fix merge issue

This commit is contained in:
HifiExperiments 2020-08-04 08:54:44 -07:00
parent 0d62798860
commit 87fd039f99

View file

@ -886,13 +886,6 @@ void Model::updateRenderItemsKey(const render::ScenePointer& scene) {
scene->enqueueTransaction(transaction);
}
void Model::setPrimitiveMode(PrimitiveMode primitiveMode, const render::ScenePointer& scene) {
if (_primitiveMode != primitiveMode) {
_primitiveMode = primitiveMode;
updateRenderItemsKey(scene);
}
}
void Model::setVisibleInScene(bool visible, const render::ScenePointer& scene) {
if (Model::isVisible() != visible) {
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
@ -965,10 +958,10 @@ void Model::setCauterized(bool cauterized, const render::ScenePointer& scene) {
}
}
void Model::setPrimitiveMode(PrimitiveMode primitiveMode) {
void Model::setPrimitiveMode(PrimitiveMode primitiveMode, const render::ScenePointer& scene) {
if (_primitiveMode != primitiveMode) {
_primitiveMode = primitiveMode;
setRenderItemsNeedUpdate();
updateRenderItemsKey(scene);
}
}