mirror of
https://github.com/overte-org/overte.git
synced 2025-08-05 15:10:31 +02:00
Removed sync and timescale from AnimBlendLinear node.
AnimBlendLinearMove will now be used instead.
This commit is contained in:
parent
a66f31bb20
commit
8689170415
4 changed files with 4 additions and 87 deletions
|
@ -190,8 +190,6 @@
|
||||||
"type": "blendLinear",
|
"type": "blendLinear",
|
||||||
"data": {
|
"data": {
|
||||||
"alpha": 0.0,
|
"alpha": 0.0,
|
||||||
"sync": false,
|
|
||||||
"timeScale": 1.0,
|
|
||||||
"alphaVar": "rightHandGrabBlend"
|
"alphaVar": "rightHandGrabBlend"
|
||||||
},
|
},
|
||||||
"children": [
|
"children": [
|
||||||
|
@ -341,8 +339,6 @@
|
||||||
"type": "blendLinear",
|
"type": "blendLinear",
|
||||||
"data": {
|
"data": {
|
||||||
"alpha": 0.0,
|
"alpha": 0.0,
|
||||||
"sync": false,
|
|
||||||
"timeScale": 1.0,
|
|
||||||
"alphaVar": "leftHandGrabBlend"
|
"alphaVar": "leftHandGrabBlend"
|
||||||
},
|
},
|
||||||
"children": [
|
"children": [
|
||||||
|
|
|
@ -14,11 +14,9 @@
|
||||||
#include "AnimUtil.h"
|
#include "AnimUtil.h"
|
||||||
#include "AnimClip.h"
|
#include "AnimClip.h"
|
||||||
|
|
||||||
AnimBlendLinear::AnimBlendLinear(const QString& id, float alpha, bool sync, float timeScale) :
|
AnimBlendLinear::AnimBlendLinear(const QString& id, float alpha) :
|
||||||
AnimNode(AnimNode::Type::BlendLinear, id),
|
AnimNode(AnimNode::Type::BlendLinear, id),
|
||||||
_alpha(alpha),
|
_alpha(alpha) {
|
||||||
_sync(sync),
|
|
||||||
_timeScale(timeScale) {
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,7 +27,6 @@ AnimBlendLinear::~AnimBlendLinear() {
|
||||||
const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) {
|
const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) {
|
||||||
|
|
||||||
_alpha = animVars.lookup(_alphaVar, _alpha);
|
_alpha = animVars.lookup(_alphaVar, _alpha);
|
||||||
_timeScale = animVars.lookup(_timeScaleVar, _timeScale);
|
|
||||||
|
|
||||||
if (_children.size() == 0) {
|
if (_children.size() == 0) {
|
||||||
for (auto&& pose : _poses) {
|
for (auto&& pose : _poses) {
|
||||||
|
@ -44,10 +41,6 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, flo
|
||||||
size_t nextPoseIndex = glm::ceil(clampedAlpha);
|
size_t nextPoseIndex = glm::ceil(clampedAlpha);
|
||||||
float alpha = glm::fract(clampedAlpha);
|
float alpha = glm::fract(clampedAlpha);
|
||||||
|
|
||||||
if (_sync) {
|
|
||||||
setSyncAndAccumulateTime(dt, prevPoseIndex, nextPoseIndex, triggersOut);
|
|
||||||
}
|
|
||||||
|
|
||||||
evaluateAndBlendChildren(animVars, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
|
evaluateAndBlendChildren(animVars, triggersOut, alpha, prevPoseIndex, nextPoseIndex, dt);
|
||||||
}
|
}
|
||||||
return _poses;
|
return _poses;
|
||||||
|
@ -75,55 +68,3 @@ void AnimBlendLinear::evaluateAndBlendChildren(const AnimVariantMap& animVars, T
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimBlendLinear::setSyncAndAccumulateTime(float dt, size_t prevPoseIndex, size_t nextPoseIndex, Triggers& triggersOut) {
|
|
||||||
std::vector<float> offsets(_children.size(), 0.0f);
|
|
||||||
std::vector<float> timeScales(_children.size(), 1.0f);
|
|
||||||
|
|
||||||
float lengthSum = 0.0f;
|
|
||||||
for (size_t i = 0; i < _children.size(); i++) {
|
|
||||||
// abort if we find a child that is NOT a clipNode.
|
|
||||||
if (_children[i]->getType() != AnimNode::Type::Clip) {
|
|
||||||
// TODO: FIXME: make sync this work for other node types.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto clipNode = std::dynamic_pointer_cast<AnimClip>(_children[i]);
|
|
||||||
assert(clipNode);
|
|
||||||
if (clipNode) {
|
|
||||||
lengthSum += (clipNode->getEndFrame() - clipNode->getStartFrame()) + 1.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_averageLength = lengthSum / (float)_children.size();
|
|
||||||
|
|
||||||
float progress = (_syncFrame / _averageLength);
|
|
||||||
|
|
||||||
auto prevClipNode = std::dynamic_pointer_cast<AnimClip>(_children[prevPoseIndex]);
|
|
||||||
float prevLength = (prevClipNode->getEndFrame() - prevClipNode->getStartFrame()) + 1.0f;
|
|
||||||
float prevOffset = prevClipNode->getStartFrame();
|
|
||||||
float prevFrame = prevOffset + (progress * prevLength);
|
|
||||||
float prevTimeScale = _timeScale * (_averageLength / prevLength);
|
|
||||||
prevClipNode->setTimeScale(prevTimeScale);
|
|
||||||
prevClipNode->setCurrentFrame(prevFrame);
|
|
||||||
|
|
||||||
auto nextClipNode = std::dynamic_pointer_cast<AnimClip>(_children[nextPoseIndex]);
|
|
||||||
float nextLength = (nextClipNode->getEndFrame() - nextClipNode->getStartFrame()) + 1.0f;
|
|
||||||
float nextOffset = nextClipNode->getStartFrame();
|
|
||||||
float nextFrame = nextOffset + (progress * nextLength);
|
|
||||||
float nextTimeScale = _timeScale * (_averageLength / nextLength);
|
|
||||||
nextClipNode->setTimeScale(nextTimeScale);
|
|
||||||
nextClipNode->setCurrentFrame(nextFrame);
|
|
||||||
|
|
||||||
const float START_FRAME = 0.0f;
|
|
||||||
const bool LOOP_FLAG = true;
|
|
||||||
_syncFrame = ::accumulateTime(START_FRAME, _averageLength, _timeScale, _syncFrame, dt, LOOP_FLAG, _id, triggersOut);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AnimBlendLinear::setCurrentFrameInternal(float frame) {
|
|
||||||
// because dt is 0, we should not encounter any triggers
|
|
||||||
const float dt = 0.0f;
|
|
||||||
Triggers triggers;
|
|
||||||
const float START_FRAME = 0.0f;
|
|
||||||
const bool LOOP_FLAG = true;
|
|
||||||
_syncFrame = ::accumulateTime(START_FRAME, _averageLength, _timeScale, frame, dt, LOOP_FLAG, _id, triggers);
|
|
||||||
}
|
|
||||||
|
|
|
@ -22,21 +22,17 @@
|
||||||
// between 0 and n - 1. This alpha can be used to linearly interpolate between
|
// between 0 and n - 1. This alpha can be used to linearly interpolate between
|
||||||
// the closest two children poses. This can be used to sweep through a series
|
// the closest two children poses. This can be used to sweep through a series
|
||||||
// of animation poses.
|
// of animation poses.
|
||||||
//
|
|
||||||
// The sync flag is used to synchronize between child animations of different lengths.
|
|
||||||
// Typically used to synchronize blending between walk and run cycles.
|
|
||||||
|
|
||||||
class AnimBlendLinear : public AnimNode {
|
class AnimBlendLinear : public AnimNode {
|
||||||
public:
|
public:
|
||||||
friend class AnimTests;
|
friend class AnimTests;
|
||||||
|
|
||||||
AnimBlendLinear(const QString& id, float alpha, bool sync, float timeScale);
|
AnimBlendLinear(const QString& id, float alpha);
|
||||||
virtual ~AnimBlendLinear() override;
|
virtual ~AnimBlendLinear() override;
|
||||||
|
|
||||||
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) override;
|
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) override;
|
||||||
|
|
||||||
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
|
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
|
||||||
void setTimeScaleVar(const QString& timeScaleVar) { _timeScaleVar = timeScaleVar; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// for AnimDebugDraw rendering
|
// for AnimDebugDraw rendering
|
||||||
|
@ -44,21 +40,12 @@ protected:
|
||||||
|
|
||||||
void evaluateAndBlendChildren(const AnimVariantMap& animVars, Triggers& triggersOut, float alpha,
|
void evaluateAndBlendChildren(const AnimVariantMap& animVars, Triggers& triggersOut, float alpha,
|
||||||
size_t prevPoseIndex, size_t nextPoseIndex, float dt);
|
size_t prevPoseIndex, size_t nextPoseIndex, float dt);
|
||||||
void setSyncAndAccumulateTime(float dt, size_t prevPoseIndex, size_t nextPoseIndex, Triggers& triggersOut);
|
|
||||||
|
|
||||||
virtual void setCurrentFrameInternal(float frame) override;
|
|
||||||
|
|
||||||
AnimPoseVec _poses;
|
AnimPoseVec _poses;
|
||||||
|
|
||||||
float _alpha;
|
float _alpha;
|
||||||
bool _sync;
|
|
||||||
float _timeScale;
|
|
||||||
|
|
||||||
float _syncFrame = 0.0f;
|
|
||||||
float _averageLength = 0.0f; // average length of child animations in frames.
|
|
||||||
|
|
||||||
QString _alphaVar;
|
QString _alphaVar;
|
||||||
QString _timeScaleVar;
|
|
||||||
|
|
||||||
// no copies
|
// no copies
|
||||||
AnimBlendLinear(const AnimBlendLinear&) = delete;
|
AnimBlendLinear(const AnimBlendLinear&) = delete;
|
||||||
|
|
|
@ -225,22 +225,15 @@ static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString&
|
||||||
static AnimNode::Pointer loadBlendLinearNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
|
static AnimNode::Pointer loadBlendLinearNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
|
||||||
|
|
||||||
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
|
READ_FLOAT(alpha, jsonObj, id, jsonUrl, nullptr);
|
||||||
READ_BOOL(sync, jsonObj, id, jsonUrl, nullptr);
|
|
||||||
READ_FLOAT(timeScale, jsonObj, id, jsonUrl, nullptr);
|
|
||||||
|
|
||||||
READ_OPTIONAL_STRING(alphaVar, jsonObj);
|
READ_OPTIONAL_STRING(alphaVar, jsonObj);
|
||||||
READ_OPTIONAL_STRING(timeScaleVar, jsonObj);
|
|
||||||
|
|
||||||
auto node = std::make_shared<AnimBlendLinear>(id, alpha, sync, timeScale);
|
auto node = std::make_shared<AnimBlendLinear>(id, alpha);
|
||||||
|
|
||||||
if (!alphaVar.isEmpty()) {
|
if (!alphaVar.isEmpty()) {
|
||||||
node->setAlphaVar(alphaVar);
|
node->setAlphaVar(alphaVar);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!timeScaleVar.isEmpty()) {
|
|
||||||
node->setTimeScaleVar(timeScaleVar);
|
|
||||||
}
|
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue