mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 23:39:23 +02:00
Fix play area sizing and positioning for different base avatar sizes
This commit is contained in:
parent
6ccd73ea47
commit
87ff6dd56d
1 changed files with 15 additions and 10 deletions
|
@ -192,7 +192,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
this.teleportedTargetOverlay = null;
|
||||
|
||||
this.setPlayAreaDimensions = function () {
|
||||
var avatarScale = MyAvatar.scale;
|
||||
var avatarScale = MyAvatar.sensorToWorldScale;
|
||||
|
||||
var playAreaOverlayProperties = {
|
||||
dimensions:
|
||||
|
@ -217,7 +217,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
Vec3.sum(this.playAreaCenterOffset, { x: 0, y: -TARGET_MODEL_DIMENSIONS.y / 2, z: 0 });
|
||||
var localPosition = Vec3.multiplyQbyV(Quat.inverse(targetRotation),
|
||||
Vec3.multiplyQbyV(sensorToWorldRotation,
|
||||
Vec3.multiply(MyAvatar.scale, Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition))));
|
||||
Vec3.multiply(avatarScale, Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition))));
|
||||
localPosition.y = this.teleportScaleFactor * localPosition.y;
|
||||
|
||||
playAreaOverlayProperties.parentID = this.targetOverlayID;
|
||||
|
@ -500,7 +500,8 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
parentID: Uuid.NULL,
|
||||
position: Vec3.sum(position,
|
||||
Vec3.multiplyQbyV(sensorToWorldRotation,
|
||||
Vec3.multiply(MyAvatar.scale, Vec3.subtract(this.playAreaCenterOffset, avatarSensorPosition)))),
|
||||
Vec3.multiply(MyAvatar.sensorToWorldScale,
|
||||
Vec3.subtract(this.playAreaCenterOffset, avatarSensorPosition)))),
|
||||
rotation: sensorToWorldRotation
|
||||
});
|
||||
} else {
|
||||
|
@ -514,7 +515,8 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
parentID: this.targetOverlayID,
|
||||
localPosition: Vec3.multiplyQbyV(Quat.inverse(targetRotation),
|
||||
Vec3.multiplyQbyV(sensorToWorldRotation,
|
||||
Vec3.multiply(MyAvatar.scale, Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition)))),
|
||||
Vec3.multiply(MyAvatar.sensorToWorldScale,
|
||||
Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition)))),
|
||||
localRotation: sensorToTargetRotation
|
||||
});
|
||||
}
|
||||
|
@ -560,7 +562,9 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: _this.teleportedFadeFactor * _this.TELEPORTED_TARGET_ALPHA
|
||||
});
|
||||
if (_this.wasPlayAreaVisible) {
|
||||
Overlays.editOverlay(_this.playAreaOverlay, { alpha: _this.teleportedFadeFactor * _this.PLAY_AREA_BOX_ALPHA });
|
||||
Overlays.editOverlay(_this.playAreaOverlay, {
|
||||
alpha: _this.teleportedFadeFactor * _this.PLAY_AREA_BOX_ALPHA
|
||||
});
|
||||
var sensorAlpha = _this.teleportedFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
|
||||
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
|
||||
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
|
||||
|
@ -623,14 +627,15 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
if (fade) {
|
||||
// Copy of target at teleported position for fading.
|
||||
var avatarScale = MyAvatar.sensorToWorldScale;
|
||||
Overlays.editOverlay(this.teleportedTargetOverlay, {
|
||||
position: Vec3.sum(this.teleportedPosition, {
|
||||
x: 0,
|
||||
y: -getAvatarFootOffset() + MyAvatar.scale * TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
y: -getAvatarFootOffset() + avatarScale * TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
z: 0
|
||||
}),
|
||||
rotation: Quat.multiply(this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
|
||||
dimensions: Vec3.multiply(MyAvatar.scale, TARGET_MODEL_DIMENSIONS),
|
||||
dimensions: Vec3.multiply(avatarScale, TARGET_MODEL_DIMENSIONS),
|
||||
alpha: this.TELEPORTED_TARGET_ALPHA,
|
||||
visible: true
|
||||
});
|
||||
|
@ -862,12 +867,12 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
|
||||
if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
|
||||
// if footPos is exactly zero, it's probably wrong because avatar is currently loading, fall back to default.
|
||||
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
|
||||
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.sensorToWorldScale;
|
||||
} else {
|
||||
return -footPos.y;
|
||||
}
|
||||
} else {
|
||||
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
|
||||
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.sensorToWorldScale;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1046,7 +1051,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
|
||||
Messages.messageReceived.connect(handleTeleportMessages);
|
||||
|
||||
MyAvatar.scaleChanged.connect(function () {
|
||||
MyAvatar.sensorToWorldScaleChanged.connect(function () {
|
||||
leftTeleporter.updatePlayAreaScale();
|
||||
rightTeleporter.updatePlayAreaScale();
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue