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Fix bug in the cache of GLBackend::TransformStage
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b6c004c431
commit
859c99b9de
1 changed files with 3 additions and 3 deletions
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@ -432,7 +432,7 @@ void GLBackend::do_setIndexBuffer(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setModelTransform(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setModelTransform(Batch& batch, uint32 paramOffset) {
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TransformPointer modelTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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TransformPointer modelTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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if (modelTransform != _transform._model) {
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if (_transform._model.isNull() || (modelTransform != _transform._model)) {
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_transform._model = modelTransform;
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_transform._model = modelTransform;
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_transform._invalidModel = true;
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_transform._invalidModel = true;
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}
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}
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@ -441,7 +441,7 @@ void GLBackend::do_setModelTransform(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setViewTransform(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setViewTransform(Batch& batch, uint32 paramOffset) {
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TransformPointer viewTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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TransformPointer viewTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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if (viewTransform != _transform._view) {
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if (_transform._view.isNull() || (viewTransform != _transform._view)) {
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_transform._view = viewTransform;
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_transform._view = viewTransform;
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_transform._invalidView = true;
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_transform._invalidView = true;
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}
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}
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@ -450,7 +450,7 @@ void GLBackend::do_setViewTransform(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setProjectionTransform(Batch& batch, uint32 paramOffset) {
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void GLBackend::do_setProjectionTransform(Batch& batch, uint32 paramOffset) {
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TransformPointer projectionTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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TransformPointer projectionTransform = batch._transforms.get(batch._params[paramOffset]._uint);
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if (projectionTransform != _transform._projection) {
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if (_transform._projection.isNull() || (projectionTransform != _transform._projection)) {
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_transform._projection = projectionTransform;
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_transform._projection = projectionTransform;
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_transform._invalidProj = true;
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_transform._invalidProj = true;
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}
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}
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