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Fixed full screen mirror mode for non oculus
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3f24feeb1d
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1 changed files with 13 additions and 3 deletions
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@ -604,9 +604,19 @@ void Application::paintGL() {
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} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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_myCamera.setTightness(0.0f);
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_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
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_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0));
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//Only behave like a true mirror when in the OR
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if (OculusManager::isConnected()) {
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_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
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_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0));
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} else {
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_myCamera.setTightness(0.0f);
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glm::vec3 eyePosition = _myAvatar->getHead()->calculateAverageEyePosition();
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float headHeight = eyePosition.y - _myAvatar->getPosition().y;
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_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
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_myCamera.setTargetPosition(_myAvatar->getPosition() + glm::vec3(0, headHeight + (_raiseMirror * _myAvatar->getScale()), 0));
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_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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}
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}
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// Update camera position
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