == motionState) {
_owned[i]->clearOwnershipState();
_owned.remove(i);
}
}
} else if (motionState->getOwnershipState() == EntityMotionState::OwnershipState::PendingBid) {
for (uint32_t i = 0; i < _bids.size(); ++i) {
if (_bids[i] == motionState) {
_bids[i]->clearOwnershipState();
_bids.remove(i);
}
}
}
}
// Someday when we invert the entities/physics lib dependencies we can let EntityItem delete its own PhysicsInfo
// rather than do it here
void PhysicalEntitySimulation::clearOwnershipData() {
for (uint32_t i = 0; i < _owned.size(); ++i) {
_owned[i]->clearOwnershipState();
}
_owned.clear();
for (uint32_t i = 0; i < _bids.size(); ++i) {
_bids[i]->clearOwnershipState();
}
_bids.clear();
}
void PhysicalEntitySimulation::takeDeadEntities(SetOfEntities& deadEntities) {
QMutexLocker lock(&_mutex);
for (auto entity : _deadEntities) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_entitiesToRemoveFromPhysics.insert(entity);
}
}
_entitiesToDelete.clear();
_deadEntities.swap(deadEntities);
_deadEntities.clear();
}
void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
@ -98,15 +123,15 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
if (motionState) {
if (!entity->shouldBePhysical()) {
// the entity should be removed from the physical simulation
_pendingChanges.remove(motionState);
_incomingChanges.remove(motionState);
_physicalObjects.remove(motionState);
_outgoingChanges.remove(motionState);
removeOwnershipData(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
if (entity->isMovingRelativeToParent()) {
_simpleKinematicEntities.insert(entity);
}
} else {
_pendingChanges.insert(motionState);
_incomingChanges.insert(motionState);
}
} else if (entity->shouldBePhysical()) {
// The intent is for this object to be in the PhysicsEngine, but it has no MotionState yet.
@ -125,80 +150,69 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
// while it is in the middle of a simulation step. As it is, we're probably in shutdown mode
// anyway, so maybe the simulation was already properly shutdown? Cross our fingers...
// copy everything into _entitiesToDelete
for (auto stateItr : _physicalObjects) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(&(*stateItr));
_entitiesToDelete.insert(motionState->getEntity());
}
// then remove the objects (aka MotionStates) from physics
// remove the objects (aka MotionStates) from physics
_physicsEngine->removeSetOfObjects(_physicalObjects);
// delete the MotionStates
// TODO: after we invert the entities/physics lib dependencies we will let EntityItem delete
// its own PhysicsInfo rather than do it here
for (auto entity : _entitiesToDelete) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
entity->setPhysicsInfo(nullptr);
delete motionState;
}
for (auto stateItr : _physicalObjects) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(&(*stateItr));
assert(motionState);
EntityItemPointer entity = motionState->getEntity();
entity->setPhysicsInfo(nullptr);
// TODO: someday when we invert the entities/physics lib dependencies we can let EntityItem delete its own PhysicsInfo
// until then we must do it here
delete motionState;
}
// finally clear all lists maintained by this class
_physicalObjects.clear();
// clear all other lists specific to this derived class
clearOwnershipData();
_entitiesToRemoveFromPhysics.clear();
_entitiesToRelease.clear();
_entitiesToAddToPhysics.clear();
_pendingChanges.clear();
_outgoingChanges.clear();
_incomingChanges.clear();
}
// virtual
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
assert(entity);
assert(entity->isDead());
QMutexLocker lock(&_mutex);
entity->clearActions(getThisPointer());
removeEntityInternal(entity);
}
// end EntitySimulation overrides
void PhysicalEntitySimulation::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
result.clear();
const VectorOfMotionStates& PhysicalEntitySimulation::getObjectsToRemoveFromPhysics() {
QMutexLocker lock(&_mutex);
for (auto entity: _entitiesToRemoveFromPhysics) {
// make sure it isn't on any side lists
_entitiesToAddToPhysics.remove(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_pendingChanges.remove(motionState);
_outgoingChanges.remove(motionState);
_physicalObjects.remove(motionState);
result.push_back(motionState);
_entitiesToRelease.insert(entity);
assert(motionState);
_entitiesToAddToPhysics.remove(entity);
if (entity->isDead() && entity->getElement()) {
_deadEntities.insert(entity);
}
if (entity->isDead()) {
_entitiesToDelete.insert(entity);
}
_incomingChanges.remove(motionState);
removeOwnershipData(motionState);
_physicalObjects.remove(motionState);
// remember this motionState and delete it later (after removing its RigidBody from the PhysicsEngine)
_objectsToDelete.push_back(motionState);
}
_entitiesToRemoveFromPhysics.clear();
return _objectsToDelete;
}
void PhysicalEntitySimulation::deleteObjectsRemovedFromPhysics() {
QMutexLocker lock(&_mutex);
for (auto entity: _entitiesToRelease) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
assert(motionState);
entity->setPhysicsInfo(nullptr);
for (auto motionState : _objectsToDelete) {
// someday when we invert the entities/physics lib dependencies we can let EntityItem delete its own PhysicsInfo
// until then we must do it here
// NOTE: a reference to the EntityItemPointer is released in the EntityMotionState::dtor
delete motionState;
if (entity->isDead()) {
_entitiesToDelete.insert(entity);
}
}
_entitiesToRelease.clear();
_objectsToDelete.clear();
}
void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
@ -248,18 +262,18 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
void PhysicalEntitySimulation::setObjectsToChange(const VectorOfMotionStates& objectsToChange) {
QMutexLocker lock(&_mutex);
for (auto object : objectsToChange) {
_pendingChanges.insert(static_cast<EntityMotionState*>(object));
_incomingChanges.insert(static_cast<EntityMotionState*>(object));
}
}
void PhysicalEntitySimulation::getObjectsToChange(VectorOfMotionStates& result) {
result.clear();
QMutexLocker lock(&_mutex);
for (auto stateItr : _pendingChanges) {
for (auto stateItr : _incomingChanges) {
EntityMotionState* motionState = &(*stateItr);
result.push_back(motionState);
}
_pendingChanges.clear();
_incomingChanges.clear();
}
void PhysicalEntitySimulation::handleDeactivatedMotionStates(const VectorOfMotionStates& motionStates) {
@ -279,20 +293,22 @@ void PhysicalEntitySimulation::handleChangedMotionStates(const VectorOfMotionSta
PROFILE_RANGE_EX(simulation_physics, "ChangedEntities", 0x00000000, (uint64_t)motionStates.size());
QMutexLocker lock(&_mutex);
// walk the motionStates looking for those that correspond to entities
{
PROFILE_RANGE_EX(simulation_physics, "Filter", 0x00000000, (uint64_t)motionStates.size());
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
assert(state);
if (state->getType() == MOTIONSTATE_TYPE_ENTITY) {
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
EntityItemPointer entity = entityState->getEntity();
assert(entity.get());
if (entityState->isCandidateForOwnership()) {
_outgoingChanges.insert(entityState);
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
assert(state);
if (state->getType() == MOTIONSTATE_TYPE_ENTITY) {
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
_entitiesToSort.insert(entityState->getEntity());
if (entityState->getOwnershipState() == EntityMotionState::OwnershipState::NotLocallyOwned) {
// NOTE: entityState->getOwnershipState() reflects what ownership list (_bids or _owned) it is in
// and is distinct from entityState->isLocallyOwned() which checks the simulation ownership
// properties of the corresponding EntityItem. It is possible for the two states to be out
// of sync. In fact, we're trying to put them back into sync here.
if (entityState->isLocallyOwned()) {
addOwnership(entityState);
} else if (entityState->shouldSendBid()) {
addOwnershipBid(entityState);
}
_entitiesToSort.insert(entity);
}
}
}
@ -302,26 +318,78 @@ void PhysicalEntitySimulation::handleChangedMotionStates(const VectorOfMotionSta
_lastStepSendPackets = numSubsteps;
if (Physics::getSessionUUID().isNull()) {
// usually don't get here, but if so --> nothing to do
_outgoingChanges.clear();
return;
// usually don't get here, but if so clear all ownership
clearOwnershipData();
}
// send updates before bids, because this simplifies the logic thasuccessful bids will immediately send an update when added to the 'owned' list
sendOwnedUpdates(numSubsteps);
sendOwnershipBids(numSubsteps);
}
}
// look for entities to prune or update
PROFILE_RANGE_EX(simulation_physics, "Prune/Send", 0x00000000, (uint64_t)_outgoingChanges.size());
QSet<EntityMotionState*>::iterator stateItr = _outgoingChanges.begin();
while (stateItr != _outgoingChanges.end()) {
EntityMotionState* state = *stateItr;
if (!state->isCandidateForOwnership()) {
// prune
stateItr = _outgoingChanges.erase(stateItr);
} else if (state->shouldSendUpdate(numSubsteps)) {
// update
state->sendUpdate(_entityPacketSender, numSubsteps);
++stateItr;
} else {
++stateItr;
void PhysicalEntitySimulation::addOwnershipBid(EntityMotionState* motionState) {
motionState->initForBid();
motionState->sendBid(_entityPacketSender, _physicsEngine->getNumSubsteps());
_bids.push_back(motionState);
_nextBidExpiry = glm::min(_nextBidExpiry, motionState->getNextBidExpiry());
}
void PhysicalEntitySimulation::addOwnership(EntityMotionState* motionState) {
motionState->initForOwned();
_owned.push_back(motionState);
}
void PhysicalEntitySimulation::sendOwnershipBids(uint32_t numSubsteps) {
uint64_t now = usecTimestampNow();
if (now > _nextBidExpiry) {
PROFILE_RANGE_EX(simulation_physics, "Bid", 0x00000000, (uint64_t)_bids.size());
_nextBidExpiry = std::numeric_limits<uint64_t>::max();
uint32_t i = 0;
while (i < _bids.size()) {
bool removeBid = false;
if (_bids[i]->isLocallyOwned()) {
// when an object transitions from 'bid' to 'owned' we are changing the "mode" of data stored
// in the EntityMotionState::_serverFoo variables (please see comments in EntityMotionState.h)
// therefore we need to immediately send an update so that the values stored are what we're
// "telling" the server rather than what we've been "hearing" from the server.
_bids[i]->slaveBidPriority();
_bids[i]->sendUpdate(_entityPacketSender, numSubsteps);
addOwnership(_bids[i]);
removeBid = true;
} else if (!_bids[i]->shouldSendBid()) {
removeBid = true;
_bids[i]->clearOwnershipState();
}
if (removeBid) {
_bids.remove(i);
} else {
if (now > _bids[i]->getNextBidExpiry()) {
_bids[i]->sendBid(_entityPacketSender, numSubsteps);
_nextBidExpiry = glm::min(_nextBidExpiry, _bids[i]->getNextBidExpiry());
}
++i;
}
}
}
}
void PhysicalEntitySimulation::sendOwnedUpdates(uint32_t numSubsteps) {
PROFILE_RANGE_EX(simulation_physics, "Update", 0x00000000, (uint64_t)_owned.size());
uint32_t i = 0;
while (i < _owned.size()) {
if (!_owned[i]->isLocallyOwned()) {
if (_owned[i]->shouldSendBid()) {
addOwnershipBid(_owned[i]);
} else {
_owned[i]->clearOwnershipState();
}
_owned.remove(i);
} else {
if (_owned[i]->shouldSendUpdate(numSubsteps)) {
_owned[i]->sendUpdate(_entityPacketSender, numSubsteps);
}
++i;
}
}
}
@ -336,7 +404,6 @@ void PhysicalEntitySimulation::handleCollisionEvents(const CollisionEvents& coll
}
}
void PhysicalEntitySimulation::addDynamic(EntityDynamicPointer dynamic) {
if (_physicsEngine) {
// FIXME put fine grain locking into _physicsEngine

View file

@ -27,7 +27,19 @@ class PhysicalEntitySimulation;
using PhysicalEntitySimulationPointer = std::shared_ptr<PhysicalEntitySimulation>;
using SetOfEntityMotionStates = QSet<EntityMotionState*>;
class VectorOfEntityMotionStates: public std::vector<EntityMotionState*> {
public:
void remove(uint32_t index) {
assert(index < size());
if (index < size() - 1) {
(*this)[index] = back();
}
pop_back();
}
};
class PhysicalEntitySimulation : public EntitySimulation {
Q_OBJECT
public:
PhysicalEntitySimulation();
~PhysicalEntitySimulation();
@ -37,21 +49,28 @@ public:
virtual void addDynamic(EntityDynamicPointer dynamic) override;
virtual void applyDynamicChanges() override;
virtual void takeEntitiesToDelete(VectorOfEntities& entitiesToDelete) override;
virtual void takeDeadEntities(SetOfEntities& deadEntities) override;
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected: // only called by EntitySimulation
// overrides for EntitySimulation
virtual void updateEntitiesInternal(const quint64& now) override;
virtual void updateEntitiesInternal(uint64_t now) override;
virtual void addEntityInternal(EntityItemPointer entity) override;
virtual void removeEntityInternal(EntityItemPointer entity) override;
virtual void changeEntityInternal(EntityItemPointer entity) override;
virtual void clearEntitiesInternal() override;
void removeOwnershipData(EntityMotionState* motionState);
void clearOwnershipData();
public:
virtual void prepareEntityForDelete(EntityItemPointer entity) override;
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& result);
const VectorOfMotionStates& getObjectsToRemoveFromPhysics();
void deleteObjectsRemovedFromPhysics();
void getObjectsToAddToPhysics(VectorOfMotionStates& result);
void setObjectsToChange(const VectorOfMotionStates& objectsToChange);
void getObjectsToChange(VectorOfMotionStates& result);
@ -62,19 +81,28 @@ public:
EntityEditPacketSender* getPacketSender() { return _entityPacketSender; }
private:
SetOfEntities _entitiesToRemoveFromPhysics;
SetOfEntities _entitiesToRelease;
SetOfEntities _entitiesToAddToPhysics;
void addOwnershipBid(EntityMotionState* motionState);
void addOwnership(EntityMotionState* motionState);
void sendOwnershipBids(uint32_t numSubsteps);
void sendOwnedUpdates(uint32_t numSubsteps);
SetOfEntityMotionStates _pendingChanges; // EntityMotionStates already in PhysicsEngine that need their physics changed
SetOfEntityMotionStates _outgoingChanges; // EntityMotionStates for which we may need to send updates to entity-server
private:
SetOfEntities _entitiesToAddToPhysics;
SetOfEntities _entitiesToRemoveFromPhysics;
VectorOfMotionStates _objectsToDelete;
SetOfEntityMotionStates _incomingChanges; // EntityMotionStates that have changed from external sources
// and need their RigidBodies updated
SetOfMotionStates _physicalObjects; // MotionStates of entities in PhysicsEngine
PhysicsEnginePointer _physicsEngine = nullptr;
EntityEditPacketSender* _entityPacketSender = nullptr;
VectorOfEntityMotionStates _owned;
VectorOfEntityMotionStates _bids;
uint64_t _nextBidExpiry;
uint32_t _lastStepSendPackets { 0 };
};

View file

@ -571,7 +571,7 @@ const CollisionEvents& PhysicsEngine::getCollisionEvents() {
// modify the logic below.
//
// We only create events when at least one of the objects is (or should be) owned in the local simulation.
if (motionStateA && (motionStateA->shouldBeLocallyOwned())) {
if (motionStateA && (motionStateA->isLocallyOwnedOrShouldBe())) {
QUuid idA = motionStateA->getObjectID();
QUuid idB;
if (motionStateB) {
@ -582,7 +582,7 @@ const CollisionEvents& PhysicsEngine::getCollisionEvents() {
(motionStateB ? motionStateB->getObjectLinearVelocityChange() : glm::vec3(0.0f));
glm::vec3 penetration = bulletToGLM(contact.distance * contact.normalWorldOnB);
_collisionEvents.push_back(Collision(type, idA, idB, position, penetration, velocityChange));
} else if (motionStateB && (motionStateB->shouldBeLocallyOwned())) {
} else if (motionStateB && (motionStateB->isLocallyOwnedOrShouldBe())) {
QUuid idB = motionStateB->getObjectID();
QUuid idA;
if (motionStateA) {

View file

@ -380,6 +380,8 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
batch.setResourceTexture(AntialiasingPass_VelocityMapSlot, nullptr);
batch.setResourceTexture(AntialiasingPass_NextMapSlot, nullptr);
});
args->popViewFrustum();
}
@ -520,7 +522,7 @@ void JitterSample::run(const render::RenderContextPointer& renderContext) {
viewFrustum.setProjection(projMat);
viewFrustum.calculate();
args->setViewFrustum(viewFrustum);
args->pushViewFrustum(viewFrustum);
} else {
mat4 projMats[2];
args->_context->getStereoProjections(projMats);
@ -538,4 +540,4 @@ void JitterSample::run(const render::RenderContextPointer& renderContext) {
}
#endif
#endif

View file

@ -39,43 +39,52 @@ void FadeEditJob::run(const render::RenderContextPointer& renderContext, const F
auto scene = renderContext->_scene;
if (_isEditEnabled) {
float minIsectDistance = std::numeric_limits<float>::max();
auto& itemBounds = inputs.get0();
auto editedItem = findNearestItem(renderContext, itemBounds, minIsectDistance);
render::Transaction transaction;
bool hasTransaction{ false };
static const std::string selectionName("TransitionEdit");
auto scene = renderContext->_scene;
if (!scene->isSelectionEmpty(selectionName)) {
auto selection = scene->getSelection(selectionName);
auto editedItem = selection.getItems().front();
render::Transaction transaction;
bool hasTransaction{ false };
if (editedItem != _editedItem && render::Item::isValidID(_editedItem)) {
// Remove transition from previously edited item as we've changed edited item
hasTransaction = true;
if (editedItem != _editedItem && render::Item::isValidID(_editedItem)) {
// Remove transition from previously edited item as we've changed edited item
hasTransaction = true;
transaction.removeTransitionFromItem(_editedItem);
}
_editedItem = editedItem;
if (render::Item::isValidID(_editedItem)) {
static const render::Transition::Type categoryToTransition[FADE_CATEGORY_COUNT] = {
render::Transition::ELEMENT_ENTER_DOMAIN,
render::Transition::BUBBLE_ISECT_OWNER,
render::Transition::BUBBLE_ISECT_TRESPASSER,
render::Transition::USER_ENTER_DOMAIN,
render::Transition::AVATAR_CHANGE
};
auto transitionType = categoryToTransition[inputs.get1()];
transaction.queryTransitionOnItem(_editedItem, [transitionType, scene](render::ItemID id, const render::Transition* transition) {
if (transition == nullptr || transition->isFinished || transition->eventType != transitionType) {
// Relaunch transition
render::Transaction transaction;
transaction.addTransitionToItem(id, transitionType);
scene->enqueueTransaction(transaction);
}
});
hasTransaction = true;
}
if (hasTransaction) {
scene->enqueueTransaction(transaction);
}
} else if (render::Item::isValidID(_editedItem)) {
// Remove transition from previously edited item as we've disabled fade edition
render::Transaction transaction;
transaction.removeTransitionFromItem(_editedItem);
}
_editedItem = editedItem;
if (render::Item::isValidID(_editedItem)) {
static const render::Transition::Type categoryToTransition[FADE_CATEGORY_COUNT] = {
render::Transition::ELEMENT_ENTER_DOMAIN,
render::Transition::BUBBLE_ISECT_OWNER,
render::Transition::BUBBLE_ISECT_TRESPASSER,
render::Transition::USER_ENTER_DOMAIN,
render::Transition::AVATAR_CHANGE
};
auto transitionType = categoryToTransition[inputs.get1()];
transaction.queryTransitionOnItem(_editedItem, [transitionType, scene](render::ItemID id, const render::Transition* transition) {
if (transition == nullptr || transition->isFinished || transition->eventType!=transitionType) {
// Relaunch transition
render::Transaction transaction;
transaction.addTransitionToItem(id, transitionType);
scene->enqueueTransaction(transaction);
}
});
hasTransaction = true;
}
if (hasTransaction) {
scene->enqueueTransaction(transaction);
_editedItem = render::Item::INVALID_ITEM_ID;
}
}
else if (render::Item::isValidID(_editedItem)) {
@ -87,28 +96,6 @@ void FadeEditJob::run(const render::RenderContextPointer& renderContext, const F
}
}
render::ItemID FadeEditJob::findNearestItem(const render::RenderContextPointer& renderContext, const render::ItemBounds& inputs, float& minIsectDistance) const {
const glm::vec3 rayOrigin = renderContext->args->getViewFrustum().getPosition();
const glm::vec3 rayDirection = renderContext->args->getViewFrustum().getDirection();
BoxFace face;
glm::vec3 normal;
float isectDistance;
render::ItemID nearestItem = render::Item::INVALID_ITEM_ID;
const float minDistance = 1.f;
const float maxDistance = 50.f;
for (const auto& itemBound : inputs) {
if (!itemBound.bound.contains(rayOrigin) && itemBound.bound.findRayIntersection(rayOrigin, rayDirection, isectDistance, face, normal)) {
auto& item = renderContext->_scene->getItem(itemBound.id);
if (item.getKey().isWorldSpace() && isectDistance>minDistance && isectDistance < minIsectDistance && isectDistance<maxDistance) {
nearestItem = itemBound.id;
minIsectDistance = isectDistance;
}
}
}
return nearestItem;
}
FadeConfig::FadeConfig()
{
events[FADE_ELEMENT_ENTER_LEAVE_DOMAIN].noiseSize = glm::vec3{ 0.75f, 0.75f, 0.75f };
@ -353,11 +340,9 @@ QString FadeConfig::eventNames[FADE_CATEGORY_COUNT] = {
"avatar_change",
};
void FadeConfig::save() const {
// Save will only work if the HIFI_USE_SOURCE_TREE_RESOURCES environment variable is set
void FadeConfig::save(const QString& configFilePath) const {
assert(editedCategory < FADE_CATEGORY_COUNT);
QJsonObject lProperties;
const QString configFilePath = PathUtils::resourcesPath() + "config/" + eventNames[editedCategory] + ".json";
QFile file(configFilePath);
if (!file.open(QFile::WriteOnly | QFile::Text)) {
qWarning() << "Fade event configuration file " << configFilePath << " cannot be opened";
@ -382,8 +367,7 @@ void FadeConfig::save() const {
}
}
void FadeConfig::load() {
const QString configFilePath = PathUtils::resourcesPath() + "config/" + eventNames[editedCategory] + ".json";
void FadeConfig::load(const QString& configFilePath) {
QFile file(configFilePath);
if (!file.exists()) {
qWarning() << "Fade event configuration file " << configFilePath << " does not exist";
@ -594,7 +578,7 @@ void FadeJob::run(const render::RenderContextPointer& renderContext, FadeJob::Ou
if (update(*jobConfig, scene, transaction, state, deltaTime)) {
hasTransaction = true;
}
if (isFirstItem && jobConfig->manualFade && (state.threshold != jobConfig->threshold)) {
if (isFirstItem && (state.threshold != jobConfig->threshold)) {
jobConfig->setProperty("threshold", state.threshold);
isFirstItem = false;
}

View file

@ -160,8 +160,8 @@ public:
float manualThreshold{ 0.f };
bool manualFade{ false };
Q_INVOKABLE void save() const;
Q_INVOKABLE void load();
Q_INVOKABLE void save(const QString& filePath) const;
Q_INVOKABLE void load(const QString& filePath);
static QString eventNames[FADE_CATEGORY_COUNT];
@ -190,7 +190,6 @@ private:
bool _isEditEnabled{ false };
render::ItemID _editedItem{ render::Item::INVALID_ITEM_ID };
render::ItemID findNearestItem(const render::RenderContextPointer& renderContext, const render::ItemBounds& inputs, float& minIsectDistance) const;
};
class FadeJob {

View file

@ -46,7 +46,7 @@ void printOctalCode(const unsigned char* octalCode) {
}
char sectionValue(const unsigned char* startByte, char startIndexInByte) {
char rightShift = 8 - startIndexInByte - 3;
int8_t rightShift = 8 - startIndexInByte - 3;
if (rightShift < 0) {
return ((startByte[0] << -rightShift) & 7) + (startByte[1] >> (8 + rightShift));
@ -73,7 +73,7 @@ int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsi
return sectionValue(descendantOctalCode + 1 + (branchStartBit / 8), branchStartBit % 8);
}
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber) {
unsigned char* childOctalCode(const unsigned char* parentOctalCode, int childNumber) {
// find the length (in number of three bit code sequences)
// in the parent
@ -111,7 +111,7 @@ unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNu
// calculate the amount of left shift required
// this will be -1 or -2 if there's wrap
char leftShift = 8 - (startBit % 8) - 3;
int8_t leftShift = 8 - (startBit % 8) - 3;
if (leftShift < 0) {
// we have a wrap-around to accomodate

View file

@ -30,7 +30,7 @@ using OctalCodePtrList = std::vector<OctalCodePtr>;
void printOctalCode(const unsigned char* octalCode);
size_t bytesRequiredForCodeLength(unsigned char threeBitCodes);
int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsigned char* descendantOctalCode);
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber);
unsigned char* childOctalCode(const unsigned char* parentOctalCode, int childNumber);
const int OVERFLOWED_OCTCODE_BUFFER = -1;
const int UNKNOWN_OCTCODE_LENGTH = -2;

View file

@ -1,5 +1,3 @@
"use strict";
//
// debugTransition.js
// developer/utilities/render
@ -12,12 +10,17 @@
//
(function() {
"use strict";
var TABLET_BUTTON_NAME = "Transition";
var QMLAPP_URL = Script.resolvePath("./transition.qml");
var ICON_URL = Script.resolvePath("../../../system/assets/images/transition-i.svg");
var ACTIVE_ICON_URL = Script.resolvePath("../../../system/assets/images/transition-a.svg");
Script.include([
Script.resolvePath("../../../system/libraries/stringHelpers.js"),
]);
var onScreen = false;
function onClicked() {
@ -37,6 +40,71 @@
var hasEventBridge = false;
function enableSphereVisualization() {
if (gradientSphere==undefined) {
gradientSphere = Overlays.addOverlay("sphere", {
position: MyAvatar.position,
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0),
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
color: { red: 100, green: 150, blue: 255},
alpha: 0.2,
solid: false
});
}
if (noiseSphere==undefined) {
noiseSphere = Overlays.addOverlay("sphere", {
position: MyAvatar.position,
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, 0.0),
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
color: { red: 255, green: 150, blue: 100},
alpha: 0.2,
solid: false
});
}
}
function disableSphereVisualization() {
Overlays.deleteOverlay(noiseSphere);
Overlays.deleteOverlay(gradientSphere);
noiseSphere = undefined
gradientSphere = undefined
}
// Create a Laser pointer used to pick and add objects to selections
var END_DIMENSIONS = { x: 0.05, y: 0.05, z: 0.05 };
var COLOR1 = {red: 255, green: 0, blue: 0};
var COLOR2 = {red: 0, green: 255, blue: 0};
var end1 = {
type: "sphere",
dimensions: END_DIMENSIONS,
color: COLOR1,
ignoreRayIntersection: true
}
var end2 = {
type: "sphere",
dimensions: END_DIMENSIONS,
color: COLOR2,
ignoreRayIntersection: true
}
var laser
function enablePointer() {
laser = Pointers.createPointer(PickType.Ray, {
joint: "Mouse",
filter: Picks.PICK_ENTITIES,
renderStates: [{name: "one", end: end1}],
defaultRenderStates: [{name: "one", end: end2, distance: 2.0}],
enabled: true
});
Pointers.setRenderState(laser, "one");
Pointers.enablePointer(laser)
}
function disablePointer() {
Pointers.disablePointer(laser)
Pointers.removePointer(laser);
}
function wireEventBridge(on) {
if (!tablet) {
print("Warning in wireEventBridge(): 'tablet' undefined!");
@ -46,11 +114,15 @@
if (!hasEventBridge) {
tablet.fromQml.connect(fromQml);
hasEventBridge = true;
enablePointer();
Render.getConfig("RenderMainView.FadeEdit")["editFade"] = true
}
} else {
if (hasEventBridge) {
tablet.fromQml.disconnect(fromQml);
hasEventBridge = false;
disablePointer();
Render.getConfig("RenderMainView.FadeEdit")["editFade"] = false
}
}
}
@ -66,12 +138,87 @@
wireEventBridge(onScreen);
}
var isEditEnabled = false
var noiseSphere
var gradientSphere
var selectedEntity
var editedCategory
var FADE_MIN_SCALE = 0.001
var FADE_MAX_SCALE = 10000.0
function parameterToValuePow(parameter, minValue, maxOverMinValue) {
return minValue * Math.pow(maxOverMinValue, parameter);
//return parameter
}
function update(dt) {
var gradientProperties = Entities.getEntityProperties(selectedEntity, ["position", "dimensions"]);
if (gradientProperties!=undefined) {
var pos = gradientProperties.position
if (pos!=undefined) {
var config = Render.getConfig("RenderMainView.Fade")
//print("Center at "+pos.x+" "+pos.y+" "+pos.z)
var dim = {x:config.baseSizeX, y:config.baseSizeY, z:config.baseSizeZ}
dim.x = parameterToValuePow(dim.x, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
dim.y = parameterToValuePow(dim.y, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
dim.z = parameterToValuePow(dim.z, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
if (editedCategory==4 || editedCategory==5) {
dim.y = gradientProperties.dimensions.y
pos.y = pos.y - gradientProperties.dimensions.y/2
}
Overlays.editOverlay(gradientSphere, { position: pos, dimensions: dim, alpha: config.baseLevel })
dim.x = parameterToValuePow(config.noiseSizeX, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
dim.y = parameterToValuePow(config.noiseSizeY, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
dim.z = parameterToValuePow(config.noiseSizeZ, FADE_MIN_SCALE, FADE_MAX_SCALE/ FADE_MIN_SCALE)
Overlays.editOverlay(noiseSphere, { position: pos, dimensions: dim, alpha: config.noiseLevel })
}
}
}
Script.update.connect(update);
function loadConfiguration(fileUrl) {
var config = Render.getConfig("RenderMainView.Fade")
config.load(fileUrl)
}
function saveConfiguration(fileUrl) {
var config = Render.getConfig("RenderMainView.Fade")
config.save(fileUrl)
}
function fromQml(message) {
tokens = message.split('*')
//print("Received '"+message+"' from transition.qml")
command = tokens[0].toLowerCase()
if (command=="category") {
editedCategory = parseInt(tokens[1])
} else if (command=="save") {
var filePath = tokens[1]
print("Raw token = "+filePath)
if (filePath.startsWith("file:///")) {
filePath = filePath.substr(8)
print("Saving configuration to "+filePath)
saveConfiguration(filePath)
} else {
print("Configurations can only be saved to local files")
}
} else if (command=="load") {
var filePath = tokens[1]
if (filePath.startsWith("file:///")) {
filePath = filePath.substr(8)
print("Loading configuration from "+filePath)
loadConfiguration(filePath)
} else {
print("Configurations can only be loaded from local files")
}
}
}
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Script.scriptEnding.connect(function () {
if (onScreen) {
tablet.gotoHomeScreen();
@ -81,4 +228,28 @@
tablet.removeButton(button);
});
var currentSelectionName = ""
var SelectionList = "TransitionEdit"
Selection.enableListToScene(SelectionList)
Selection.clearSelectedItemsList(SelectionList)
Entities.clickDownOnEntity.connect(function (id, event) {
if (selectedEntity) {
Selection.removeFromSelectedItemsList(SelectionList, "entity", selectedEntity)
}
selectedEntity = id
Selection.addToSelectedItemsList(SelectionList, "entity", selectedEntity)
update()
})
function cleanup() {
disablePointer();
Selection.removeListFromMap(SelectionList)
Selection.disableListToScene(SelectionList);
Overlays.deleteOverlay(noiseSphere);
Overlays.deleteOverlay(gradientSphere);
}
Script.scriptEnding.connect(cleanup);
}());

View file

@ -11,6 +11,7 @@
import QtQuick 2.7
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.0
import "qrc:///qml/styles-uit"
import "qrc:///qml/controls-uit" as HifiControls
@ -22,11 +23,31 @@ Rectangle {
id: root
anchors.margins: hifi.dimensions.contentMargin.x
signal sendToScript(var message);
color: hifi.colors.baseGray;
property var config: Render.getConfig("RenderMainView.Fade");
property var configEdit: Render.getConfig("RenderMainView.FadeEdit");
FileDialog {
id: fileDialog
title: "Please choose a file"
folder: shortcuts.documents
nameFilters: [ "JSON files (*.json)", "All files (*)" ]
onAccepted: {
root.sendToScript(title.split(" ")[0]+"*"+fileUrl.toString())
// This is a hack to be sure the widgets below properly reflect the change of category: delete the Component
// by setting the loader source to Null and then recreate it 500ms later
paramWidgetLoader.sourceComponent = undefined;
postpone.interval = 500
postpone.start()
}
onRejected: {
}
Component.onCompleted: visible = false
}
ColumnLayout {
spacing: 3
anchors.left: parent.left
@ -37,23 +58,14 @@ Rectangle {
}
RowLayout {
spacing: 20
spacing: 8
Layout.fillWidth: true
id: root_col
HifiControls.CheckBox {
anchors.verticalCenter: parent.verticalCenter
boxSize: 20
text: "Edit"
checked: root.configEdit["editFade"]
onCheckedChanged: {
root.configEdit["editFade"] = checked;
Render.getConfig("RenderMainView.DrawFadedOpaqueBounds").enabled = checked;
}
}
HifiControls.ComboBox {
anchors.verticalCenter: parent.verticalCenter
Layout.fillWidth: true
anchors.left : parent.left
width: 300
id: categoryBox
model: ["Elements enter/leave domain", "Bubble isect. - Owner POV", "Bubble isect. - Trespasser POV", "Another user leaves/arrives", "Changing an avatar"]
Timer {
@ -61,17 +73,48 @@ Rectangle {
interval: 100; running: false; repeat: false
onTriggered: {
paramWidgetLoader.sourceComponent = paramWidgets
var isTimeBased = categoryBox.currentIndex==0 || categoryBox.currentIndex==3
paramWidgetLoader.item.isTimeBased = isTimeBased
}
}
onCurrentIndexChanged: {
var descriptions = [
"Time based threshold, gradients centered on object",
"Fixed threshold, gradients centered on owner avatar",
"Position based threshold (increases when trespasser moves closer to avatar), gradients centered on trespasser avatar",
"Time based threshold, gradients centered on bottom of object",
"UNSUPPORTED"
]
description.text = descriptions[currentIndex]
root.config["editedCategory"] = currentIndex;
// This is a hack to be sure the widgets below properly reflect the change of category: delete the Component
// by setting the loader source to Null and then recreate it 100ms later
paramWidgetLoader.sourceComponent = undefined;
postpone.interval = 100
postpone.start()
root.sendToScript("category*"+currentIndex)
}
}
HifiControls.Button {
action: saveAction
Layout.fillWidth: true
anchors.top: parent.top
anchors.bottom: parent.bottom
}
HifiControls.Button {
action: loadAction
Layout.fillWidth: true
anchors.top: parent.top
anchors.bottom: parent.bottom
}
}
HifiControls.Label {
id: description
text: "..."
Layout.fillWidth: true
wrapMode: Text.WordWrap
}
RowLayout {
@ -104,19 +147,18 @@ Rectangle {
id: saveAction
text: "Save"
onTriggered: {
root.config.save()
fileDialog.title = "Save configuration..."
fileDialog.selectExisting = false
fileDialog.open()
}
}
Action {
id: loadAction
text: "Load"
onTriggered: {
root.config.load()
// This is a hack to be sure the widgets below properly reflect the change of category: delete the Component
// by setting the loader source to Null and then recreate it 500ms later
paramWidgetLoader.sourceComponent = undefined;
postpone.interval = 500
postpone.start()
fileDialog.title = "Load configuration..."
fileDialog.selectExisting = true
fileDialog.open()
}
}
@ -128,13 +170,8 @@ Rectangle {
ColumnLayout {
spacing: 3
width: root_col.width
property bool isTimeBased
HifiControls.CheckBox {
text: "Invert"
boxSize: 20
checked: root.config["isInverted"]
onCheckedChanged: { root.config["isInverted"] = checked }
}
RowLayout {
Layout.fillWidth: true
@ -196,16 +233,32 @@ Rectangle {
}
}
ConfigSlider {
RowLayout {
spacing: 20
height: 36
label: "Edge Width"
integral: false
config: root.config
property: "edgeWidth"
max: 1.0
min: 0.0
HifiControls.CheckBox {
text: "Invert gradient"
anchors.verticalCenter: parent.verticalCenter
boxSize: 20
checked: root.config["isInverted"]
onCheckedChanged: { root.config["isInverted"] = checked }
}
ConfigSlider {
anchors.left: undefined
anchors.verticalCenter: parent.verticalCenter
height: 36
width: 300
label: "Edge Width"
integral: false
config: root.config
property: "edgeWidth"
max: 1.0
min: 0.0
}
}
RowLayout {
Layout.fillWidth: true
@ -278,6 +331,8 @@ Rectangle {
Layout.fillWidth: true
ConfigSlider {
enabled: isTimeBased
opacity: isTimeBased ? 1.0 : 0.0
anchors.left: undefined
anchors.right: undefined
Layout.fillWidth: true
@ -290,6 +345,8 @@ Rectangle {
min: 0.1
}
HifiControls.ComboBox {
enabled: isTimeBased
opacity: isTimeBased ? 1.0 : 0.0
Layout.fillWidth: true
model: ["Linear", "Ease In", "Ease Out", "Ease In / Out"]
currentIndex: root.config["timing"]
@ -364,20 +421,6 @@ Rectangle {
id: paramWidgetLoader
sourceComponent: paramWidgets
}
Row {
anchors.left: parent.left
anchors.right: parent.right
Button {
action: saveAction
}
Button {
action: loadAction
}
}
}
}

View file

@ -296,6 +296,7 @@ Script.include("/~/system/libraries/Xform.js");
this.actionID = null;
this.grabbedThingID = null;
this.targetObject = null;
this.potentialEntityWithContextOverlay = false;
};
this.updateRecommendedArea = function() {

View file

@ -1618,8 +1618,18 @@ SelectionDisplay = (function() {
grid.snapToGrid(Vec3.sum(cornerPosition, vector), constrainMajorOnly),
cornerPosition);
for (var i = 0; i < SelectionManager.selections.length; i++) {
var properties = SelectionManager.savedProperties[SelectionManager.selections[i]];
// editing a parent will cause all the children to automatically follow along, so don't
// edit any entity who has an ancestor in SelectionManager.selections
var toMove = SelectionManager.selections.filter(function (selection) {
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
return false; // a parent is also being moved, so don't issue an edit for this entity
} else {
return true;
}
});
for (var i = 0; i < toMove.length; i++) {
var properties = SelectionManager.savedProperties[toMove[i]];
if (!properties) {
continue;
}
@ -1628,7 +1638,7 @@ SelectionDisplay = (function() {
y: 0,
z: vector.z
});
Entities.editEntity(SelectionManager.selections[i], {
Entities.editEntity(toMove[i], {
position: newPosition
});
@ -1653,11 +1663,11 @@ SelectionDisplay = (function() {
mode: mode,
onBegin: function(event, pickRay, pickResult) {
if (direction === TRANSLATE_DIRECTION.X) {
pickNormal = { x:0, y:0, z:1 };
pickNormal = { x:0, y:1, z:1 };
} else if (direction === TRANSLATE_DIRECTION.Y) {
pickNormal = { x:1, y:0, z:0 };
pickNormal = { x:1, y:0, z:1 };
} else if (direction === TRANSLATE_DIRECTION.Z) {
pickNormal = { x:0, y:1, z:0 };
pickNormal = { x:1, y:1, z:0 };
}
var rotation = spaceMode === SPACE_LOCAL ? SelectionManager.localRotation : SelectionManager.worldRotation;
@ -1701,7 +1711,6 @@ SelectionDisplay = (function() {
onMove: function(event) {
pickRay = generalComputePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, pickNormal);
var vector = Vec3.subtract(newIntersection, lastPick);
@ -1719,7 +1728,7 @@ SelectionDisplay = (function() {
var dotVector = Vec3.dot(vector, projectionVector);
vector = Vec3.multiply(dotVector, projectionVector);
vector = grid.snapToGrid(vector);
var wantDebug = false;
if (wantDebug) {
print("translateUpDown... ");
@ -1727,9 +1736,19 @@ SelectionDisplay = (function() {
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
}
for (var i = 0; i < SelectionManager.selections.length; i++) {
var id = SelectionManager.selections[i];
// editing a parent will cause all the children to automatically follow along, so don't
// edit any entity who has an ancestor in SelectionManager.selections
var toMove = SelectionManager.selections.filter(function (selection) {
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
return false; // a parent is also being moved, so don't issue an edit for this entity
} else {
return true;
}
});
for (var i = 0; i < toMove.length; i++) {
var id = toMove[i];
var properties = SelectionManager.savedProperties[id];
var newPosition = Vec3.sum(properties.position, vector);
Entities.editEntity(id, { position: newPosition });
@ -2017,10 +2036,10 @@ SelectionDisplay = (function() {
vector = grid.snapToSpacing(vector);
var changeInDimensions = Vec3.multiply(NEGATE_VECTOR, vec3Mult(localSigns, vector));
if (directionEnum === STRETCH_DIRECTION.ALL) {
var toCameraDistance = getDistanceToCamera(position);
var dimensionsMultiple = toCameraDistance * STRETCH_DIRECTION_ALL_CAMERA_DISTANCE_MULTIPLE;
changeInDimensions = Vec3.multiply(changeInDimensions, dimensionsMultiple);
if (directionEnum === STRETCH_DIRECTION.ALL) {
var toCameraDistance = getDistanceToCamera(position);
var dimensionsMultiple = toCameraDistance * STRETCH_DIRECTION_ALL_CAMERA_DISTANCE_MULTIPLE;
changeInDimensions = Vec3.multiply(changeInDimensions, dimensionsMultiple);
}
var newDimensions;
@ -2166,8 +2185,19 @@ SelectionDisplay = (function() {
// the selections center point. Otherwise, the rotation will be around the entities
// registration point which does not need repositioning.
var reposition = (SelectionManager.selections.length > 1);
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
// editing a parent will cause all the children to automatically follow along, so don't
// edit any entity who has an ancestor in SelectionManager.selections
var toRotate = SelectionManager.selections.filter(function (selection) {
if (SelectionManager.selections.indexOf(SelectionManager.savedProperties[selection].parentID) >= 0) {
return false; // a parent is also being moved, so don't issue an edit for this entity
} else {
return true;
}
});
for (var i = 0; i < toRotate.length; i++) {
var entityID = toRotate[i];
var initialProperties = SelectionManager.savedProperties[entityID];
var newProperties = {

View file

@ -1,6 +1,6 @@
"use strict";
/*jslint vars:true, plusplus:true, forin:true*/
/*global Script, Settings, Window, Controller, Overlays, SoundArray, LODManager, MyAvatar, Tablet, Camera, HMD, Menu, Quat, Vec3*/
/*global Script, Settings, Window, Controller, Overlays, SoundArray, MyAvatar, Tablet, Camera, HMD, Menu, Quat, Vec3*/
//
// notifications.js
// Version 0.801
@ -84,21 +84,18 @@
var NOTIFICATION_MENU_ITEM_POST = " Notifications";
var PLAY_NOTIFICATION_SOUNDS_SETTING = "play_notification_sounds";
var PLAY_NOTIFICATION_SOUNDS_TYPE_SETTING_PRE = "play_notification_sounds_type_";
var lodTextID = false;
var NOTIFICATIONS_MESSAGE_CHANNEL = "Hifi-Notifications"
var NOTIFICATIONS_MESSAGE_CHANNEL = "Hifi-Notifications";
var NotificationType = {
UNKNOWN: 0,
SNAPSHOT: 1,
LOD_WARNING: 2,
CONNECTION_REFUSED: 3,
EDIT_ERROR: 4,
TABLET: 5,
CONNECTION: 6,
WALLET: 7,
CONNECTION_REFUSED: 2,
EDIT_ERROR: 3,
TABLET: 4,
CONNECTION: 5,
WALLET: 6,
properties: [
{ text: "Snapshot" },
{ text: "Level of Detail" },
{ text: "Connection Refused" },
{ text: "Edit error" },
{ text: "Tablet" },
@ -153,10 +150,6 @@
// This handles the final dismissal of a notification after fading
function dismiss(firstNoteOut, firstButOut, firstOut) {
if (firstNoteOut === lodTextID) {
lodTextID = false;
}
Overlays.deleteOverlay(firstNoteOut);
Overlays.deleteOverlay(firstButOut);
notifications.splice(firstOut, 1);
@ -418,9 +411,6 @@
function deleteNotification(index) {
var notificationTextID = notifications[index];
if (notificationTextID === lodTextID) {
lodTextID = false;
}
Overlays.deleteOverlay(notificationTextID);
Overlays.deleteOverlay(buttons[index]);
notifications.splice(index, 1);
@ -674,20 +664,6 @@
}
}
LODManager.LODDecreased.connect(function () {
var warningText = "\n" +
"Due to the complexity of the content, the \n" +
"level of detail has been decreased. " +
"You can now see: \n" +
LODManager.getLODFeedbackText();
if (lodTextID === false) {
lodTextID = createNotification(warningText, NotificationType.LOD_WARNING);
} else {
Overlays.editOverlay(lodTextID, { text: warningText });
}
});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);

View file

@ -411,8 +411,6 @@ function snapshotUploaded(isError, reply) {
} else {
print('Ignoring snapshotUploaded() callback for stale ' + (isGif ? 'GIF' : 'Still' ) + ' snapshot. Stale story ID:', storyID);
}
} else {
print(reply);
}
isUploadingPrintableStill = false;
}

View file

@ -24,15 +24,11 @@ extern AutoTester* autoTester;
#include <math.h>
Test::Test() {
QString regex(EXPECTED_IMAGE_PREFIX + QString("\\\\d").repeated(NUM_DIGITS) + ".png");
expectedImageFilenameFormat = QRegularExpression(regex);
mismatchWindow.setModal(true);
}
bool Test::createTestResultsFolderPath(QString directory) {
QDateTime now = QDateTime::currentDateTime();
QDateTime now = QDateTime::currentDateTime();
testResultsFolderPath = directory + "/" + TEST_RESULTS_FOLDER + "--" + now.toString(DATETIME_FORMAT);
QDir testResultsFolder(testResultsFolderPath);
@ -76,7 +72,7 @@ bool Test::compareImageLists(bool isInteractiveMode, QProgressBar* progressBar)
QImage expectedImage(expectedImagesFullFilenames[i]);
if (resultImage.width() != expectedImage.width() || resultImage.height() != expectedImage.height()) {
messageBox.critical(0, "Internal error #1", "Images are not the same size");
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Images are not the same size");
exit(-1);
}
@ -84,7 +80,7 @@ bool Test::compareImageLists(bool isInteractiveMode, QProgressBar* progressBar)
try {
similarityIndex = imageComparer.compareImages(resultImage, expectedImage);
} catch (...) {
messageBox.critical(0, "Internal error #2", "Image not in expected format");
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Image not in expected format");
exit(-1);
}
@ -131,20 +127,20 @@ bool Test::compareImageLists(bool isInteractiveMode, QProgressBar* progressBar)
void Test::appendTestResultsToFile(QString testResultsFolderPath, TestFailure testFailure, QPixmap comparisonImage) {
if (!QDir().exists(testResultsFolderPath)) {
messageBox.critical(0, "Internal error #3", "Folder " + testResultsFolderPath + " not found");
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Folder " + testResultsFolderPath + " not found");
exit(-1);
}
QString failureFolderPath { testResultsFolderPath + "/" + "Failure_" + QString::number(index) };
if (!QDir().mkdir(failureFolderPath)) {
messageBox.critical(0, "Internal error #4", "Failed to create folder " + failureFolderPath);
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Failed to create folder " + failureFolderPath);
exit(-1);
}
++index;
QFile descriptionFile(failureFolderPath + "/" + TEST_RESULTS_FILENAME);
if (!descriptionFile.open(QIODevice::ReadWrite)) {
messageBox.critical(0, "Internal error #5", "Failed to create file " + TEST_RESULTS_FILENAME);
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Failed to create file " + TEST_RESULTS_FILENAME);
exit(-1);
}
@ -164,14 +160,14 @@ void Test::appendTestResultsToFile(QString testResultsFolderPath, TestFailure te
sourceFile = testFailure._pathname + testFailure._expectedImageFilename;
destinationFile = failureFolderPath + "/" + "Expected Image.jpg";
if (!QFile::copy(sourceFile, destinationFile)) {
messageBox.critical(0, "Internal error #6", "Failed to copy " + sourceFile + " to " + destinationFile);
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Failed to copy " + sourceFile + " to " + destinationFile);
exit(-1);
}
sourceFile = testFailure._pathname + testFailure._actualImageFilename;
destinationFile = failureFolderPath + "/" + "Actual Image.jpg";
if (!QFile::copy(sourceFile, destinationFile)) {
messageBox.critical(0, "Internal error #7", "Failed to copy " + sourceFile + " to " + destinationFile);
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Failed to copy " + sourceFile + " to " + destinationFile);
exit(-1);
}
@ -209,11 +205,6 @@ void Test::startTestsEvaluation() {
QStringList sortedTestResultsFilenames = createListOfAll_imagesInDirectory("png", pathToTestResultsDirectory);
QStringList expectedImagesURLs;
const QString URLPrefix("https://raw.githubusercontent.com");
const QString githubUser("NissimHadar");
const QString testsRepo("hifi_tests");
const QString branch("addRecursionToAutotester");
resultImagesFullFilenames.clear();
expectedImagesFilenames.clear();
expectedImagesFullFilenames.clear();
@ -226,16 +217,16 @@ void Test::startTestsEvaluation() {
QString expectedImagePartialSourceDirectory = getExpectedImagePartialSourceDirectory(currentFilename);
// Images are stored on GitHub as ExpectedImage_ddddd.png
// Extract the digits at the end of the filename (exluding the file extension)
// Extract the digits at the end of the filename (excluding the file extension)
QString expectedImageFilenameTail = currentFilename.left(currentFilename.length() - 4).right(NUM_DIGITS);
QString expectedImageStoredFilename = EXPECTED_IMAGE_PREFIX + expectedImageFilenameTail + ".png";
QString imageURLString(URLPrefix + "/" + githubUser + "/" + testsRepo + "/" + branch + "/" +
expectedImagePartialSourceDirectory + "/" + expectedImageStoredFilename);
QString imageURLString("https://github.com/" + githubUser + "/hifi_tests/blob/" + gitHubBranch + "/" +
expectedImagePartialSourceDirectory + "/" + expectedImageStoredFilename + "?raw=true");
expectedImagesURLs << imageURLString;
// The image retrieved from Github needs a unique name
// The image retrieved from GitHub needs a unique name
QString expectedImageFilename = currentFilename.replace("/", "_").replace(".", "_EI.");
expectedImagesFilenames << expectedImageFilename;
@ -273,25 +264,31 @@ bool Test::isAValidDirectory(QString pathname) {
return true;
}
void Test::importTest(QTextStream& textStream, const QString& testPathname) {
// `testPathname` includes the full path to the test. We need the portion below (and including) `tests`
QStringList filenameParts = testPathname.split('/');
QString Test::extractPathFromTestsDown(QString fullPath) {
// `fullPath` includes the full path to the test. We need the portion below (and including) `tests`
QStringList pathParts = fullPath.split('/');
int i{ 0 };
while (i < filenameParts.length() && filenameParts[i] != "tests") {
while (i < pathParts.length() && pathParts[i] != "tests") {
++i;
}
if (i == filenameParts.length()) {
messageBox.critical(0, "Internal error #10", "Bad testPathname");
if (i == pathParts.length()) {
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Bad testPathname");
exit(-1);
}
QString filename;
for (int j = i; j < filenameParts.length(); ++j) {
filename += "/" + filenameParts[j];
QString partialPath;
for (int j = i; j < pathParts.length(); ++j) {
partialPath += "/" + pathParts[j];
}
textStream << "Script.include(\"" << "https://raw.githubusercontent.com/" << user << "/hifi_tests/" << branch << filename + "\");" << endl;
return partialPath;
}
void Test::importTest(QTextStream& textStream, const QString& testPathname) {
QString partialPath = extractPathFromTestsDown(testPathname);
textStream << "Script.include(\"" << "https://github.com/" << githubUser
<< "/hifi_tests/blob/" << gitHubBranch << partialPath + "?raw=true\");" << endl;
}
// Creates a single script in a user-selected folder.
@ -353,7 +350,7 @@ void Test::createRecursiveScript(QString topLevelDirectory, bool interactiveMode
QFile allTestsFilename(topLevelDirectory + "/" + recursiveTestsFilename);
if (!allTestsFilename.open(QIODevice::WriteOnly | QIODevice::Text)) {
messageBox.critical(0,
"Internal Error #8",
"Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__),
"Failed to create \"" + recursiveTestsFilename + "\" in directory \"" + topLevelDirectory + "\""
);
@ -363,7 +360,9 @@ void Test::createRecursiveScript(QString topLevelDirectory, bool interactiveMode
QTextStream textStream(&allTestsFilename);
textStream << "// This is an automatically generated file, created by auto-tester" << endl << endl;
textStream << "var autoTester = Script.require(\"https://raw.githubusercontent.com/" + user + "/hifi_tests/" + branch + "/tests/utils/autoTester.js\");" << endl;
textStream << "var autoTester = Script.require(\"https://github.com/" + githubUser + "/hifi_tests/blob/"
+ gitHubBranch + "/tests/utils/autoTester.js?raw=true\");" << endl;
textStream << "autoTester.enableRecursive();" << endl << endl;
QVector<QString> testPathnames;
@ -454,6 +453,203 @@ void Test::createTest() {
messageBox.information(0, "Success", "Test images have been created");
}
ExtractedText Test::getTestScriptLines(QString testFileName) {
ExtractedText relevantTextFromTest;
QFile inputFile(testFileName);
inputFile.open(QIODevice::ReadOnly);
if (!inputFile.isOpen()) {
messageBox.critical(0,
"Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__),
"Failed to open \"" + testFileName
);
}
QTextStream stream(&inputFile);
QString line = stream.readLine();
// Name of test is the string in the following line:
// autoTester.perform("Apply Material Entities to Avatars", Script.resolvePath("."), function(testType) {...
const QString ws("\\h*"); //white-space character
const QString functionPerformName(ws + "autoTester" + ws + "\\." + ws + "perform");
const QString quotedString("\\\".+\\\"");
const QString ownPath("Script" + ws + "\\." + ws + "resolvePath" + ws + "\\(" + ws + "\\\"\\.\\\"" + ws + "\\)");
const QString functionParameter("function" + ws + "\\(testType" + ws + "\\)");
QString regexTestTitle(ws + functionPerformName + "\\(" + quotedString + "\\," + ws + ownPath + "\\," + ws + functionParameter + ws + "{" + ".*");
QRegularExpression lineContainingTitle = QRegularExpression(regexTestTitle);
// Assert platform checks that test is running on the correct OS
const QString functionAssertPlatform(ws + "autoTester" + ws + "\\." + ws + "assertPlatform");
const QString regexAssertPlatform(ws + functionAssertPlatform + ws + "\\(" + ws + quotedString + ".*");
const QRegularExpression lineAssertPlatform = QRegularExpression(regexAssertPlatform);
// Assert display checks that test is running on the correct display
const QString functionAssertDisplay(ws + "autoTester" + ws + "\\." + ws + "assertDisplay");
const QString regexAssertDisplay(ws + functionAssertDisplay + ws + "\\(" + ws + quotedString + ".*");
const QRegularExpression lineAssertDisplay = QRegularExpression(regexAssertDisplay);
// Assert CPU checks that test is running on the correct type of CPU
const QString functionAssertCPU(ws + "autoTester" + ws + "\\." + ws + "assertCPU");
const QString regexAssertCPU(ws + functionAssertCPU + ws + "\\(" + ws + quotedString + ".*");
const QRegularExpression lineAssertCPU = QRegularExpression(regexAssertCPU);
// Assert GPU checks that test is running on the correct type of GPU
const QString functionAssertGPU(ws + "autoTester" + ws + "\\." + ws + "assertGPU");
const QString regexAssertGPU(ws + functionAssertGPU + ws + "\\(" + ws + quotedString + ".*");
const QRegularExpression lineAssertGPU = QRegularExpression(regexAssertGPU);
// Each step is either of the following forms:
// autoTester.addStepSnapshot("Take snapshot"...
// autoTester.addStep("Clean up after test"...
const QString functionAddStepSnapshotName(ws + "autoTester" + ws + "\\." + ws + "addStepSnapshot");
const QString regexStepSnapshot(ws + functionAddStepSnapshotName + ws + "\\(" + ws + quotedString + ".*");
const QRegularExpression lineStepSnapshot = QRegularExpression(regexStepSnapshot);
const QString functionAddStepName(ws + "autoTester" + ws + "\\." + ws + "addStep");
const QString regexStep(ws + functionAddStepName + ws + "\\(" + ws + quotedString + ws + "\\)" + ".*");
const QRegularExpression lineStep = QRegularExpression(regexStep);
while (!line.isNull()) {
line = stream.readLine();
if (lineContainingTitle.match(line).hasMatch()) {
QStringList tokens = line.split('"');
relevantTextFromTest.title = tokens[1];
} else if (lineAssertPlatform.match(line).hasMatch()) {
QStringList platforms = line.split('"');
relevantTextFromTest.platform = platforms[1];
} else if (lineAssertDisplay.match(line).hasMatch()) {
QStringList displays = line.split('"');
relevantTextFromTest.display = displays[1];
} else if (lineAssertCPU.match(line).hasMatch()) {
QStringList cpus = line.split('"');
relevantTextFromTest.cpu = cpus[1];
} else if (lineAssertGPU.match(line).hasMatch()) {
QStringList gpus = line.split('"');
relevantTextFromTest.gpu = gpus[1];
} else if (lineStepSnapshot.match(line).hasMatch()) {
QStringList tokens = line.split('"');
QString nameOfStep = tokens[1];
Step *step = new Step();
step->text = nameOfStep;
step->takeSnapshot = true;
relevantTextFromTest.stepList.emplace_back(step);
} else if (lineStep.match(line).hasMatch()) {
QStringList tokens = line.split('"');
QString nameOfStep = tokens[1];
Step *step = new Step();
step->text = nameOfStep;
step->takeSnapshot = false;
relevantTextFromTest.stepList.emplace_back(step);
}
}
inputFile.close();
return relevantTextFromTest;
}
// Create an MD file for a user-selected test.
// The folder selected must contain a script named "test.js", the file produced is named "test.md"
void Test::createMDFile() {
// Folder selection
QString testDirectory = QFileDialog::getExistingDirectory(nullptr, "Please select folder containing the test", ".", QFileDialog::ShowDirsOnly);
if (testDirectory == "") {
return;
}
// Verify folder contains test.js file
QString testFileName(testDirectory + "/" + TEST_FILENAME);
QFileInfo testFileInfo(testFileName);
if (!testFileInfo.exists()) {
messageBox.critical(0, "Error", "Could not find file: " + TEST_FILENAME);
return;
}
ExtractedText testScriptLines = getTestScriptLines(testFileName);
QString mdFilename(testDirectory + "/" + "test.md");
QFile mdFile(mdFilename);
if (!mdFile.open(QIODevice::WriteOnly)) {
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Failed to create file " + mdFilename);
exit(-1);
}
QTextStream stream(&mdFile);
//Test title
QString testName = testScriptLines.title;
stream << "# " << testName << "\n";
// Find the relevant part of the path to the test (i.e. from "tests" down
QString partialPath = extractPathFromTestsDown(testDirectory);
stream << "## Run this script URL: [Manual](./test.js?raw=true) [Auto](./testAuto.js?raw=true)(from menu/Edit/Open and Run scripts from URL...)." << "\n\n";
stream << "## Preconditions" << "\n";
stream << "- In an empty region of a domain with editing rights." << "\n\n";
// Platform
QStringList platforms = testScriptLines.platform.split(" ");;
stream << "## Platforms\n";
stream << "Run the test on each of the following platforms\n";
for (int i = 0; i < platforms.size(); ++i) {
// Note that the platforms parameter may include extra spaces, these appear as empty strings in the list
if (platforms[i] != QString()) {
stream << " - " << platforms[i] << "\n";
}
}
// Display
QStringList displays = testScriptLines.display.split(" ");
stream << "## Displays\n";
stream << "Run the test on each of the following displays\n";
for (int i = 0; i < displays.size(); ++i) {
// Note that the displays parameter may include extra spaces, these appear as empty strings in the list
if (displays[i] != QString()) {
stream << " - " << displays[i] << "\n";
}
}
// CPU
QStringList cpus = testScriptLines.cpu.split(" ");
stream << "## Processors\n";
stream << "Run the test on each of the following processors\n";
for (int i = 0; i < cpus.size(); ++i) {
// Note that the cpus parameter may include extra spaces, these appear as empty strings in the list
if (cpus[i] != QString()) {
stream << " - " << cpus[i] << "\n";
}
}
// GPU
QStringList gpus = testScriptLines.gpu.split(" ");
stream << "## Graphics Cards\n";
stream << "Run the test on graphics cards from each of the following vendors\n";
for (int i = 0; i < gpus.size(); ++i) {
// Note that the gpus parameter may include extra spaces, these appear as empty strings in the list
if (gpus[i] != QString()) {
stream << " - " << gpus[i] << "\n";
}
}
stream << "## Steps\n";
stream << "Press space bar to advance step by step\n\n";
int snapShotIndex { 0 };
for (size_t i = 0; i < testScriptLines.stepList.size(); ++i) {
stream << "### Step " << QString::number(i) << "\n";
stream << "- " << testScriptLines.stepList[i + 1]->text << "\n";
if (testScriptLines.stepList[i]->takeSnapshot) {
stream << "- ![](./ExpectedImage_" << QString::number(snapShotIndex).rightJustified(5, '0') << ".png)\n";
++snapShotIndex;
}
}
mdFile.close();
}
void Test::copyJPGtoPNG(QString sourceJPGFullFilename, QString destinationPNGFullFilename) {
QFile::remove(destinationPNGFullFilename);
@ -526,7 +722,7 @@ QString Test::getExpectedImagePartialSourceDirectory(QString filename) {
}
if (i < 0) {
messageBox.critical(0, "Internal error #9", "Bad filename");
messageBox.critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Bad filename");
exit(-1);
}

View file

@ -19,6 +19,24 @@
#include "ImageComparer.h"
#include "ui/MismatchWindow.h"
class Step {
public:
QString text;
bool takeSnapshot;
};
using StepList = std::vector<Step*>;
class ExtractedText {
public:
QString title;
QString platform;
QString display;
QString cpu;
QString gpu;
StepList stepList;
};
class Test {
public:
Test();
@ -31,7 +49,7 @@ public:
void createRecursiveScript(QString topLevelDirectory, bool interactiveMode);
void createTest();
void deleteOldSnapshots();
void createMDFile();
bool compareImageLists(bool isInteractiveMode, QProgressBar* progressBar);
@ -47,7 +65,7 @@ public:
void zipAndDeleteTestResultsFolder();
bool isAValidDirectory(QString pathname);
QString extractPathFromTestsDown(QString fullPath);
QString getExpectedImageDestinationDirectory(QString filename);
QString getExpectedImagePartialSourceDirectory(QString filename);
@ -62,8 +80,6 @@ private:
QDir imageDirectory;
QRegularExpression expectedImageFilenameFormat;
MismatchWindow mismatchWindow;
ImageComparer imageComparer;
@ -81,9 +97,11 @@ private:
QStringList resultImagesFullFilenames;
// Used for accessing GitHub
const QString user { "NissimHadar" };
const QString branch { "addRecursionToAutotester" };
const QString githubUser{ "highfidelity" };
const QString gitHubBranch { "master" };
const QString DATETIME_FORMAT { "yyyy-MM-dd_hh-mm-ss" };
ExtractedText getTestScriptLines(QString testFileName);
};
#endif // hifi_test_h

View file

@ -33,7 +33,11 @@ void AutoTester::on_createRecursiveScriptsRecursivelyButton_clicked() {
}
void AutoTester::on_createTestButton_clicked() {
test->createTest();
test->createTest();
}
void AutoTester::on_createMDFileButton_clicked() {
test->createMDFile();
}
void AutoTester::on_closeButton_clicked() {

View file

@ -29,8 +29,9 @@ private slots:
void on_evaluateTestsButton_clicked();
void on_createRecursiveScriptButton_clicked();
void on_createRecursiveScriptsRecursivelyButton_clicked();
void on_createTestButton_clicked();
void on_closeButton_clicked();
void on_createTestButton_clicked();
void on_createMDFileButton_clicked();
void on_closeButton_clicked();
void saveImage(int index);

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>607</width>
<height>395</height>
<height>514</height>
</rect>
</property>
<property name="windowTitle">
@ -18,7 +18,7 @@
<property name="geometry">
<rect>
<x>20</x>
<y>300</y>
<y>420</y>
<width>220</width>
<height>40</height>
</rect>
@ -44,7 +44,7 @@
<property name="geometry">
<rect>
<x>20</x>
<y>135</y>
<y>255</y>
<width>220</width>
<height>40</height>
</rect>
@ -70,7 +70,7 @@
<property name="geometry">
<rect>
<x>23</x>
<y>100</y>
<y>220</y>
<width>131</width>
<height>20</height>
</rect>
@ -86,7 +86,7 @@
<property name="geometry">
<rect>
<x>20</x>
<y>190</y>
<y>310</y>
<width>255</width>
<height>23</height>
</rect>
@ -108,6 +108,19 @@
<string>Create Recursive Scripts Recursively</string>
</property>
</widget>
<widget class="QPushButton" name="createMDFileButton">
<property name="geometry">
<rect>
<x>20</x>
<y>90</y>
<width>220</width>
<height>40</height>
</rect>
</property>
<property name="text">
<string>Create MD file</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">

91
tools/bake-tools/bake.py Normal file
View file

@ -0,0 +1,91 @@
import os, json, sys, shutil, subprocess, shlex, time
EXE = os.environ['HIFI_OVEN']
def listFiles(directory, extension):
items = os.listdir(directory)
fileList = []
for f in items:
if f.endswith('.' + extension):
fileList.append(f)
return fileList
def camelCaseString(string):
string = string.replace('-', ' ')
return ''.join(x for x in string.title() if not x.isspace())
def groupFiles(originalDirectory, newDirectory, files):
for file in files:
newPath = os.sep.join([newDirectory, file])
originalPath = os.sep.join([originalDirectory, file])
shutil.move(originalPath, newPath)
def groupKTXFiles(directory, filePath):
baseFile = os.path.basename(filePath)
filename = os.path.splitext(baseFile)[0]
camelCaseFileName = camelCaseString(filename)
path = os.sep.join([directory, camelCaseFileName])
files = listFiles(directory, 'ktx')
if len(files) > 0:
createDirectory(path)
groupFiles(directory, path, files)
newFilePath = os.sep.join([path, baseFile+'.baked.fbx'])
originalFilePath = os.sep.join([directory, baseFile+'.baked.fbx'])
originalFilePath.strip()
shutil.move(originalFilePath, newFilePath)
def bakeFile(filePath, outputDirectory):
createDirectory(outputDirectory)
cmd = EXE + ' -i ' + filePath + ' -o ' + outputDirectory + ' -t fbx'
args = shlex.split(cmd)
process = subprocess.Popen(cmd, stdout=False, stderr=False)
process.wait()
bakedFile = os.path.splitext(filePath)[0]
groupKTXFiles(outputDirectory, bakedFile)
def bakeFilesInDirectory(directory, outputDirectory):
for root, subFolders, filenames in os.walk(directory):
for filename in filenames:
if filename.endswith('.fbx'):
filePath = os.sep.join([root, filename])
absFilePath = os.path.abspath(filePath)
outputFolder = os.path.join(outputDirectory, os.path.relpath(root))
print "Baking file: " + filename
bakeFile(absFilePath, outputFolder)
else:
filePath = os.sep.join([root, filename])
absFilePath = os.path.abspath(filePath)
outputFolder = os.path.join(outputDirectory, os.path.relpath(root))
newFilePath = os.sep.join([outputFolder, filename])
createDirectory(outputFolder)
print "moving file: " + filename + " to: " + outputFolder
shutil.copy(absFilePath, newFilePath)
def createDirectory(directory):
if not os.path.exists(directory):
os.makedirs(directory)
def checkIfExeExists():
if not os.path.isfile(EXE) and os.access(EXE, os.X_OK):
print 'HIFI_OVEN evironment variable is not set'
sys.exit()
def handleOptions():
option = sys.argv[1]
if option == '--help' or option == '-h':
print 'Usage: bake.py INPUT_DIRECTORY[directory to bake] OUTPUT_DIRECTORY[directory to place backed files]'
print 'Note: Output directory will be created if directory does not exist'
sys.exit()
def main():
argsLength = len(sys.argv)
if argsLength == 3:
checkIfExeExists()
rootDirectory = sys.argv[1]
outputDirectory = os.path.abspath(sys.argv[2])
createDirectory(outputDirectory)
bakeFilesInDirectory(rootDirectory, outputDirectory)
elif argsLength == 2:
handleOptions()
main()

View file

@ -0,0 +1,82 @@
import json, os, sys, gzip
prefix = 'file:///~/'
MAP = {}
def createAssetMapping(assetDirectory):
baseDirectory = os.path.basename(os.path.normpath(assetDirectory))
for root, subfolder, filenames in os.walk(assetDirectory):
for filename in filenames:
if not filename.endswith('.ktx'):
substring = os.path.commonprefix([assetDirectory, root])
newPath = root.replace(substring, '');
filePath = os.sep.join([newPath, filename])
if filePath[0] == '\\':
filePath = filePath[1:]
finalPath = prefix + baseDirectory + '/' + filePath
finalPath = finalPath.replace('\\', '/')
file = os.path.splitext(filename)[0]
file = os.path.splitext(file)[0]
MAP[file] = finalPath
def hasURL(prop):
if "URL" in prop:
return True
return False
def handleURL(url):
newUrl = url
if "atp:" in url:
baseFilename = os.path.basename(url)
filename = os.path.splitext(baseFilename)[0]
newUrl = MAP[filename]
print newUrl
return newUrl
def handleOptions():
option = sys.argv[1]
if option == '--help' or option == '-h':
print 'Usage: convertToRelativePaths.py INPUT[json file you want to update the urls] INPUT[directory that the baked files are located in]'
sys.exit()
def main():
argsLength = len(sys.argv)
if argsLength == 3:
jsonFile = sys.argv[1]
gzipFile = jsonFile + '.gz'
assetDirectory = sys.argv[2]
createAssetMapping(assetDirectory)
f = open(jsonFile)
data = json.load(f)
f.close()
for entity in data['Entities']:
for prop in entity:
value = entity[prop]
if hasURL(prop):
value = handleURL(value)
if prop == "script":
value = handleURL(value)
if prop == "textures":
try:
tmp = json.loads(value)
for index in tmp:
tmp[index] = handleURL(tmp[index])
value = json.dumps(tmp)
except:
value = handleURL(value)
if prop == "serverScripts":
value = handleURL(value)
entity[prop] = value
jsonString = json.dumps(data)
jsonBytes= jsonString.encode('utf-8')
with gzip.GzipFile(gzipFile, 'w') as fout: # 4. gzip
fout.write(jsonBytes)
elif argsLength == 2:
handleOptions()
main()