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https://github.com/overte-org/overte.git
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Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js
This commit is contained in:
commit
84b93826d0
24 changed files with 354 additions and 50 deletions
|
@ -17,10 +17,11 @@
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|||
#include <ScriptCache.h>
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#include <EntityEditFilters.h>
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#include "AssignmentParentFinder.h"
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#include "EntityNodeData.h"
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#include "EntityServer.h"
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#include "EntityServerConsts.h"
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#include "EntityNodeData.h"
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#include "AssignmentParentFinder.h"
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#include "EntityTreeSendThread.h"
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const char* MODEL_SERVER_NAME = "Entity";
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const char* MODEL_SERVER_LOGGING_TARGET_NAME = "entity-server";
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@ -77,6 +78,10 @@ OctreePointer EntityServer::createTree() {
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return tree;
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}
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OctreeServer::UniqueSendThread EntityServer::newSendThread(const SharedNodePointer& node) {
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return std::unique_ptr<EntityTreeSendThread>(new EntityTreeSendThread(this, node));
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}
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void EntityServer::beforeRun() {
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_pruneDeletedEntitiesTimer = new QTimer();
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connect(_pruneDeletedEntitiesTimer, SIGNAL(timeout()), this, SLOT(pruneDeletedEntities()));
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|
|
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@ -67,6 +67,7 @@ public slots:
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protected:
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virtual OctreePointer createTree() override;
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virtual UniqueSendThread newSendThread(const SharedNodePointer& node) override;
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private slots:
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void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
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|
|
132
assignment-client/src/entities/EntityTreeSendThread.cpp
Normal file
132
assignment-client/src/entities/EntityTreeSendThread.cpp
Normal file
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@ -0,0 +1,132 @@
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//
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// EntityTreeSendThread.cpp
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// assignment-client/src/entities
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//
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// Created by Stephen Birarda on 2/15/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityTreeSendThread.h"
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#include <EntityNodeData.h>
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#include <EntityTypes.h>
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#include "EntityServer.h"
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void EntityTreeSendThread::preDistributionProcessing() {
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auto node = _node.toStrongRef();
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auto nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
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if (nodeData) {
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auto jsonQuery = nodeData->getJSONParameters();
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// check if we have a JSON query with flags
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auto flags = jsonQuery[EntityJSONQueryProperties::FLAGS_PROPERTY].toObject();
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if (!flags.isEmpty()) {
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// check the flags object for specific flags that require special pre-processing
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bool includeAncestors = flags[EntityJSONQueryProperties::INCLUDE_ANCESTORS_PROPERTY].toBool();
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bool includeDescendants = flags[EntityJSONQueryProperties::INCLUDE_DESCENDANTS_PROPERTY].toBool();
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if (includeAncestors || includeDescendants) {
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// we need to either include the ancestors, descendants, or both for entities matching the filter
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// included in the JSON query
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// first reset our flagged extra entities so we start with an empty set
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nodeData->resetFlaggedExtraEntities();
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auto entityTree = std::static_pointer_cast<EntityTree>(_myServer->getOctree());
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bool requiresFullScene = false;
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// enumerate the set of entity IDs we know currently match the filter
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foreach(const QUuid& entityID, nodeData->getSentFilteredEntities()) {
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if (includeAncestors) {
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// we need to include ancestors - recurse up to reach them all and add their IDs
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// to the set of extra entities to include for this node
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entityTree->withReadLock([&]{
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auto filteredEntity = entityTree->findEntityByID(entityID);
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if (filteredEntity) {
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requiresFullScene |= addAncestorsToExtraFlaggedEntities(entityID, *filteredEntity, *nodeData);
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}
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});
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}
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|
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if (includeDescendants) {
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// we need to include descendants - recurse down to reach them all and add their IDs
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// to the set of extra entities to include for this node
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entityTree->withReadLock([&]{
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auto filteredEntity = entityTree->findEntityByID(entityID);
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if (filteredEntity) {
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requiresFullScene |= addDescendantsToExtraFlaggedEntities(entityID, *filteredEntity, *nodeData);
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}
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});
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}
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}
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if (requiresFullScene) {
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// for one or more of the entities matching our filter we found new extra entities to include
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|
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// because it is possible that one of these entities hasn't changed since our last send
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// and therefore would not be recursed to, we need to force a full traversal for this pass
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// of the tree to allow it to grab all of the extra entities we're asking it to include
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nodeData->setShouldForceFullScene(requiresFullScene);
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}
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}
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}
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}
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}
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bool EntityTreeSendThread::addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID,
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EntityItem& entityItem, EntityNodeData& nodeData) {
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// check if this entity has a parent that is also an entity
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bool success = false;
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auto entityParent = entityItem.getParentPointer(success);
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if (success && entityParent && entityParent->getNestableType() == NestableType::Entity) {
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// we found a parent that is an entity item
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// first add it to the extra list of things we need to send
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bool parentWasNew = nodeData.insertFlaggedExtraEntity(filteredEntityID, entityParent->getID());
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// now recursively call ourselves to get its ancestors added too
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auto parentEntityItem = std::static_pointer_cast<EntityItem>(entityParent);
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bool ancestorsWereNew = addAncestorsToExtraFlaggedEntities(filteredEntityID, *parentEntityItem, nodeData);
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// return boolean if our parent or any of our ancestors were new additions (via insertFlaggedExtraEntity)
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return parentWasNew || ancestorsWereNew;
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}
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// since we didn't have a parent niether of our parents or ancestors could be new additions
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return false;
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}
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bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID,
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EntityItem& entityItem, EntityNodeData& nodeData) {
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bool hasNewChild = false;
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bool hasNewDescendants = false;
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// enumerate the immediate children of this entity
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foreach (SpatiallyNestablePointer child, entityItem.getChildren()) {
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if (child && child->getNestableType() == NestableType::Entity) {
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// this is a child that is an entity
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// first add it to the extra list of things we need to send
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hasNewChild |= nodeData.insertFlaggedExtraEntity(filteredEntityID, child->getID());
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// now recursively call ourselves to get its descendants added too
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auto childEntityItem = std::static_pointer_cast<EntityItem>(child);
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hasNewDescendants |= addDescendantsToExtraFlaggedEntities(filteredEntityID, *childEntityItem, nodeData);
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}
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}
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// return our boolean indicating if we added new children or descendants as extra entities to send
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// (via insertFlaggedExtraEntity)
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return hasNewChild || hasNewDescendants;
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}
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|
35
assignment-client/src/entities/EntityTreeSendThread.h
Normal file
35
assignment-client/src/entities/EntityTreeSendThread.h
Normal file
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@ -0,0 +1,35 @@
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//
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// EntityTreeSendThread.h
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// assignment-client/src/entities
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//
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// Created by Stephen Birarda on 2/15/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityTreeSendThread_h
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#define hifi_EntityTreeSendThread_h
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#include "../octree/OctreeSendThread.h"
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class EntityNodeData;
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class EntityItem;
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class EntityTreeSendThread : public OctreeSendThread {
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public:
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EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) : OctreeSendThread(myServer, node) {};
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protected:
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||||
virtual void preDistributionProcessing() override;
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||||
|
||||
private:
|
||||
// the following two methods return booleans to indicate if any extra flagged entities were new additions to set
|
||||
bool addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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};
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#endif // hifi_EntityTreeSendThread_h
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@ -309,6 +309,12 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
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return 0;
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}
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if (nodeData->elementBag.isEmpty()) {
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// if we're about to do a fresh pass,
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// give our pre-distribution processing a chance to do what it needs
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preDistributionProcessing();
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}
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// calculate max number of packets that can be sent during this interval
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int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
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int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
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|
@ -316,9 +322,17 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
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int truePacketsSent = 0;
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int trueBytesSent = 0;
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int packetsSentThisInterval = 0;
|
||||
bool isFullScene = nodeData->haveJSONParametersChanged() ||
|
||||
(nodeData->getUsesFrustum()
|
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&& ((!viewFrustumChanged && nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged()));
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||||
|
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bool isFullScene = nodeData->shouldForceFullScene();
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if (isFullScene) {
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// we're forcing a full scene, clear the force in OctreeQueryNode so we don't force it next time again
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nodeData->setShouldForceFullScene(false);
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} else {
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// we aren't forcing a full scene, check if something else suggests we should
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isFullScene = nodeData->haveJSONParametersChanged() ||
|
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(nodeData->getUsesFrustum()
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&& ((!viewFrustumChanged && nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged()));
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}
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bool somethingToSend = true; // assume we have something
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|
|
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@ -17,6 +17,8 @@
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#include <atomic>
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#include <GenericThread.h>
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#include <Node.h>
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#include <OctreePacketData.h>
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class OctreeQueryNode;
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class OctreeServer;
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|
@ -49,13 +51,17 @@ protected:
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/// Implements generic processing behavior for this thread.
|
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virtual bool process() override;
|
||||
|
||||
/// Called before a packetDistributor pass to allow for pre-distribution processing
|
||||
virtual void preDistributionProcessing() {};
|
||||
|
||||
OctreeServer* _myServer { nullptr };
|
||||
QWeakPointer<Node> _node;
|
||||
|
||||
private:
|
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int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent, bool dontSuppressDuplicate = false);
|
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int packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
|
||||
|
||||
|
||||
OctreeServer* _myServer { nullptr };
|
||||
QWeakPointer<Node> _node;
|
||||
|
||||
QUuid _nodeUuid;
|
||||
|
||||
OctreePacketData _packetData;
|
||||
|
|
|
@ -872,8 +872,12 @@ void OctreeServer::parsePayload() {
|
|||
}
|
||||
}
|
||||
|
||||
OctreeServer::UniqueSendThread OctreeServer::newSendThread(const SharedNodePointer& node) {
|
||||
return std::unique_ptr<OctreeSendThread>(new OctreeSendThread(this, node));
|
||||
}
|
||||
|
||||
OctreeServer::UniqueSendThread OctreeServer::createSendThread(const SharedNodePointer& node) {
|
||||
auto sendThread = std::unique_ptr<OctreeSendThread>(new OctreeSendThread(this, node));
|
||||
auto sendThread = newSendThread(node);
|
||||
|
||||
// we want to be notified when the thread finishes
|
||||
connect(sendThread.get(), &GenericThread::finished, this, &OctreeServer::removeSendThread);
|
||||
|
|
|
@ -158,6 +158,7 @@ protected:
|
|||
QString getStatusLink();
|
||||
|
||||
UniqueSendThread createSendThread(const SharedNodePointer& node);
|
||||
virtual UniqueSendThread newSendThread(const SharedNodePointer& node);
|
||||
|
||||
int _argc;
|
||||
const char** _argv;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <AudioConstants.h>
|
||||
#include <AudioInjectorManager.h>
|
||||
#include <ClientServerUtils.h>
|
||||
#include <EntityNodeData.h>
|
||||
#include <EntityScriptingInterface.h>
|
||||
#include <LogHandler.h>
|
||||
#include <MessagesClient.h>
|
||||
|
@ -264,8 +265,14 @@ void EntityScriptServer::run() {
|
|||
|
||||
// setup the JSON filter that asks for entities with a non-default serverScripts property
|
||||
QJsonObject queryJSONParameters;
|
||||
static const QString SERVER_SCRIPTS_PROPERTY = "serverScripts";
|
||||
queryJSONParameters[SERVER_SCRIPTS_PROPERTY] = EntityQueryFilterSymbol::NonDefault;
|
||||
queryJSONParameters[EntityJSONQueryProperties::SERVER_SCRIPTS_PROPERTY] = EntityQueryFilterSymbol::NonDefault;
|
||||
|
||||
QJsonObject queryFlags;
|
||||
|
||||
queryFlags[EntityJSONQueryProperties::INCLUDE_ANCESTORS_PROPERTY] = true;
|
||||
queryFlags[EntityJSONQueryProperties::INCLUDE_DESCENDANTS_PROPERTY] = true;
|
||||
|
||||
queryJSONParameters[EntityJSONQueryProperties::FLAGS_PROPERTY] = queryFlags;
|
||||
|
||||
// setup the JSON parameters so that OctreeQuery does not use a frustum and uses our JSON filter
|
||||
_entityViewer.getOctreeQuery().setUsesFrustum(false);
|
||||
|
@ -412,6 +419,7 @@ void EntityScriptServer::resetEntitiesScriptEngine() {
|
|||
|
||||
connect(newEngine.data(), &ScriptEngine::update, this, [this] {
|
||||
_entityViewer.queryOctree();
|
||||
_entityViewer.getTree()->update();
|
||||
});
|
||||
|
||||
|
||||
|
|
|
@ -120,6 +120,8 @@ Window {
|
|||
function addButton(properties) {
|
||||
properties = properties || {}
|
||||
|
||||
unpinnedAlpha = 1;
|
||||
|
||||
// If a name is specified, then check if there's an existing button with that name
|
||||
// and return it if so. This will allow multiple clients to listen to a single button,
|
||||
// and allow scripts to be idempotent so they don't duplicate buttons if they're reloaded
|
||||
|
@ -154,7 +156,7 @@ Window {
|
|||
updatePinned();
|
||||
|
||||
if (buttons.length === 0) {
|
||||
visible = false;
|
||||
unpinnedAlpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6896,12 +6896,12 @@ void Application::toggleMuteAudio() {
|
|||
menu->setIsOptionChecked(MenuOption::MuteAudio, !menu->isOptionChecked(MenuOption::MuteAudio));
|
||||
}
|
||||
|
||||
OverlayID Application::getTabletScreenID() {
|
||||
OverlayID Application::getTabletScreenID() const {
|
||||
auto HMD = DependencyManager::get<HMDScriptingInterface>();
|
||||
return HMD->getCurrentTabletScreenID();
|
||||
return HMD->getCurrentTabletScreenID();
|
||||
}
|
||||
|
||||
OverlayID Application::getTabletHomeButtonID() {
|
||||
OverlayID Application::getTabletHomeButtonID() const {
|
||||
auto HMD = DependencyManager::get<HMDScriptingInterface>();
|
||||
return HMD->getCurrentHomeButtonUUID();
|
||||
return HMD->getCurrentHomeButtonUUID();
|
||||
}
|
||||
|
|
|
@ -298,8 +298,8 @@ public:
|
|||
Q_INVOKABLE void sendHoverOverEntity(QUuid id, PointerEvent event);
|
||||
Q_INVOKABLE void sendHoverLeaveEntity(QUuid id, PointerEvent event);
|
||||
|
||||
OverlayID getTabletScreenID();
|
||||
OverlayID getTabletHomeButtonID();
|
||||
OverlayID getTabletScreenID() const;
|
||||
OverlayID getTabletHomeButtonID() const;
|
||||
|
||||
signals:
|
||||
void svoImportRequested(const QString& url);
|
||||
|
|
|
@ -154,8 +154,7 @@ public:
|
|||
AvatarPriority(AvatarSharedPointer a, float p) : avatar(a), priority(p) {}
|
||||
AvatarSharedPointer avatar;
|
||||
float priority;
|
||||
// NOTE: we invert the less-than operator to sort high priorities to front
|
||||
bool operator<(const AvatarPriority& other) const { return priority > other.priority; }
|
||||
bool operator<(const AvatarPriority& other) const { return priority < other.priority; }
|
||||
};
|
||||
|
||||
void AvatarManager::updateOtherAvatars(float deltaTime) {
|
||||
|
@ -205,15 +204,17 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
|
||||
float radius = avatar->getBoundingRadius();
|
||||
const glm::vec3& forward = cameraView.getDirection();
|
||||
float apparentSize = radius / distance;
|
||||
float cosineAngle = glm::length(offset - glm::dot(offset, forward) * forward) / distance;
|
||||
const float TIME_PENALTY = 0.080f; // seconds
|
||||
float age = (float)(startTime - avatar->getLastRenderUpdateTime()) / (float)(USECS_PER_SECOND) - TIME_PENALTY;
|
||||
float apparentSize = 2.0f * radius / distance;
|
||||
float cosineAngle = glm::length(glm::dot(offset, forward) * forward) / distance;
|
||||
float age = (float)(startTime - avatar->getLastRenderUpdateTime()) / (float)(USECS_PER_SECOND);
|
||||
|
||||
// NOTE: we are adding values of different units to get a single measure of "priority".
|
||||
// Thus we multiply each component by a conversion "weight" that scales its units
|
||||
// relative to the others. These weights are pure magic tuning and are hard coded in the
|
||||
// relation below: (hint: unitary weights are not explicityly shown)
|
||||
float priority = apparentSize + 0.25f * cosineAngle + age;
|
||||
// Thus we multiply each component by a conversion "weight" that scales its units relative to the others.
|
||||
// These weights are pure magic tuning and should be hard coded in the relation below,
|
||||
// but are currently exposed for anyone who would like to explore fine tuning:
|
||||
float priority = _avatarSortCoefficientSize * apparentSize
|
||||
+ _avatarSortCoefficientCenter * cosineAngle
|
||||
+ _avatarSortCoefficientAge * age;
|
||||
|
||||
// decrement priority of avatars outside keyhole
|
||||
if (distance > cameraView.getCenterRadius()) {
|
||||
|
@ -593,3 +594,29 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersection(const PickRay&
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
// HACK
|
||||
float AvatarManager::getAvatarSortCoefficient(const QString& name) {
|
||||
if (name == "size") {
|
||||
return _avatarSortCoefficientSize;
|
||||
} else if (name == "center") {
|
||||
return _avatarSortCoefficientCenter;
|
||||
} else if (name == "age") {
|
||||
return _avatarSortCoefficientAge;
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// HACK
|
||||
void AvatarManager::setAvatarSortCoefficient(const QString& name, const QScriptValue& value) {
|
||||
if (value.isNumber()) {
|
||||
float numericalValue = (float)value.toNumber();
|
||||
if (name == "size") {
|
||||
_avatarSortCoefficientSize = numericalValue;
|
||||
} else if (name == "center") {
|
||||
_avatarSortCoefficientCenter = numericalValue;
|
||||
} else if (name == "age") {
|
||||
_avatarSortCoefficientAge = numericalValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,6 +81,10 @@ public:
|
|||
const QScriptValue& avatarIdsToInclude = QScriptValue(),
|
||||
const QScriptValue& avatarIdsToDiscard = QScriptValue());
|
||||
|
||||
// TODO: remove this HACK once we settle on optimal default sort coefficients
|
||||
Q_INVOKABLE float getAvatarSortCoefficient(const QString& name);
|
||||
Q_INVOKABLE void setAvatarSortCoefficient(const QString& name, const QScriptValue& value);
|
||||
|
||||
float getMyAvatarSendRate() const { return _myAvatarSendRate.rate(); }
|
||||
|
||||
public slots:
|
||||
|
@ -120,6 +124,11 @@ private:
|
|||
int _partiallySimulatedAvatars { 0 };
|
||||
float _avatarSimulationTime { 0.0f };
|
||||
|
||||
// TODO: remove this HACK once we settle on optimal sort coefficients
|
||||
// These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline.
|
||||
float _avatarSortCoefficientSize { 0.5f };
|
||||
float _avatarSortCoefficientCenter { 0.25 };
|
||||
float _avatarSortCoefficientAge { 1.0f };
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AvatarManager::LocalLight)
|
||||
|
|
|
@ -462,7 +462,7 @@ RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() :
|
|||
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) {
|
||||
auto obj = engine->newObject();
|
||||
obj.setProperty("intersects", value.intersects);
|
||||
obj.setProperty("overlayID", OverlayIDtoScriptValue(engine, value.overlayID));
|
||||
obj.setProperty("overlayID", OverlayIDtoScriptValue(engine, value.overlayID));
|
||||
obj.setProperty("distance", value.distance);
|
||||
|
||||
QString faceName = "";
|
||||
|
|
|
@ -1120,7 +1120,7 @@ void AudioClient::prepareLocalAudioInjectors() {
|
|||
while (samplesNeeded > 0) {
|
||||
// lock for every write to avoid locking out the device callback
|
||||
// this lock is intentional - the buffer is only lock-free in its use in the device callback
|
||||
Lock lock(_localAudioMutex);
|
||||
RecursiveLock lock(_localAudioMutex);
|
||||
|
||||
samplesNeeded = bufferCapacity - _localSamplesAvailable.load(std::memory_order_relaxed);
|
||||
if (samplesNeeded <= 0) {
|
||||
|
@ -1457,7 +1457,7 @@ void AudioClient::outputNotify() {
|
|||
bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
|
||||
bool supportedFormat = false;
|
||||
|
||||
Lock lock(_localAudioMutex);
|
||||
RecursiveLock lock(_localAudioMutex);
|
||||
_localSamplesAvailable.exchange(0, std::memory_order_release);
|
||||
|
||||
// cleanup any previously initialized device
|
||||
|
@ -1671,7 +1671,7 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
|
|||
|
||||
int injectorSamplesPopped = 0;
|
||||
{
|
||||
Lock lock(_audio->_localAudioMutex);
|
||||
RecursiveLock lock(_audio->_localAudioMutex);
|
||||
bool append = networkSamplesPopped > 0;
|
||||
samplesRequested = std::min(samplesRequested, _audio->_localSamplesAvailable.load(std::memory_order_acquire));
|
||||
if ((injectorSamplesPopped = _localInjectorsStream.appendSamples(mixBuffer, samplesRequested, append)) > 0) {
|
||||
|
|
|
@ -94,6 +94,8 @@ public:
|
|||
using AudioPositionGetter = std::function<glm::vec3()>;
|
||||
using AudioOrientationGetter = std::function<glm::quat()>;
|
||||
|
||||
using RecursiveMutex = std::recursive_mutex;
|
||||
using RecursiveLock = std::unique_lock<RecursiveMutex>;
|
||||
using Mutex = std::mutex;
|
||||
using Lock = std::unique_lock<Mutex>;
|
||||
|
||||
|
@ -328,7 +330,7 @@ private:
|
|||
int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
|
||||
float* _localOutputMixBuffer { NULL };
|
||||
AudioInjectorsThread _localAudioThread;
|
||||
Mutex _localAudioMutex;
|
||||
RecursiveMutex _localAudioMutex;
|
||||
|
||||
// for output audio (used by this thread)
|
||||
int _outputPeriod { 0 };
|
||||
|
|
30
libraries/entities/src/EntityNodeData.cpp
Normal file
30
libraries/entities/src/EntityNodeData.cpp
Normal file
|
@ -0,0 +1,30 @@
|
|||
//
|
||||
// EntityNodeData.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Stephen Birarda on 2/15/17
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityNodeData.h"
|
||||
|
||||
bool EntityNodeData::insertFlaggedExtraEntity(const QUuid& filteredEntityID, const QUuid& extraEntityID) {
|
||||
_flaggedExtraEntities[filteredEntityID].insert(extraEntityID);
|
||||
return !_previousFlaggedExtraEntities[filteredEntityID].contains(extraEntityID);
|
||||
}
|
||||
|
||||
bool EntityNodeData::isEntityFlaggedAsExtra(const QUuid& entityID) const {
|
||||
|
||||
// enumerate each of the sets for the entities that matched our filter
|
||||
// and immediately return true if any of them contain this entity ID
|
||||
foreach(QSet<QUuid> entitySet, _flaggedExtraEntities) {
|
||||
if (entitySet.contains(entityID)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
//
|
||||
// EntityNodeData.h
|
||||
// assignment-client/src/entities
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 4/29/14
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
|
@ -16,6 +16,13 @@
|
|||
|
||||
#include <OctreeQueryNode.h>
|
||||
|
||||
namespace EntityJSONQueryProperties {
|
||||
static const QString SERVER_SCRIPTS_PROPERTY = "serverScripts";
|
||||
static const QString FLAGS_PROPERTY = "flags";
|
||||
static const QString INCLUDE_ANCESTORS_PROPERTY = "includeAncestors";
|
||||
static const QString INCLUDE_DESCENDANTS_PROPERTY = "includeDescendants";
|
||||
}
|
||||
|
||||
class EntityNodeData : public OctreeQueryNode {
|
||||
public:
|
||||
virtual PacketType getMyPacketType() const override { return PacketType::EntityData; }
|
||||
|
@ -24,13 +31,24 @@ public:
|
|||
void setLastDeletedEntitiesSentAt(quint64 sentAt) { _lastDeletedEntitiesSentAt = sentAt; }
|
||||
|
||||
// these can only be called from the OctreeSendThread for the given Node
|
||||
void insertEntitySentLastFrame(const QUuid& entityID) { _entitiesSentLastFrame.insert(entityID); }
|
||||
void removeEntitySentLastFrame(const QUuid& entityID) { _entitiesSentLastFrame.remove(entityID); }
|
||||
bool sentEntityLastFrame(const QUuid& entityID) { return _entitiesSentLastFrame.contains(entityID); }
|
||||
void insertSentFilteredEntity(const QUuid& entityID) { _sentFilteredEntities.insert(entityID); }
|
||||
void removeSentFilteredEntity(const QUuid& entityID) { _sentFilteredEntities.remove(entityID); }
|
||||
bool sentFilteredEntity(const QUuid& entityID) { return _sentFilteredEntities.contains(entityID); }
|
||||
QSet<QUuid> getSentFilteredEntities() { return _sentFilteredEntities; }
|
||||
|
||||
// the following flagged extra entity methods can only be called from the OctreeSendThread for the given Node
|
||||
|
||||
// inserts the extra entity and returns a boolean indicating wether the extraEntityID was a new addition
|
||||
bool insertFlaggedExtraEntity(const QUuid& filteredEntityID, const QUuid& extraEntityID);
|
||||
|
||||
bool isEntityFlaggedAsExtra(const QUuid& entityID) const;
|
||||
void resetFlaggedExtraEntities() { _previousFlaggedExtraEntities = _flaggedExtraEntities; _flaggedExtraEntities.clear(); }
|
||||
|
||||
private:
|
||||
quint64 _lastDeletedEntitiesSentAt { usecTimestampNow() };
|
||||
QSet<QUuid> _entitiesSentLastFrame;
|
||||
QSet<QUuid> _sentFilteredEntities;
|
||||
QHash<QUuid, QSet<QUuid>> _flaggedExtraEntities;
|
||||
QHash<QUuid, QSet<QUuid>> _previousFlaggedExtraEntities;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityNodeData_h
|
||||
|
|
|
@ -310,16 +310,17 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData
|
|||
|
||||
if (entityMatchesFilters) {
|
||||
// make sure this entity is in the set of entities sent last frame
|
||||
entityNodeData->insertEntitySentLastFrame(entity->getID());
|
||||
|
||||
} else {
|
||||
// we might include this entity if it matched in the previous frame
|
||||
if (entityNodeData->sentEntityLastFrame(entity->getID())) {
|
||||
|
||||
entityNodeData->removeEntitySentLastFrame(entity->getID());
|
||||
} else {
|
||||
includeThisEntity = false;
|
||||
}
|
||||
entityNodeData->insertSentFilteredEntity(entity->getID());
|
||||
} else if (entityNodeData->sentFilteredEntity(entity->getID())) {
|
||||
// this entity matched in the previous frame - we send it still so the client realizes it just
|
||||
// fell outside of their filter
|
||||
entityNodeData->removeSentFilteredEntity(entity->getID());
|
||||
} else if (!entityNodeData->isEntityFlaggedAsExtra(entity->getID())) {
|
||||
// we don't send this entity because
|
||||
// (1) it didn't match our filter
|
||||
// (2) it didn't match our filter last frame
|
||||
// (3) it isn't one the JSON query flags told us we should still include
|
||||
includeThisEntity = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::EntityPhysics:
|
||||
return VERSION_ENTITIES_ZONE_FILTERS;
|
||||
case PacketType::EntityQuery:
|
||||
return static_cast<PacketVersion>(EntityQueryPacketVersion::JsonFilter);
|
||||
return static_cast<PacketVersion>(EntityQueryPacketVersion::JSONFilterWithFamilyTree);
|
||||
case PacketType::AvatarIdentity:
|
||||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
|
|
|
@ -207,7 +207,8 @@ const PacketVersion VERSION_ENTITIES_PHYSICS_PACKET = 67;
|
|||
const PacketVersion VERSION_ENTITIES_ZONE_FILTERS = 68;
|
||||
|
||||
enum class EntityQueryPacketVersion: PacketVersion {
|
||||
JsonFilter = 18
|
||||
JSONFilter = 18,
|
||||
JSONFilterWithFamilyTree = 19
|
||||
};
|
||||
|
||||
enum class AssetServerPacketVersion: PacketVersion {
|
||||
|
|
|
@ -103,6 +103,9 @@ public:
|
|||
// call only from OctreeSendThread for the given node
|
||||
bool haveJSONParametersChanged();
|
||||
|
||||
bool shouldForceFullScene() const { return _shouldForceFullScene; }
|
||||
void setShouldForceFullScene(bool shouldForceFullScene) { _shouldForceFullScene = shouldForceFullScene; }
|
||||
|
||||
private:
|
||||
OctreeQueryNode(const OctreeQueryNode &);
|
||||
OctreeQueryNode& operator= (const OctreeQueryNode&);
|
||||
|
@ -148,6 +151,8 @@ private:
|
|||
std::array<char, udt::MAX_PACKET_SIZE> _lastOctreePayload;
|
||||
|
||||
QJsonObject _lastCheckJSONParameters;
|
||||
|
||||
bool _shouldForceFullScene { false };
|
||||
};
|
||||
|
||||
#endif // hifi_OctreeQueryNode_h
|
||||
|
|
|
@ -70,6 +70,9 @@ void SpatiallyNestable::setParentID(const QUuid& parentID) {
|
|||
_parentKnowsMe = false;
|
||||
}
|
||||
});
|
||||
|
||||
bool success = false;
|
||||
getParentPointer(success);
|
||||
}
|
||||
|
||||
Transform SpatiallyNestable::getParentTransform(bool& success, int depth) const {
|
||||
|
|
Loading…
Reference in a new issue