Merge pull request from samcake/temp1

Unlock the framerate limitation by default and more settings
This commit is contained in:
Philip Rosedale 2014-10-24 18:36:21 -07:00
commit 87f688a299
7 changed files with 135 additions and 5 deletions

View file

@ -33,7 +33,7 @@ elseif (WIN32)
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/glut.h>")
set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/glut.h>\n#include <GL/wglew.h>")
endif ()
# set up the external glm library

View file

@ -179,8 +179,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_trayIcon(new QSystemTrayIcon(_window)),
_lastNackTime(usecTimestampNow()),
_lastSendDownstreamAudioStats(usecTimestampNow()),
_renderTargetFramerate(0),
_isVSyncOn(true),
_renderResolutionScale(1.0f)
{
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
@ -520,8 +523,20 @@ void Application::initializeGL() {
qDebug("Error: %s\n", glewGetErrorString(err));
}
qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#endif
#if defined(Q_OS_LINUX)
// TODO: Write the correct code for Linux...
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}*/
#endif
// Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large
// field of view and near and far clip to make it interesting.
@ -1393,9 +1408,14 @@ void Application::idle() {
PerformanceWarning warn(showWarnings, "idle()");
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
double targetFramePeriod = 0.0;
if (_renderTargetFramerate > 0) {
targetFramePeriod = 1000.0 / _renderTargetFramerate;
} else if (_renderTargetFramerate < 0) {
targetFramePeriod = IDLE_SIMULATE_MSECS;
}
double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0;
if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
if (timeSinceLastUpdate > targetFramePeriod) {
_lastTimeUpdated.start();
{
PerformanceTimer perfTimer("update");
@ -4143,6 +4163,53 @@ void Application::takeSnapshot() {
_snapshotShareDialog->show();
}
void Application::setRenderTargetFramerate(unsigned int framerate, bool vsyncOn) {
if (vsyncOn != _isVSyncOn) {
#if defined(Q_OS_WIN)
if (wglewGetExtension("WGL_EXT_swap_control")) {
wglSwapIntervalEXT(vsyncOn);
int swapInterval = wglGetSwapIntervalEXT();
_isVSyncOn = swapInterval;
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
} else {
qDebug("V-Sync is FORCED ON on this system\n");
}
#elif defined(Q_OS_LINUX)
// TODO: write the poper code for linux
/*
if (glQueryExtension.... ("GLX_EXT_swap_control")) {
glxSwapIntervalEXT(vsyncOn);
int swapInterval = xglGetSwapIntervalEXT();
_isVSyncOn = swapInterval;
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
} else {
qDebug("V-Sync is FORCED ON on this system\n");
}
*/
#else
qDebug("V-Sync is FORCED ON on this system\n");
#endif
}
_renderTargetFramerate = framerate;
}
bool Application::isVSyncEditable() {
#if defined(Q_OS_WIN)
if (wglewGetExtension("WGL_EXT_swap_control")) {
return true;
}
#elif defined(Q_OS_LINUX)
// TODO: write the poper code for linux
/*
if (glQueryExtension.... ("GLX_EXT_swap_control")) {
return true;
}
*/
#else
#endif
return false;
}
void Application::setRenderResolutionScale(float scale) {
_renderResolutionScale = scale;
}

View file

@ -361,6 +361,11 @@ public slots:
void domainSettingsReceived(const QJsonObject& domainSettingsObject);
void setRenderTargetFramerate(unsigned int framerate, bool vsyncOn = true);
bool isVSyncOn() { return _isVSyncOn; }
bool isVSyncEditable();
unsigned int getRenderTargetFramerate() const { return _renderTargetFramerate; }
void setRenderResolutionScale(float scale);
void resetSensors();
@ -613,6 +618,8 @@ private:
quint64 _lastNackTime;
quint64 _lastSendDownstreamAudioStats;
int _renderTargetFramerate;
bool _isVSyncOn;
float _renderResolutionScale;
};

View file

@ -20,7 +20,7 @@
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer)),
GLCanvas::GLCanvas() : QGLWidget(QGL::NoDepthBuffer | QGL::NoStencilBuffer),
_throttleRendering(false),
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
{

View file

@ -373,6 +373,24 @@ Menu::Menu() :
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
{
QMenu* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate);
QActionGroup* framerateGroup = new QActionGroup(framerateMenu);
framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerateUnlimited, 0, true));
framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate60, 0, false));
framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate50, 0, false));
framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate40, 0, false));
framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate30, 0, false));
connect(framerateMenu, SIGNAL(triggered(QAction*)), this, SLOT(changeRenderTargetFramerate(QAction*)));
#if defined(Q_OS_MAC)
#else
QAction* vsyncAction = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
#endif
}
QMenu* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, false));
@ -1235,6 +1253,33 @@ void Menu::muteEnvironment() {
free(packet);
}
void Menu::changeVSync() {
Application::getInstance()->setRenderTargetFramerate(
Application::getInstance()->getRenderTargetFramerate(),
isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn));
}
void Menu::changeRenderTargetFramerate(QAction* action) {
bool vsynOn = Application::getInstance()->isVSyncOn();
unsigned int framerate = Application::getInstance()->getRenderTargetFramerate();
QString text = action->text();
if (text == MenuOption::RenderTargetFramerateUnlimited) {
Application::getInstance()->setRenderTargetFramerate(0, vsynOn);
}
else if (text == MenuOption::RenderTargetFramerate60) {
Application::getInstance()->setRenderTargetFramerate(60, vsynOn);
}
else if (text == MenuOption::RenderTargetFramerate50) {
Application::getInstance()->setRenderTargetFramerate(50, vsynOn);
}
else if (text == MenuOption::RenderTargetFramerate40) {
Application::getInstance()->setRenderTargetFramerate(40, vsynOn);
}
else if (text == MenuOption::RenderTargetFramerate30) {
Application::getInstance()->setRenderTargetFramerate(30, vsynOn);
}
}
void Menu::changeRenderResolution(QAction* action) {
QString text = action->text();
if (text == MenuOption::RenderResolutionOne) {

View file

@ -229,6 +229,8 @@ private slots:
void displayAddressOfflineMessage();
void displayAddressNotFoundMessage();
void muteEnvironment();
void changeRenderTargetFramerate(QAction* action);
void changeVSync();
void changeRenderResolution(QAction* action);
private:
@ -452,6 +454,14 @@ namespace MenuOption {
const QString RenderHeightfields = "Render Heightfields";
const QString RenderLookAtVectors = "Show Look-at Vectors";
const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
const QString RenderTargetFramerate = "Framerate";
const QString RenderTargetFramerateUnlimited = "Unlimited";
const QString RenderTargetFramerate60 = "60";
const QString RenderTargetFramerate50 = "50";
const QString RenderTargetFramerate40 = "40";
const QString RenderTargetFramerate30 = "30";
const QString RenderTargetFramerateVSyncOn = "V-Sync On";
const QString RenderResolution = "Scale Resolution";
const QString RenderResolutionOne = "1";
const QString RenderResolutionTwoThird = "2/3";

View file

@ -17,7 +17,8 @@
//#define DO_IT_NOW(call, offset) runLastCommand();
#define DO_IT_NOW(call, offset)
#define CHECK_GL_ERROR() ::gpu::backend::checkGLError()
//#define CHECK_GL_ERROR() ::gpu::backend::checkGLError()
#define CHECK_GL_ERROR()
using namespace gpu;