Merge pull request #4914 from sethalves/airhockey-hull

airhockey -- various adjustments
This commit is contained in:
Philip Rosedale 2015-05-18 14:17:41 -07:00
commit 85fac8394a
2 changed files with 56 additions and 35 deletions

View file

@ -75,11 +75,13 @@ var paddle1Pos, paddle2Pos;
var names = ["air-hockey-table-23j4h1jh82jsjfw91jf232n2k", // keep this synchronized with what's in grabHockey.js
"air-hockey-paddle-23j4h1jh82jsjfw91jf232n2k",
"air-hockey-puck-23j4h1jh82jsjfw91jf232n2k",
"air-hockey-light-23j4h1jh82jsjfw91jf232n2k"];
"air-hockey-light-23j4h1jh82jsjfw91jf232n2k",
"air-hockey-floor-23j4h1jh82jsjfw91jf232n2k"];
var table_name_index = 0;
var paddle_name_index = 1;
var puck_name_index = 2;
var light_name_index = 3;
var floor_name_index = 4;
var deleteButton = Overlays.addOverlay("image", {
@ -289,8 +291,40 @@ function mousePressEvent(event) {
}
function spawnAllTheThings() {
center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
table = Entities.addEntity({
center = Vec3.sum(MyAvatar.position,
Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
Entities.addEntity({
name: names[floor_name_index],
type: "Box",
position: Vec3.subtract(center, {
x: 0,
y: 0,
z: 0
}),
dimensions: {
x: FIELD_WIDTH,
y: FLOOR_THICKNESS,
z: FIELD_LENGTH
},
color: {
red: 128,
green: 128,
blue: 128
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
locked: true,
friction: floorFriction,
visible: debugVisible,
lifetime: LIFETIME
});
Entities.addEntity({
name: names[table_name_index],
type: "Model",
modelURL: polyTable,
@ -301,7 +335,7 @@ function spawnAllTheThings() {
z: 1.31
}, MODEL_SCALE),
position: Vec3.sum(center, MODEL_OFFSET),
friction: floorFriction,
restitution: edgeRestitution,
ignoreCollisions: false,
visible: true,
locked: true,

View file

@ -11,29 +11,17 @@
//
// these are hand-measured bounds of the AirHockey table
var fieldHalfExtent = {
var fieldMaxOffset = {
x: 0.475,
y: 0.315,
z: 0.830
z: 0.82
};
//var fieldMinOffset = {
// x: -0.475,
// y: 0.315,
// z: -0.830
//};
var halfCornerBoxWidth = 0.85;
//// parameters for storing the table playing field
//var fieldMax = {
// x: 0,
// y: 0,
// z: 0
//};
//var fieldMin = {
// x: 0,
// y: 0,
// z: 0
//};
var fieldMinOffset = {
x: -0.460, // yes, smaller than max
y: 0.315,
z: -0.830
};
var halfCornerBoxWidth = 0.84;
var tablePosition = {
x: 0,
@ -152,10 +140,9 @@ function mousePressEvent(event) {
var props = Entities.getEntityProperties(table);
// keep this name synchronized with what's in airHockey.js
if (props.name === "air-hockey-table-23j4h1jh82jsjfw91jf232n2k") {
// need to remember the table's position so we can clamp the targetPositon
// to remain on the playing field
tablePosition = props.position;
// when we know the table's position we can compute the X-Z bounds of its field
//fieldMax = Vec3.sum(tablePosition, fieldMaxOffset);
//fieldMin = Vec3.sum(tablePosition, fieldMinOffset);
}
});
}
@ -250,15 +237,15 @@ function mouseMoveEvent(event) {
mousePosition = Vec3.subtract(mousePosition, tablePosition);
// clamp local mousePosition to table field
if (mousePosition.x > fieldHalfExtent.x) {
mousePosition.x = fieldHalfExtent.x;
} else if (mousePosition.x < - fieldHalfExtent.x) {
mousePosition.x = - fieldHalfExtent.x;
if (mousePosition.x > fieldMaxOffset.x) {
mousePosition.x = fieldMaxOffset.x;
} else if (mousePosition.x < fieldMinOffset.x) {
mousePosition.x = fieldMinOffset.x;
}
if (mousePosition.z > fieldHalfExtent.z) {
mousePosition.z = fieldHalfExtent.z;
} else if (mousePosition.z < - fieldHalfExtent.z) {
mousePosition.z = - fieldHalfExtent.z;
if (mousePosition.z > fieldMaxOffset.z) {
mousePosition.z = fieldMaxOffset.z;
} else if (mousePosition.z < fieldMinOffset.z) {
mousePosition.z = fieldMinOffset.z;
}
// clamp to rotated square (for cut corners)