improve generic implementation

This commit is contained in:
James B. Pollack 2015-09-27 10:18:59 -07:00
parent c824d569e0
commit 88d6af3914
3 changed files with 116 additions and 85 deletions

View file

@ -23,7 +23,7 @@ var controllers = [];
var settings = new Settings();
function loadGUI() {
console.log('loadGUI loadGUI loadGUI loadGUI')
console.log('loadGUI ')
//instantiate our object
//whether or not to autoplace
@ -70,7 +70,10 @@ function loadGUI() {
};
function writeDataToInterface(property, value, shouldGroup) {
function writeDataToInterface(property, value) {
console.log('WRITE SOME DATA TO INTERFACE')
var settings = {};
settings[property] = value;
var data = {
type: "settings_update",
updatedSettings: settings,
@ -87,36 +90,56 @@ function writeDataToInterface(property, value, shouldGroup) {
}
function listenForSettingsUpdates() {
console.log('listening for messages')
window.onload = function() {
console.log('GUI PAGE LOADED');
if (typeof EventBridge !== 'undefined') {
console.log('WE HAVE AN EVENT BRIDGE')
EventBridge.scriptEventReceived.connect(function(data) {
console.log('GOT MESSAGE FROM EVENT BRIDGE')
data = JSON.parse(data);
if (data.messageType === 'initialSettings') {
console.log('INITIAL SETTINGS:::' + JSON.stringify(data.initialSettings))
var initialSettings = data.initialSettings;
_.each(initialSettings, function(value, key) {
console.log('key ' + key);
console.log('value ' + JSON.stringify(value));
console.log('WE HAVE AN EVENT BRIDGE, SEND PAGE LOADED EVENT ')
settings[key] = {};
settings[key] = value;
})
loadGUI();
}
if (data.messageType === 'settingsUpdate') {
var initialSettings = data.updatedSettings;
_.each(initialSettings, function(value, key) {
console.log('setting,value', setting, value)
settings[key] = value;
})
var stringifiedData = JSON.stringify({
messageType: 'page_loaded'
})
console.log('SEND PAGE LOADED EVENT FROM GUI TO INTERFACE ')
}
});
EventBridge.emitWebEvent(
stringifiedData
);
listenForSettingsUpdates();
} else {
console.log('No event bridge, probably not in interface.')
}
}
function listenForSettingsUpdates() {
console.log('GUI IS LISTENING FOR MESSAGES FROM INTERFACE')
EventBridge.scriptEventReceived.connect(function(data) {
console.log('GOT MESSAGE FROM EVENT BRIDGE')
data = JSON.parse(data);
if (data.messageType === 'initial_settings') {
console.log('INITIAL SETTINGS FROM INTERFACE:::' + JSON.stringify(data.initialSettings))
var initialSettings = data.initialSettings;
_.each(initialSettings, function(value, key) {
console.log('key ' + key);
console.log('value ' + JSON.stringify(value));
settings[key] = {};
settings[key] = value;
})
loadGUI();
}
if (data.messageType === 'settings_update') {
console.log('SETTINGS UPDATE FROM INTERFACE:::' + JSON.stringify(data.updatedSettings))
var initialSettings = data.updatedSettings;
_.each(initialSettings, function(value, key) {
console.log('setting,value', setting, value)
settings[key] = value;
})
}
});
}
@ -125,6 +148,4 @@ function manuallyUpdateDisplay(gui) {
for (var i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
}
listenForSettingsUpdates();
}

View file

@ -6,49 +6,63 @@
// Copyright 2014 High Fidelity, Inc.
//
// Interface side of the App.
// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
// This is an example of a way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var box = Entities.addEntity({
type: 'Sphere',
visible: true,
collisionsWillMove: true,
color: {
red: 0,
green: 255,
blue: 0
},
dimensions: {
x: 1,
y: 1,
z: 1,
},
position: center
});
var boxProperties;
SettingsWindow = function() {
var _this = this;
this.webWindow = null;
this.init = function() {
_this.webWindow = new WebWindow('genericProperties', Script.resolvePath('index.html'), 400, 600, true);
_this.webWindow.setVisible(true);
_this.webWindow.eventBridge.webEventReceived.connect(_this.onWebEventReceived);
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
_this.box = Entities.addEntity({
type: 'Box',
shapeType: 'box',
visible: true,
collisionsWillMove: true,
color: {
red: 0,
green: 255,
blue: 0
},
dimensions: {
x: 1,
y: 1,
z: 1,
},
position: center
});
Script.update.connect(waitForObjectAuthorization)
};
function waitForObjectAuthorization() {
var properties = Entities.getEntityProperties(box, "isKnownID");
var isKnownID = properties.isKnownID
while (isKnownID === false || _this.pageLoaded === false) {
return;
}
boxProperties = properties;
Script.update.disconnect(waitForObjectAuthorization);
}
this.sendData = function(data) {
print('sending data' + JSON.stringify(data));
_this.webWindow.eventBridge.emitScriptEvent(JSON.stringify(data));
@ -56,49 +70,45 @@ SettingsWindow = function() {
this.onWebEventReceived = function(data) {
// print('DATA ' + data)
var _data = JSON.parse(data)
if (_data.type !== 'settings_update') {
if (_data.messageType === 'page_loaded') {
print('PAGE LOADED UPDATE FROM GUI');
_this.pageLoaded = true;
sendInitialSettings(boxProperties);
}
if (_data.messageType === 'settings_update') {
print('SETTINGS UPDATE FROM GUI');
editEntity(_data.updatedSettings);
return;
}
print('GOT A SETTINGS UPDATE EVENT')
editEntity(_data.updatedSettings)
}
}
function sendInitialSettings() {
function sendInitialSettings(properties) {
print('SENDING INITIAL INTERFACE SETTINGS');
var settings = {
messageType: 'initialSettings',
initialSettings: Entities.getEntityProperties(SettingsWindow.box)
}
messageType: 'initial_settings',
initialSettings: properties
};
settingsWindow.sendData(settings)
}
function editEntity(properties) {
Entities.editEntity(SettingsWindow.box, properties);
var currentProperties = Entities.getEntityProperties(SettingsWindow.box);
Entities.editEntity(box, properties);
var currentProperties = Entities.getEntityProperties(box);
settingsWindow.sendData({
messageType: 'settingsUpdate',
messageType: 'settings_update',
updatedSettings: currentProperties
})
}
var settingsWindow = new SettingsWindow();
settingsWindow.init();
Script.setTimeout(function() {
sendInitialSettings();
}, 1000)
function cleanup() {
Entities.deleteEntity(testParticles);
Entities.deleteEntity(box);
}
Script.scriptEnding.connect(cleanup);
Script.scriptEnding.connect(cleanup);
var settingsWindow = new SettingsWindow();
settingsWindow.init();

View file

@ -12,12 +12,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
-->
-->
<html>
<head>
<script type="text/javascript" src="dat.gui.min.js"></script>
<script type="text/javascript" src="underscore-min.js"></script>
<script type="text/javascript" src="main.js"></script>
<script type="text/javascript" src="generic.js"></script>
<script>
</script>
<style>