From 88d48994edfdd853102a41e2ca35c6bd08235055 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Mon, 28 Sep 2015 16:17:56 -0700 Subject: [PATCH] Disabling glVertexAttribFormat for now because of an issue with instancing --- libraries/gpu/src/gpu/GLBackendInput.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/libraries/gpu/src/gpu/GLBackendInput.cpp b/libraries/gpu/src/gpu/GLBackendInput.cpp index 6a4a092c64..91c5492c2c 100755 --- a/libraries/gpu/src/gpu/GLBackendInput.cpp +++ b/libraries/gpu/src/gpu/GLBackendInput.cpp @@ -91,7 +91,11 @@ void GLBackend::syncInputStateCache() { #if (GPU_INPUT_PROFILE == GPU_CORE_41) #define NO_SUPPORT_VERTEX_ATTRIB_FORMAT #else -#define SUPPORT_VERTEX_ATTRIB_FORMAT +// FIXME unfortunately, something is wrong with the SUPPORT_VERTEX_ATTRIB_FORMAT manipulation of vertex attrib divisors +// You can see this problem if you load the sandbox model and a non-procedrual sphere (or any other instanced primitive) +// and can see them in a stereo view. The right eye view will lack textures because for some reason the texture +// vertex attribute still retains the divisor from the instanced rendering at the end of the previous frame. +//#define SUPPORT_VERTEX_ATTRIB_FORMAT #endif void GLBackend::updateInput() {