mirror of
https://github.com/overte-org/overte.git
synced 2025-08-11 06:22:10 +02:00
Merge pull request #2609 from AndrewMeadows/avatar-interaction
More details in JS collision events
This commit is contained in:
commit
881383a5f2
11 changed files with 82 additions and 58 deletions
|
@ -30,9 +30,10 @@ var gravity = {
|
||||||
var damping = 0.1;
|
var damping = 0.1;
|
||||||
|
|
||||||
var scriptA = " " +
|
var scriptA = " " +
|
||||||
" function collisionWithParticle(other, penetration) { " +
|
" function collisionWithParticle(other, collision) { " +
|
||||||
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
|
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
|
||||||
" Vec3.print('penetration=', penetration); " +
|
" Vec3.print('penetration=', collision.penetration); " +
|
||||||
|
" Vec3.print('contactPoint=', collision.contactPoint); " +
|
||||||
" print('myID=' + Particle.getID() + '\\n'); " +
|
" print('myID=' + Particle.getID() + '\\n'); " +
|
||||||
" var colorBlack = { red: 0, green: 0, blue: 0 };" +
|
" var colorBlack = { red: 0, green: 0, blue: 0 };" +
|
||||||
" var otherColor = other.getColor();" +
|
" var otherColor = other.getColor();" +
|
||||||
|
@ -46,9 +47,10 @@ var scriptA = " " +
|
||||||
" ";
|
" ";
|
||||||
|
|
||||||
var scriptB = " " +
|
var scriptB = " " +
|
||||||
" function collisionWithParticle(other, penetration) { " +
|
" function collisionWithParticle(other, collision) { " +
|
||||||
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
|
" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
|
||||||
" Vec3.print('penetration=', penetration); " +
|
" Vec3.print('penetration=', collision.penetration); " +
|
||||||
|
" Vec3.print('contactPoint=', collision.contactPoint); " +
|
||||||
" print('myID=' + Particle.getID() + '\\n'); " +
|
" print('myID=' + Particle.getID() + '\\n'); " +
|
||||||
" Particle.setScript('Particle.setShouldDie(true);'); " +
|
" Particle.setScript('Particle.setShouldDie(true);'); " +
|
||||||
" } " +
|
" } " +
|
||||||
|
|
|
@ -12,18 +12,20 @@
|
||||||
|
|
||||||
print("hello...");
|
print("hello...");
|
||||||
|
|
||||||
function particleCollisionWithVoxel(particle, voxel, penetration) {
|
function particleCollisionWithVoxel(particle, voxel, collision) {
|
||||||
print("particleCollisionWithVoxel()..");
|
print("particleCollisionWithVoxel()..");
|
||||||
print(" particle.getID()=" + particle.id);
|
print(" particle.getID()=" + particle.id);
|
||||||
print(" voxel color...=" + voxel.red + ", " + voxel.green + ", " + voxel.blue);
|
print(" voxel color...=" + voxel.red + ", " + voxel.green + ", " + voxel.blue);
|
||||||
Vec3.print('penetration=', penetration);
|
Vec3.print('penetration=', collision.penetration);
|
||||||
|
Vec3.print('contactPoint=', collision.contactPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
function particleCollisionWithParticle(particleA, particleB, penetration) {
|
function particleCollisionWithParticle(particleA, particleB, collision) {
|
||||||
print("particleCollisionWithParticle()..");
|
print("particleCollisionWithParticle()..");
|
||||||
print(" particleA.getID()=" + particleA.id);
|
print(" particleA.getID()=" + particleA.id);
|
||||||
print(" particleB.getID()=" + particleB.id);
|
print(" particleB.getID()=" + particleB.id);
|
||||||
Vec3.print('penetration=', penetration);
|
Vec3.print('penetration=', collision.penetration);
|
||||||
|
Vec3.print('contactPoint=', collision.contactPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
|
Particles.particleCollisionWithVoxel.connect(particleCollisionWithVoxel);
|
||||||
|
|
|
@ -145,24 +145,21 @@ function shootTarget() {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function particleCollisionWithVoxel(particle, voxel, penetration) {
|
function particleCollisionWithVoxel(particle, voxel, collision) {
|
||||||
var HOLE_SIZE = 0.125;
|
var HOLE_SIZE = 0.125;
|
||||||
var particleProperties = Particles.getParticleProperties(particle);
|
var particleProperties = Particles.getParticleProperties(particle);
|
||||||
var position = particleProperties.position;
|
var position = particleProperties.position;
|
||||||
Particles.deleteParticle(particle);
|
Particles.deleteParticle(particle);
|
||||||
// Make a hole in this voxel
|
// Make a hole in this voxel
|
||||||
Vec3.print("penetration", penetration);
|
Vec3.print("penetration", collision.penetration);
|
||||||
Vec3.print("position", position);
|
Vec3.print("contactPoint", collision.contactPoint);
|
||||||
var pointOfEntry = Vec3.subtract(position, penetration);
|
Voxels.eraseVoxel(contactPoint.x, contactPoint.y, contactPoint.z, HOLE_SIZE);
|
||||||
Vec3.print("pointOfEntry", pointOfEntry);
|
|
||||||
Voxels.eraseVoxel(pointOfEntry.x, pointOfEntry.y, pointOfEntry.z, HOLE_SIZE);
|
|
||||||
Voxels.eraseVoxel(position.x, position.y, position.z, HOLE_SIZE);
|
Voxels.eraseVoxel(position.x, position.y, position.z, HOLE_SIZE);
|
||||||
//audioOptions.position = position;
|
|
||||||
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
||||||
Audio.playSound(impactSound, audioOptions);
|
Audio.playSound(impactSound, audioOptions);
|
||||||
}
|
}
|
||||||
|
|
||||||
function particleCollisionWithParticle(particle1, particle2) {
|
function particleCollisionWithParticle(particle1, particle2, collision) {
|
||||||
score++;
|
score++;
|
||||||
if (showScore) {
|
if (showScore) {
|
||||||
Overlays.editOverlay(text, { text: "Score: " + score } );
|
Overlays.editOverlay(text, { text: "Score: " + score } );
|
||||||
|
@ -174,9 +171,11 @@ function particleCollisionWithParticle(particle1, particle2) {
|
||||||
var endTime = new Date();
|
var endTime = new Date();
|
||||||
var msecs = endTime.valueOf() - shotTime.valueOf();
|
var msecs = endTime.valueOf() - shotTime.valueOf();
|
||||||
print("hit, msecs = " + msecs);
|
print("hit, msecs = " + msecs);
|
||||||
|
Vec3.print("penetration = ", collision.penetration);
|
||||||
|
Vec3.print("contactPoint = ", collision.contactPoint);
|
||||||
Particles.deleteParticle(particle1);
|
Particles.deleteParticle(particle1);
|
||||||
Particles.deleteParticle(particle2);
|
Particles.deleteParticle(particle2);
|
||||||
audioOptions.position = newPosition;
|
// play the sound near the camera so the shooter can hear it
|
||||||
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
||||||
Audio.playSound(targetHitSound, audioOptions);
|
Audio.playSound(targetHitSound, audioOptions);
|
||||||
}
|
}
|
||||||
|
|
|
@ -62,9 +62,10 @@ function checkController(deltaTime) {
|
||||||
|
|
||||||
// This is the script for the particles that this gun shoots.
|
// This is the script for the particles that this gun shoots.
|
||||||
var script =
|
var script =
|
||||||
" function collisionWithVoxel(voxel, penetration) { " +
|
" function collisionWithVoxel(voxel, collision) { " +
|
||||||
" print('collisionWithVoxel(voxel)... '); " +
|
" print('collisionWithVoxel(voxel)... '); " +
|
||||||
" Vec3.print('penetration=', penetration); " +
|
" Vec3.print('penetration=', collision.penetration); " +
|
||||||
|
" Vec3.print('contactPoint=', collision.contactPoint); " +
|
||||||
" print('myID=' + Particle.getID() + '\\n'); " +
|
" print('myID=' + Particle.getID() + '\\n'); " +
|
||||||
" var voxelColor = { red: voxel.red, green: voxel.green, blue: voxel.blue };" +
|
" var voxelColor = { red: voxel.red, green: voxel.green, blue: voxel.blue };" +
|
||||||
" var voxelAt = { x: voxel.x, y: voxel.y, z: voxel.z };" +
|
" var voxelAt = { x: voxel.x, y: voxel.y, z: voxel.z };" +
|
||||||
|
|
|
@ -392,9 +392,10 @@ function deleteIfInvader(possibleInvaderParticle) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function particleCollisionWithParticle(particleA, particleB, penetration) {
|
function particleCollisionWithParticle(particleA, particleB, collision) {
|
||||||
print("particleCollisionWithParticle() a.id="+particleA.id + " b.id=" + particleB.id);
|
print("particleCollisionWithParticle() a.id="+particleA.id + " b.id=" + particleB.id);
|
||||||
Vec3.print('particleCollisionWithParticle() penetration=', penetration);
|
Vec3.print('particleCollisionWithParticle() penetration=', collision.penetration);
|
||||||
|
Vec3.print('particleCollisionWithParticle() contactPoint=', collision.contactPoint);
|
||||||
if (missileFired) {
|
if (missileFired) {
|
||||||
myMissile = Particles.identifyParticle(myMissile);
|
myMissile = Particles.identifyParticle(myMissile);
|
||||||
if (myMissile.id == particleA.id) {
|
if (myMissile.id == particleA.id) {
|
||||||
|
|
|
@ -1572,14 +1572,14 @@ void Application::init() {
|
||||||
|
|
||||||
// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
|
// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
|
||||||
connect(&_particleCollisionSystem,
|
connect(&_particleCollisionSystem,
|
||||||
SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const glm::vec3&)),
|
SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const CollisionInfo&)),
|
||||||
ScriptEngine::getParticlesScriptingInterface(),
|
ScriptEngine::getParticlesScriptingInterface(),
|
||||||
SLOT(forwardParticleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const glm::vec3&)));
|
SIGNAL(particleCollisionWithVoxels(const ParticleID&, const VoxelDetail&, const CollisionInfo&)));
|
||||||
|
|
||||||
connect(&_particleCollisionSystem,
|
connect(&_particleCollisionSystem,
|
||||||
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const glm::vec3&)),
|
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)),
|
||||||
ScriptEngine::getParticlesScriptingInterface(),
|
ScriptEngine::getParticlesScriptingInterface(),
|
||||||
SLOT(forwardParticleCollisionWithParticle(const ParticleID&, const ParticleID&, const glm::vec3&)));
|
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)));
|
||||||
|
|
||||||
_audio.init(_glWidget);
|
_audio.init(_glWidget);
|
||||||
|
|
||||||
|
|
|
@ -72,17 +72,17 @@ void ParticleCollisionSystem::checkParticle(Particle* particle) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleCollisionSystem::emitGlobalParticleCollisionWithVoxel(Particle* particle,
|
void ParticleCollisionSystem::emitGlobalParticleCollisionWithVoxel(Particle* particle,
|
||||||
VoxelDetail* voxelDetails, const glm::vec3& penetration) {
|
VoxelDetail* voxelDetails, const CollisionInfo& collision) {
|
||||||
ParticleID particleID = particle->getParticleID();
|
ParticleID particleID = particle->getParticleID();
|
||||||
emit particleCollisionWithVoxel(particleID, *voxelDetails, penetration);
|
emit particleCollisionWithVoxel(particleID, *voxelDetails, collision);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleCollisionSystem::emitGlobalParticleCollisionWithParticle(Particle* particleA,
|
void ParticleCollisionSystem::emitGlobalParticleCollisionWithParticle(Particle* particleA,
|
||||||
Particle* particleB, const glm::vec3& penetration) {
|
Particle* particleB, const CollisionInfo& collision) {
|
||||||
|
|
||||||
ParticleID idA = particleA->getParticleID();
|
ParticleID idA = particleA->getParticleID();
|
||||||
ParticleID idB = particleB->getParticleID();
|
ParticleID idB = particleB->getParticleID();
|
||||||
emit particleCollisionWithParticle(idA, idB, penetration);
|
emit particleCollisionWithParticle(idA, idB, collision);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
||||||
|
@ -100,11 +100,17 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
||||||
// let the particles run their collision scripts if they have them
|
// let the particles run their collision scripts if they have them
|
||||||
particle->collisionWithVoxel(voxelDetails, collisionInfo._penetration);
|
particle->collisionWithVoxel(voxelDetails, collisionInfo._penetration);
|
||||||
|
|
||||||
// let the global script run their collision scripts for particles if they have them
|
// findSpherePenetration() only computes the penetration but we also want some other collision info
|
||||||
emitGlobalParticleCollisionWithVoxel(particle, voxelDetails, collisionInfo._penetration);
|
// so we compute it ourselves here. Note that we must multiply scale by TREE_SCALE when feeding
|
||||||
|
// the results to systems outside of this octree reference frame.
|
||||||
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
|
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
|
||||||
|
collisionInfo._contactPoint = (float)TREE_SCALE * (particle->getPosition() + particle->getRadius() * glm::normalize(collisionInfo._penetration));
|
||||||
|
// let the global script run their collision scripts for particles if they have them
|
||||||
|
emitGlobalParticleCollisionWithVoxel(particle, voxelDetails, collisionInfo);
|
||||||
|
|
||||||
|
// we must scale back down to the octree reference frame before updating the particle properties
|
||||||
collisionInfo._penetration /= (float)(TREE_SCALE);
|
collisionInfo._penetration /= (float)(TREE_SCALE);
|
||||||
|
collisionInfo._contactPoint /= (float)(TREE_SCALE);
|
||||||
particle->applyHardCollision(collisionInfo);
|
particle->applyHardCollision(collisionInfo);
|
||||||
queueParticlePropertiesUpdate(particle);
|
queueParticlePropertiesUpdate(particle);
|
||||||
|
|
||||||
|
@ -121,8 +127,7 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
|
||||||
glm::vec3 penetration;
|
glm::vec3 penetration;
|
||||||
Particle* particleB;
|
Particle* particleB;
|
||||||
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&particleB, Octree::NoLock)) {
|
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&particleB, Octree::NoLock)) {
|
||||||
// NOTE: 'penetration' is the depth that 'particleA' overlaps 'particleB'.
|
// NOTE: 'penetration' is the depth that 'particleA' overlaps 'particleB'. It points from A into B.
|
||||||
// That is, it points from A into B.
|
|
||||||
|
|
||||||
// Even if the particles overlap... when the particles are already moving appart
|
// Even if the particles overlap... when the particles are already moving appart
|
||||||
// we don't want to count this as a collision.
|
// we don't want to count this as a collision.
|
||||||
|
@ -130,7 +135,12 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
|
||||||
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
|
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
|
||||||
particleA->collisionWithParticle(particleB, penetration);
|
particleA->collisionWithParticle(particleB, penetration);
|
||||||
particleB->collisionWithParticle(particleA, penetration * -1.0f); // the penetration is reversed
|
particleB->collisionWithParticle(particleA, penetration * -1.0f); // the penetration is reversed
|
||||||
emitGlobalParticleCollisionWithParticle(particleA, particleB, penetration);
|
|
||||||
|
CollisionInfo collision;
|
||||||
|
collision._penetration = penetration;
|
||||||
|
// for now the contactPoint is the average between the the two paricle centers
|
||||||
|
collision._contactPoint = (0.5f * (float)TREE_SCALE) * (particleA->getPosition() + particleB->getPosition());
|
||||||
|
emitGlobalParticleCollisionWithParticle(particleA, particleB, collision);
|
||||||
|
|
||||||
glm::vec3 axis = glm::normalize(penetration);
|
glm::vec3 axis = glm::normalize(penetration);
|
||||||
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
|
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
|
||||||
|
@ -142,25 +152,25 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
|
||||||
float massB = (particleB->getInHand()) ? MAX_MASS : particleB->getMass();
|
float massB = (particleB->getInHand()) ? MAX_MASS : particleB->getMass();
|
||||||
float totalMass = massA + massB;
|
float totalMass = massA + massB;
|
||||||
|
|
||||||
// handle A particle
|
// handle particle A
|
||||||
particleA->setVelocity(particleA->getVelocity() - axialVelocity * (2.0f * massB / totalMass));
|
particleA->setVelocity(particleA->getVelocity() - axialVelocity * (2.0f * massB / totalMass));
|
||||||
particleA->setPosition(particleA->getPosition() - 0.5f * penetration);
|
particleA->setPosition(particleA->getPosition() - 0.5f * penetration);
|
||||||
ParticleProperties propertiesA;
|
ParticleProperties propertiesA;
|
||||||
ParticleID particleAid(particleA->getID());
|
ParticleID idA(particleA->getID());
|
||||||
propertiesA.copyFromParticle(*particleA);
|
propertiesA.copyFromParticle(*particleA);
|
||||||
propertiesA.setVelocity(particleA->getVelocity() * (float)TREE_SCALE);
|
propertiesA.setVelocity(particleA->getVelocity() * (float)TREE_SCALE);
|
||||||
propertiesA.setPosition(particleA->getPosition() * (float)TREE_SCALE);
|
propertiesA.setPosition(particleA->getPosition() * (float)TREE_SCALE);
|
||||||
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, particleAid, propertiesA);
|
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idA, propertiesA);
|
||||||
|
|
||||||
// handle B particle
|
// handle particle B
|
||||||
particleB->setVelocity(particleB->getVelocity() + axialVelocity * (2.0f * massA / totalMass));
|
particleB->setVelocity(particleB->getVelocity() + axialVelocity * (2.0f * massA / totalMass));
|
||||||
particleA->setPosition(particleB->getPosition() + 0.5f * penetration);
|
particleA->setPosition(particleB->getPosition() + 0.5f * penetration);
|
||||||
ParticleProperties propertiesB;
|
ParticleProperties propertiesB;
|
||||||
ParticleID particleBid(particleB->getID());
|
ParticleID idB(particleB->getID());
|
||||||
propertiesB.copyFromParticle(*particleB);
|
propertiesB.copyFromParticle(*particleB);
|
||||||
propertiesB.setVelocity(particleB->getVelocity() * (float)TREE_SCALE);
|
propertiesB.setVelocity(particleB->getVelocity() * (float)TREE_SCALE);
|
||||||
propertiesB.setPosition(particleB->getPosition() * (float)TREE_SCALE);
|
propertiesB.setPosition(particleB->getPosition() * (float)TREE_SCALE);
|
||||||
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, particleBid, propertiesB);
|
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idB, propertiesB);
|
||||||
|
|
||||||
_packetSender->releaseQueuedMessages();
|
_packetSender->releaseQueuedMessages();
|
||||||
|
|
||||||
|
|
|
@ -53,13 +53,13 @@ public:
|
||||||
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
|
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const glm::vec3& penetration);
|
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& penetration);
|
||||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const glm::vec3& penetration);
|
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& penetration);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static bool updateOperation(OctreeElement* element, void* extraData);
|
static bool updateOperation(OctreeElement* element, void* extraData);
|
||||||
void emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails, const glm::vec3& penetration);
|
void emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
|
||||||
void emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB, const glm::vec3& penetration);
|
void emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB, const CollisionInfo& penetration);
|
||||||
|
|
||||||
ParticleEditPacketSender* _packetSender;
|
ParticleEditPacketSender* _packetSender;
|
||||||
ParticleTree* _particles;
|
ParticleTree* _particles;
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
|
|
||||||
#include <QtCore/QObject>
|
#include <QtCore/QObject>
|
||||||
|
|
||||||
|
#include <CollisionInfo.h>
|
||||||
|
|
||||||
#include <OctreeScriptingInterface.h>
|
#include <OctreeScriptingInterface.h>
|
||||||
#include "ParticleEditPacketSender.h"
|
#include "ParticleEditPacketSender.h"
|
||||||
|
|
||||||
|
@ -27,17 +29,6 @@ public:
|
||||||
void setParticleTree(ParticleTree* particleTree) { _particleTree = particleTree; }
|
void setParticleTree(ParticleTree* particleTree) { _particleTree = particleTree; }
|
||||||
ParticleTree* getParticleTree(ParticleTree*) { return _particleTree; }
|
ParticleTree* getParticleTree(ParticleTree*) { return _particleTree; }
|
||||||
|
|
||||||
private slots:
|
|
||||||
/// inbound slots for external collision systems
|
|
||||||
void forwardParticleCollisionWithVoxel(const ParticleID& particleID,
|
|
||||||
const VoxelDetail& voxel, const glm::vec3& penetration) {
|
|
||||||
emit particleCollisionWithVoxel(particleID, voxel, penetration);
|
|
||||||
}
|
|
||||||
|
|
||||||
void forwardParticleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const glm::vec3& penetration) {
|
|
||||||
emit particleCollisionWithParticle(idA, idB, penetration);
|
|
||||||
}
|
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
/// adds a particle with the specific properties
|
/// adds a particle with the specific properties
|
||||||
ParticleID addParticle(const ParticleProperties& properties);
|
ParticleID addParticle(const ParticleProperties& properties);
|
||||||
|
@ -66,8 +57,8 @@ public slots:
|
||||||
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
|
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const glm::vec3& penetration);
|
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& collision);
|
||||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const glm::vec3& penetration);
|
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& collision);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void queueParticleMessage(PacketType packetType, ParticleID particleID, const ParticleProperties& properties);
|
void queueParticleMessage(PacketType packetType, ParticleID particleID, const ParticleProperties& properties);
|
||||||
|
|
|
@ -16,6 +16,7 @@ static int vec2MetaTypeId = qRegisterMetaType<glm::vec2>();
|
||||||
static int quatMetaTypeId = qRegisterMetaType<glm::quat>();
|
static int quatMetaTypeId = qRegisterMetaType<glm::quat>();
|
||||||
static int xColorMetaTypeId = qRegisterMetaType<xColor>();
|
static int xColorMetaTypeId = qRegisterMetaType<xColor>();
|
||||||
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
|
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
|
||||||
|
static int collisionMetaTypeId = qRegisterMetaType<CollisionInfo>();
|
||||||
|
|
||||||
void registerMetaTypes(QScriptEngine* engine) {
|
void registerMetaTypes(QScriptEngine* engine) {
|
||||||
qScriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue);
|
qScriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue);
|
||||||
|
@ -24,6 +25,7 @@ void registerMetaTypes(QScriptEngine* engine) {
|
||||||
qScriptRegisterMetaType(engine, quatToScriptValue, quatFromScriptValue);
|
qScriptRegisterMetaType(engine, quatToScriptValue, quatFromScriptValue);
|
||||||
qScriptRegisterMetaType(engine, xColorToScriptValue, xColorFromScriptValue);
|
qScriptRegisterMetaType(engine, xColorToScriptValue, xColorFromScriptValue);
|
||||||
qScriptRegisterMetaType(engine, pickRayToScriptValue, pickRayFromScriptValue);
|
qScriptRegisterMetaType(engine, pickRayToScriptValue, pickRayFromScriptValue);
|
||||||
|
qScriptRegisterMetaType(engine, collisionToScriptValue, collisionFromScriptValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
QScriptValue vec4toScriptValue(QScriptEngine* engine, const glm::vec4& vec4) {
|
QScriptValue vec4toScriptValue(QScriptEngine* engine, const glm::vec4& vec4) {
|
||||||
|
@ -122,3 +124,14 @@ void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QScriptValue collisionToScriptValue(QScriptEngine* engine, const CollisionInfo& collision) {
|
||||||
|
QScriptValue obj = engine->newObject();
|
||||||
|
obj.setProperty("penetration", vec3toScriptValue(engine, collision._penetration));
|
||||||
|
obj.setProperty("contactPoint", vec3toScriptValue(engine, collision._contactPoint));
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
void collisionFromScriptValue(const QScriptValue &object, CollisionInfo& collision) {
|
||||||
|
// TODO: implement this when we know what it means to accept collision events from JS
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
|
|
||||||
#include <QtScript/QScriptEngine>
|
#include <QtScript/QScriptEngine>
|
||||||
|
|
||||||
|
#include "CollisionInfo.h"
|
||||||
#include "SharedUtil.h"
|
#include "SharedUtil.h"
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(glm::vec4)
|
Q_DECLARE_METATYPE(glm::vec4)
|
||||||
|
@ -50,4 +51,8 @@ Q_DECLARE_METATYPE(PickRay)
|
||||||
QScriptValue pickRayToScriptValue(QScriptEngine* engine, const PickRay& pickRay);
|
QScriptValue pickRayToScriptValue(QScriptEngine* engine, const PickRay& pickRay);
|
||||||
void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay);
|
void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay);
|
||||||
|
|
||||||
|
Q_DECLARE_METATYPE(CollisionInfo)
|
||||||
|
QScriptValue collisionToScriptValue(QScriptEngine* engine, const CollisionInfo& collision);
|
||||||
|
void collisionFromScriptValue(const QScriptValue &object, CollisionInfo& collision);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue