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Merge pull request #14443 from SamGondelman/hud
Case 19660: Fix HUD crash
This commit is contained in:
commit
864e9ca8ae
2 changed files with 32 additions and 16 deletions
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@ -534,18 +534,26 @@ void OpenGLDisplayPlugin::updateFrameData() {
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}
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std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> OpenGLDisplayPlugin::getHUDOperator() {
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return [this](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
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if (_hudPipeline && hudTexture) {
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auto hudPipeline = _hudPipeline;
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auto hudMirrorPipeline = _mirrorHUDPipeline;
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auto hudStereo = isStereo();
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auto hudCompositeFramebufferSize = _compositeFramebuffer->getSize();
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std::array<glm::ivec4, 2> hudEyeViewports;
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for_each_eye([&](Eye eye) {
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hudEyeViewports[eye] = eyeViewport(eye);
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});
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return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
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if (hudPipeline && hudTexture) {
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batch.enableStereo(false);
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batch.setPipeline(mirror ? _mirrorHUDPipeline : _hudPipeline);
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batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline);
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batch.setResourceTexture(0, hudTexture);
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if (isStereo()) {
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if (hudStereo) {
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for_each_eye([&](Eye eye) {
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batch.setViewportTransform(eyeViewport(eye));
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batch.setViewportTransform(hudEyeViewports[eye]);
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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});
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} else {
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batch.setViewportTransform(ivec4(uvec2(0), _compositeFramebuffer->getSize()));
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batch.setViewportTransform(ivec4(uvec2(0), hudCompositeFramebufferSize));
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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}
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}
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@ -420,18 +420,26 @@ void HmdDisplayPlugin::HUDRenderer::updatePipeline() {
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std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDisplayPlugin::HUDRenderer::render(HmdDisplayPlugin& plugin) {
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updatePipeline();
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return [this](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
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if (pipeline && hudTexture) {
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batch.setPipeline(pipeline);
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batch.setInputFormat(format);
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gpu::BufferView posView(vertices, VERTEX_OFFSET, vertices->getSize(), VERTEX_STRIDE, format->getAttributes().at(gpu::Stream::POSITION)._element);
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gpu::BufferView uvView(vertices, TEXTURE_OFFSET, vertices->getSize(), VERTEX_STRIDE, format->getAttributes().at(gpu::Stream::TEXCOORD)._element);
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auto hudPipeline = pipeline;
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auto hudFormat = format;
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auto hudVertices = vertices;
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auto hudIndices = indices;
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auto hudUniformBuffer = uniformsBuffer;
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auto hudUniforms = uniforms;
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auto hudIndexCount = indexCount;
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return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
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if (hudPipeline && hudTexture) {
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batch.setPipeline(hudPipeline);
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batch.setInputFormat(hudFormat);
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gpu::BufferView posView(hudVertices, VERTEX_OFFSET, hudVertices->getSize(), VERTEX_STRIDE, hudFormat->getAttributes().at(gpu::Stream::POSITION)._element);
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gpu::BufferView uvView(hudVertices, TEXTURE_OFFSET, hudVertices->getSize(), VERTEX_STRIDE, hudFormat->getAttributes().at(gpu::Stream::TEXCOORD)._element);
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batch.setInputBuffer(gpu::Stream::POSITION, posView);
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batch.setInputBuffer(gpu::Stream::TEXCOORD, uvView);
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batch.setIndexBuffer(gpu::UINT16, indices, 0);
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uniformsBuffer->setSubData(0, uniforms);
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batch.setUniformBuffer(0, uniformsBuffer);
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batch.setIndexBuffer(gpu::UINT16, hudIndices, 0);
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hudUniformBuffer->setSubData(0, hudUniforms);
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batch.setUniformBuffer(0, hudUniformBuffer);
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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glm::mat4 modelTransform = compositorHelper->getUiTransform();
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@ -441,7 +449,7 @@ std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDis
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batch.setModelTransform(modelTransform);
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batch.setResourceTexture(0, hudTexture);
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batch.drawIndexed(gpu::TRIANGLES, indexCount);
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batch.drawIndexed(gpu::TRIANGLES, hudIndexCount);
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}
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};
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}
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