diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp
index afebd0bb79..020ab68f0b 100755
--- a/interface/src/avatar/MyAvatar.cpp
+++ b/interface/src/avatar/MyAvatar.cpp
@@ -807,46 +807,6 @@ void MyAvatar::simulate(float deltaTime) {
     // before we perform rig animations and IK.
     updateSensorToWorldMatrix();
 
-    // if we detect the hand controller is at rest, i.e. lying on the table, or the hand is too far away from the hmd
-    // disable the associated hand controller input.
-    {
-        // NOTE: all poses are in sensor space.
-        auto leftHandIter = _controllerPoseMap.find(controller::Action::LEFT_HAND);
-        if (leftHandIter != _controllerPoseMap.end() && leftHandIter->second.isValid()) {
-            _leftHandAtRestDetector.update(leftHandIter->second.getTranslation(), leftHandIter->second.getRotation());
-            if (_leftHandAtRestDetector.isAtRest()) {
-                leftHandIter->second.valid = false;
-            }
-        } else {
-            _leftHandAtRestDetector.invalidate();
-        }
-
-        auto rightHandIter = _controllerPoseMap.find(controller::Action::RIGHT_HAND);
-        if (rightHandIter != _controllerPoseMap.end() && rightHandIter->second.isValid()) {
-            _rightHandAtRestDetector.update(rightHandIter->second.getTranslation(), rightHandIter->second.getRotation());
-            if (_rightHandAtRestDetector.isAtRest()) {
-                rightHandIter->second.valid = false;
-            }
-        } else {
-            _rightHandAtRestDetector.invalidate();
-        }
-
-        auto headIter = _controllerPoseMap.find(controller::Action::HEAD);
-
-        // The 99th percentile man has a spine to fingertip to height ratio of 0.45.  Lets increase that by about 10% to 0.5
-        // then measure the distance the center of the eyes to the finger tips.  To come up with this ratio.
-        // From "The Measure of Man and Woman: Human Factors in Design, Revised Edition" by Alvin R. Tilley, Henry Dreyfuss Associates
-        const float MAX_HEAD_TO_HAND_DISTANCE_RATIO = 0.52f;
-
-        float maxHeadHandDistance = getUserHeight() * MAX_HEAD_TO_HAND_DISTANCE_RATIO;
-        if (glm::length(headIter->second.getTranslation() - leftHandIter->second.getTranslation()) > maxHeadHandDistance) {
-            leftHandIter->second.valid = false;
-        }
-        if (glm::length(headIter->second.getTranslation() - rightHandIter->second.getTranslation()) > maxHeadHandDistance) {
-            rightHandIter->second.valid = false;
-        }
-    }
-
     {
         PerformanceTimer perfTimer("skeleton");