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fix comment in Android manifest, move to Address
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parent
39d9d99045
commit
86c0cbe4a8
3 changed files with 58 additions and 1 deletions
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@ -52,7 +52,7 @@
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="screenSize|orientation|keyboardHidden|keyboard"> -->
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</activity>
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<!-- </activity> -->
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</application>
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<uses-sdk android:minSdkVersion="${ANDROID_API_LEVEL}" android:targetSdkVersion="${ANDROID_API_LEVEL}"/>
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@ -17,9 +17,13 @@
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#include "RenderingClient.h"
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RenderingClient* RenderingClient::_instance = NULL;
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RenderingClient::RenderingClient(QObject *parent) :
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Client(parent)
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{
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_instance = this;
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// tell the NodeList which node types all rendering clients will want to know about
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DependencyManager::get<NodeList>()->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer);
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@ -27,6 +31,9 @@ RenderingClient::RenderingClient(QObject *parent) :
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QThread* audioThread = new QThread(this);
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auto audioClient = DependencyManager::set<AudioClient>();
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audioClient->setPositionGetter(getPositionForAudio);
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audioClient->setOrientationGetter(getOrientationForAudio);
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audioClient->moveToThread(audioThread);
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connect(audioThread, &QThread::started, audioClient.data(), &AudioClient::start);
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@ -83,4 +90,35 @@ void RenderingClient::processVerifiedPacket(const HifiSockAddr& senderSockAddr,
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Client::processVerifiedPacket(senderSockAddr, incomingPacket);
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break;
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}
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}
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void RenderingClient::goToLocation(const glm::vec3& newPosition,
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bool hasOrientationChange, const glm::quat& newOrientation,
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bool shouldFaceLocation) {
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qDebug().nospace() << "RenderingClient goToLocation - moving to " << newPosition.x << ", "
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<< newPosition.y << ", " << newPosition.z;
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glm::vec3 shiftedPosition = newPosition;
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if (hasOrientationChange) {
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qDebug().nospace() << "RenderingClient goToLocation - new orientation is "
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<< newOrientation.x << ", " << newOrientation.y << ", " << newOrientation.z << ", " << newOrientation.w;
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// orient the user to face the target
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glm::quat quatOrientation = newOrientation;
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if (shouldFaceLocation) {
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quatOrientation = newOrientation * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f));
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// move the user a couple units away
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const float DISTANCE_TO_USER = 2.0f;
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shiftedPosition = newPosition - quatOrientation * glm::vec3( 0.0f, 0.0f,-1.0f) * DISTANCE_TO_USER;
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}
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_orientation = quatOrientation;
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}
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_position = shiftedPosition;
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}
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@ -13,6 +13,9 @@
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#ifndef hifi_RenderingClient_h
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#define hifi_RenderingClient_h
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include "Client.h"
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class RenderingClient : public Client {
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@ -20,8 +23,24 @@ class RenderingClient : public Client {
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public:
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RenderingClient(QObject* parent = 0);
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~RenderingClient();
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const glm::vec3& getPosition() const { return _position; }
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const glm::quat& getOrientation() const { return _orientation; }
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static glm::vec3 getPositionForAudio() { return _instance->getPosition(); }
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static glm::quat getOrientationForAudio() { return _instance->getOrientation(); }
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private slots:
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void goToLocation(const glm::vec3& newPosition,
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bool hasOrientationChange, const glm::quat& newOrientation,
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bool shouldFaceLocation);
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private:
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virtual void processVerifiedPacket(const HifiSockAddr& senderSockAddr, const QByteArray& incomingPacket);
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static RenderingClient* _instance;
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glm::vec3 _position;
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glm::quat _orientation;
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};
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#endif // hifi_RenderingClient_h
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