switch abs() to fabsf()

This commit is contained in:
dooglifeSF 2019-10-09 11:07:14 -07:00
parent 2a1258968a
commit 85b681e70e

View file

@ -2163,14 +2163,14 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
//deadzone constant
const float INPUT_DEADZONE_THRESHOLD = 0.05f;
if (abs(params.inputX) <= INPUT_DEADZONE_THRESHOLD && abs(params.inputZ) <= INPUT_DEADZONE_THRESHOLD) {
if (fabsf(params.inputX) <= INPUT_DEADZONE_THRESHOLD && fabsf(params.inputZ) <= INPUT_DEADZONE_THRESHOLD) {
// no WASD input
_animVars.set("isInputForward", false);
_animVars.set("isInputBackward", false);
_animVars.set("isInputRight", false);
_animVars.set("isInputLeft", false);
_animVars.set("isNotInput", true);
} else if ( abs(params.inputZ) >= abs(params.inputX) ) {
} else if (fabsf(params.inputZ) >= fabsf(params.inputX)) {
if (params.inputZ > 0.0f) {
// forward
_animVars.set("isInputForward", true);