From 8510110324b09a7bc34d5ae19b97e372016e079a Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 16 Jun 2015 09:46:24 -0700 Subject: [PATCH] increase sim priority when flagged for ownership --- libraries/physics/src/EntityMotionState.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 767431d8f5..d82185ff19 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -122,6 +122,7 @@ void EntityMotionState::handleEasyChanges(uint32_t flags) { _candidateForOwnership = true; _loopsSinceOwnershipBid = uint32_t(-1); _loopsWithoutOwner = uint32_t(-1); + _simulatorPriorityHint = SCRIPT_EDIT_SIMULATOR_PRIORITY; } if ((flags & EntityItem::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) { _body->activate();