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solution to the color attribute case
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@ -2504,7 +2504,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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}
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if (mesh.colors.isEmpty()) {
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GLBATCH(glColor4f)(0.0f, 1.0f, 0.0f, 1.0f);
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GLBATCH(glColor4f)(1.0f, 1.0f, 1.0f, 1.0f);
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}
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qint64 offset = 0;
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