diff --git a/interface/src/avatar/Head.cpp b/interface/src/avatar/Head.cpp index 928f46facb..66beafcdd8 100644 --- a/interface/src/avatar/Head.cpp +++ b/interface/src/avatar/Head.cpp @@ -378,10 +378,6 @@ glm::quat Head::getEyeRotation(const glm::vec3& eyePosition) const { return rotationBetween(orientation * IDENTITY_FRONT, lookAtDelta + glm::length(lookAtDelta) * _saccade) * orientation; } -glm::vec3 Head::getScalePivot() const { - return _position; -} - void Head::setFinalPitch(float finalPitch) { _deltaPitch = glm::clamp(finalPitch, MIN_HEAD_PITCH, MAX_HEAD_PITCH) - _basePitch; } diff --git a/interface/src/avatar/Head.h b/interface/src/avatar/Head.h index 29cd06865c..b1ea36df3d 100644 --- a/interface/src/avatar/Head.h +++ b/interface/src/avatar/Head.h @@ -70,8 +70,6 @@ public: bool getReturnToCenter() const { return _returnHeadToCenter; } // Do you want head to try to return to center (depends on interface detected) float getAverageLoudness() const { return _averageLoudness; } - /// \return the point about which scaling occurs. - glm::vec3 getScalePivot() const; void setDeltaPitch(float pitch) { _deltaPitch = pitch; } float getDeltaPitch() const { return _deltaPitch; }