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Trying to fix mac build:
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1 changed files with 3 additions and 2 deletions
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@ -80,6 +80,9 @@ class QIODevice;
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class Transform;
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class Transform;
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class NLPacket;
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class NLPacket;
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#define DEFAULT_STARVE_DETECTION_ENABLED true
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#define DEFAULT_BUFFER_FRAMES 1
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class AudioClient : public AbstractAudioInterface, public Dependency {
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class AudioClient : public AbstractAudioInterface, public Dependency {
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Q_OBJECT
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Q_OBJECT
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SINGLETON_DEPENDENCY
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SINGLETON_DEPENDENCY
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@ -296,13 +299,11 @@ private:
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// OUTPUT_CHANNEL_COUNT is audio pipeline output format, which is always 2 channel.
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// OUTPUT_CHANNEL_COUNT is audio pipeline output format, which is always 2 channel.
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// _outputFormat.channelCount() is device output format, which may be 1 or multichannel.
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// _outputFormat.channelCount() is device output format, which may be 1 or multichannel.
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static const int OUTPUT_CHANNEL_COUNT{ 2 };
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static const int OUTPUT_CHANNEL_COUNT{ 2 };
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static const bool DEFAULT_STARVE_DETECTION_ENABLED{ true };
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static const int STARVE_DETECTION_THRESHOLD{ 3 };
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static const int STARVE_DETECTION_THRESHOLD{ 3 };
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static const int STARVE_DETECTION_PERIOD{ 10 * 1000 }; // 10 Seconds
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static const int STARVE_DETECTION_PERIOD{ 10 * 1000 }; // 10 Seconds
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static const AudioPositionGetter DEFAULT_POSITION_GETTER;
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static const AudioPositionGetter DEFAULT_POSITION_GETTER;
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static const AudioOrientationGetter DEFAULT_ORIENTATION_GETTER;
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static const AudioOrientationGetter DEFAULT_ORIENTATION_GETTER;
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static const int DEFAULT_BUFFER_FRAMES{ 1 };
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friend class CheckDevicesThread;
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friend class CheckDevicesThread;
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friend class LocalInjectorsThread;
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friend class LocalInjectorsThread;
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