Remove unnecessary const from const bool

This commit is contained in:
Atlante45 2017-01-20 13:54:10 -08:00
parent 73248c3562
commit 8740481579
2 changed files with 4 additions and 4 deletions

View file

@ -390,11 +390,11 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
return result;
}
void EntityTree::emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload) {
void EntityTree::emitEntityScriptChanging(const EntityItemID& entityItemID, bool reload) {
emit entityScriptChanging(entityItemID, reload);
}
void EntityTree::emitEntityServerScriptChanging(const EntityItemID& entityItemID, const bool reload) {
void EntityTree::emitEntityServerScriptChanging(const EntityItemID& entityItemID, bool reload) {
emit entityServerScriptChanging(entityItemID, reload);
}

View file

@ -204,8 +204,8 @@ public:
void entityChanged(EntityItemPointer entity);
void emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload);
void emitEntityServerScriptChanging(const EntityItemID& entityItemID, const bool reload);
void emitEntityScriptChanging(const EntityItemID& entityItemID, bool reload);
void emitEntityServerScriptChanging(const EntityItemID& entityItemID, bool reload);
void setSimulation(EntitySimulationPointer simulation);
EntitySimulationPointer getSimulation() const { return _simulation; }