Drag support for adding/removing (as well as coloring) voxels. I had to

ensure that the "last" voxel edited was the one under the cursor after the
operation, not the one operated on.
This commit is contained in:
Andrzej Kapolka 2013-05-20 12:01:33 -07:00
parent 0f2f4ee8f9
commit 85dc14bb94
2 changed files with 33 additions and 21 deletions

View file

@ -138,6 +138,7 @@ Application::Application(int& argc, char** argv) :
_mouseY(0),
_mousePressed(false),
_mouseVoxelScale(1.0f / 1024.0f),
_justEditedVoxel(false),
_paintOn(false),
_dominantColor(0),
_perfStatsOn(false),
@ -737,8 +738,13 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
// detect drag
glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
if (_colorVoxelMode->isChecked() && event->buttons().testFlag(Qt::LeftButton) && mouseVoxelPos != _lastMouseVoxelPos) {
addVoxelUnderCursor();
if (!_justEditedVoxel && mouseVoxelPos != _lastMouseVoxelPos) {
if (event->buttons().testFlag(Qt::LeftButton)) {
maybeEditVoxelUnderCursor();
} else if (event->buttons().testFlag(Qt::RightButton) && checkedVoxelModeAction() != 0) {
deleteVoxelUnderCursor();
}
}
}
@ -747,13 +753,8 @@ void Application::mousePressEvent(QMouseEvent* event) {
_mouseX = event->x();
_mouseY = event->y();
_mousePressed = true;
if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
addVoxelUnderCursor();
maybeEditVoxelUnderCursor();
} else if (_deleteVoxelMode->isChecked()) {
deleteVoxelUnderCursor();
}
} else if (event->button() == Qt::RightButton && checkedVoxelModeAction() != 0) {
deleteVoxelUnderCursor();
}
@ -926,6 +927,12 @@ void Application::idle() {
_mouseVoxel.green = paintColor.green();
_mouseVoxel.blue = paintColor.blue();
}
// if we just edited, use the currently selected voxel as the "last" for drag detection
if (_justEditedVoxel) {
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
_justEditedVoxel = false;
}
}
// walking triggers the handControl to stop
@ -2015,18 +2022,22 @@ void Application::shiftPaintingColor() {
_paintingVoxel.blue = (_dominantColor == 2) ? randIntInRange(200, 255) : randIntInRange(40, 100);
}
void Application::addVoxelUnderCursor() {
if (_mouseVoxel.s != 0) {
PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, _mouseVoxel);
void Application::maybeEditVoxelUnderCursor() {
if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
if (_mouseVoxel.s != 0) {
PACKET_HEADER message = (_destructiveAddVoxel->isChecked() ?
PACKET_HEADER_SET_VOXEL_DESTRUCTIVE : PACKET_HEADER_SET_VOXEL);
sendVoxelEditMessage(message, _mouseVoxel);
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
// remember the position for drag detection
_justEditedVoxel = true;
}
} else if (_deleteVoxelMode->isChecked()) {
deleteVoxelUnderCursor();
}
}
@ -2038,7 +2049,7 @@ void Application::deleteVoxelUnderCursor() {
_voxels.deleteVoxelAt(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
// remember the position for drag detection
_lastMouseVoxelPos = glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
_justEditedVoxel = true;
}
}

View file

@ -116,7 +116,7 @@ private:
void setupPaintingVoxel();
void shiftPaintingColor();
void addVoxelUnderCursor();
void maybeEditVoxelUnderCursor();
void deleteVoxelUnderCursor();
void resetSensors();
@ -202,6 +202,7 @@ private:
VoxelDetail _mouseVoxel; // details of the voxel under the mouse cursor
float _mouseVoxelScale; // the scale for adding/removing voxels
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
bool _paintOn; // Whether to paint voxels as you fly around
unsigned char _dominantColor; // The dominant color of the voxel we're painting