From c65e8841518db91fe98c57880777246f450216df Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Mon, 30 Jan 2017 16:04:54 -0800 Subject: [PATCH] Don't set joint "set" flags for animation values --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 945726255c..b947c5283d 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -320,12 +320,9 @@ bool RenderableModelEntityItem::getAnimationFrame() { glm::mat4 finalMat = (translationMat * fbxJoints[index].preTransform * rotationMat * fbxJoints[index].postTransform); _localJointTranslations[j] = extractTranslation(finalMat); - _localJointTranslationsSet[j] = true; _localJointTranslationsDirty[j] = true; _localJointRotations[j] = glmExtractRotation(finalMat); - - _localJointRotationsSet[j] = true; _localJointRotationsDirty[j] = true; } }