Compile fix, need to use integer GL uniform.

This commit is contained in:
Andrzej Kapolka 2013-05-03 13:00:48 -07:00
parent af44e42d74
commit 8923057d0e
2 changed files with 6 additions and 3 deletions

View file

@ -847,7 +847,7 @@ void displayOculus(Camera& whichCamera) {
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glUseProgramObjectARB(::oculusProgramID);
glUniform1fARB(textureLocation, 0);
glUniform1iARB(textureLocation, 0);
glUniform2fARB(lensCenterLocation, 0.287994, 0.5); // see SDK docs, p. 29
glUniform2fARB(screenCenterLocation, 0.25, 0.5);
glUniform2fARB(scaleLocation, 0.25 * scaleFactor, 0.5 * scaleFactor * aspectRatio);

View file

@ -9,6 +9,9 @@
#include <iostream>
#include <vector>
#include <stdio.h>
#include <string.h>
#include <UDPSocket.h>
#include <arpa/inet.h>