This commit is contained in:
Andrzej Kapolka 2014-05-23 16:37:25 -07:00
commit 84b78429f2
14 changed files with 177 additions and 92 deletions

View file

@ -735,7 +735,7 @@ void DomainServer::setupPendingAssignmentCredits() {
const float CREDITS_PER_HOUR = 0.10f;
const float CREDITS_PER_MSEC = CREDITS_PER_HOUR / (60 * 60 * 1000);
const int SATOSHIS_PER_MSEC = CREDITS_PER_MSEC * powf(10.0f, 8.0f);
const int SATOSHIS_PER_MSEC = CREDITS_PER_MSEC * SATOSHIS_PER_CREDIT;
float pendingCredits = elapsedMsecsSinceLastPayment * SATOSHIS_PER_MSEC;
@ -884,10 +884,10 @@ QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
if (!nodeData->getWalletUUID().isNull()) {
TransactionHash::iterator i = _pendingAssignmentCredits.find(nodeData->getWalletUUID());
double pendingCreditAmount = 0;
float pendingCreditAmount = 0;
while (i != _pendingAssignmentCredits.end() && i.key() == nodeData->getWalletUUID()) {
pendingCreditAmount += i.value()->getAmount();
pendingCreditAmount += i.value()->getAmount() / (float) SATOSHIS_PER_CREDIT;
++i;
}

View file

@ -18,13 +18,13 @@
WalletTransaction::WalletTransaction() :
_uuid(),
_destinationUUID(),
_amount(),
_amount(0),
_isFinalized(false)
{
}
WalletTransaction::WalletTransaction(const QUuid& destinationUUID, double amount) :
WalletTransaction::WalletTransaction(const QUuid& destinationUUID, qint64 amount) :
_uuid(QUuid::createUuid()),
_destinationUUID(destinationUUID),
_amount(amount),
@ -63,5 +63,5 @@ void WalletTransaction::loadFromJson(const QJsonObject& jsonObject) {
_uuid = QUuid(transactionObject.value(TRANSACTION_ID_KEY).toString());
_destinationUUID = QUuid(transactionObject.value(TRANSACTION_DESTINATION_WALLET_ID_KEY).toString());
_amount = transactionObject.value(TRANSACTION_AMOUNT_KEY).toDouble();
_amount = transactionObject.value(TRANSACTION_AMOUNT_KEY).toInt();
}

View file

@ -19,16 +19,16 @@
class WalletTransaction : public QObject {
public:
WalletTransaction();
WalletTransaction(const QUuid& destinationUUID, double amount);
WalletTransaction(const QUuid& destinationUUID, qint64 amount);
const QUuid& getUUID() const { return _uuid; }
void setDestinationUUID(const QUuid& destinationUUID) { _destinationUUID = destinationUUID; }
const QUuid& getDestinationUUID() const { return _destinationUUID; }
double getAmount() const { return _amount; }
void setAmount(double amount) { _amount = amount; }
void incrementAmount(double increment) { _amount += increment; }
qint64 getAmount() const { return _amount; }
void setAmount(qint64 amount) { _amount = amount; }
void incrementAmount(qint64 increment) { _amount += increment; }
bool isFinalized() const { return _isFinalized; }
void setIsFinalized(bool isFinalized) { _isFinalized = isFinalized; }
@ -39,7 +39,7 @@ public:
private:
QUuid _uuid;
QUuid _destinationUUID;
double _amount;
qint64 _amount;
bool _isFinalized;
};

View file

@ -2534,6 +2534,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
if (_voxelFades.size() > 0) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... voxel fades...");
_voxelFadesLock.lockForWrite();
for(std::vector<VoxelFade>::iterator fade = _voxelFades.begin(); fade != _voxelFades.end();) {
fade->render();
if(fade->isDone()) {
@ -2542,6 +2543,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
++fade;
}
}
_voxelFadesLock.unlock();
}
// give external parties a change to hook in
@ -3106,7 +3108,7 @@ void Application::updateWindowTitle(){
AccountManager& accountManager = AccountManager::getInstance();
if (accountManager.getAccountInfo().hasBalance()) {
float creditBalance = accountManager.getAccountInfo().getBalance() * pow(10.0f, -8.0f);
float creditBalance = accountManager.getAccountInfo().getBalance() / (float) SATOSHIS_PER_CREDIT;
QString creditBalanceString;
creditBalanceString.sprintf("%.8f", creditBalance);
@ -3208,7 +3210,9 @@ void Application::nodeKilled(SharedNodePointer node) {
fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite();
_voxelFades.push_back(fade);
_voxelFadesLock.unlock();
}
// If the voxel server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
@ -3239,7 +3243,9 @@ void Application::nodeKilled(SharedNodePointer node) {
fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite();
_voxelFades.push_back(fade);
_voxelFadesLock.unlock();
}
// If the particle server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
@ -3271,7 +3277,9 @@ void Application::nodeKilled(SharedNodePointer node) {
fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite();
_voxelFades.push_back(fade);
_voxelFadesLock.unlock();
}
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
@ -3356,7 +3364,9 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite();
_voxelFades.push_back(fade);
_voxelFadesLock.unlock();
}
}
// store jurisdiction details for later use

View file

@ -533,6 +533,7 @@ private:
NodeBounds _nodeBoundsDisplay;
std::vector<VoxelFade> _voxelFades;
QReadWriteLock _voxelFadesLock;
ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog;
QPointer<SnapshotShareDialog> _snapshotShareDialog;

View file

@ -200,7 +200,8 @@ Menu::Menu() :
QObject* avatar = appInstance->getAvatar();
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, false,
avatar, SLOT(updateMotionBehaviorsFromMenu()));
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::StandOnNearbyFloors, 0, true,
avatar, SLOT(updateMotionBehaviorsFromMenu()));
addAvatarCollisionSubMenu(editMenu);

View file

@ -376,6 +376,7 @@ namespace MenuOption {
const QString ShowBordersModelNodes = "Show Model Nodes";
const QString ShowBordersParticleNodes = "Show Particle Nodes";
const QString ShowIKConstraints = "Show IK Constraints";
const QString StandOnNearbyFloors = "Stand on nearby floors";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StopAllScripts = "Stop All Scripts";

View file

@ -134,45 +134,7 @@ void MyAvatar::simulate(float deltaTime) {
_handState = HAND_STATE_NULL;
updateOrientation(deltaTime);
float keyboardInput = fabsf(_driveKeys[FWD] - _driveKeys[BACK]) +
fabsf(_driveKeys[RIGHT] - _driveKeys[LEFT]) +
fabsf(_driveKeys[UP] - _driveKeys[DOWN]);
bool walkingOnFloor = false;
float gravityLength = glm::length(_gravity);
if (gravityLength > EPSILON) {
const CapsuleShape& boundingShape = _skeletonModel.getBoundingShape();
glm::vec3 startCap;
boundingShape.getStartPoint(startCap);
glm::vec3 bottomOfBoundingCapsule = startCap + (boundingShape.getRadius() / gravityLength) * _gravity;
float fallThreshold = 2.0f * deltaTime * gravityLength;
walkingOnFloor = (glm::distance(bottomOfBoundingCapsule, _lastFloorContactPoint) < fallThreshold);
}
if (keyboardInput > 0.0f || glm::length2(_velocity) > 0.0f || glm::length2(_thrust) > 0.0f ||
! walkingOnFloor) {
// apply gravity
_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
// update motor and thrust
updateMotorFromKeyboard(deltaTime, walkingOnFloor);
applyMotor(deltaTime);
applyThrust(deltaTime);
// update position
if (glm::length2(_velocity) < EPSILON) {
_velocity = glm::vec3(0.0f);
} else {
_position += _velocity * deltaTime;
}
}
// update moving flag based on speed
const float MOVING_SPEED_THRESHOLD = 0.01f;
_moving = glm::length(_velocity) > MOVING_SPEED_THRESHOLD;
updateChatCircle(deltaTime);
updatePosition(deltaTime);
// update avatar skeleton and simulate hand and head
getHand()->collideAgainstOurself();
@ -206,19 +168,17 @@ void MyAvatar::simulate(float deltaTime) {
radius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.0f));
radius *= COLLISION_RADIUS_SCALAR;
}
if (_collisionGroups) {
updateShapePositions();
if (_collisionGroups & COLLISION_GROUP_ENVIRONMENT) {
updateCollisionWithEnvironment(deltaTime, radius);
}
if (_collisionGroups & COLLISION_GROUP_VOXELS) {
updateCollisionWithVoxels(deltaTime, radius);
} else {
_trapDuration = 0.0f;
}
if (_collisionGroups & COLLISION_GROUP_AVATARS) {
updateCollisionWithAvatars(deltaTime);
}
updateShapePositions();
if (_collisionGroups & COLLISION_GROUP_ENVIRONMENT) {
updateCollisionWithEnvironment(deltaTime, radius);
}
if (_collisionGroups & COLLISION_GROUP_VOXELS) {
updateCollisionWithVoxels(deltaTime, radius);
} else {
_trapDuration = 0.0f;
}
if (_collisionGroups & COLLISION_GROUP_AVATARS) {
updateCollisionWithAvatars(deltaTime);
}
}
@ -423,9 +383,9 @@ void MyAvatar::setGravity(const glm::vec3& gravity) {
float gravityLength = glm::length(gravity);
if (gravityLength > EPSILON) {
_worldUpDirection = _gravity / -gravityLength;
} else {
_worldUpDirection = DEFAULT_UP_DIRECTION;
}
// NOTE: the else case here it to leave _worldUpDirection unchanged
// so it continues to point opposite to the previous gravity setting.
}
AnimationHandlePointer MyAvatar::addAnimationHandle() {
@ -890,8 +850,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
// We must adjust the body orientation using a delta rotation (rather than
// doing yaw math) because the body's yaw ranges are not the same
// as what the Oculus API provides.
glm::vec3 UP_AXIS = glm::vec3(0.0f, 1.0f, 0.0f);
glm::quat bodyCorrection = glm::angleAxis(glm::radians(delta), UP_AXIS);
glm::quat bodyCorrection = glm::angleAxis(glm::radians(delta), _worldUpDirection);
orientation = orientation * bodyCorrection;
}
Head* head = getHead();
@ -905,6 +864,89 @@ void MyAvatar::updateOrientation(float deltaTime) {
setOrientation(orientation);
}
void MyAvatar::updatePosition(float deltaTime) {
float keyboardInput = fabsf(_driveKeys[FWD] - _driveKeys[BACK]) +
fabsf(_driveKeys[RIGHT] - _driveKeys[LEFT]) +
fabsf(_driveKeys[UP] - _driveKeys[DOWN]);
bool walkingOnFloor = false;
float gravityLength = glm::length(_gravity) * GRAVITY_EARTH;
const CapsuleShape& boundingShape = _skeletonModel.getBoundingShape();
glm::vec3 startCap;
boundingShape.getStartPoint(startCap);
glm::vec3 bottomOfBoundingCapsule = startCap - boundingShape.getRadius() * _worldUpDirection;
if (gravityLength > EPSILON) {
float speedFromGravity = _scale * deltaTime * gravityLength;
float distanceToFall = glm::distance(bottomOfBoundingCapsule, _lastFloorContactPoint);
walkingOnFloor = (distanceToFall < 2.0f * deltaTime * speedFromGravity);
if (walkingOnFloor) {
// BEGIN HACK: to prevent the avatar from bouncing on a floor surface
if (distanceToFall < deltaTime * speedFromGravity) {
float verticalSpeed = glm::dot(_velocity, _worldUpDirection);
if (fabs(verticalSpeed) < speedFromGravity) {
// we're standing on a floor, and nearly at rest so we zero the vertical velocity component
_velocity -= verticalSpeed * _worldUpDirection;
}
} else {
// fall with gravity against floor
_velocity -= speedFromGravity * _worldUpDirection;
}
// END HACK
} else {
_velocity -= speedFromGravity * _worldUpDirection;
}
if (_motionBehaviors & AVATAR_MOTION_STAND_ON_NEARBY_FLOORS) {
const float MAX_VERTICAL_FLOOR_DETECTION_SPEED = _scale * MAX_WALKING_SPEED;
if (keyboardInput && glm::dot(_motorVelocity, _worldUpDirection) > 0.0f &&
glm::dot(_velocity, _worldUpDirection) > MAX_VERTICAL_FLOOR_DETECTION_SPEED) {
// disable gravity because we're pushing with keyboard
setLocalGravity(glm::vec3(0.0f));
}
}
} else {
if ((_collisionGroups & COLLISION_GROUP_VOXELS) &&
_motionBehaviors & AVATAR_MOTION_STAND_ON_NEARBY_FLOORS) {
const float MIN_FLOOR_DETECTION_SPEED = _scale * 1.0f;
if (glm::length(_velocity) < MIN_FLOOR_DETECTION_SPEED ) {
// scan for floor
glm::vec3 direction = -_worldUpDirection;
OctreeElement* elementHit; // output from findRayIntersection
float distance; // output from findRayIntersection
BoxFace face; // output from findRayIntersection
Application::getInstance()->getVoxelTree()->findRayIntersection(bottomOfBoundingCapsule, direction, elementHit, distance, face);
const float NEARBY_FLOOR_THRESHOLD = _scale * 2.0f;
if (elementHit && distance < NEARBY_FLOOR_THRESHOLD) {
// turn on local gravity
setLocalGravity(-_worldUpDirection);
}
}
}
}
if (keyboardInput > 0.0f || glm::length2(_velocity) > 0.0f || glm::length2(_thrust) > 0.0f || ! walkingOnFloor) {
// update motor and thrust
updateMotorFromKeyboard(deltaTime, walkingOnFloor);
applyMotor(deltaTime);
applyThrust(deltaTime);
// update position
if (glm::length2(_velocity) < EPSILON) {
_velocity = glm::vec3(0.0f);
} else {
_position += _velocity * deltaTime;
}
}
// update moving flag based on speed
const float MOVING_SPEED_THRESHOLD = 0.01f;
_moving = glm::length(_velocity) > MOVING_SPEED_THRESHOLD;
updateChatCircle(deltaTime);
}
void MyAvatar::updateMotorFromKeyboard(float deltaTime, bool walking) {
// Increase motor velocity until its length is equal to _maxMotorSpeed.
if (!(_motionBehaviors & AVATAR_MOTION_MOTOR_KEYBOARD_ENABLED)) {
@ -930,12 +972,12 @@ void MyAvatar::updateMotorFromKeyboard(float deltaTime, bool walking) {
if (directionLength > EPSILON) {
direction /= directionLength;
// the finalMotorSpeed depends on whether we are walking or not
float finalMaxMotorSpeed = walking ? MAX_WALKING_SPEED : _maxMotorSpeed;
float finalMaxMotorSpeed = walking ? _scale * MAX_WALKING_SPEED : _scale * _maxMotorSpeed;
float motorLength = glm::length(_motorVelocity);
if (motorLength < MIN_KEYBOARD_CONTROL_SPEED) {
if (motorLength < _scale * MIN_KEYBOARD_CONTROL_SPEED) {
// an active keyboard motor should never be slower than this
_motorVelocity = MIN_KEYBOARD_CONTROL_SPEED * direction;
_motorVelocity = _scale * MIN_KEYBOARD_CONTROL_SPEED * direction;
} else {
float MOTOR_LENGTH_TIMESCALE = 1.5f;
float tau = glm::clamp(deltaTime / MOTOR_LENGTH_TIMESCALE, 0.0f, 1.0f);
@ -1178,6 +1220,8 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
const float MIN_STEP_HEIGHT = 0.0f;
glm::vec3 footBase = boundingShape.getPosition() - (capsuleRadius + capsuleHalfHeight) * _worldUpDirection;
float highestStep = 0.0f;
float lowestStep = MAX_STEP_HEIGHT;
glm::vec3 floorPoint;
glm::vec3 stepPenetration(0.0f);
glm::vec3 totalPenetration(0.0f);
@ -1211,8 +1255,15 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
highestStep = stepHeight;
stepPenetration = collision->_penetration;
}
if (stepHeight < lowestStep) {
lowestStep = stepHeight;
floorPoint = collision->_contactPoint - collision->_penetration;
}
}
}
if (lowestStep < MAX_STEP_HEIGHT) {
_lastFloorContactPoint = floorPoint;
}
float penetrationLength = glm::length(totalPenetration);
if (penetrationLength < EPSILON) {
@ -1251,8 +1302,9 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
applyHardCollision(totalPenetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
}
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
updateCollisionSound(myCollisions[0]->_penetration, deltaTime, VOXEL_COLLISION_FREQUENCY);
// Don't make a collision sound against voxlels by default -- too annoying when walking
//const float VOXEL_COLLISION_FREQUENCY = 0.5f;
//updateCollisionSound(myCollisions[0]->_penetration, deltaTime, VOXEL_COLLISION_FREQUENCY);
}
_trapDuration = isTrapped ? _trapDuration + deltaTime : 0.0f;
}
@ -1598,7 +1650,8 @@ void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) {
}
void MyAvatar::updateMotionBehaviorsFromMenu() {
if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) {
Menu* menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) {
_motionBehaviors |= AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
// Environmental and Local gravities are incompatible. Environmental setting trumps local.
_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
@ -1608,6 +1661,14 @@ void MyAvatar::updateMotionBehaviorsFromMenu() {
if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
setGravity(glm::vec3(0.0f));
}
if (menu->isOptionChecked(MenuOption::StandOnNearbyFloors)) {
_motionBehaviors |= AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
// standing on floors requires collision with voxels
_collisionGroups |= COLLISION_GROUP_VOXELS;
menu->setIsOptionChecked(MenuOption::CollideWithVoxels, true);
} else {
_motionBehaviors &= ~AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
}
}
void MyAvatar::renderAttachments(RenderMode renderMode) {
@ -1634,6 +1695,11 @@ void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
menu->setIsOptionChecked(MenuOption::CollideWithAvatars, (bool)(_collisionGroups & COLLISION_GROUP_AVATARS));
menu->setIsOptionChecked(MenuOption::CollideWithVoxels, (bool)(_collisionGroups & COLLISION_GROUP_VOXELS));
menu->setIsOptionChecked(MenuOption::CollideWithParticles, (bool)(_collisionGroups & COLLISION_GROUP_PARTICLES));
if (! (_collisionGroups & COLLISION_GROUP_VOXELS)) {
// no collision with voxels --> disable standing on floors
_motionBehaviors &= ~AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
menu->setIsOptionChecked(MenuOption::StandOnNearbyFloors, false);
}
}
void MyAvatar::setMotionBehaviorsByScript(quint32 flags) {

View file

@ -150,7 +150,6 @@ private:
bool _shouldJump;
float _driveKeys[MAX_DRIVE_KEYS];
glm::vec3 _gravity;
glm::vec3 _environmentGravity;
float _distanceToNearestAvatar; // How close is the nearest avatar?
bool _wasPushing;
@ -175,6 +174,7 @@ private:
// private methods
void updateOrientation(float deltaTime);
void updatePosition(float deltaTime);
void updateMotorFromKeyboard(float deltaTime, bool walking);
float computeMotorTimescale();
void applyMotor(float deltaTime);

View file

@ -53,23 +53,27 @@ typedef unsigned long long quint64;
#include "HandData.h"
// avatar motion behaviors
const quint32 AVATAR_MOTION_MOTOR_ENABLED = 1U << 0;
const quint32 AVATAR_MOTION_MOTOR_KEYBOARD_ENABLED = 1U << 1;
const quint32 AVATAR_MOTION_MOTOR_USE_LOCAL_FRAME = 1U << 2;
const quint32 AVATAR_MOTION_MOTOR_COLLISION_SURFACE_ONLY = 1U << 3;
const quint32 AVATAR_MOTION_MOTOR_ENABLED = 1U << 0;
const quint32 AVATAR_MOTION_MOTOR_KEYBOARD_ENABLED = 1U << 1;
const quint32 AVATAR_MOTION_MOTOR_USE_LOCAL_FRAME = 1U << 2;
const quint32 AVATAR_MOTION_MOTOR_COLLISION_SURFACE_ONLY = 1U << 3;
const quint32 AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY = 1U << 4;
const quint32 AVATAR_MOTION_OBEY_LOCAL_GRAVITY = 1U << 5;
const quint32 AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY = 1U << 4;
const quint32 AVATAR_MOTION_OBEY_LOCAL_GRAVITY = 1U << 5;
const quint32 AVATAR_MOTION_STAND_ON_NEARBY_FLOORS = 1U << 6;
const quint32 AVATAR_MOTION_DEFAULTS =
AVATAR_MOTION_MOTOR_ENABLED |
AVATAR_MOTION_MOTOR_KEYBOARD_ENABLED |
AVATAR_MOTION_MOTOR_USE_LOCAL_FRAME;
AVATAR_MOTION_MOTOR_USE_LOCAL_FRAME |
AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
// these bits will be expanded as features are exposed
const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY |
AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
AVATAR_MOTION_OBEY_LOCAL_GRAVITY |
AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
// First bitset

View file

@ -98,7 +98,7 @@ void AccountManager::updateBalance() {
}
}
void AccountManager::accountInfoBalanceChanged(quint64 newBalance) {
void AccountManager::accountInfoBalanceChanged(qint64 newBalance) {
emit balanceChanged(newBalance);
}

View file

@ -64,7 +64,7 @@ public slots:
void requestError(QNetworkReply::NetworkError error);
void logout();
void updateBalance();
void accountInfoBalanceChanged(quint64 newBalance);
void accountInfoBalanceChanged(qint64 newBalance);
signals:
void authRequired();
void authEndpointChanged();
@ -73,7 +73,7 @@ signals:
void loginComplete(const QUrl& authURL);
void loginFailed();
void logoutComplete();
void balanceChanged(quint64 newBalance);
void balanceChanged(qint64 newBalance);
private slots:
void processReply();
private:

View file

@ -83,7 +83,7 @@ void DataServerAccountInfo::setDiscourseApiKey(const QString& discourseApiKey) {
}
}
void DataServerAccountInfo::setBalance(quint64 balance) {
void DataServerAccountInfo::setBalance(qint64 balance) {
if (!_hasBalance || _balance != balance) {
_balance = balance;
_hasBalance = true;

View file

@ -16,6 +16,8 @@
#include "OAuthAccessToken.h"
const float SATOSHIS_PER_CREDIT = 10.0e8f;
class DataServerAccountInfo : public QObject {
Q_OBJECT
public:
@ -35,8 +37,8 @@ public:
const QString& getDiscourseApiKey() const { return _discourseApiKey; }
void setDiscourseApiKey(const QString& discourseApiKey);
quint64 getBalance() const { return _balance; }
void setBalance(quint64 balance);
qint64 getBalance() const { return _balance; }
void setBalance(qint64 balance);
bool hasBalance() const { return _hasBalance; }
void setHasBalance(bool hasBalance) { _hasBalance = hasBalance; }
Q_INVOKABLE void setBalanceFromJSON(const QJsonObject& jsonObject);
@ -44,7 +46,7 @@ public:
friend QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info);
friend QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info);
signals:
quint64 balanceChanged(quint64 newBalance);
qint64 balanceChanged(qint64 newBalance);
private:
void swap(DataServerAccountInfo& otherInfo);
@ -52,7 +54,7 @@ private:
QString _username;
QString _xmppPassword;
QString _discourseApiKey;
quint64 _balance;
qint64 _balance;
bool _hasBalance;
};