Merge branch 'master' into 21334

This commit is contained in:
David Rowe 2017-05-16 08:52:31 +12:00
commit 8480a8e7d5
129 changed files with 6741 additions and 589 deletions
assignment-client/src
cmake/modules
interface
libraries
plugins/openvr/src
scripts
tools

View file

@ -24,6 +24,8 @@ public:
AssignmentDynamic(EntityDynamicType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentDynamic();
virtual void remapIDs(QHash<EntityItemID, EntityItemID>& map) override {};
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }

114
cmake/modules/FindFBX.cmake Normal file
View file

@ -0,0 +1,114 @@
# Locate the FBX SDK
#
# Defines the following variables:
#
# FBX_FOUND - Found the FBX SDK
# FBX_VERSION - Version number
# FBX_INCLUDE_DIRS - Include directories
# FBX_LIBRARIES - The libraries to link to
#
# Accepts the following variables as input:
#
# FBX_VERSION - as a CMake variable, e.g. 2017.0.1
# FBX_ROOT - (as a CMake or environment variable)
# The root directory of the FBX SDK install
# adapted from https://github.com/ufz-vislab/VtkFbxConverter/blob/master/FindFBX.cmake
# which uses the MIT license (https://github.com/ufz-vislab/VtkFbxConverter/blob/master/LICENSE.txt)
if (NOT FBX_VERSION)
if (WIN32)
set(FBX_VERSION 2017.1)
else()
set(FBX_VERSION 2017.0.1)
endif()
endif()
string(REGEX REPLACE "^([0-9]+).*$" "\\1" FBX_VERSION_MAJOR "${FBX_VERSION}")
string(REGEX REPLACE "^[0-9]+\\.([0-9]+).*$" "\\1" FBX_VERSION_MINOR "${FBX_VERSION}")
string(REGEX REPLACE "^[0-9]+\\.[0-9]+\\.([0-9]+).*$" "\\1" FBX_VERSION_PATCH "${FBX_VERSION}")
set(FBX_MAC_LOCATIONS "/Applications/Autodesk/FBX\ SDK/${FBX_VERSION}")
if (WIN32)
string(REGEX REPLACE "\\\\" "/" WIN_PROGRAM_FILES_X64_DIRECTORY $ENV{ProgramW6432})
endif()
set(FBX_WIN_LOCATIONS "${WIN_PROGRAM_FILES_X64_DIRECTORY}/Autodesk/FBX/FBX SDK/${FBX_VERSION}")
set(FBX_SEARCH_LOCATIONS $ENV{FBX_ROOT} ${FBX_ROOT} ${FBX_MAC_LOCATIONS} ${FBX_WIN_LOCATIONS})
function(_fbx_append_debugs _endvar _library)
if (${_library} AND ${_library}_DEBUG)
set(_output optimized ${${_library}} debug ${${_library}_DEBUG})
else()
set(_output ${${_library}})
endif()
set(${_endvar} ${_output} PARENT_SCOPE)
endfunction()
if (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
set(fbx_compiler clang)
elseif (${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set(fbx_compiler gcc4)
endif()
function(_fbx_find_library _name _lib _suffix)
if (MSVC12)
set(VS_PREFIX vs2013)
endif()
if (MSVC11)
set(VS_PREFIX vs2012)
endif()
if (MSVC10)
set(VS_PREFIX vs2010)
endif()
if (MSVC90)
set(VS_PREFIX vs2008)
endif()
find_library(${_name}
NAMES ${_lib}
HINTS ${FBX_SEARCH_LOCATIONS}
PATH_SUFFIXES lib/${fbx_compiler}/${_suffix} lib/${fbx_compiler}/ub/${_suffix} lib/${VS_PREFIX}/x64/${_suffix}
)
mark_as_advanced(${_name})
endfunction()
find_path(FBX_INCLUDE_DIR fbxsdk.h
PATHS ${FBX_SEARCH_LOCATIONS}
PATH_SUFFIXES include
)
mark_as_advanced(FBX_INCLUDE_DIR)
if (WIN32)
_fbx_find_library(FBX_LIBRARY libfbxsdk-md release)
_fbx_find_library(FBX_LIBRARY_DEBUG libfbxsdk-md debug)
elseif (APPLE)
find_library(CARBON NAMES Carbon)
find_library(SYSTEM_CONFIGURATION NAMES SystemConfiguration)
_fbx_find_library(FBX_LIBRARY libfbxsdk.a release)
_fbx_find_library(FBX_LIBRARY_DEBUG libfbxsdk.a debug)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(FBX DEFAULT_MSG FBX_LIBRARY FBX_INCLUDE_DIR)
if (FBX_FOUND)
set(FBX_INCLUDE_DIRS ${FBX_INCLUDE_DIR})
_fbx_append_debugs(FBX_LIBRARIES FBX_LIBRARY)
add_definitions(-DFBXSDK_NEW_API)
if (WIN32)
add_definitions(-DK_PLUGIN -DK_FBXSDK -DK_NODLL)
set(CMAKE_EXE_LINKER_FLAGS /NODEFAULTLIB:\"LIBCMT\")
set(FBX_LIBRARIES ${FBX_LIBRARIES} Wininet.lib)
elseif (APPLE)
set(FBX_LIBRARIES ${FBX_LIBRARIES} ${CARBON} ${SYSTEM_CONFIGURATION})
endif()
endif()

View file

@ -49,6 +49,8 @@
"id": "ik",
"type": "inverseKinematics",
"data": {
"solutionSource": "relaxToUnderPoses",
"solutionSourceVar": "solutionSource",
"targets": [
{
"jointName": "Hips",

View file

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generated by IcoMoon.io -->
<svg
xmlns:osb="http://www.openswatchbook.org/uri/2009/osb"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
width="50"
height="50"
viewBox="0 0 50 50"
id="svg3713"
sodipodi:docname="raise-hand-a.svg"
inkscape:version="0.92.1 r15371">
<metadata
id="metadata3719">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title />
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs3717">
<linearGradient
id="linearGradient6484"
osb:paint="solid">
<stop
style="stop-color:#000000;stop-opacity:1;"
offset="0"
id="stop6482" />
</linearGradient>
</defs>
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1001"
id="namedview3715"
showgrid="false"
inkscape:zoom="11.8"
inkscape:cx="-20"
inkscape:cy="23.559322"
inkscape:window-x="-9"
inkscape:window-y="-9"
inkscape:window-maximized="1"
inkscape:current-layer="svg3713" />
<path
d="m 38.064897,12.746263 c -0.728,0 -1.412,0.196 -2,0.538 v -2.538 c 0,-2.2060002 -1.794,-4.0000002 -4,-4.0000002 -0.824,0 -1.588,0.25 -2.226,0.678 -0.548,-1.558 -2.032,-2.678 -3.774,-2.678 -1.742,0 -3.228,1.12 -3.774,2.678 -0.636,-0.428 -1.402,-0.678 -2.226,-0.678 -2.206,0 -4,1.794 -4,4.0000002 v 14.746 l -2.692,-4.666 c -0.522,-0.95 -1.374,-1.626 -2.398,-1.906 -0.9980001,-0.272 -2.0360001,-0.128 -2.9240001,0.404 -1.814,1.088 -2.506,3.548 -1.54,5.484 0.06,0.122 1.336,2.736 5.3200001,10.7 1.876,3.75 3.934,6.432 6.118,7.968 1.714,1.206 2.898,1.268 3.118,1.268 h 10 c 1.702,0 3.284,-0.554 4.704,-1.644 1.334,-1.026 2.492,-2.51 3.44,-4.408 1.868,-3.736 2.856,-8.904 2.856,-14.948 v -7 c 0,-2.206 -1.794,-4 -4,-4 z m 2,11 c 0,5.734 -0.914,10.592 -2.644,14.052 -1.128,2.256 -3.148,4.948 -6.356,4.948 h -9.98 c -0.078,-0.006 -0.92,-0.1 -2.19,-1.05 -1.266,-0.948 -3.21,-2.944 -5.276,-7.08 -4.0540001,-8.108 -5.3000001,-10.662 -5.3120001,-10.686 -0.002,-0.004 -0.002,-0.006 -0.004,-0.008 -0.502,-1.006 -0.146,-2.324 0.778,-2.878 0.416,-0.25 0.902,-0.316 1.3700001,-0.19 0.498,0.136 0.916,0.472 1.174,0.944 0.004,0.006 0.008,0.014 0.012,0.02 l 3.122,5.41 c 0.638,1.166 1.356,1.656 2.134,1.458 0.78,-0.198 1.174,-0.978 1.174,-2.314 v -15.626 c 0,-1.1020002 0.898,-2.0000002 2,-2.0000002 1.102,0 2,0.898 2,2.0000002 v 13 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 V 8.7462628 c 0,-1.102 0.898,-2 2,-2 1.102,0 2,0.898 2,2 V 23.746263 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 v -13 c 0,-1.1020002 0.898,-2.0000002 2,-2.0000002 1.102,0 2,0.898 2,2.0000002 v 15 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 v -9 c 0,-1.102 0.898,-2 2,-2 1.102,0 2,0.898 2,2 v 7 z"
id="path3711"
inkscape:connector-curvature="0"
style="fill:#000000;stroke-width:1;stroke:#000000;stroke-opacity:1;stroke-miterlimit:4;stroke-dasharray:none"
inkscape:transform-center-x="0.33898322"
inkscape:transform-center-y="-0.6779661" />
</svg>

After

(image error) Size: 3.6 KiB

View file

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generated by IcoMoon.io -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
width="50"
height="50"
viewBox="0 0 50 50"
id="svg3713"
sodipodi:docname="raise-hand-i.svg"
inkscape:version="0.92.1 r15371">
<metadata
id="metadata3719">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title />
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs3717" />
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1001"
id="namedview3715"
showgrid="false"
inkscape:zoom="11.8"
inkscape:cx="-20"
inkscape:cy="23.559322"
inkscape:window-x="-9"
inkscape:window-y="-9"
inkscape:window-maximized="1"
inkscape:current-layer="svg3713" />
<path
d="m 38.064897,12.746263 c -0.728,0 -1.412,0.196 -2,0.538 v -2.538 c 0,-2.2060002 -1.794,-4.0000002 -4,-4.0000002 -0.824,0 -1.588,0.25 -2.226,0.678 -0.548,-1.558 -2.032,-2.678 -3.774,-2.678 -1.742,0 -3.228,1.12 -3.774,2.678 -0.636,-0.428 -1.402,-0.678 -2.226,-0.678 -2.206,0 -4,1.794 -4,4.0000002 v 14.746 l -2.692,-4.666 c -0.522,-0.95 -1.374,-1.626 -2.398,-1.906 -0.9980001,-0.272 -2.0360001,-0.128 -2.9240001,0.404 -1.814,1.088 -2.506,3.548 -1.54,5.484 0.06,0.122 1.336,2.736 5.3200001,10.7 1.876,3.75 3.934,6.432 6.118,7.968 1.714,1.206 2.898,1.268 3.118,1.268 h 10 c 1.702,0 3.284,-0.554 4.704,-1.644 1.334,-1.026 2.492,-2.51 3.44,-4.408 1.868,-3.736 2.856,-8.904 2.856,-14.948 v -7 c 0,-2.206 -1.794,-4 -4,-4 z m 2,11 c 0,5.734 -0.914,10.592 -2.644,14.052 -1.128,2.256 -3.148,4.948 -6.356,4.948 h -9.98 c -0.078,-0.006 -0.92,-0.1 -2.19,-1.05 -1.266,-0.948 -3.21,-2.944 -5.276,-7.08 -4.0540001,-8.108 -5.3000001,-10.662 -5.3120001,-10.686 -0.002,-0.004 -0.002,-0.006 -0.004,-0.008 -0.502,-1.006 -0.146,-2.324 0.778,-2.878 0.416,-0.25 0.902,-0.316 1.3700001,-0.19 0.498,0.136 0.916,0.472 1.174,0.944 0.004,0.006 0.008,0.014 0.012,0.02 l 3.122,5.41 c 0.638,1.166 1.356,1.656 2.134,1.458 0.78,-0.198 1.174,-0.978 1.174,-2.314 v -15.626 c 0,-1.1020002 0.898,-2.0000002 2,-2.0000002 1.102,0 2,0.898 2,2.0000002 v 13 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 V 8.7462628 c 0,-1.102 0.898,-2 2,-2 1.102,0 2,0.898 2,2 V 23.746263 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 v -13 c 0,-1.1020002 0.898,-2.0000002 2,-2.0000002 1.102,0 2,0.898 2,2.0000002 v 15 c 0,0.552 0.448,1 1,1 0.552,0 1,-0.448 1,-1 v -9 c 0,-1.102 0.898,-2 2,-2 1.102,0 2,0.898 2,2 v 7 z"
id="path3711"
inkscape:connector-curvature="0"
style="fill:#ffffff;stroke-width:1;fill-opacity:1;stroke:#fdfdfc;stroke-opacity:1;stroke-miterlimit:4;stroke-dasharray:none"
inkscape:transform-center-x="0.33898322"
inkscape:transform-center-y="-0.6779661" />
</svg>

After

(image error) Size: 3.4 KiB

Binary file not shown.

Before

(image error) Size: 6.1 KiB

Binary file not shown.

Before

(image error) Size: 394 KiB

Binary file not shown.

View file

@ -238,8 +238,25 @@ Column {
stackShadowNarrowing: root.stackShadowNarrowing;
shadowHeight: root.stackedCardShadowHeight;
hoverThunk: function () { scroll.currentIndex = index; }
unhoverThunk: function () { scroll.currentIndex = -1; }
hoverThunk: function () { scrollToIndex(index); }
unhoverThunk: function () { scrollToIndex(-1); }
}
}
NumberAnimation {
id: anim;
target: scroll;
property: "contentX";
duration: 250;
}
function scrollToIndex(index) {
anim.running = false;
var pos = scroll.contentX;
var destPos;
scroll.positionViewAtIndex(index, ListView.Contain);
destPos = scroll.contentX;
anim.from = pos;
anim.to = destPos;
scroll.currentIndex = index;
anim.running = true;
}
}

View file

@ -1438,15 +1438,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(_window, SIGNAL(windowMinimizedChanged(bool)), this, SLOT(windowMinimizedChanged(bool)));
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
auto textureCache = DependencyManager::get<TextureCache>();
{
PROFILE_RANGE(render, "Process Default Skybox");
auto textureCache = DependencyManager::get<TextureCache>();
QString skyboxUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-cubemap.jpg" };
QString skyboxAmbientUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-ambient.jpg" };
auto skyboxUrl = PathUtils::resourcesPath().toStdString() + "images/Default-Sky-9-cubemap.ktx";
_defaultSkyboxTexture = textureCache->getImageTexture(skyboxUrl, image::TextureUsage::CUBE_TEXTURE, { { "generateIrradiance", false } });
_defaultSkyboxAmbientTexture = textureCache->getImageTexture(skyboxAmbientUrl, image::TextureUsage::CUBE_TEXTURE, { { "generateIrradiance", true } });
_defaultSkyboxTexture = gpu::Texture::unserialize(skyboxUrl);
_defaultSkyboxAmbientTexture = _defaultSkyboxTexture;
_defaultSkybox->setCubemap(_defaultSkyboxTexture);
_defaultSkybox->setCubemap(_defaultSkyboxTexture);
}
EntityItem::setEntitiesShouldFadeFunction([this]() {
SharedNodePointer entityServerNode = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::EntityServer);

View file

@ -15,6 +15,7 @@
#include <avatar/AvatarActionFarGrab.h>
#include <ObjectActionOffset.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
#include <ObjectActionTravelOriented.h>
#include <ObjectConstraintHinge.h>
#include <ObjectConstraintSlider.h>
@ -33,6 +34,8 @@ EntityDynamicPointer interfaceDynamicFactory(EntityDynamicType type, const QUuid
return std::make_shared<ObjectActionOffset>(id, ownerEntity);
case DYNAMIC_TYPE_SPRING:
return std::make_shared<ObjectActionSpring>(id, ownerEntity);
case DYNAMIC_TYPE_TRACTOR:
return std::make_shared<ObjectActionTractor>(id, ownerEntity);
case DYNAMIC_TYPE_HOLD:
return std::make_shared<AvatarActionHold>(id, ownerEntity);
case DYNAMIC_TYPE_TRAVEL_ORIENTED:

View file

@ -523,6 +523,8 @@ Menu::Menu() {
avatar.get(), SLOT(setEnableDebugDrawSensorToWorldMatrix(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKTargets, 0, false,
avatar.get(), SLOT(setEnableDebugDrawIKTargets(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKConstraints, 0, false,
avatar.get(), SLOT(setEnableDebugDrawIKConstraints(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),

View file

@ -161,6 +161,7 @@ namespace MenuOption {
const QString RenderResolutionQuarter = "1/4";
const QString RenderSensorToWorldMatrix = "Show SensorToWorld Matrix";
const QString RenderIKTargets = "Show IK Targets";
const QString RenderIKConstraints = "Show IK Constraints";
const QString ResetAvatarSize = "Reset Avatar Size";
const QString ResetSensors = "Reset Sensors";
const QString RunningScripts = "Running Scripts...";

View file

@ -12,7 +12,7 @@
#include "AvatarActionFarGrab.h"
AvatarActionFarGrab::AvatarActionFarGrab(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(id, ownerEntity) {
ObjectActionTractor(id, ownerEntity) {
_type = DYNAMIC_TYPE_FAR_GRAB;
#if WANT_DEBUG
qDebug() << "AvatarActionFarGrab::AvatarActionFarGrab";
@ -32,7 +32,7 @@ QByteArray AvatarActionFarGrab::serialize() const {
dataStream << DYNAMIC_TYPE_FAR_GRAB;
dataStream << getID();
dataStream << ObjectActionSpring::springVersion;
dataStream << ObjectActionTractor::tractorVersion;
serializeParameters(dataStream);
@ -55,7 +55,7 @@ void AvatarActionFarGrab::deserialize(QByteArray serializedArguments) {
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionSpring::springVersion) {
if (serializationVersion != ObjectActionTractor::tractorVersion) {
assert(false);
return;
}

View file

@ -13,9 +13,9 @@
#define hifi_AvatarActionFarGrab_h
#include <EntityItem.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
class AvatarActionFarGrab : public ObjectActionSpring {
class AvatarActionFarGrab : public ObjectActionTractor {
public:
AvatarActionFarGrab(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionFarGrab();

View file

@ -21,7 +21,7 @@ const int AvatarActionHold::velocitySmoothFrames = 6;
AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(id, ownerEntity)
ObjectActionTractor(id, ownerEntity)
{
_type = DYNAMIC_TYPE_HOLD;
_measuredLinearVelocities.resize(AvatarActionHold::velocitySmoothFrames);
@ -224,12 +224,12 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
if (_kinematic) {
if (prepareForSpringUpdate(deltaTimeStep)) {
if (prepareForTractorUpdate(deltaTimeStep)) {
doKinematicUpdate(deltaTimeStep);
}
} else {
forceBodyNonStatic();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
ObjectActionTractor::updateActionWorker(deltaTimeStep);
}
}

View file

@ -16,12 +16,12 @@
#include <EntityItem.h>
#include <AnimPose.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
#include "avatar/MyAvatar.h"
class AvatarActionHold : public ObjectActionSpring {
class AvatarActionHold : public ObjectActionTractor {
public:
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();

View file

@ -21,9 +21,9 @@
#include <PIDController.h>
#include <SimpleMovingAverage.h>
#include <shared/RateCounter.h>
#include <avatars-renderer/AvatarMotionState.h>
#include <avatars-renderer/ScriptAvatar.h>
#include "AvatarMotionState.h"
#include "MyAvatar.h"
class AudioInjector;

View file

@ -14,10 +14,10 @@
#include <QSet>
#include <avatars-renderer/Avatar.h>
#include <ObjectMotionState.h>
#include <BulletUtil.h>
#include "Avatar.h"
class AvatarMotionState : public ObjectMotionState {
public:

View file

@ -38,6 +38,7 @@
#include <UserActivityLogger.h>
#include <AnimDebugDraw.h>
#include <AnimClip.h>
#include <AnimInverseKinematics.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Clip.h>
@ -290,6 +291,11 @@ QByteArray MyAvatar::toByteArrayStateful(AvatarDataDetail dataDetail) {
}
void MyAvatar::resetSensorsAndBody() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "resetSensorsAndBody");
return;
}
qApp->getActiveDisplayPlugin()->resetSensors();
reset(true, false, true);
}
@ -504,6 +510,7 @@ void MyAvatar::simulate(float deltaTime) {
if (_rig) {
_rig->setEnableDebugDrawIKTargets(_enableDebugDrawIKTargets);
_rig->setEnableDebugDrawIKConstraints(_enableDebugDrawIKConstraints);
}
_skeletonModel->simulate(deltaTime);
@ -927,6 +934,10 @@ void MyAvatar::setEnableDebugDrawIKTargets(bool isEnabled) {
_enableDebugDrawIKTargets = isEnabled;
}
void MyAvatar::setEnableDebugDrawIKConstraints(bool isEnabled) {
_enableDebugDrawIKConstraints = isEnabled;
}
void MyAvatar::setEnableMeshVisible(bool isEnabled) {
_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene());
}

View file

@ -521,6 +521,7 @@ public slots:
void setEnableDebugDrawHandControllers(bool isEnabled);
void setEnableDebugDrawSensorToWorldMatrix(bool isEnabled);
void setEnableDebugDrawIKTargets(bool isEnabled);
void setEnableDebugDrawIKConstraints(bool isEnabled);
bool getEnableMeshVisible() const { return _skeletonModel->isVisible(); }
void setEnableMeshVisible(bool isEnabled);
void setUseAnimPreAndPostRotations(bool isEnabled);
@ -706,6 +707,7 @@ private:
bool _enableDebugDrawHandControllers { false };
bool _enableDebugDrawSensorToWorldMatrix { false };
bool _enableDebugDrawIKTargets { false };
bool _enableDebugDrawIKConstraints { false };
AudioListenerMode _audioListenerMode;
glm::vec3 _customListenPosition;

View file

@ -44,14 +44,17 @@ glm::quat MyHead::getCameraOrientation() const {
void MyHead::simulate(float deltaTime) {
auto player = DependencyManager::get<recording::Deck>();
// Only use face trackers when not playing back a recording.
if (!player->isPlaying()) {
if (player->isPlaying()) {
Parent::simulate(deltaTime);
} else {
computeAudioLoudness(deltaTime);
FaceTracker* faceTracker = qApp->getActiveFaceTracker();
_isFaceTrackerConnected = faceTracker != NULL && !faceTracker->isMuted();
_isFaceTrackerConnected = faceTracker && !faceTracker->isMuted();
if (_isFaceTrackerConnected) {
_transientBlendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
if (typeid(*faceTracker) == typeid(DdeFaceTracker)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::UseAudioForMouth)) {
calculateMouthShapes(deltaTime);
@ -68,9 +71,19 @@ void MyHead::simulate(float deltaTime) {
}
applyEyelidOffset(getFinalOrientationInWorldFrame());
}
}
} else {
computeFaceMovement(deltaTime);
}
auto eyeTracker = DependencyManager::get<EyeTracker>();
_isEyeTrackerConnected = eyeTracker->isTracking();
_isEyeTrackerConnected = eyeTracker && eyeTracker->isTracking();
if (_isEyeTrackerConnected) {
// TODO? figure out where EyeTracker data harvested. Move it here?
_saccade = glm::vec3();
} else {
computeEyeMovement(deltaTime);
}
}
Parent::simulate(deltaTime);
}
computeEyePosition();
}

View file

@ -408,6 +408,7 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly, bool collidableOnly) {
QReadLocker lock(&_lock);
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;

View file

@ -10,7 +10,11 @@
#include "AnimContext.h"
AnimContext::AnimContext(bool enableDebugDrawIKTargets, const glm::mat4& geometryToRigMatrix) :
AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints,
const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix) :
_enableDebugDrawIKTargets(enableDebugDrawIKTargets),
_geometryToRigMatrix(geometryToRigMatrix) {
_enableDebugDrawIKConstraints(enableDebugDrawIKConstraints),
_geometryToRigMatrix(geometryToRigMatrix),
_rigToWorldMatrix(rigToWorldMatrix)
{
}

View file

@ -16,15 +16,20 @@
class AnimContext {
public:
AnimContext(bool enableDebugDrawIKTargets, const glm::mat4& geometryToRigMatrix);
AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints,
const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix);
bool getEnableDebugDrawIKTargets() const { return _enableDebugDrawIKTargets; }
bool getEnableDebugDrawIKConstraints() const { return _enableDebugDrawIKConstraints; }
const glm::mat4& getGeometryToRigMatrix() const { return _geometryToRigMatrix; }
const glm::mat4& getRigToWorldMatrix() const { return _rigToWorldMatrix; }
protected:
bool _enableDebugDrawIKTargets { false };
bool _enableDebugDrawIKConstraints{ false };
glm::mat4 _geometryToRigMatrix;
glm::mat4 _rigToWorldMatrix;
};
#endif // hifi_AnimContext_h

View file

@ -399,6 +399,13 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
//virtual
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
// allows solutionSource to be overridden by an animVar
auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);
if (context.getEnableDebugDrawIKConstraints()) {
debugDrawConstraints(context);
}
const float MAX_OVERLAY_DT = 1.0f / 30.0f; // what to clamp delta-time to in AnimInverseKinematics::overlay
if (dt > MAX_OVERLAY_DT) {
dt = MAX_OVERLAY_DT;
@ -410,25 +417,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
PROFILE_RANGE_EX(simulation_animation, "ik/relax", 0xffff00ff, 0);
// relax toward underPoses
// HACK: this relaxation needs to be constant per-frame rather than per-realtime
// in order to prevent IK "flutter" for bad FPS. The bad news is that the good parts
// of this relaxation will be FPS dependent (low FPS will make the limbs align slower
// in real-time), however most people will not notice this and this problem is less
// annoying than the flutter.
const float blend = (1.0f / 60.0f) / (0.25f); // effectively: dt / RELAXATION_TIMESCALE
int numJoints = (int)_relativePoses.size();
for (int i = 0; i < numJoints; ++i) {
float dotSign = copysignf(1.0f, glm::dot(_relativePoses[i].rot(), underPoses[i].rot()));
if (_accumulators[i].isDirty()) {
// this joint is affected by IK --> blend toward underPose rotation
_relativePoses[i].rot() = glm::normalize(glm::lerp(_relativePoses[i].rot(), dotSign * underPoses[i].rot(), blend));
} else {
// this joint is NOT affected by IK --> slam to underPose rotation
_relativePoses[i].rot() = underPoses[i].rot();
}
_relativePoses[i].trans() = underPoses[i].trans();
}
initRelativePosesFromSolutionSource((SolutionSource)solutionSource, underPoses);
if (!underPoses.empty()) {
// Sometimes the underpose itself can violate the constraints. Rather than
@ -604,9 +593,9 @@ void AnimInverseKinematics::clearIKJointLimitHistory() {
}
}
RotationConstraint* AnimInverseKinematics::getConstraint(int index) {
RotationConstraint* AnimInverseKinematics::getConstraint(int index) const {
RotationConstraint* constraint = nullptr;
std::map<int, RotationConstraint*>::iterator constraintItr = _constraints.find(index);
std::map<int, RotationConstraint*>::const_iterator constraintItr = _constraints.find(index);
if (constraintItr != _constraints.end()) {
constraint = constraintItr->second;
}
@ -622,17 +611,19 @@ void AnimInverseKinematics::clearConstraints() {
_constraints.clear();
}
// set up swing limits around a swingTwistConstraint in an ellipse, where lateralSwingTheta is the swing limit for lateral swings (side to side)
// anteriorSwingTheta is swing limit for forward and backward swings. (where x-axis of reference rotation is sideways and -z-axis is forward)
static void setEllipticalSwingLimits(SwingTwistConstraint* stConstraint, float lateralSwingTheta, float anteriorSwingTheta) {
// set up swing limits around a swingTwistConstraint in an ellipse, where lateralSwingPhi is the swing limit for lateral swings (side to side)
// anteriorSwingPhi is swing limit for forward and backward swings. (where x-axis of reference rotation is sideways and -z-axis is forward)
static void setEllipticalSwingLimits(SwingTwistConstraint* stConstraint, float lateralSwingPhi, float anteriorSwingPhi) {
assert(stConstraint);
const int NUM_SUBDIVISIONS = 8;
const int NUM_SUBDIVISIONS = 16;
std::vector<float> minDots;
minDots.reserve(NUM_SUBDIVISIONS);
float dTheta = TWO_PI / NUM_SUBDIVISIONS;
float theta = 0.0f;
for (int i = 0; i < NUM_SUBDIVISIONS; i++) {
minDots.push_back(cosf(glm::length(glm::vec2(anteriorSwingTheta * cosf(theta), lateralSwingTheta * sinf(theta)))));
float theta_prime = atanf((lateralSwingPhi / anteriorSwingPhi) * tanf(theta));
float phi = (cosf(2.0f * theta_prime) * ((lateralSwingPhi - anteriorSwingPhi) / 2.0f)) + ((lateralSwingPhi + anteriorSwingPhi) / 2.0f);
minDots.push_back(cosf(phi));
theta += dTheta;
}
stConstraint->setSwingLimits(minDots);
@ -640,7 +631,6 @@ static void setEllipticalSwingLimits(SwingTwistConstraint* stConstraint, float l
void AnimInverseKinematics::initConstraints() {
if (!_skeleton) {
return;
}
// We create constraints for the joints shown here
// (and their Left counterparts if applicable).
@ -744,30 +734,27 @@ void AnimInverseKinematics::initConstraints() {
std::vector<glm::vec3> swungDirections;
float deltaTheta = PI / 4.0f;
float theta = 0.0f;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta))); // posterior
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta))); // posterior
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta))); // anterior
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta))); // anterior
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta)));
// rotate directions into joint-frame
glm::quat invAbsoluteRotation = glm::inverse(absolutePoses[i].rot());
int numDirections = (int)swungDirections.size();
for (int j = 0; j < numDirections; ++j) {
swungDirections[j] = invAbsoluteRotation * swungDirections[j];
std::vector<float> minDots;
for (size_t i = 0; i < swungDirections.size(); i++) {
minDots.push_back(glm::dot(glm::normalize(swungDirections[i]), Vectors::UNIT_Y));
}
stConstraint->setSwingLimits(swungDirections);
stConstraint->setSwingLimits(minDots);
constraint = static_cast<RotationConstraint*>(stConstraint);
} else if (0 == baseName.compare("Hand", Qt::CaseSensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
@ -957,6 +944,32 @@ void AnimInverseKinematics::initConstraints() {
}
}
void AnimInverseKinematics::initLimitCenterPoses() {
assert(_skeleton);
_limitCenterPoses.reserve(_skeleton->getNumJoints());
for (int i = 0; i < _skeleton->getNumJoints(); i++) {
AnimPose pose = _skeleton->getRelativeDefaultPose(i);
RotationConstraint* constraint = getConstraint(i);
if (constraint) {
pose.rot() = constraint->computeCenterRotation();
}
_limitCenterPoses.push_back(pose);
}
// The limit center rotations for the LeftArm and RightArm form a t-pose.
// In order for the elbows to look more natural, we rotate them down by the avatar's sides
const float UPPER_ARM_THETA = PI / 3.0f; // 60 deg
int leftArmIndex = _skeleton->nameToJointIndex("LeftArm");
const glm::quat armRot = glm::angleAxis(UPPER_ARM_THETA, Vectors::UNIT_X);
if (leftArmIndex >= 0 && leftArmIndex < (int)_limitCenterPoses.size()) {
_limitCenterPoses[leftArmIndex].rot() = _limitCenterPoses[leftArmIndex].rot() * armRot;
}
int rightArmIndex = _skeleton->nameToJointIndex("RightArm");
if (rightArmIndex >= 0 && rightArmIndex < (int)_limitCenterPoses.size()) {
_limitCenterPoses[rightArmIndex].rot() = _limitCenterPoses[rightArmIndex].rot() * armRot;
}
}
void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
AnimNode::setSkeletonInternal(skeleton);
@ -973,6 +986,7 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
if (skeleton) {
initConstraints();
initLimitCenterPoses();
_headIndex = _skeleton->nameToJointIndex("Head");
_hipsIndex = _skeleton->nameToJointIndex("Hips");
@ -989,3 +1003,170 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
_hipsParentIndex = -1;
}
}
static glm::vec3 sphericalToCartesian(float phi, float theta) {
float cos_phi = cosf(phi);
float sin_phi = sinf(phi);
return glm::vec3(sin_phi * cosf(theta), cos_phi, -sin_phi * sinf(theta));
}
void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) const {
if (_skeleton) {
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
const vec4 PURPLE(0.5f, 0.0f, 1.0f, 1.0f);
const vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
const vec4 GRAY(0.2f, 0.2f, 0.2f, 1.0f);
const vec4 MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
const float AXIS_LENGTH = 2.0f; // cm
const float TWIST_LENGTH = 4.0f; // cm
const float HINGE_LENGTH = 6.0f; // cm
const float SWING_LENGTH = 5.0f; // cm
AnimPoseVec poses = _skeleton->getRelativeDefaultPoses();
// copy reference rotations into the relative poses
for (int i = 0; i < (int)poses.size(); i++) {
const RotationConstraint* constraint = getConstraint(i);
if (constraint) {
poses[i].rot() = constraint->getReferenceRotation();
}
}
// convert relative poses to absolute
_skeleton->convertRelativePosesToAbsolute(poses);
mat4 geomToWorldMatrix = context.getRigToWorldMatrix() * context.getGeometryToRigMatrix();
// draw each pose and constraint
for (int i = 0; i < (int)poses.size(); i++) {
// transform local axes into world space.
auto pose = poses[i];
glm::vec3 xAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_X);
glm::vec3 yAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Y);
glm::vec3 zAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Z);
glm::vec3 pos = transformPoint(geomToWorldMatrix, pose.trans());
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * xAxis, RED);
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * yAxis, GREEN);
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * zAxis, BLUE);
// draw line to parent
int parentIndex = _skeleton->getParentIndex(i);
if (parentIndex != -1) {
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
DebugDraw::getInstance().drawRay(pos, parentPos, GRAY);
}
glm::quat parentAbsRot;
if (parentIndex != -1) {
parentAbsRot = poses[parentIndex].rot();
}
const RotationConstraint* constraint = getConstraint(i);
if (constraint) {
glm::quat refRot = constraint->getReferenceRotation();
const ElbowConstraint* elbowConstraint = dynamic_cast<const ElbowConstraint*>(constraint);
if (elbowConstraint) {
glm::vec3 hingeAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * elbowConstraint->getHingeAxis());
DebugDraw::getInstance().drawRay(pos, pos + HINGE_LENGTH * hingeAxis, MAGENTA);
// draw elbow constraints
glm::quat minRot = glm::angleAxis(elbowConstraint->getMinAngle(), elbowConstraint->getHingeAxis());
glm::quat maxRot = glm::angleAxis(elbowConstraint->getMaxAngle(), elbowConstraint->getHingeAxis());
const int NUM_SWING_STEPS = 10;
for (int i = 0; i < NUM_SWING_STEPS + 1; i++) {
glm::quat rot = glm::normalize(glm::lerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS)));
glm::vec3 axis = transformVectorFast(geomToWorldMatrix, parentAbsRot * rot * refRot * Vectors::UNIT_Y);
DebugDraw::getInstance().drawRay(pos, pos + TWIST_LENGTH * axis, CYAN);
}
} else {
const SwingTwistConstraint* swingTwistConstraint = dynamic_cast<const SwingTwistConstraint*>(constraint);
if (swingTwistConstraint) {
// twist constraints
glm::vec3 hingeAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * Vectors::UNIT_Y);
DebugDraw::getInstance().drawRay(pos, pos + HINGE_LENGTH * hingeAxis, MAGENTA);
glm::quat minRot = glm::angleAxis(swingTwistConstraint->getMinTwist(), Vectors::UNIT_Y);
glm::quat maxRot = glm::angleAxis(swingTwistConstraint->getMaxTwist(), Vectors::UNIT_Y);
const int NUM_SWING_STEPS = 10;
for (int i = 0; i < NUM_SWING_STEPS + 1; i++) {
glm::quat rot = glm::normalize(glm::lerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS)));
glm::vec3 axis = transformVectorFast(geomToWorldMatrix, parentAbsRot * rot * refRot * Vectors::UNIT_X);
DebugDraw::getInstance().drawRay(pos, pos + TWIST_LENGTH * axis, CYAN);
}
// draw swing constraints.
const size_t NUM_MIN_DOTS = swingTwistConstraint->getMinDots().size();
const float D_THETA = TWO_PI / (NUM_MIN_DOTS - 1);
float theta = 0.0f;
for (size_t i = 0, j = NUM_MIN_DOTS - 2; i < NUM_MIN_DOTS - 1; j = i, i++, theta += D_THETA) {
// compute swing rotation from theta and phi angles.
float phi = acosf(swingTwistConstraint->getMinDots()[i]);
glm::vec3 swungAxis = sphericalToCartesian(phi, theta);
glm::vec3 worldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * swungAxis);
glm::vec3 swingTip = pos + SWING_LENGTH * worldSwungAxis;
float prevPhi = acos(swingTwistConstraint->getMinDots()[j]);
float prevTheta = theta - D_THETA;
glm::vec3 prevSwungAxis = sphericalToCartesian(prevPhi, prevTheta);
glm::vec3 prevWorldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * prevSwungAxis);
glm::vec3 prevSwingTip = pos + SWING_LENGTH * prevWorldSwungAxis;
DebugDraw::getInstance().drawRay(pos, swingTip, PURPLE);
DebugDraw::getInstance().drawRay(prevSwingTip, swingTip, PURPLE);
}
}
}
pose.rot() = constraint->computeCenterRotation();
}
}
}
}
// for bones under IK, blend between previous solution (_relativePoses) to targetPoses
// for bones NOT under IK, copy directly from underPoses.
// mutates _relativePoses.
void AnimInverseKinematics::blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPoses, float blendFactor) {
// relax toward poses
int numJoints = (int)_relativePoses.size();
for (int i = 0; i < numJoints; ++i) {
float dotSign = copysignf(1.0f, glm::dot(_relativePoses[i].rot(), targetPoses[i].rot()));
if (_accumulators[i].isDirty()) {
// this joint is affected by IK --> blend toward the targetPoses rotation
_relativePoses[i].rot() = glm::normalize(glm::lerp(_relativePoses[i].rot(), dotSign * targetPoses[i].rot(), blendFactor));
} else {
// this joint is NOT affected by IK --> slam to underPoses rotation
_relativePoses[i].rot() = underPoses[i].rot();
}
_relativePoses[i].trans() = underPoses[i].trans();
}
}
void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPoses) {
const float RELAX_BLEND_FACTOR = (1.0f / 16.0f);
const float COPY_BLEND_FACTOR = 1.0f;
switch (solutionSource) {
default:
case SolutionSource::RelaxToUnderPoses:
blendToPoses(underPoses, underPoses, RELAX_BLEND_FACTOR);
break;
case SolutionSource::RelaxToLimitCenterPoses:
blendToPoses(_limitCenterPoses, underPoses, RELAX_BLEND_FACTOR);
break;
case SolutionSource::PreviousSolution:
// do nothing... _relativePoses is already the previous solution
break;
case SolutionSource::UnderPoses:
_relativePoses = underPoses;
break;
case SolutionSource::LimitCenterPoses:
// essentially copy limitCenterPoses over to _relativePoses.
blendToPoses(_limitCenterPoses, underPoses, COPY_BLEND_FACTOR);
break;
}
}

View file

@ -43,18 +43,34 @@ public:
float getMaxErrorOnLastSolve() { return _maxErrorOnLastSolve; }
enum class SolutionSource {
RelaxToUnderPoses = 0,
RelaxToLimitCenterPoses,
PreviousSolution,
UnderPoses,
LimitCenterPoses,
NumSolutionSources,
};
void setSolutionSource(SolutionSource solutionSource) { _solutionSource = solutionSource; }
void setSolutionSourceVar(const QString& solutionSourceVar) { _solutionSourceVar = solutionSourceVar; }
protected:
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
void solveWithCyclicCoordinateDescent(const std::vector<IKTarget>& targets);
int solveTargetWithCCD(const IKTarget& target, AnimPoseVec& absolutePoses);
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
void debugDrawConstraints(const AnimContext& context) const;
void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override { return _relativePoses; }
RotationConstraint* getConstraint(int index);
RotationConstraint* getConstraint(int index) const;
void clearConstraints();
void initConstraints();
void initLimitCenterPoses();
void computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt);
// no copies
@ -85,6 +101,7 @@ protected:
std::vector<IKTargetVar> _targetVarVec;
AnimPoseVec _defaultRelativePoses; // poses of the relaxed state
AnimPoseVec _relativePoses; // current relative poses
AnimPoseVec _limitCenterPoses; // relative
// experimental data for moving hips during IK
glm::vec3 _hipsOffset { Vectors::ZERO };
@ -100,6 +117,8 @@ protected:
float _maxErrorOnLastSolve { FLT_MAX };
bool _previousEnableDebugIKTargets { false };
SolutionSource _solutionSource { SolutionSource::RelaxToUnderPoses };
QString _solutionSourceVar;
};
#endif // hifi_AnimInverseKinematics_h

View file

@ -352,6 +352,23 @@ static AnimOverlay::BoneSet stringToBoneSetEnum(const QString& str) {
return AnimOverlay::NumBoneSets;
}
static const char* solutionSourceStrings[(int)AnimInverseKinematics::SolutionSource::NumSolutionSources] = {
"relaxToUnderPoses",
"relaxToLimitCenterPoses",
"previousSolution",
"underPoses",
"limitCenterPoses"
};
static AnimInverseKinematics::SolutionSource stringToSolutionSourceEnum(const QString& str) {
for (int i = 0; i < (int)AnimInverseKinematics::SolutionSource::NumSolutionSources; i++) {
if (str == solutionSourceStrings[i]) {
return (AnimInverseKinematics::SolutionSource)i;
}
}
return AnimInverseKinematics::SolutionSource::NumSolutionSources;
}
static AnimNode::Pointer loadOverlayNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_STRING(boneSet, jsonObj, id, jsonUrl, nullptr);
@ -457,6 +474,23 @@ AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QS
node->setTargetVars(jointName, positionVar, rotationVar, typeVar);
};
READ_OPTIONAL_STRING(solutionSource, jsonObj);
if (!solutionSource.isEmpty()) {
AnimInverseKinematics::SolutionSource solutionSourceType = stringToSolutionSourceEnum(solutionSource);
if (solutionSourceType != AnimInverseKinematics::SolutionSource::NumSolutionSources) {
node->setSolutionSource(solutionSourceType);
} else {
qCWarning(animation) << "AnimNodeLoader, bad solutionSourceType in \"solutionSource\", id = " << id << ", url = " << jsonUrl.toDisplayString();
}
}
READ_OPTIONAL_STRING(solutionSourceVar, jsonObj);
if (!solutionSourceVar.isEmpty()) {
node->setSolutionSourceVar(solutionSourceVar);
}
return node;
}

View file

@ -39,7 +39,7 @@ glm::vec3 AnimPose::xformPoint(const glm::vec3& rhs) const {
return *this * rhs;
}
// really slow
// really slow, but accurate for transforms with non-uniform scale
glm::vec3 AnimPose::xformVector(const glm::vec3& rhs) const {
glm::vec3 xAxis = _rot * glm::vec3(_scale.x, 0.0f, 0.0f);
glm::vec3 yAxis = _rot * glm::vec3(0.0f, _scale.y, 0.0f);
@ -49,6 +49,11 @@ glm::vec3 AnimPose::xformVector(const glm::vec3& rhs) const {
return transInvMat * rhs;
}
// faster, but does not handle non-uniform scale correctly.
glm::vec3 AnimPose::xformVectorFast(const glm::vec3& rhs) const {
return _rot * (_scale * rhs);
}
AnimPose AnimPose::operator*(const AnimPose& rhs) const {
glm::mat4 result;
glm_mat4u_mul(*this, rhs, result);

View file

@ -25,7 +25,8 @@ public:
static const AnimPose identity;
glm::vec3 xformPoint(const glm::vec3& rhs) const;
glm::vec3 xformVector(const glm::vec3& rhs) const; // really slow
glm::vec3 xformVector(const glm::vec3& rhs) const; // really slow, but accurate for transforms with non-uniform scale
glm::vec3 xformVectorFast(const glm::vec3& rhs) const; // faster, but does not handle non-uniform scale correctly.
glm::vec3 operator*(const glm::vec3& rhs) const; // same as xformPoint
AnimPose operator*(const AnimPose& rhs) const;

View file

@ -33,6 +33,23 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
}
}
glm::quat averageQuats(size_t numQuats, const glm::quat* quats) {
if (numQuats == 0) {
return glm::quat();
}
glm::quat accum = quats[0];
glm::quat firstRot = quats[0];
for (size_t i = 1; i < numQuats; i++) {
glm::quat rot = quats[i];
float dot = glm::dot(firstRot, rot);
if (dot < 0.0f) {
rot = -rot;
}
accum += rot;
}
return glm::normalize(accum);
}
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
const QString& id, AnimNode::Triggers& triggersOut) {

View file

@ -16,9 +16,9 @@
// this is where the magic happens
void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result);
glm::quat averageQuats(size_t numQuats, const glm::quat* quats);
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
const QString& id, AnimNode::Triggers& triggersOut);
#endif

View file

@ -13,6 +13,7 @@
#include <GeometryUtil.h>
#include <NumericalConstants.h>
#include "AnimUtil.h"
ElbowConstraint::ElbowConstraint() :
_minAngle(-PI),
@ -77,3 +78,10 @@ bool ElbowConstraint::apply(glm::quat& rotation) const {
return false;
}
glm::quat ElbowConstraint::computeCenterRotation() const {
const size_t NUM_LIMITS = 2;
glm::quat limits[NUM_LIMITS];
limits[0] = glm::angleAxis(_minAngle, _axis) * _referenceRotation;
limits[1] = glm::angleAxis(_maxAngle, _axis) * _referenceRotation;
return averageQuats(NUM_LIMITS, limits);
}

View file

@ -18,6 +18,12 @@ public:
void setHingeAxis(const glm::vec3& axis);
void setAngleLimits(float minAngle, float maxAngle);
virtual bool apply(glm::quat& rotation) const override;
virtual glm::quat computeCenterRotation() const override;
glm::vec3 getHingeAxis() const { return _axis; }
float getMinAngle() const { return _minAngle; }
float getMaxAngle() const { return _maxAngle; }
protected:
glm::vec3 _axis;
glm::vec3 _perpAxis;

View file

@ -305,30 +305,35 @@ void Rig::clearJointAnimationPriority(int index) {
}
}
void Rig::clearIKJointLimitHistory() {
std::shared_ptr<AnimInverseKinematics> Rig::getAnimInverseKinematicsNode() const {
std::shared_ptr<AnimInverseKinematics> result;
if (_animNode) {
_animNode->traverse([&](AnimNode::Pointer node) {
// only report clip nodes as valid roles.
auto ikNode = std::dynamic_pointer_cast<AnimInverseKinematics>(node);
if (ikNode) {
ikNode->clearIKJointLimitHistory();
result = ikNode;
return false;
} else {
return true;
}
return true;
});
}
return result;
}
void Rig::clearIKJointLimitHistory() {
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
ikNode->clearIKJointLimitHistory();
}
}
void Rig::setMaxHipsOffsetLength(float maxLength) {
_maxHipsOffsetLength = maxLength;
if (_animNode) {
_animNode->traverse([&](AnimNode::Pointer node) {
auto ikNode = std::dynamic_pointer_cast<AnimInverseKinematics>(node);
if (ikNode) {
ikNode->setMaxHipsOffsetLength(_maxHipsOffsetLength);
}
return true;
});
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
ikNode->setMaxHipsOffsetLength(_maxHipsOffsetLength);
}
}
@ -936,7 +941,7 @@ void Rig::updateAnimationStateHandlers() { // called on avatar update thread (wh
}
}
void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, const glm::mat4& rigToWorldTransform) {
PROFILE_RANGE_EX(simulation_animation_detail, __FUNCTION__, 0xffff00ff, 0);
PerformanceTimer perfTimer("updateAnimations");
@ -949,7 +954,8 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
updateAnimationStateHandlers();
_animVars.setRigToGeometryTransform(_rigToGeometryTransform);
AnimContext context(_enableDebugDrawIKTargets, getGeometryToRigTransform());
AnimContext context(_enableDebugDrawIKTargets, _enableDebugDrawIKConstraints,
getGeometryToRigTransform(), rigToWorldTransform);
// evaluate the animation
AnimNode::Triggers triggersOut;
@ -1025,10 +1031,12 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
_animVars.set("notIsTalking", !params.isTalking);
if (params.hipsEnabled) {
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToLimitCenterPoses);
_animVars.set("hipsType", (int)IKTarget::Type::RotationAndPosition);
_animVars.set("hipsPosition", extractTranslation(params.hipsMatrix));
_animVars.set("hipsRotation", glmExtractRotation(params.hipsMatrix));
} else {
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToUnderPoses);
_animVars.set("hipsType", (int)IKTarget::Type::Unknown);
}
@ -1440,7 +1448,7 @@ void Rig::computeAvatarBoundingCapsule(
// call overlay twice: once to verify AnimPoseVec joints and again to do the IK
AnimNode::Triggers triggersOut;
AnimContext context(false, glm::mat4());
AnimContext context(false, false, glm::mat4(), glm::mat4());
float dt = 1.0f; // the value of this does not matter
ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());
AnimPoseVec finalPoses = ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());

View file

@ -26,6 +26,7 @@
#include "SimpleMovingAverage.h"
class Rig;
class AnimInverseKinematics;
typedef std::shared_ptr<Rig> RigPointer;
// Rig instances are reentrant.
@ -111,6 +112,8 @@ public:
void clearJointStates();
void clearJointAnimationPriority(int index);
std::shared_ptr<AnimInverseKinematics> getAnimInverseKinematicsNode() const;
void clearIKJointLimitHistory();
void setMaxHipsOffsetLength(float maxLength);
float getMaxHipsOffsetLength() const;
@ -159,7 +162,7 @@ public:
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
// Regardless of who started the animations or how many, update the joints.
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
void updateAnimations(float deltaTime, const glm::mat4& rootTransform, const glm::mat4& rigToWorldTransform);
// legacy
void inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm::quat& targetRotation, float priority,
@ -228,6 +231,7 @@ public:
const glm::mat4& getGeometryToRigTransform() const { return _geometryToRigTransform; }
void setEnableDebugDrawIKTargets(bool enableDebugDrawIKTargets) { _enableDebugDrawIKTargets = enableDebugDrawIKTargets; }
void setEnableDebugDrawIKConstraints(bool enableDebugDrawIKConstraints) { _enableDebugDrawIKConstraints = enableDebugDrawIKConstraints; }
// input assumed to be in rig space
void computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut) const;
@ -338,6 +342,7 @@ protected:
float _maxHipsOffsetLength { 1.0f };
bool _enableDebugDrawIKTargets { false };
bool _enableDebugDrawIKConstraints { false };
private:
QMap<int, StateHandler> _stateHandlers;

View file

@ -38,6 +38,9 @@ public:
/// \brief reset any remembered joint limit history
virtual void clearHistory() {};
/// \brief return the rotation that lies at the "center" of all the joint limits.
virtual glm::quat computeCenterRotation() const = 0;
protected:
glm::quat _referenceRotation = glm::quat();
};

View file

@ -15,6 +15,7 @@
#include <GeometryUtil.h>
#include <GLMHelpers.h>
#include <NumericalConstants.h>
#include "AnimUtil.h"
const float MIN_MINDOT = -0.999f;
@ -430,3 +431,33 @@ void SwingTwistConstraint::dynamicallyAdjustLimits(const glm::quat& rotation) {
void SwingTwistConstraint::clearHistory() {
_lastTwistBoundary = LAST_CLAMP_NO_BOUNDARY;
}
glm::quat SwingTwistConstraint::computeCenterRotation() const {
const size_t NUM_TWIST_LIMITS = 2;
const size_t NUM_MIN_DOTS = getMinDots().size();
std::vector<glm::quat> swingLimits;
swingLimits.reserve(NUM_MIN_DOTS);
glm::quat twistLimits[NUM_TWIST_LIMITS];
if (_minTwist != _maxTwist) {
// to ensure that twists do not flip the center rotation, we devide twist angle by 2.
twistLimits[0] = glm::angleAxis(_minTwist / 2.0f, _referenceRotation * Vectors::UNIT_Y);
twistLimits[1] = glm::angleAxis(_maxTwist / 2.0f, _referenceRotation * Vectors::UNIT_Y);
}
const float D_THETA = TWO_PI / (NUM_MIN_DOTS - 1);
float theta = 0.0f;
for (size_t i = 0; i < NUM_MIN_DOTS - 1; i++, theta += D_THETA) {
// compute swing rotation from theta and phi angles.
float phi = acos(getMinDots()[i]);
float cos_phi = getMinDots()[i];
float sin_phi = sinf(phi);
glm::vec3 swungAxis(sin_phi * cosf(theta), cos_phi, -sin_phi * sinf(theta));
// to ensure that swings > 90 degrees do not flip the center rotation, we devide phi / 2
glm::quat swing = glm::angleAxis(phi / 2, glm::normalize(glm::cross(Vectors::UNIT_Y, swungAxis)));
swingLimits.push_back(swing);
}
glm::quat averageSwing = averageQuats(swingLimits.size(), &swingLimits[0]);
glm::quat averageTwist = averageQuats(2, twistLimits);
return averageSwing * averageTwist * _referenceRotation;
}

View file

@ -58,7 +58,7 @@ public:
virtual void dynamicallyAdjustLimits(const glm::quat& rotation) override;
// for testing purposes
const std::vector<float>& getMinDots() { return _swingLimitFunction.getMinDots(); }
const std::vector<float>& getMinDots() const { return _swingLimitFunction.getMinDots(); }
// SwingLimitFunction is an implementation of the constraint check described in the paper:
// "The Parameterization of Joint Rotation with the Unit Quaternion" by Quang Liu and Edmond C. Prakash
@ -81,7 +81,7 @@ public:
float getMinDot(float theta) const;
// for testing purposes
const std::vector<float>& getMinDots() { return _minDots; }
const std::vector<float>& getMinDots() const { return _minDots; }
private:
// the limits are stored in a lookup table with cyclic boundary conditions
@ -99,6 +99,11 @@ public:
void clearHistory() override;
virtual glm::quat computeCenterRotation() const override;
float getMinTwist() const { return _minTwist; }
float getMaxTwist() const { return _maxTwist; }
private:
float handleTwistBoundaryConditions(float twistAngle) const;

View file

@ -1,6 +1,6 @@
set(TARGET_NAME avatars-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu model animation physics model-networking script-engine render image render-utils)
link_hifi_libraries(shared gpu model animation model-networking script-engine render image render-utils)
target_bullet()

View file

@ -23,9 +23,10 @@
#include "Avatar.h"
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
using namespace std;
static bool fixGaze { false };
static bool disableEyelidAdjustment { false };
Head::Head(Avatar* owningAvatar) :
@ -42,17 +43,11 @@ void Head::reset() {
_baseYaw = _basePitch = _baseRoll = 0.0f;
}
void Head::simulate(float deltaTime) {
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
void Head::computeAudioLoudness(float deltaTime) {
// grab the audio loudness from the owning avatar, if we have one
float audioLoudness = 0.0f;
float audioLoudness = _owningAvatar ? _owningAvatar->getAudioLoudness() : 0.0f;
if (_owningAvatar) {
audioLoudness = _owningAvatar->getAudioLoudness();
}
// Update audio trailing average for rendering facial animations
// Update audio trailing average for rendering facial animations
const float AUDIO_AVERAGING_SECS = 0.05f;
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
_averageLoudness = glm::mix(_averageLoudness, audioLoudness, glm::min(deltaTime / AUDIO_AVERAGING_SECS, 1.0f));
@ -63,116 +58,114 @@ void Head::simulate(float deltaTime) {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
if (!_isFaceTrackerConnected) {
if (!_isEyeTrackerConnected) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
}
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
} else {
_saccade = glm::vec3();
}
void Head::computeEyeMovement(float deltaTime) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
// Detect transition from talking to not; force blink after that and a delay
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
const float BLINK_AFTER_TALKING = 0.25f;
_timeWithoutTalking += deltaTime;
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
_timeWithoutTalking = 0.0f;
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
forceBlink = true;
}
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
// Update audio attack data for facial animation (eyebrows and mouth)
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
// Detect transition from talking to not; force blink after that and a delay
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
const float BLINK_AFTER_TALKING = 0.25f;
_timeWithoutTalking += deltaTime;
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
_timeWithoutTalking = 0.0f;
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
forceBlink = true;
}
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
if (randFloat() < 0.5f) {
_leftEyeBlink = BLINK_START_VARIABILITY;
} else {
_rightEyeBlink = BLINK_START_VARIABILITY;
}
}
} else {
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
if (_leftEyeBlink == FULLY_CLOSED) {
_leftEyeBlinkVelocity = -BLINK_SPEED;
} else if (_leftEyeBlink == FULLY_OPEN) {
_leftEyeBlinkVelocity = 0.0f;
}
if (_rightEyeBlink == FULLY_CLOSED) {
_rightEyeBlinkVelocity = -BLINK_SPEED;
} else if (_rightEyeBlink == FULLY_OPEN) {
_rightEyeBlinkVelocity = 0.0f;
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
if (randFloat() < 0.5f) {
_leftEyeBlink = BLINK_START_VARIABILITY;
} else {
_rightEyeBlink = BLINK_START_VARIABILITY;
}
}
// use data to update fake Faceshift blendshape coefficients
calculateMouthShapes(deltaTime);
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
applyEyelidOffset(getOrientation());
} else {
_saccade = glm::vec3();
}
if (fixGaze) { // if debug menu turns off, use no saccade
_saccade = glm::vec3();
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
if (_leftEyeBlink == FULLY_CLOSED) {
_leftEyeBlinkVelocity = -BLINK_SPEED;
} else if (_leftEyeBlink == FULLY_OPEN) {
_leftEyeBlinkVelocity = 0.0f;
}
if (_rightEyeBlink == FULLY_CLOSED) {
_rightEyeBlinkVelocity = -BLINK_SPEED;
} else if (_rightEyeBlink == FULLY_OPEN) {
_rightEyeBlinkVelocity = 0.0f;
}
}
applyEyelidOffset(getOrientation());
}
void Head::computeFaceMovement(float deltaTime) {
// Update audio attack data for facial animation (eyebrows and mouth)
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
// use data to update fake Faceshift blendshape coefficients
calculateMouthShapes(deltaTime);
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
}
void Head::computeEyePosition() {
_leftEyePosition = _rightEyePosition = getPosition();
_eyePosition = getPosition();
if (_owningAvatar) {
auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
if (skeletonModel) {
skeletonModel->getEyePositions(_leftEyePosition, _rightEyePosition);
}
}
_eyePosition = 0.5f * (_leftEyePosition + _rightEyePosition);
}
_eyePosition = calculateAverageEyePosition();
void Head::simulate(float deltaTime) {
computeAudioLoudness(deltaTime);
computeFaceMovement(deltaTime);
computeEyeMovement(deltaTime);
computeEyePosition();
}
void Head::calculateMouthShapes(float deltaTime) {

View file

@ -83,7 +83,10 @@ public:
float getTimeWithoutTalking() const { return _timeWithoutTalking; }
protected:
glm::vec3 calculateAverageEyePosition() const { return _leftEyePosition + (_rightEyePosition - _leftEyePosition ) * 0.5f; }
void computeAudioLoudness(float deltaTime);
void computeEyeMovement(float deltaTime);
void computeFaceMovement(float deltaTime);
void computeEyePosition();
// disallow copies of the Head, copy of owning Avatar is disallowed too
Head(const Head&);

View file

@ -14,7 +14,7 @@
class OtherAvatar : public Avatar {
public:
explicit OtherAvatar(QThread* thread, RigPointer rig = nullptr);
void instantiableAvatar() {};
virtual void instantiableAvatar() override {};
};
#endif // hifi_OtherAvatar_h

View file

@ -445,7 +445,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasFaceTrackerInfo) {
auto startSection = destinationBuffer;
auto faceTrackerInfo = reinterpret_cast<AvatarDataPacket::FaceTrackerInfo*>(destinationBuffer);
auto blendshapeCoefficients = _headData->getSummedBlendshapeCoefficients();
const auto& blendshapeCoefficients = _headData->getSummedBlendshapeCoefficients();
faceTrackerInfo->leftEyeBlink = _headData->_leftEyeBlink;
faceTrackerInfo->rightEyeBlink = _headData->_rightEyeBlink;

View file

@ -28,12 +28,6 @@ HeadData::HeadData(AvatarData* owningAvatar) :
_basePitch(0.0f),
_baseRoll(0.0f),
_lookAtPosition(0.0f, 0.0f, 0.0f),
_isFaceTrackerConnected(false),
_isEyeTrackerConnected(false),
_leftEyeBlink(0.0f),
_rightEyeBlink(0.0f),
_averageLoudness(0.0f),
_browAudioLift(0.0f),
_blendshapeCoefficients(QVector<float>(0, 0.0f)),
_transientBlendshapeCoefficients(QVector<float>(0, 0.0f)),
_summedBlendshapeCoefficients(QVector<float>(0, 0.0f)),

View file

@ -63,7 +63,7 @@ public:
void setBlendshapeCoefficients(const QVector<float>& blendshapeCoefficients) { _blendshapeCoefficients = blendshapeCoefficients; }
const glm::vec3& getLookAtPosition() const { return _lookAtPosition; }
void setLookAtPosition(const glm::vec3& lookAtPosition) {
void setLookAtPosition(const glm::vec3& lookAtPosition) {
if (_lookAtPosition != lookAtPosition) {
_lookAtPositionChanged = usecTimestampNow();
}
@ -85,12 +85,12 @@ protected:
glm::vec3 _lookAtPosition;
quint64 _lookAtPositionChanged { 0 };
bool _isFaceTrackerConnected;
bool _isEyeTrackerConnected;
float _leftEyeBlink;
float _rightEyeBlink;
float _averageLoudness;
float _browAudioLift;
bool _isFaceTrackerConnected { false };
bool _isEyeTrackerConnected { false };
float _leftEyeBlink { 0.0f };
float _rightEyeBlink { 0.0f };
float _averageLoudness { 0.0f };
float _browAudioLift { 0.0f };
QVector<float> _blendshapeCoefficients;
QVector<float> _transientBlendshapeCoefficients;

View file

@ -25,7 +25,7 @@
QString SAVE_DIRECTORY = QStandardPaths::writableLocation(QStandardPaths::AppLocalDataLocation) + "/" + BuildInfo::MODIFIED_ORGANIZATION + "/" + BuildInfo::INTERFACE_NAME + "/hifi-input-recordings/";
QString FILE_PREFIX_NAME = "input-recording-";
QString COMPRESS_EXTENSION = ".tar.gz";
QString COMPRESS_EXTENSION = "json.gz";
namespace controller {
QJsonObject poseToJsonObject(const Pose pose) {
@ -185,41 +185,42 @@ namespace controller {
filePath.remove(0,8);
QFileInfo info(filePath);
QString extension = info.suffix();
if (extension != "gz") {
qWarning() << "can not load file with exentsion of " << extension;
return;
}
bool success = false;
QJsonObject data = openFile(info.absoluteFilePath(), success);
if (success) {
_framesRecorded = data["frameCount"].toInt();
QJsonArray actionArrayList = data["actionList"].toArray();
QJsonArray poseArrayList = data["poseList"].toArray();
if (extension != "gz") {
qWarning() << "can not load file with exentsion of " << extension;
return;
}
bool success = false;
QJsonObject data = openFile(info.absoluteFilePath(), success);
if (success) {
_framesRecorded = data["frameCount"].toInt();
QJsonArray actionArrayList = data["actionList"].toArray();
QJsonArray poseArrayList = data["poseList"].toArray();
for (int actionIndex = 0; actionIndex < actionArrayList.size(); actionIndex++) {
QJsonArray actionState = actionArrayList[actionIndex].toArray();
for (int index = 0; index < actionState.size(); index++) {
_currentFrameActions[index] = actionState[index].toDouble();
}
_actionStateList.push_back(_currentFrameActions);
_currentFrameActions = ActionStates(toInt(Action::NUM_ACTIONS));
}
for (int actionIndex = 0; actionIndex < actionArrayList.size(); actionIndex++) {
QJsonArray actionState = actionArrayList[actionIndex].toArray();
for (int index = 0; index < actionState.size(); index++) {
_currentFrameActions[index] = actionState[index].toDouble();
}
_actionStateList.push_back(_currentFrameActions);
_currentFrameActions = ActionStates(toInt(Action::NUM_ACTIONS));
}
for (int poseIndex = 0; poseIndex < poseArrayList.size(); poseIndex++) {
QJsonArray poseState = poseArrayList[poseIndex].toArray();
for (int index = 0; index < poseState.size(); index++) {
_currentFramePoses[index] = jsonObjectToPose(poseState[index].toObject());
}
_poseStateList.push_back(_currentFramePoses);
_currentFramePoses = PoseStates(toInt(Action::NUM_ACTIONS));
}
}
for (int poseIndex = 0; poseIndex < poseArrayList.size(); poseIndex++) {
QJsonArray poseState = poseArrayList[poseIndex].toArray();
for (int index = 0; index < poseState.size(); index++) {
_currentFramePoses[index] = jsonObjectToPose(poseState[index].toObject());
}
_poseStateList.push_back(_currentFramePoses);
_currentFramePoses = PoseStates(toInt(Action::NUM_ACTIONS));
}
}
_loading = false;
_loading = false;
}
void InputRecorder::stopRecording() {
_recording = false;
_framesRecorded = (int)_actionStateList.size();
}
void InputRecorder::startPlayback() {
@ -282,7 +283,7 @@ namespace controller {
if (_playback) {
_playCount++;
if (_playCount == _framesRecorded) {
if (_playCount == (_framesRecorded - 1)) {
_playCount = 0;
}
}

View file

@ -105,6 +105,9 @@ EntityDynamicType EntityDynamicInterface::dynamicTypeFromString(QString dynamicT
if (normalizedDynamicTypeString == "spring") {
return DYNAMIC_TYPE_SPRING;
}
if (normalizedDynamicTypeString == "tractor") {
return DYNAMIC_TYPE_TRACTOR;
}
if (normalizedDynamicTypeString == "hold") {
return DYNAMIC_TYPE_HOLD;
}
@ -140,6 +143,8 @@ QString EntityDynamicInterface::dynamicTypeToString(EntityDynamicType dynamicTyp
return "offset";
case DYNAMIC_TYPE_SPRING:
return "spring";
case DYNAMIC_TYPE_TRACTOR:
return "tractor";
case DYNAMIC_TYPE_HOLD:
return "hold";
case DYNAMIC_TYPE_TRAVEL_ORIENTED:

View file

@ -17,6 +17,7 @@
#include <glm/glm.hpp>
class EntityItem;
class EntityItemID;
class EntitySimulation;
using EntityItemPointer = std::shared_ptr<EntityItem>;
using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
@ -28,6 +29,7 @@ enum EntityDynamicType {
DYNAMIC_TYPE_NONE = 0,
DYNAMIC_TYPE_OFFSET = 1000,
DYNAMIC_TYPE_SPRING = 2000,
DYNAMIC_TYPE_TRACTOR = 2100,
DYNAMIC_TYPE_HOLD = 3000,
DYNAMIC_TYPE_TRAVEL_ORIENTED = 4000,
DYNAMIC_TYPE_HINGE = 5000,
@ -44,6 +46,9 @@ public:
virtual ~EntityDynamicInterface() { }
const QUuid& getID() const { return _id; }
EntityDynamicType getType() const { return _type; }
virtual void remapIDs(QHash<EntityItemID, EntityItemID>& map) = 0;
virtual bool isAction() const { return false; }
virtual bool isConstraint() const { return false; }
virtual bool isReadyForAdd() const { return true; }

View file

@ -25,6 +25,8 @@
#include "RecurseOctreeToMapOperator.h"
#include "LogHandler.h"
#include "EntityEditFilters.h"
#include "EntityDynamicFactoryInterface.h"
static const quint64 DELETED_ENTITIES_EXTRA_USECS_TO_CONSIDER = USECS_PER_MSEC * 50;
const float EntityTree::DEFAULT_MAX_TMP_ENTITY_LIFETIME = 60 * 60; // 1 hour
@ -1527,6 +1529,48 @@ void EntityTree::pruneTree() {
recurseTreeWithOperator(&theOperator);
}
QByteArray EntityTree::remapActionDataIDs(QByteArray actionData, QHash<EntityItemID, EntityItemID>& map) {
if (actionData.isEmpty()) {
return actionData;
}
QDataStream serializedActionsStream(actionData);
QVector<QByteArray> serializedActions;
serializedActionsStream >> serializedActions;
auto actionFactory = DependencyManager::get<EntityDynamicFactoryInterface>();
QHash<QUuid, EntityDynamicPointer> remappedActions;
foreach(QByteArray serializedAction, serializedActions) {
QDataStream serializedActionStream(serializedAction);
EntityDynamicType actionType;
QUuid oldActionID;
serializedActionStream >> actionType;
serializedActionStream >> oldActionID;
EntityDynamicPointer action = actionFactory->factoryBA(nullptr, serializedAction);
if (action) {
action->remapIDs(map);
remappedActions[action->getID()] = action;
}
}
QVector<QByteArray> remappedSerializedActions;
QHash<QUuid, EntityDynamicPointer>::const_iterator i = remappedActions.begin();
while (i != remappedActions.end()) {
EntityDynamicPointer action = i.value();
QByteArray bytesForAction = action->serialize();
remappedSerializedActions << bytesForAction;
i++;
}
QByteArray result;
QDataStream remappedSerializedActionsStream(&result, QIODevice::WriteOnly);
remappedSerializedActionsStream << remappedSerializedActions;
return result;
}
QVector<EntityItemID> EntityTree::sendEntities(EntityEditPacketSender* packetSender, EntityTreePointer localTree,
float x, float y, float z) {
SendEntitiesOperationArgs args;
@ -1543,71 +1587,67 @@ QVector<EntityItemID> EntityTree::sendEntities(EntityEditPacketSender* packetSen
});
packetSender->releaseQueuedMessages();
// the values from map are used as the list of successfully "sent" entities. If some didn't actually make it,
// pull them out. Bogus entries could happen if part of the imported data makes some reference to an entity
// that isn't in the data being imported.
QHash<EntityItemID, EntityItemID>::iterator i = map.begin();
while (i != map.end()) {
EntityItemID newID = i.value();
if (localTree->findEntityByEntityItemID(newID)) {
i++;
} else {
i = map.erase(i);
}
}
return map.values().toVector();
}
bool EntityTree::sendEntitiesOperation(OctreeElementPointer element, void* extraData) {
SendEntitiesOperationArgs* args = static_cast<SendEntitiesOperationArgs*>(extraData);
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
std::function<const EntityItemID(EntityItemPointer&)> getMapped = [&](EntityItemPointer& item) -> const EntityItemID {
EntityItemID oldID = item->getEntityItemID();
if (args->map->contains(oldID)) { // Already been handled (e.g., as a parent of somebody that we've processed).
return args->map->value(oldID);
}
EntityItemID newID = QUuid::createUuid();
args->map->insert(oldID, newID);
auto getMapped = [&args](EntityItemID oldID) {
if (oldID.isNull()) {
return EntityItemID();
}
QHash<EntityItemID, EntityItemID>::iterator iter = args->map->find(oldID);
if (iter == args->map->end()) {
EntityItemID newID = QUuid::createUuid();
args->map->insert(oldID, newID);
return newID;
}
return iter.value();
};
entityTreeElement->forEachEntity([&args, &getMapped, &element](EntityItemPointer item) {
EntityItemID oldID = item->getEntityItemID();
EntityItemID newID = getMapped(oldID);
EntityItemProperties properties = item->getProperties();
EntityItemID oldParentID = properties.getParentID();
if (oldParentID.isInvalidID()) { // no parent
properties.setPosition(properties.getPosition() + args->root);
} else {
EntityItemPointer parentEntity = args->ourTree->findEntityByEntityItemID(oldParentID);
if (parentEntity) { // map the parent
// Warning: (non-tail) recursion of getMapped could blow the call stack if the parent hierarchy is VERY deep.
properties.setParentID(getMapped(parentEntity));
properties.setParentID(getMapped(parentEntity->getID()));
// But do not add root offset in this case.
} else { // Should not happen, but let's try to be helpful...
item->globalizeProperties(properties, "Cannot find %3 parent of %2 %1", args->root);
}
}
if (!properties.getXNNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getXNNeighborID());
if (neighborEntity) {
properties.setXNNeighborID(getMapped(neighborEntity));
}
}
if (!properties.getXPNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getXPNeighborID());
if (neighborEntity) {
properties.setXPNeighborID(getMapped(neighborEntity));
}
}
if (!properties.getYNNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getYNNeighborID());
if (neighborEntity) {
properties.setYNNeighborID(getMapped(neighborEntity));
}
}
if (!properties.getYPNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getYPNeighborID());
if (neighborEntity) {
properties.setYPNeighborID(getMapped(neighborEntity));
}
}
if (!properties.getZNNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getZNNeighborID());
if (neighborEntity) {
properties.setZNNeighborID(getMapped(neighborEntity));
}
}
if (!properties.getZPNeighborID().isInvalidID()) {
auto neighborEntity = args->ourTree->findEntityByEntityItemID(properties.getZPNeighborID());
if (neighborEntity) {
properties.setZPNeighborID(getMapped(neighborEntity));
}
}
properties.setXNNeighborID(getMapped(properties.getXNNeighborID()));
properties.setXPNeighborID(getMapped(properties.getXPNeighborID()));
properties.setYNNeighborID(getMapped(properties.getYNNeighborID()));
properties.setYPNeighborID(getMapped(properties.getYPNeighborID()));
properties.setZNNeighborID(getMapped(properties.getZNNeighborID()));
properties.setZPNeighborID(getMapped(properties.getZPNeighborID()));
QByteArray actionData = properties.getActionData();
properties.setActionData(remapActionDataIDs(actionData, *args->map));
// set creation time to "now" for imported entities
properties.setCreated(usecTimestampNow());
@ -1623,13 +1663,13 @@ bool EntityTree::sendEntitiesOperation(OctreeElementPointer element, void* extra
// also update the local tree instantly (note: this is not our tree, but an alternate tree)
if (args->otherTree) {
args->otherTree->withWriteLock([&] {
args->otherTree->addEntity(newID, properties);
EntityItemPointer entity = args->otherTree->addEntity(newID, properties);
entity->deserializeActions();
});
}
return newID;
};
});
entityTreeElement->forEachEntity(getMapped);
return true;
}

View file

@ -205,6 +205,8 @@ public:
virtual void dumpTree() override;
virtual void pruneTree() override;
static QByteArray remapActionDataIDs(QByteArray actionData, QHash<EntityItemID, EntityItemID>& map);
QVector<EntityItemID> sendEntities(EntityEditPacketSender* packetSender, EntityTreePointer localTree,
float x, float y, float z);

View file

@ -441,7 +441,11 @@ void Texture::assignStoredMip(uint16 level, storage::StoragePointer& storage) {
// THen check that the mem texture passed make sense with its format
Size expectedSize = evalStoredMipSize(level, getStoredMipFormat());
auto size = storage->size();
if (storage->size() <= expectedSize) {
// NOTE: doing the same thing in all the next block but beeing able to breakpoint with more accuracy
if (storage->size() < expectedSize) {
_storage->assignMipData(level, storage);
_stamp++;
} else if (size == expectedSize) {
_storage->assignMipData(level, storage);
_stamp++;
} else if (size > expectedSize) {
@ -468,7 +472,11 @@ void Texture::assignStoredMipFace(uint16 level, uint8 face, storage::StoragePoin
// THen check that the mem texture passed make sense with its format
Size expectedSize = evalStoredMipFaceSize(level, getStoredMipFormat());
auto size = storage->size();
if (size <= expectedSize) {
// NOTE: doing the same thing in all the next block but beeing able to breakpoint with more accuracy
if (size < expectedSize) {
_storage->assignMipFaceData(level, face, storage);
_stamp++;
} else if (size == expectedSize) {
_storage->assignMipFaceData(level, face, storage);
_stamp++;
} else if (size > expectedSize) {

View file

@ -22,6 +22,8 @@
#include "Forward.h"
#include "Resource.h"
const int ABSOLUTE_MAX_TEXTURE_NUM_PIXELS = 8192 * 8192;
namespace ktx {
class KTX;
using KTXUniquePointer = std::unique_ptr<KTX>;

View file

@ -542,6 +542,13 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
} else {
return false;
}
} else if (header.getGLFormat() == ktx::GLFormat::RG && header.getGLType() == ktx::GLType::UNSIGNED_BYTE && header.getTypeSize() == 1) {
mipFormat = Format::VEC2NU8_XY;
if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::RG8) {
texelFormat = Format::VEC2NU8_XY;
} else {
return false;
}
} else if (header.getGLFormat() == ktx::GLFormat::COMPRESSED_FORMAT && header.getGLType() == ktx::GLType::COMPRESSED_TYPE) {
if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT) {
mipFormat = Format::COLOR_COMPRESSED_SRGB;

View file

@ -383,6 +383,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
} else if (mipFormat == gpu::Element::COLOR_RGBA_32) {
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(32,
0x000000FF,
0x0000FF00,
@ -393,6 +394,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
} else if (mipFormat == gpu::Element::COLOR_BGRA_32) {
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(32,
0x00FF0000,
0x0000FF00,
@ -403,6 +405,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
} else if (mipFormat == gpu::Element::COLOR_SRGBA_32) {
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(32,
0x000000FF,
0x0000FF00,
@ -411,6 +414,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
} else if (mipFormat == gpu::Element::COLOR_SBGRA_32) {
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(32,
0x00FF0000,
0x0000FF00,
@ -419,11 +423,13 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
} else if (mipFormat == gpu::Element::COLOR_R_8) {
compressionOptions.setFormat(nvtt::Format_RGB);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(8, 0, 0, 0);
} else if (mipFormat == gpu::Element::VEC2NU8_XY) {
inputOptions.setNormalMap(true);
compressionOptions.setFormat(nvtt::Format_RGBA);
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
compressionOptions.setPitchAlignment(4);
compressionOptions.setPixelFormat(8, 8, 0, 0);
} else {
qCWarning(imagelogging) << "Unknown mip format";

View file

@ -37,7 +37,8 @@ enum Type {
CUBE_TEXTURE,
OCCLUSION_TEXTURE,
SCATTERING_TEXTURE = OCCLUSION_TEXTURE,
LIGHTMAP_TEXTURE
LIGHTMAP_TEXTURE,
UNUSED_TEXTURE
};
using TextureLoader = std::function<gpu::TexturePointer(const QImage&, const std::string&)>;

View file

@ -22,6 +22,9 @@ uint32_t Header::evalPadding(size_t byteSize) {
return (uint32_t) (3 - (byteSize + 3) % PACKING_SIZE);// padding ? PACKING_SIZE - padding : 0);
}
bool Header::checkAlignment(size_t byteSize) {
return ((byteSize & 0x3) == 0);
}
const Header::Identifier ktx::Header::IDENTIFIER {{
0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
@ -114,6 +117,9 @@ size_t Header::evalFaceSize(uint32_t level) const {
}
size_t Header::evalImageSize(uint32_t level) const {
auto faceSize = evalFaceSize(level);
if (!checkAlignment(faceSize)) {
return 0;
}
if (numberOfFaces == NUM_CUBEMAPFACES && numberOfArrayElements == 0) {
return faceSize;
} else {
@ -139,6 +145,9 @@ ImageDescriptors Header::generateImageDescriptors() const {
size_t imageOffset = 0;
for (uint32_t level = 0; level < numberOfMipmapLevels; ++level) {
auto imageSize = static_cast<uint32_t>(evalImageSize(level));
if (!checkAlignment(imageSize)) {
return ImageDescriptors();
}
if (imageSize == 0) {
return ImageDescriptors();
}

View file

@ -309,6 +309,7 @@ namespace ktx {
static const uint32_t REVERSE_ENDIAN_TEST = 0x01020304;
static uint32_t evalPadding(size_t byteSize);
static bool checkAlignment(size_t byteSize);
Header();

View file

@ -148,12 +148,24 @@ namespace ktx {
size_t imageSize = *reinterpret_cast<const uint32_t*>(currentPtr);
currentPtr += sizeof(uint32_t);
auto expectedImageSize = header.evalImageSize((uint32_t) images.size());
if (imageSize != expectedImageSize) {
break;
} else if (!Header::checkAlignment(imageSize)) {
break;
}
// The image size is the face size, beware!
size_t faceSize = imageSize;
if (numFaces == NUM_CUBEMAPFACES) {
imageSize = NUM_CUBEMAPFACES * faceSize;
}
// If enough data ahead then capture the pointer
if ((currentPtr - srcBytes) + imageSize <= (srcSize)) {
auto padding = Header::evalPadding(imageSize);
if (numFaces == NUM_CUBEMAPFACES) {
size_t faceSize = imageSize / NUM_CUBEMAPFACES;
Image::FaceBytes faces(NUM_CUBEMAPFACES);
for (uint32_t face = 0; face < NUM_CUBEMAPFACES; face++) {
faces[face] = currentPtr;
@ -166,6 +178,7 @@ namespace ktx {
currentPtr += imageSize + padding;
}
} else {
// Stop here
break;
}
}
@ -190,6 +203,10 @@ namespace ktx {
// populate image table
result->_images = parseImages(result->getHeader(), result->getTexelsDataSize(), result->getTexelsData());
if (result->_images.size() != result->getHeader().getNumberOfLevels()) {
// Fail if the number of images produced doesn't match the header number of levels
return nullptr;
}
return result;
}

View file

@ -210,7 +210,8 @@ namespace ktx {
if (currentDataSize + sizeof(uint32_t) < allocatedImagesDataSize) {
uint32_t imageOffset = currentPtr - destBytes;
size_t imageSize = srcImages[l]._imageSize;
*(reinterpret_cast<uint32_t*> (currentPtr)) = (uint32_t) imageSize;
size_t imageFaceSize = srcImages[l]._faceSize;
*(reinterpret_cast<uint32_t*> (currentPtr)) = (uint32_t)imageFaceSize; // the imageSize written in the ktx is the FACE size
currentPtr += sizeof(uint32_t);
currentDataSize += sizeof(uint32_t);

View file

@ -22,7 +22,7 @@ KTXCache::KTXCache(const std::string& dir, const std::string& ext) :
}
KTXFilePointer KTXCache::writeFile(const char* data, Metadata&& metadata) {
FilePointer file = FileCache::writeFile(data, std::move(metadata));
FilePointer file = FileCache::writeFile(data, std::move(metadata), true);
return std::static_pointer_cast<KTXFile>(file);
}

View file

@ -792,6 +792,8 @@ void ImageReader::read() {
texture = gpu::Texture::unserialize(ktxFile->getFilepath());
if (texture) {
texture = textureCache->cacheTextureByHash(hash, texture);
} else {
qCWarning(modelnetworking) << "Invalid cached KTX " << _url << " under hash " << hash.c_str() << ", recreating...";
}
}
}
@ -835,7 +837,7 @@ void ImageReader::read() {
const char* data = reinterpret_cast<const char*>(memKtx->_storage->data());
size_t length = memKtx->_storage->size();
auto& ktxCache = textureCache->_ktxCache;
networkTexture->_file = ktxCache.writeFile(data, KTXCache::Metadata(hash, length));
networkTexture->_file = ktxCache.writeFile(data, KTXCache::Metadata(hash, length)); //
if (!networkTexture->_file) {
qCWarning(modelnetworking) << _url << "file cache failed";
} else {

View file

@ -27,8 +27,6 @@
#include "KTXCache.h"
const int ABSOLUTE_MAX_TEXTURE_NUM_PIXELS = 8192 * 8192;
namespace gpu {
class Batch;
}

View file

@ -313,6 +313,9 @@ void AddressManager::handleAPIResponse(QNetworkReply& requestReply) {
QJsonObject responseObject = QJsonDocument::fromJson(requestReply.readAll()).object();
QJsonObject dataObject = responseObject["data"].toObject();
// Lookup succeeded, don't keep re-trying it (especially on server restarts)
_previousLookup.clear();
if (!dataObject.isEmpty()) {
goToAddressFromObject(dataObject.toVariantMap(), requestReply);
} else if (responseObject.contains(DATA_OBJECT_DOMAIN_KEY)) {
@ -739,6 +742,8 @@ void AddressManager::refreshPreviousLookup() {
// if we have a non-empty previous lookup, fire it again now (but don't re-store it in the history)
if (!_previousLookup.isEmpty()) {
handleUrl(_previousLookup, LookupTrigger::AttemptedRefresh);
} else {
handleUrl(currentAddress(), LookupTrigger::AttemptedRefresh);
}
}

View file

@ -97,7 +97,7 @@ FilePointer FileCache::addFile(Metadata&& metadata, const std::string& filepath)
return file;
}
FilePointer FileCache::writeFile(const char* data, File::Metadata&& metadata) {
FilePointer FileCache::writeFile(const char* data, File::Metadata&& metadata, bool overwrite) {
assert(_initialized);
std::string filepath = getFilepath(metadata.key);
@ -107,8 +107,13 @@ FilePointer FileCache::writeFile(const char* data, File::Metadata&& metadata) {
// if file already exists, return it
FilePointer file = getFile(metadata.key);
if (file) {
qCWarning(file_cache, "[%s] Attempted to overwrite %s", _dirname.c_str(), metadata.key.c_str());
return file;
if (!overwrite) {
qCWarning(file_cache, "[%s] Attempted to overwrite %s", _dirname.c_str(), metadata.key.c_str());
return file;
} else {
qCWarning(file_cache, "[%s] Overwriting %s", _dirname.c_str(), metadata.key.c_str());
file.reset();
}
}
QSaveFile saveFile(QString::fromStdString(filepath));

View file

@ -80,7 +80,7 @@ protected:
/// must be called after construction to create the cache on the fs and restore persisted files
void initialize();
FilePointer writeFile(const char* data, Metadata&& metadata);
FilePointer writeFile(const char* data, Metadata&& metadata, bool overwrite = false);
FilePointer getFile(const Key& key);
/// create a file

View file

@ -42,41 +42,6 @@ ObjectActionSpring::~ObjectActionSpring() {
#endif
}
SpatiallyNestablePointer ObjectActionSpring::getOther() {
SpatiallyNestablePointer other;
withWriteLock([&]{
if (_otherID == QUuid()) {
// no other
return;
}
other = _other.lock();
if (other && other->getID() == _otherID) {
// other is already up-to-date
return;
}
if (other) {
// we have a pointer to other, but it's wrong
other.reset();
_other.reset();
}
// we have an other-id but no pointer to other cached
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
return;
}
EntityItemPointer ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
bool success;
_other = parentFinder->find(_otherID, success, ownerEntity->getParentTree());
if (success) {
other = _other.lock();
}
});
return other;
}
bool ObjectActionSpring::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale) {

View file

@ -47,10 +47,6 @@ protected:
glm::vec3 _linearVelocityTarget;
glm::vec3 _angularVelocityTarget;
EntityItemID _otherID;
SpatiallyNestableWeakPointer _other;
SpatiallyNestablePointer getOther();
virtual bool prepareForSpringUpdate(btScalar deltaTimeStep);
void serializeParameters(QDataStream& dataStream) const;

View file

@ -0,0 +1,378 @@
//
// ObjectActionTractor.cpp
// libraries/physics/src
//
// Created by Seth Alves 2015-5-8
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "QVariantGLM.h"
#include "ObjectActionTractor.h"
#include "PhysicsLogging.h"
const float TRACTOR_MAX_SPEED = 10.0f;
const float MAX_TRACTOR_TIMESCALE = 600.0f; // 10 min is a long time
const uint16_t ObjectActionTractor::tractorVersion = 1;
ObjectActionTractor::ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(DYNAMIC_TYPE_TRACTOR, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_desiredPositionalTarget(glm::vec3(0.0f)),
_linearTimeScale(FLT_MAX),
_positionalTargetSet(true),
_rotationalTarget(glm::quat()),
_desiredRotationalTarget(glm::quat()),
_angularTimeScale(FLT_MAX),
_rotationalTargetSet(true) {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTractor::ObjectActionTractor";
#endif
}
ObjectActionTractor::~ObjectActionTractor() {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTractor::~ObjectActionTractor";
#endif
}
bool ObjectActionTractor::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale) {
SpatiallyNestablePointer other = getOther();
withReadLock([&]{
linearTimeScale = _linearTimeScale;
angularTimeScale = _angularTimeScale;
if (!_otherID.isNull()) {
if (other) {
rotation = _desiredRotationalTarget * other->getRotation();
position = other->getRotation() * _desiredPositionalTarget + other->getPosition();
} else {
// we should have an "other" but can't find it, so disable the tractor.
linearTimeScale = FLT_MAX;
angularTimeScale = FLT_MAX;
}
} else {
rotation = _desiredRotationalTarget;
position = _desiredPositionalTarget;
}
linearVelocity = glm::vec3();
angularVelocity = glm::vec3();
});
return true;
}
bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return false;
}
glm::quat rotation;
glm::vec3 position;
glm::vec3 linearVelocity;
glm::vec3 angularVelocity;
bool linearValid = false;
int linearTractorCount = 0;
bool angularValid = false;
int angularTractorCount = 0;
QList<EntityDynamicPointer> tractorDerivedActions;
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_TRACTOR));
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_FAR_GRAB));
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_HOLD));
foreach (EntityDynamicPointer action, tractorDerivedActions) {
std::shared_ptr<ObjectActionTractor> tractorAction = std::static_pointer_cast<ObjectActionTractor>(action);
glm::quat rotationForAction;
glm::vec3 positionForAction;
glm::vec3 linearVelocityForAction;
glm::vec3 angularVelocityForAction;
float linearTimeScale;
float angularTimeScale;
bool success = tractorAction->getTarget(deltaTimeStep,
rotationForAction, positionForAction,
linearVelocityForAction, angularVelocityForAction,
linearTimeScale, angularTimeScale);
if (success) {
if (angularTimeScale < MAX_TRACTOR_TIMESCALE) {
angularValid = true;
angularTractorCount++;
angularVelocity += angularVelocityForAction;
if (tractorAction.get() == this) {
// only use the rotation for this action
rotation = rotationForAction;
}
}
if (linearTimeScale < MAX_TRACTOR_TIMESCALE) {
linearValid = true;
linearTractorCount++;
position += positionForAction;
linearVelocity += linearVelocityForAction;
}
}
}
if ((angularValid && angularTractorCount > 0) || (linearValid && linearTractorCount > 0)) {
withWriteLock([&]{
if (linearValid && linearTractorCount > 0) {
position /= linearTractorCount;
linearVelocity /= linearTractorCount;
_positionalTarget = position;
_linearVelocityTarget = linearVelocity;
_positionalTargetSet = true;
_active = true;
}
if (angularValid && angularTractorCount > 0) {
angularVelocity /= angularTractorCount;
_rotationalTarget = rotation;
_angularVelocityTarget = angularVelocity;
_rotationalTargetSet = true;
_active = true;
}
});
}
return linearValid || angularValid;
}
void ObjectActionTractor::updateActionWorker(btScalar deltaTimeStep) {
if (!prepareForTractorUpdate(deltaTimeStep)) {
return;
}
withReadLock([&]{
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
void* physicsInfo = ownerEntity->getPhysicsInfo();
if (!physicsInfo) {
return;
}
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
btRigidBody* rigidBody = motionState->getRigidBody();
if (!rigidBody) {
qCDebug(physics) << "ObjectActionTractor::updateActionWorker no rigidBody";
return;
}
if (_linearTimeScale < MAX_TRACTOR_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
float offsetLength = offset.length();
if (offsetLength > FLT_EPSILON) {
float speed = glm::min(offsetLength / _linearTimeScale, TRACTOR_MAX_SPEED);
targetVelocity = (-speed / offsetLength) * offset;
if (speed > rigidBody->getLinearSleepingThreshold()) {
forceBodyNonStatic();
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setLinearVelocity(targetVelocity);
}
if (_angularTimeScale < MAX_TRACTOR_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
btQuaternion bodyRotation = rigidBody->getOrientation();
auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
const float ALMOST_ONE = 0.99999f;
if (glm::abs(alignmentDot) < ALMOST_ONE) {
btQuaternion target = glmToBullet(_rotationalTarget);
if (alignmentDot < 0.0f) {
target = -target;
}
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
//
// Q1 = dQ * Q0
//
// solving for dQ gives:
//
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float speed = deltaQ.getAngle() / _angularTimeScale;
targetVelocity = speed * deltaQ.getAxis();
if (speed > rigidBody->getAngularSleepingThreshold()) {
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setAngularVelocity(targetVelocity);
}
});
}
const float MIN_TIMESCALE = 0.1f;
bool ObjectActionTractor::updateArguments(QVariantMap arguments) {
glm::vec3 positionalTarget;
float linearTimeScale;
glm::quat rotationalTarget;
float angularTimeScale;
QUuid otherID;
bool needUpdate = false;
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
withReadLock([&]{
// targets are required, tractor-constants are optional
bool ok = true;
positionalTarget = EntityDynamicInterface::extractVec3Argument("tractor action", arguments, "targetPosition", ok, false);
if (!ok) {
positionalTarget = _desiredPositionalTarget;
}
ok = true;
linearTimeScale = EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "linearTimeScale", ok, false);
if (!ok || linearTimeScale <= 0.0f) {
linearTimeScale = _linearTimeScale;
}
ok = true;
rotationalTarget = EntityDynamicInterface::extractQuatArgument("tractor action", arguments, "targetRotation", ok, false);
if (!ok) {
rotationalTarget = _desiredRotationalTarget;
}
ok = true;
angularTimeScale =
EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "angularTimeScale", ok, false);
if (!ok) {
angularTimeScale = _angularTimeScale;
}
ok = true;
otherID = QUuid(EntityDynamicInterface::extractStringArgument("tractor action",
arguments, "otherID", ok, false));
if (!ok) {
otherID = _otherID;
}
if (somethingChanged ||
positionalTarget != _desiredPositionalTarget ||
linearTimeScale != _linearTimeScale ||
rotationalTarget != _desiredRotationalTarget ||
angularTimeScale != _angularTimeScale ||
otherID != _otherID) {
// something changed
needUpdate = true;
}
});
if (needUpdate) {
withWriteLock([&] {
_desiredPositionalTarget = positionalTarget;
_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
_desiredRotationalTarget = rotationalTarget;
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
_otherID = otherID;
_active = true;
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setDynamicDataDirty(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
}
});
activateBody();
}
return true;
}
QVariantMap ObjectActionTractor::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
arguments["linearTimeScale"] = _linearTimeScale;
arguments["targetPosition"] = glmToQMap(_desiredPositionalTarget);
arguments["targetRotation"] = glmToQMap(_desiredRotationalTarget);
arguments["angularTimeScale"] = _angularTimeScale;
arguments["otherID"] = _otherID;
});
return arguments;
}
void ObjectActionTractor::serializeParameters(QDataStream& dataStream) const {
withReadLock([&] {
dataStream << _desiredPositionalTarget;
dataStream << _linearTimeScale;
dataStream << _positionalTargetSet;
dataStream << _desiredRotationalTarget;
dataStream << _angularTimeScale;
dataStream << _rotationalTargetSet;
dataStream << localTimeToServerTime(_expires);
dataStream << _tag;
dataStream << _otherID;
});
}
QByteArray ObjectActionTractor::serialize() const {
QByteArray serializedActionArguments;
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
dataStream << DYNAMIC_TYPE_TRACTOR;
dataStream << getID();
dataStream << ObjectActionTractor::tractorVersion;
serializeParameters(dataStream);
return serializedActionArguments;
}
void ObjectActionTractor::deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream) {
withWriteLock([&] {
dataStream >> _desiredPositionalTarget;
dataStream >> _linearTimeScale;
dataStream >> _positionalTargetSet;
dataStream >> _desiredRotationalTarget;
dataStream >> _angularTimeScale;
dataStream >> _rotationalTargetSet;
quint64 serverExpires;
dataStream >> serverExpires;
_expires = serverTimeToLocalTime(serverExpires);
dataStream >> _tag;
dataStream >> _otherID;
_active = true;
});
}
void ObjectActionTractor::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityDynamicType type;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionTractor::tractorVersion) {
assert(false);
return;
}
deserializeParameters(serializedArguments, dataStream);
}

View file

@ -0,0 +1,56 @@
//
// ObjectActionTractor.h
// libraries/physics/src
//
// Created by Seth Alves 2017-5-8
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ObjectActionTractor_h
#define hifi_ObjectActionTractor_h
#include "ObjectAction.h"
class ObjectActionTractor : public ObjectAction {
public:
ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionTractor();
virtual bool updateArguments(QVariantMap arguments) override;
virtual QVariantMap getArguments() override;
virtual void updateActionWorker(float deltaTimeStep) override;
virtual QByteArray serialize() const override;
virtual void deserialize(QByteArray serializedArguments) override;
virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale);
protected:
static const uint16_t tractorVersion;
glm::vec3 _positionalTarget;
glm::vec3 _desiredPositionalTarget;
float _linearTimeScale;
bool _positionalTargetSet;
glm::quat _rotationalTarget;
glm::quat _desiredRotationalTarget;
float _angularTimeScale;
bool _rotationalTargetSet;
glm::vec3 _linearVelocityTarget;
glm::vec3 _angularVelocityTarget;
virtual bool prepareForTractorUpdate(btScalar deltaTimeStep);
void serializeParameters(QDataStream& dataStream) const;
void deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream);
};
#endif // hifi_ObjectActionTractor_h

View file

@ -40,7 +40,7 @@ QList<btRigidBody*> ObjectConstraintBallSocket::getRigidBodies() {
result += getRigidBody();
QUuid otherEntityID;
withReadLock([&]{
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
});
if (!otherEntityID.isNull()) {
result += getOtherRigidBody(otherEntityID);
@ -76,7 +76,7 @@ btTypedConstraint* ObjectConstraintBallSocket::getConstraint() {
withReadLock([&]{
constraint = static_cast<btPoint2PointConstraint*>(_constraint);
pivotInA = _pivotInA;
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
pivotInB = _pivotInB;
});
if (constraint) {
@ -136,7 +136,7 @@ bool ObjectConstraintBallSocket::updateArguments(QVariantMap arguments) {
otherEntityID = QUuid(EntityDynamicInterface::extractStringArgument("ball-socket constraint",
arguments, "otherEntityID", ok, false));
if (!ok) {
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
}
ok = true;
@ -147,7 +147,7 @@ bool ObjectConstraintBallSocket::updateArguments(QVariantMap arguments) {
if (somethingChanged ||
pivotInA != _pivotInA ||
otherEntityID != _otherEntityID ||
otherEntityID != _otherID ||
pivotInB != _pivotInB) {
// something changed
needUpdate = true;
@ -157,7 +157,7 @@ bool ObjectConstraintBallSocket::updateArguments(QVariantMap arguments) {
if (needUpdate) {
withWriteLock([&] {
_pivotInA = pivotInA;
_otherEntityID = otherEntityID;
_otherID = otherEntityID;
_pivotInB = pivotInB;
_active = true;
@ -178,11 +178,9 @@ bool ObjectConstraintBallSocket::updateArguments(QVariantMap arguments) {
QVariantMap ObjectConstraintBallSocket::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
if (_constraint) {
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["otherEntityID"] = _otherEntityID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
}
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["otherEntityID"] = _otherID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
});
return arguments;
}
@ -200,7 +198,7 @@ QByteArray ObjectConstraintBallSocket::serialize() const {
dataStream << _tag;
dataStream << _pivotInA;
dataStream << _otherEntityID;
dataStream << _otherID;
dataStream << _pivotInB;
});
@ -232,7 +230,7 @@ void ObjectConstraintBallSocket::deserialize(QByteArray serializedArguments) {
dataStream >> _tag;
dataStream >> _pivotInA;
dataStream >> _otherEntityID;
dataStream >> _otherID;
dataStream >> _pivotInB;
_active = true;

View file

@ -38,8 +38,6 @@ protected:
void updateBallSocket();
glm::vec3 _pivotInA;
EntityItemID _otherEntityID;
glm::vec3 _pivotInB;
};

View file

@ -15,14 +15,14 @@
#include "ObjectConstraintConeTwist.h"
#include "PhysicsLogging.h"
const uint16_t ObjectConstraintConeTwist::constraintVersion = 1;
const uint16_t CONE_TWIST_VERSION_WITH_UNUSED_PAREMETERS = 1;
const uint16_t ObjectConstraintConeTwist::constraintVersion = 2;
const glm::vec3 DEFAULT_CONE_TWIST_AXIS(1.0f, 0.0f, 0.0f);
ObjectConstraintConeTwist::ObjectConstraintConeTwist(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectConstraint(DYNAMIC_TYPE_CONE_TWIST, id, ownerEntity),
_pivotInA(glm::vec3(0.0f)),
_axisInA(glm::vec3(0.0f))
_axisInA(DEFAULT_CONE_TWIST_AXIS),
_axisInB(DEFAULT_CONE_TWIST_AXIS)
{
#if WANT_DEBUG
qCDebug(physics) << "ObjectConstraintConeTwist::ObjectConstraintConeTwist";
@ -40,7 +40,7 @@ QList<btRigidBody*> ObjectConstraintConeTwist::getRigidBodies() {
result += getRigidBody();
QUuid otherEntityID;
withReadLock([&]{
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
});
if (!otherEntityID.isNull()) {
result += getOtherRigidBody(otherEntityID);
@ -56,18 +56,12 @@ void ObjectConstraintConeTwist::updateConeTwist() {
float swingSpan1;
float swingSpan2;
float twistSpan;
float softness;
float biasFactor;
float relaxationFactor;
withReadLock([&]{
constraint = static_cast<btConeTwistConstraint*>(_constraint);
swingSpan1 = _swingSpan1;
swingSpan2 = _swingSpan2;
twistSpan = _twistSpan;
softness = _softness;
biasFactor = _biasFactor;
relaxationFactor = _relaxationFactor;
});
if (!constraint) {
@ -76,10 +70,7 @@ void ObjectConstraintConeTwist::updateConeTwist() {
constraint->setLimit(swingSpan1,
swingSpan2,
twistSpan,
softness,
biasFactor,
relaxationFactor);
twistSpan);
}
@ -95,7 +86,7 @@ btTypedConstraint* ObjectConstraintConeTwist::getConstraint() {
constraint = static_cast<btConeTwistConstraint*>(_constraint);
pivotInA = _pivotInA;
axisInA = _axisInA;
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
pivotInB = _pivotInB;
axisInB = _axisInB;
});
@ -109,11 +100,25 @@ btTypedConstraint* ObjectConstraintConeTwist::getConstraint() {
return nullptr;
}
if (glm::length(axisInA) < FLT_EPSILON) {
qCWarning(physics) << "cone-twist axis cannot be a zero vector";
axisInA = DEFAULT_CONE_TWIST_AXIS;
} else {
axisInA = glm::normalize(axisInA);
}
if (!otherEntityID.isNull()) {
// This coneTwist is between two entities... find the other rigid body.
glm::quat rotA = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInA));
glm::quat rotB = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInB));
if (glm::length(axisInB) < FLT_EPSILON) {
qCWarning(physics) << "cone-twist axis cannot be a zero vector";
axisInB = DEFAULT_CONE_TWIST_AXIS;
} else {
axisInB = glm::normalize(axisInB);
}
glm::quat rotA = glm::rotation(DEFAULT_CONE_TWIST_AXIS, axisInA);
glm::quat rotB = glm::rotation(DEFAULT_CONE_TWIST_AXIS, axisInB);
btTransform frameInA(glmToBullet(rotA), glmToBullet(pivotInA));
btTransform frameInB(glmToBullet(rotB), glmToBullet(pivotInB));
@ -127,7 +132,7 @@ btTypedConstraint* ObjectConstraintConeTwist::getConstraint() {
} else {
// This coneTwist is between an entity and the world-frame.
glm::quat rot = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInA));
glm::quat rot = glm::rotation(DEFAULT_CONE_TWIST_AXIS, axisInA);
btTransform frameInA(glmToBullet(rot), glmToBullet(pivotInA));
@ -157,9 +162,6 @@ bool ObjectConstraintConeTwist::updateArguments(QVariantMap arguments) {
float swingSpan1;
float swingSpan2;
float twistSpan;
float softness;
float biasFactor;
float relaxationFactor;
bool needUpdate = false;
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
@ -180,7 +182,7 @@ bool ObjectConstraintConeTwist::updateArguments(QVariantMap arguments) {
otherEntityID = QUuid(EntityDynamicInterface::extractStringArgument("coneTwist constraint",
arguments, "otherEntityID", ok, false));
if (!ok) {
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
}
ok = true;
@ -213,37 +215,15 @@ bool ObjectConstraintConeTwist::updateArguments(QVariantMap arguments) {
twistSpan = _twistSpan;
}
ok = true;
softness = EntityDynamicInterface::extractFloatArgument("coneTwist constraint", arguments, "softness", ok, false);
if (!ok) {
softness = _softness;
}
ok = true;
biasFactor = EntityDynamicInterface::extractFloatArgument("coneTwist constraint", arguments, "biasFactor", ok, false);
if (!ok) {
biasFactor = _biasFactor;
}
ok = true;
relaxationFactor =
EntityDynamicInterface::extractFloatArgument("coneTwist constraint", arguments, "relaxationFactor", ok, false);
if (!ok) {
relaxationFactor = _relaxationFactor;
}
if (somethingChanged ||
pivotInA != _pivotInA ||
axisInA != _axisInA ||
otherEntityID != _otherEntityID ||
otherEntityID != _otherID ||
pivotInB != _pivotInB ||
axisInB != _axisInB ||
swingSpan1 != _swingSpan1 ||
swingSpan2 != _swingSpan2 ||
twistSpan != _twistSpan ||
softness != _softness ||
biasFactor != _biasFactor ||
relaxationFactor != _relaxationFactor) {
twistSpan != _twistSpan) {
// something changed
needUpdate = true;
}
@ -253,15 +233,12 @@ bool ObjectConstraintConeTwist::updateArguments(QVariantMap arguments) {
withWriteLock([&] {
_pivotInA = pivotInA;
_axisInA = axisInA;
_otherEntityID = otherEntityID;
_otherID = otherEntityID;
_pivotInB = pivotInB;
_axisInB = axisInB;
_swingSpan1 = swingSpan1;
_swingSpan2 = swingSpan2;
_twistSpan = twistSpan;
_softness = softness;
_biasFactor = biasFactor;
_relaxationFactor = relaxationFactor;
_active = true;
@ -281,19 +258,14 @@ bool ObjectConstraintConeTwist::updateArguments(QVariantMap arguments) {
QVariantMap ObjectConstraintConeTwist::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
if (_constraint) {
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherEntityID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["swingSpan1"] = _swingSpan1;
arguments["swingSpan2"] = _swingSpan2;
arguments["twistSpan"] = _twistSpan;
arguments["softness"] = _softness;
arguments["biasFactor"] = _biasFactor;
arguments["relaxationFactor"] = _relaxationFactor;
}
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["swingSpan1"] = _swingSpan1;
arguments["swingSpan2"] = _swingSpan2;
arguments["twistSpan"] = _twistSpan;
});
return arguments;
}
@ -312,15 +284,12 @@ QByteArray ObjectConstraintConeTwist::serialize() const {
dataStream << _pivotInA;
dataStream << _axisInA;
dataStream << _otherEntityID;
dataStream << _otherID;
dataStream << _pivotInB;
dataStream << _axisInB;
dataStream << _swingSpan1;
dataStream << _swingSpan2;
dataStream << _twistSpan;
dataStream << _softness;
dataStream << _biasFactor;
dataStream << _relaxationFactor;
});
return serializedConstraintArguments;
@ -339,7 +308,7 @@ void ObjectConstraintConeTwist::deserialize(QByteArray serializedArguments) {
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectConstraintConeTwist::constraintVersion) {
if (serializationVersion > ObjectConstraintConeTwist::constraintVersion) {
assert(false);
return;
}
@ -352,15 +321,18 @@ void ObjectConstraintConeTwist::deserialize(QByteArray serializedArguments) {
dataStream >> _pivotInA;
dataStream >> _axisInA;
dataStream >> _otherEntityID;
dataStream >> _otherID;
dataStream >> _pivotInB;
dataStream >> _axisInB;
dataStream >> _swingSpan1;
dataStream >> _swingSpan2;
dataStream >> _twistSpan;
dataStream >> _softness;
dataStream >> _biasFactor;
dataStream >> _relaxationFactor;
if (serializationVersion == CONE_TWIST_VERSION_WITH_UNUSED_PAREMETERS) {
float softness, biasFactor, relaxationFactor;
dataStream >> softness;
dataStream >> biasFactor;
dataStream >> relaxationFactor;
}
_active = true;
});

View file

@ -40,16 +40,12 @@ protected:
glm::vec3 _pivotInA;
glm::vec3 _axisInA;
EntityItemID _otherEntityID;
glm::vec3 _pivotInB;
glm::vec3 _axisInB;
float _swingSpan1 { TWO_PI };
float _swingSpan2 { TWO_PI };;
float _twistSpan { TWO_PI };;
float _softness { 1.0f };
float _biasFactor {0.3f };
float _relaxationFactor { 1.0f };
};
#endif // hifi_ObjectConstraintConeTwist_h

View file

@ -16,7 +16,8 @@
#include "PhysicsLogging.h"
const uint16_t ObjectConstraintHinge::constraintVersion = 1;
const uint16_t HINGE_VERSION_WITH_UNUSED_PAREMETERS = 1;
const uint16_t ObjectConstraintHinge::constraintVersion = 2;
const glm::vec3 DEFAULT_HINGE_AXIS(1.0f, 0.0f, 0.0f);
ObjectConstraintHinge::ObjectConstraintHinge(const QUuid& id, EntityItemPointer ownerEntity) :
@ -40,7 +41,7 @@ QList<btRigidBody*> ObjectConstraintHinge::getRigidBodies() {
result += getRigidBody();
QUuid otherEntityID;
withReadLock([&]{
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
});
if (!otherEntityID.isNull()) {
result += getOtherRigidBody(otherEntityID);
@ -56,25 +57,19 @@ void ObjectConstraintHinge::updateHinge() {
glm::vec3 axisInA;
float low;
float high;
float softness;
float biasFactor;
float relaxationFactor;
withReadLock([&]{
axisInA = _axisInA;
constraint = static_cast<btHingeConstraint*>(_constraint);
low = _low;
high = _high;
biasFactor = _biasFactor;
relaxationFactor = _relaxationFactor;
softness = _softness;
});
if (!constraint) {
return;
}
constraint->setLimit(low, high, softness, biasFactor, relaxationFactor);
constraint->setLimit(low, high);
}
@ -90,7 +85,7 @@ btTypedConstraint* ObjectConstraintHinge::getConstraint() {
constraint = static_cast<btHingeConstraint*>(_constraint);
pivotInA = _pivotInA;
axisInA = _axisInA;
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
pivotInB = _pivotInB;
axisInB = _axisInB;
});
@ -159,9 +154,6 @@ bool ObjectConstraintHinge::updateArguments(QVariantMap arguments) {
glm::vec3 axisInB;
float low;
float high;
float softness;
float biasFactor;
float relaxationFactor;
bool needUpdate = false;
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
@ -182,7 +174,7 @@ bool ObjectConstraintHinge::updateArguments(QVariantMap arguments) {
otherEntityID = QUuid(EntityDynamicInterface::extractStringArgument("hinge constraint",
arguments, "otherEntityID", ok, false));
if (!ok) {
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
}
ok = true;
@ -209,36 +201,14 @@ bool ObjectConstraintHinge::updateArguments(QVariantMap arguments) {
high = _high;
}
ok = true;
softness = EntityDynamicInterface::extractFloatArgument("hinge constraint", arguments, "softness", ok, false);
if (!ok) {
softness = _softness;
}
ok = true;
biasFactor = EntityDynamicInterface::extractFloatArgument("hinge constraint", arguments, "biasFactor", ok, false);
if (!ok) {
biasFactor = _biasFactor;
}
ok = true;
relaxationFactor = EntityDynamicInterface::extractFloatArgument("hinge constraint", arguments,
"relaxationFactor", ok, false);
if (!ok) {
relaxationFactor = _relaxationFactor;
}
if (somethingChanged ||
pivotInA != _pivotInA ||
axisInA != _axisInA ||
otherEntityID != _otherEntityID ||
otherEntityID != _otherID ||
pivotInB != _pivotInB ||
axisInB != _axisInB ||
low != _low ||
high != _high ||
softness != _softness ||
biasFactor != _biasFactor ||
relaxationFactor != _relaxationFactor) {
high != _high) {
// something changed
needUpdate = true;
}
@ -248,14 +218,11 @@ bool ObjectConstraintHinge::updateArguments(QVariantMap arguments) {
withWriteLock([&] {
_pivotInA = pivotInA;
_axisInA = axisInA;
_otherEntityID = otherEntityID;
_otherID = otherEntityID;
_pivotInB = pivotInB;
_axisInB = axisInB;
_low = low;
_high = high;
_softness = softness;
_biasFactor = biasFactor;
_relaxationFactor = relaxationFactor;
_active = true;
@ -275,18 +242,17 @@ bool ObjectConstraintHinge::updateArguments(QVariantMap arguments) {
QVariantMap ObjectConstraintHinge::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["low"] = _low;
arguments["high"] = _high;
if (_constraint) {
arguments["pivot"] = glmToQMap(_pivotInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherEntityID;
arguments["otherPivot"] = glmToQMap(_pivotInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["low"] = _low;
arguments["high"] = _high;
arguments["softness"] = _softness;
arguments["biasFactor"] = _biasFactor;
arguments["relaxationFactor"] = _relaxationFactor;
arguments["angle"] = static_cast<btHingeConstraint*>(_constraint)->getHingeAngle(); // [-PI,PI]
} else {
arguments["angle"] = 0.0f;
}
});
return arguments;
@ -303,14 +269,11 @@ QByteArray ObjectConstraintHinge::serialize() const {
withReadLock([&] {
dataStream << _pivotInA;
dataStream << _axisInA;
dataStream << _otherEntityID;
dataStream << _otherID;
dataStream << _pivotInB;
dataStream << _axisInB;
dataStream << _low;
dataStream << _high;
dataStream << _softness;
dataStream << _biasFactor;
dataStream << _relaxationFactor;
dataStream << localTimeToServerTime(_expires);
dataStream << _tag;
@ -332,7 +295,7 @@ void ObjectConstraintHinge::deserialize(QByteArray serializedArguments) {
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectConstraintHinge::constraintVersion) {
if (serializationVersion > ObjectConstraintHinge::constraintVersion) {
assert(false);
return;
}
@ -340,14 +303,17 @@ void ObjectConstraintHinge::deserialize(QByteArray serializedArguments) {
withWriteLock([&] {
dataStream >> _pivotInA;
dataStream >> _axisInA;
dataStream >> _otherEntityID;
dataStream >> _otherID;
dataStream >> _pivotInB;
dataStream >> _axisInB;
dataStream >> _low;
dataStream >> _high;
dataStream >> _softness;
dataStream >> _biasFactor;
dataStream >> _relaxationFactor;
if (serializationVersion == HINGE_VERSION_WITH_UNUSED_PAREMETERS) {
float softness, biasFactor, relaxationFactor;
dataStream >> softness;
dataStream >> biasFactor;
dataStream >> relaxationFactor;
}
quint64 serverExpires;
dataStream >> serverExpires;

View file

@ -40,7 +40,6 @@ protected:
glm::vec3 _pivotInA;
glm::vec3 _axisInA;
EntityItemID _otherEntityID;
glm::vec3 _pivotInB;
glm::vec3 _axisInB;
@ -49,27 +48,9 @@ protected:
// https://gamedev.stackexchange.com/questions/71436/what-are-the-parameters-for-bthingeconstraintsetlimit
//
// softness: a negative measure of the friction that determines how much the hinge rotates for a given force. A high
// softness would make the hinge rotate easily like it's oiled then.
// biasFactor: an offset for the relaxed rotation of the hinge. It won't be right in the middle of the low and high angles
// anymore. 1.0f is the neural value.
// relaxationFactor: a measure of how much force is applied internally to bring the hinge in its central rotation.
// This is right in the middle of the low and high angles. For example, consider a western swing door. After
// walking through it will swing in both directions but at the end it stays right in the middle.
// http://javadoc.jmonkeyengine.org/com/jme3/bullet/joints/HingeJoint.html
//
// _softness - the factor at which the velocity error correction starts operating, i.e. a softness of 0.9 means that
// the vel. corr starts at 90% of the limit range.
// _biasFactor - the magnitude of the position correction. It tells you how strictly the position error (drift) is
// corrected.
// _relaxationFactor - the rate at which velocity errors are corrected. This can be seen as the strength of the
// limits. A low value will make the the limits more spongy.
float _softness { 0.9f };
float _biasFactor { 0.3f };
float _relaxationFactor { 1.0f };
// softness: unused
// biasFactor: unused
// relaxationFactor: unused
};
#endif // hifi_ObjectConstraintHinge_h

View file

@ -17,12 +17,12 @@
const uint16_t ObjectConstraintSlider::constraintVersion = 1;
const glm::vec3 DEFAULT_SLIDER_AXIS(1.0f, 0.0f, 0.0f);
ObjectConstraintSlider::ObjectConstraintSlider(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectConstraint(DYNAMIC_TYPE_SLIDER, id, ownerEntity),
_pointInA(glm::vec3(0.0f)),
_axisInA(glm::vec3(0.0f))
_axisInA(DEFAULT_SLIDER_AXIS),
_axisInB(DEFAULT_SLIDER_AXIS)
{
}
@ -34,7 +34,7 @@ QList<btRigidBody*> ObjectConstraintSlider::getRigidBodies() {
result += getRigidBody();
QUuid otherEntityID;
withReadLock([&]{
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
});
if (!otherEntityID.isNull()) {
result += getOtherRigidBody(otherEntityID);
@ -77,7 +77,7 @@ btTypedConstraint* ObjectConstraintSlider::getConstraint() {
constraint = static_cast<btSliderConstraint*>(_constraint);
pointInA = _pointInA;
axisInA = _axisInA;
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
pointInB = _pointInB;
axisInB = _axisInB;
});
@ -91,11 +91,25 @@ btTypedConstraint* ObjectConstraintSlider::getConstraint() {
return nullptr;
}
if (glm::length(axisInA) < FLT_EPSILON) {
qCWarning(physics) << "slider axis cannot be a zero vector";
axisInA = DEFAULT_SLIDER_AXIS;
} else {
axisInA = glm::normalize(axisInA);
}
if (!otherEntityID.isNull()) {
// This slider is between two entities... find the other rigid body.
glm::quat rotA = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInA));
glm::quat rotB = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInB));
if (glm::length(axisInB) < FLT_EPSILON) {
qCWarning(physics) << "slider axis cannot be a zero vector";
axisInB = DEFAULT_SLIDER_AXIS;
} else {
axisInB = glm::normalize(axisInB);
}
glm::quat rotA = glm::rotation(DEFAULT_SLIDER_AXIS, axisInA);
glm::quat rotB = glm::rotation(DEFAULT_SLIDER_AXIS, axisInB);
btTransform frameInA(glmToBullet(rotA), glmToBullet(pointInA));
btTransform frameInB(glmToBullet(rotB), glmToBullet(pointInB));
@ -109,7 +123,7 @@ btTypedConstraint* ObjectConstraintSlider::getConstraint() {
} else {
// This slider is between an entity and the world-frame.
glm::quat rot = glm::rotation(glm::vec3(1.0f, 0.0f, 0.0f), glm::normalize(axisInA));
glm::quat rot = glm::rotation(DEFAULT_SLIDER_AXIS, axisInA);
btTransform frameInA(glmToBullet(rot), glmToBullet(pointInA));
@ -160,7 +174,7 @@ bool ObjectConstraintSlider::updateArguments(QVariantMap arguments) {
otherEntityID = QUuid(EntityDynamicInterface::extractStringArgument("slider constraint",
arguments, "otherEntityID", ok, false));
if (!ok) {
otherEntityID = _otherEntityID;
otherEntityID = _otherID;
}
ok = true;
@ -202,7 +216,7 @@ bool ObjectConstraintSlider::updateArguments(QVariantMap arguments) {
if (somethingChanged ||
pointInA != _pointInA ||
axisInA != _axisInA ||
otherEntityID != _otherEntityID ||
otherEntityID != _otherID ||
pointInB != _pointInB ||
axisInB != _axisInB ||
linearLow != _linearLow ||
@ -218,7 +232,7 @@ bool ObjectConstraintSlider::updateArguments(QVariantMap arguments) {
withWriteLock([&] {
_pointInA = pointInA;
_axisInA = axisInA;
_otherEntityID = otherEntityID;
_otherID = otherEntityID;
_pointInB = pointInB;
_axisInB = axisInB;
_linearLow = linearLow;
@ -244,18 +258,21 @@ bool ObjectConstraintSlider::updateArguments(QVariantMap arguments) {
QVariantMap ObjectConstraintSlider::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
arguments["point"] = glmToQMap(_pointInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherID;
arguments["otherPoint"] = glmToQMap(_pointInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["linearLow"] = _linearLow;
arguments["linearHigh"] = _linearHigh;
arguments["angularLow"] = _angularLow;
arguments["angularHigh"] = _angularHigh;
if (_constraint) {
arguments["point"] = glmToQMap(_pointInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherEntityID;
arguments["otherPoint"] = glmToQMap(_pointInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["linearLow"] = _linearLow;
arguments["linearHigh"] = _linearHigh;
arguments["angularLow"] = _angularLow;
arguments["angularHigh"] = _angularHigh;
arguments["linearPosition"] = static_cast<btSliderConstraint*>(_constraint)->getLinearPos();
arguments["angularPosition"] = static_cast<btSliderConstraint*>(_constraint)->getAngularPos();
} else {
arguments["linearPosition"] = 0.0f;
arguments["angularPosition"] = 0.0f;
}
});
return arguments;
@ -275,7 +292,7 @@ QByteArray ObjectConstraintSlider::serialize() const {
dataStream << _pointInA;
dataStream << _axisInA;
dataStream << _otherEntityID;
dataStream << _otherID;
dataStream << _pointInB;
dataStream << _axisInB;
dataStream << _linearLow;
@ -313,7 +330,7 @@ void ObjectConstraintSlider::deserialize(QByteArray serializedArguments) {
dataStream >> _pointInA;
dataStream >> _axisInA;
dataStream >> _otherEntityID;
dataStream >> _otherID;
dataStream >> _pointInB;
dataStream >> _axisInB;
dataStream >> _linearLow;

View file

@ -40,7 +40,6 @@ protected:
glm::vec3 _pointInA;
glm::vec3 _axisInA;
EntityItemID _otherEntityID;
glm::vec3 _pointInB;
glm::vec3 _axisInB;

View file

@ -24,6 +24,27 @@ ObjectDynamic::ObjectDynamic(EntityDynamicType type, const QUuid& id, EntityItem
ObjectDynamic::~ObjectDynamic() {
}
void ObjectDynamic::remapIDs(QHash<EntityItemID, EntityItemID>& map) {
withWriteLock([&]{
if (!_id.isNull()) {
// just force our ID to something new -- action IDs don't go into the map
_id = QUuid::createUuid();
}
if (!_otherID.isNull()) {
QHash<EntityItemID, EntityItemID>::iterator iter = map.find(_otherID);
if (iter == map.end()) {
// not found, add it
QUuid oldOtherID = _otherID;
_otherID = QUuid::createUuid();
map.insert(oldOtherID, _otherID);
} else {
_otherID = iter.value();
}
}
});
}
qint64 ObjectDynamic::getEntityServerClockSkew() const {
auto nodeList = DependencyManager::get<NodeList>();
@ -274,3 +295,38 @@ QList<btRigidBody*> ObjectDynamic::getRigidBodies() {
result += getRigidBody();
return result;
}
SpatiallyNestablePointer ObjectDynamic::getOther() {
SpatiallyNestablePointer other;
withWriteLock([&]{
if (_otherID == QUuid()) {
// no other
return;
}
other = _other.lock();
if (other && other->getID() == _otherID) {
// other is already up-to-date
return;
}
if (other) {
// we have a pointer to other, but it's wrong
other.reset();
_other.reset();
}
// we have an other-id but no pointer to other cached
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
return;
}
EntityItemPointer ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
bool success;
_other = parentFinder->find(_otherID, success, ownerEntity->getParentTree());
if (success) {
other = _other.lock();
}
});
return other;
}

View file

@ -29,6 +29,8 @@ public:
ObjectDynamic(EntityDynamicType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectDynamic();
virtual void remapIDs(QHash<EntityItemID, EntityItemID>& map) override;
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }
@ -67,6 +69,10 @@ protected:
QString _tag;
quint64 _expires { 0 }; // in seconds since epoch
EntityItemID _otherID;
SpatiallyNestableWeakPointer _other;
SpatiallyNestablePointer getOther();
private:
qint64 getEntityServerClockSkew() const;
};

View file

@ -1046,7 +1046,8 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
//virtual
void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
_needsUpdateClusterMatrices = true;
_rig->updateAnimations(deltaTime, parentTransform);
glm::mat4 rigToWorldTransform = createMatFromQuatAndPos(getRotation(), getTranslation());
_rig->updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
}
void Model::computeMeshPartLocalBounds() {

View file

@ -34,7 +34,7 @@ Q_LOGGING_CATEGORY(trace_simulation_physics_detail, "trace.simulation.physics.de
#endif
static bool tracingEnabled() {
return DependencyManager::get<tracing::Tracer>()->isEnabled();
return DependencyManager::isSet<tracing::Tracer>() && DependencyManager::get<tracing::Tracer>()->isEnabled();
}
Duration::Duration(const QLoggingCategory& category, const QString& name, uint32_t argbColor, uint64_t payload, const QVariantMap& baseArgs) : _name(name), _category(category) {

View file

@ -106,6 +106,10 @@ namespace Setting {
return (_isSet) ? _value : other;
}
bool isSet() const {
return _isSet;
}
const T& getDefault() const {
return _defaultValue;
}

View file

@ -126,7 +126,16 @@ QJsonDocument variantMapToJsonDocument(const QSettings::SettingsMap& map) {
}
switch (variantType) {
case QVariant::Map:
case QVariant::Map: {
auto varmap = variant.toMap();
for (auto mapit = varmap.cbegin(); mapit != varmap.cend(); ++mapit) {
auto& mapkey = mapit.key();
auto& mapvariant = mapit.value();
object.insert(key + "/" + mapkey, QJsonValue::fromVariant(mapvariant));
}
break;
}
case QVariant::List:
case QVariant::Hash: {
qCritical() << "Unsupported variant type" << variant.typeName();

View file

@ -21,7 +21,6 @@ namespace Setting {
class Manager;
void init();
void cleanupSettings();
class Interface {
public:

View file

@ -71,7 +71,7 @@ public:
void addSample(T sample) {
if (numSamples > 0) {
average = (sample * WEIGHTING) + (average * ONE_MINUS_WEIGHTING);
average = (sample * (T)WEIGHTING) + (average * (T)ONE_MINUS_WEIGHTING);
} else {
average = sample;
}

View file

@ -68,7 +68,7 @@ StoragePointer FileStorage::create(const QString& filename, size_t size, const u
}
FileStorage::FileStorage(const QString& filename) : _file(filename) {
if (_file.open(QFile::ReadWrite)) {
if (_file.open(QFile::ReadOnly)) {
_mapped = _file.map(0, _file.size());
if (_mapped) {
_valid = true;
@ -90,3 +90,34 @@ FileStorage::~FileStorage() {
_file.close();
}
}
void FileStorage::ensureWriteAccess() {
if (_hasWriteAccess) {
return;
}
if (_mapped) {
if (!_file.unmap(_mapped)) {
throw std::runtime_error("Unable to unmap file");
}
}
if (_file.isOpen()) {
_file.close();
}
_valid = false;
_mapped = nullptr;
if (_file.open(QFile::ReadWrite)) {
_mapped = _file.map(0, _file.size());
if (_mapped) {
_valid = true;
_hasWriteAccess = true;
} else {
qCWarning(storagelogging) << "Failed to map file " << _file.fileName();
throw std::runtime_error("Failed to map file");
}
} else {
qCWarning(storagelogging) << "Failed to open file " << _file.fileName();
throw std::runtime_error("Failed to open file");
}
}

View file

@ -60,11 +60,14 @@ namespace storage {
FileStorage& operator=(const FileStorage& other) = delete;
const uint8_t* data() const override { return _mapped; }
uint8_t* mutableData() override { return _mapped; }
uint8_t* mutableData() override { ensureWriteAccess(); return _mapped; }
size_t size() const override { return _file.size(); }
operator bool() const override { return _valid; }
private:
void ensureWriteAccess();
bool _valid { false };
bool _hasWriteAccess { false };
QFile _file;
uint8_t* _mapped { nullptr };
};

View file

@ -29,13 +29,10 @@
#include <glm/ext.hpp>
#include <glm/gtc/quaternion.hpp>
#include <controllers/UserInputMapper.h>
#include <controllers/StandardControls.h>
#include "OpenVrHelpers.h"
extern PoseData _nextSimPoseData;
vr::IVRSystem* acquireOpenVrSystem();
@ -59,6 +56,14 @@ static const int CHEST = 3;
const char* ViveControllerManager::NAME { "OpenVR" };
const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
{vr::TrackingResult_Uninitialized, QString("vr::TrackingResult_Uninitialized")},
{vr::TrackingResult_Calibrating_InProgress, QString("vr::TrackingResult_Calibrating_InProgess")},
{vr::TrackingResult_Calibrating_OutOfRange, QString("TrackingResult_Calibrating_OutOfRange")},
{vr::TrackingResult_Running_OK, QString("TrackingResult_Running_Ok")},
{vr::TrackingResult_Running_OutOfRange, QString("TrackingResult_Running_OutOfRange")}
};
static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
glm::mat4 poseMat = createMatFromQuatAndPos(puckPose.rotation, puckPose.translation);
glm::mat4 referenceJointMat = defaultToReferenceMat * defaultJointMat;
@ -66,7 +71,17 @@ static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaul
}
static bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
return (firstPuck.second.translation.y < firstPuck.second.translation.y);
return (firstPuck.second.translation.y < secondPuck.second.translation.y);
}
static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult) {
QString result;
auto iterator = TRACKING_RESULT_TO_STRING.find(trackingResult);
if (iterator != TRACKING_RESULT_TO_STRING.end()) {
return iterator->second;
}
return result;
}
bool ViveControllerManager::isSupported() const {
@ -147,6 +162,15 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
}
}
ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {
createPreferences();
_configStringMap[Config::Auto] = QString("Auto");
_configStringMap[Config::Feet] = QString("Feet");
_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
}
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_poseStateMap.clear();
_buttonPressedMap.clear();
@ -209,20 +233,36 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
}
updateCalibratedLimbs();
_lastSimPoseData = _nextSimPoseData;
}
void ViveControllerManager::InputDevice::handleTrackedObject(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData) {
uint32_t poseIndex = controller::TRACKED_OBJECT_00 + deviceIndex;
printDeviceTrackingResultChange(deviceIndex);
if (_system->IsTrackedDeviceConnected(deviceIndex) &&
_system->GetTrackedDeviceClass(deviceIndex) == vr::TrackedDeviceClass_GenericTracker &&
_nextSimPoseData.vrPoses[deviceIndex].bPoseIsValid &&
poseIndex <= controller::TRACKED_OBJECT_15) {
// process pose
const mat4& mat = _nextSimPoseData.poses[deviceIndex];
const vec3 linearVelocity = _nextSimPoseData.linearVelocities[deviceIndex];
const vec3 angularVelocity = _nextSimPoseData.angularVelocities[deviceIndex];
mat4& mat = mat4();
vec3 linearVelocity = vec3();
vec3 angularVelocity = vec3();
// check if the device is tracking out of range, then process the correct pose depending on the result.
if (_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult != vr::TrackingResult_Running_OutOfRange) {
mat = _nextSimPoseData.poses[deviceIndex];
linearVelocity = _nextSimPoseData.linearVelocities[deviceIndex];
angularVelocity = _nextSimPoseData.angularVelocities[deviceIndex];
} else {
mat = _lastSimPoseData.poses[deviceIndex];
linearVelocity = _lastSimPoseData.linearVelocities[deviceIndex];
angularVelocity = _lastSimPoseData.angularVelocities[deviceIndex];
// make sure that we do not overwrite the pose in the _lastSimPose with incorrect data.
_nextSimPoseData.poses[deviceIndex] = _lastSimPoseData.poses[deviceIndex];
_nextSimPoseData.linearVelocities[deviceIndex] = _lastSimPoseData.linearVelocities[deviceIndex];
_nextSimPoseData.angularVelocities[deviceIndex] = _lastSimPoseData.angularVelocities[deviceIndex];
}
controller::Pose pose(extractTranslation(mat), glmExtractRotation(mat), linearVelocity, angularVelocity);
@ -245,6 +285,7 @@ void ViveControllerManager::InputDevice::calibrateOrUncalibrate(const controller
}
void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
qDebug() << "Puck Calibration: Starting...";
// convert the hmd head from sensor space to avatar space
glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
@ -264,18 +305,24 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
int puckCount = (int)_validTrackedObjects.size();
qDebug() << "Puck Calibration: " << puckCount << " pucks found for calibration";
_config = _preferedConfig;
if (_config != Config::Auto && puckCount < MIN_PUCK_COUNT) {
qDebug() << "Puck Calibration: Failed: Could not meet the minimal # of pucks";
uncalibrate();
return;
} else if (_config == Config::Auto){
if (puckCount == MIN_PUCK_COUNT) {
_config = Config::Feet;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else if (puckCount == MIN_FEET_AND_HIPS) {
_config = Config::FeetAndHips;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else if (puckCount >= MIN_FEET_HIPS_CHEST) {
_config = Config::FeetHipsAndChest;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else {
qDebug() << "Puck Calibration: Auto Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
return;
}
@ -283,8 +330,6 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
@ -314,10 +359,12 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
} else {
qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
return;
}
_calibrated = true;
qDebug() << "PuckCalibration: " << configToString(_config) << " Configuration Successful";
}
void ViveControllerManager::InputDevice::uncalibrate() {
@ -448,6 +495,14 @@ enum ViveButtonChannel {
RIGHT_APP_MENU
};
void ViveControllerManager::InputDevice::printDeviceTrackingResultChange(uint32_t deviceIndex) {
if (_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult != _lastSimPoseData.vrPoses[deviceIndex].eTrackingResult) {
qDebug() << "OpenVR: Device" << deviceIndex << "Tracking Result changed from" <<
deviceTrackingResultToString(_lastSimPoseData.vrPoses[deviceIndex].eTrackingResult)
<< "to" << deviceTrackingResultToString(_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult);
}
}
bool ViveControllerManager::InputDevice::checkForCalibrationEvent() {
auto& endOfMap = _buttonPressedMap.end();
auto& leftTrigger = _buttonPressedMap.find(controller::LT);
@ -575,26 +630,8 @@ void ViveControllerManager::InputDevice::saveSettings() const {
settings.endGroup();
}
QString ViveControllerManager::InputDevice::configToString() {
QString currentConfig;
switch (_preferedConfig) {
case Config::Auto:
currentConfig = "Auto";
break;
case Config::Feet:
currentConfig = "Feet";
break;
case Config::FeetAndHips:
currentConfig = "FeetAndHips";
break;
case Config::FeetHipsAndChest:
currentConfig = "FeetHipsAndChest";
break;
}
return currentConfig;
QString ViveControllerManager::InputDevice::configToString(Config config) {
return _configStringMap[config];
}
void ViveControllerManager::InputDevice::setConfigFromString(const QString& value) {
@ -615,7 +652,7 @@ void ViveControllerManager::InputDevice::createPreferences() {
static const QString VIVE_PUCKS_CONFIG = "Vive Pucks Configuration";
{
auto getter = [this]()->QString { return configToString(); };
auto getter = [this]()->QString { return _configStringMap[_preferedConfig]; };
auto setter = [this](const QString& value) { setConfigFromString(value); saveSettings(); };
auto preference = new ComboBoxPreference(VIVE_PUCKS_CONFIG, "Configuration", getter, setter);
QStringList list = (QStringList() << "Auto" << "Feet" << "FeetAndHips" << "FeetHipsAndChest");

View file

@ -25,6 +25,7 @@
#include <plugins/InputPlugin.h>
#include <RenderArgs.h>
#include <render/Scene.h>
#include "OpenVrHelpers.h"
namespace vr {
class IVRSystem;
@ -50,7 +51,7 @@ public:
private:
class InputDevice : public controller::InputDevice {
public:
InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) { createPreferences(); }
InputDevice(vr::IVRSystem*& system);
private:
// Device functions
controller::Input::NamedVector getAvailableInputs() const override;
@ -76,6 +77,7 @@ private:
void handleHeadPoseEvent(const controller::InputCalibrationData& inputCalibrationData, const mat4& mat, const vec3& linearVelocity,
const vec3& angularVelocity);
void partitionTouchpad(int sButton, int xAxis, int yAxis, int centerPsuedoButton, int xPseudoButton, int yPseudoButton);
void printDeviceTrackingResultChange(uint32_t deviceIndex);
class FilteredStick {
public:
@ -109,6 +111,8 @@ private:
std::vector<std::pair<uint32_t, controller::Pose>> _validTrackedObjects;
std::map<uint32_t, glm::mat4> _pucksOffset;
std::map<int, uint32_t> _jointToPuckMap;
std::map<Config, QString> _configStringMap;
PoseData _lastSimPoseData;
// perform an action when the InputDevice mutex is acquired.
using Locker = std::unique_lock<std::recursive_mutex>;
template <typename F>
@ -126,7 +130,7 @@ private:
bool _timeTilCalibrationSet { false };
mutable std::recursive_mutex _lock;
QString configToString();
QString configToString(Config config);
void setConfigFromString(const QString& value);
void loadSettings();
void saveSettings() const;

View file

@ -415,7 +415,7 @@ function updateShareInfo(containerID, storyID) {
facebookButton.setAttribute("href", 'https://www.facebook.com/dialog/feed?app_id=1585088821786423&link=' + shareURL);
twitterButton.setAttribute("target", "_blank");
twitterButton.setAttribute("href", 'https://twitter.com/intent/tweet?text=I%20just%20took%20a%20snapshot!&url=' + shareURL + '&via=highfidelity&hashtags=VR,HiFi');
twitterButton.setAttribute("href", 'https://twitter.com/intent/tweet?text=I%20just%20took%20a%20snapshot!&url=' + shareURL + '&via=highfidelityinc&hashtags=VR,HiFi');
hideUploadingMessageAndShare(containerID, storyID);
}

View file

@ -341,6 +341,11 @@ SelectionDisplay = (function() {
green: 120,
blue: 120
};
var grabberColorCloner = {
red: 0,
green: 155,
blue: 0
};
var grabberLineWidth = 0.5;
var grabberSolid = true;
var grabberMoveUpPosition = {
@ -406,6 +411,23 @@ SelectionDisplay = (function() {
borderSize: 1.4,
};
var grabberPropertiesCloner = {
position: {
x: 0,
y: 0,
z: 0
},
size: grabberSizeCorner,
color: grabberColorCloner,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
drawInFront: true,
borderSize: 1.4,
};
var spotLightLineProperties = {
color: lightOverlayColor,
lineWidth: 1.5,
@ -583,6 +605,8 @@ SelectionDisplay = (function() {
var grabberPointLightF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberPointLightN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberCloner = Overlays.addOverlay("cube", grabberPropertiesCloner);
var stretchHandles = [
grabberLBN,
grabberRBN,
@ -629,6 +653,8 @@ SelectionDisplay = (function() {
grabberPointLightR,
grabberPointLightF,
grabberPointLightN,
grabberCloner
];
@ -970,6 +996,7 @@ SelectionDisplay = (function() {
grabberPointLightCircleX,
grabberPointLightCircleY,
grabberPointLightCircleZ,
].concat(stretchHandles);
overlayNames[highlightBox] = "highlightBox";
@ -1016,7 +1043,7 @@ SelectionDisplay = (function() {
overlayNames[rotateZeroOverlay] = "rotateZeroOverlay";
overlayNames[rotateCurrentOverlay] = "rotateCurrentOverlay";
overlayNames[grabberCloner] = "grabberCloner";
var activeTool = null;
var grabberTools = {};
@ -2136,6 +2163,12 @@ SelectionDisplay = (function() {
position: FAR
});
Overlays.editOverlay(grabberCloner, {
visible: true,
rotation: rotation,
position: EdgeTR
});
var boxPosition = Vec3.multiplyQbyV(rotation, center);
boxPosition = Vec3.sum(position, boxPosition);
Overlays.editOverlay(selectionBox, {
@ -2293,7 +2326,6 @@ SelectionDisplay = (function() {
rotation: Quat.fromPitchYawRollDegrees(90, 0, 0),
});
};
that.setOverlaysVisible = function(isVisible) {
@ -2325,7 +2357,7 @@ SelectionDisplay = (function() {
greatestDimension: 0.0,
startingDistance: 0.0,
startingElevation: 0.0,
onBegin: function(event) {
onBegin: function(event,isAltFromGrab) {
SelectionManager.saveProperties();
startPosition = SelectionManager.worldPosition;
var dimensions = SelectionManager.worldDimensions;
@ -2340,7 +2372,7 @@ SelectionDisplay = (function() {
// Duplicate entities if alt is pressed. This will make a
// copy of the selected entities and move the _original_ entities, not
// the new ones.
if (event.isAlt) {
if (event.isAlt || isAltFromGrab) {
duplicatedEntityIDs = [];
for (var otherEntityID in SelectionManager.savedProperties) {
var properties = SelectionManager.savedProperties[otherEntityID];
@ -2581,6 +2613,34 @@ SelectionDisplay = (function() {
},
});
addGrabberTool(grabberCloner, {
mode: "CLONE",
onBegin: function(event) {
var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
translateXZTool.pickPlanePosition = result.intersection;
translateXZTool.greatestDimension = Math.max(Math.max(SelectionManager.worldDimensions.x, SelectionManager.worldDimensions.y),
SelectionManager.worldDimensions.z);
translateXZTool.onBegin(event,true);
},
elevation: function (event) {
translateXZTool.elevation(event);
},
onEnd: function (event) {
translateXZTool.onEnd(event);
},
onMove: function (event) {
translateXZTool.onMove(event);
}
});
var vec3Mult = function(v1, v2) {
return {
x: v1.x * v2.x,
@ -4482,6 +4542,12 @@ SelectionDisplay = (function() {
highlightNeeded = true;
break;
case grabberCloner:
pickedColor = grabberColorCloner;
pickedAlpha = grabberAlpha;
highlightNeeded = true;
break;
default:
if (previousHandle) {
Overlays.editOverlay(previousHandle, {

View file

@ -198,7 +198,7 @@
}
var animationData = {};
function updateAnimationData() {
function updateAnimationData(verticalOffset) {
// all we are doing here is moving the right hand to a spot
// that is in front of and a bit above the hips. Basing how
// far in front as scaling with the avatar's height (say hips
@ -209,6 +209,9 @@
offset = 0.8 * MyAvatar.getAbsoluteJointTranslationInObjectFrame(headIndex).y;
}
animationData.rightHandPosition = Vec3.multiply(offset, {x: -0.25, y: 0.8, z: 1.3});
if (verticalOffset) {
animationData.rightHandPosition.y += verticalOffset;
}
animationData.rightHandRotation = Quat.fromPitchYawRollDegrees(90, 0, 90);
}
function shakeHandsAnimation() {
@ -347,7 +350,32 @@
}
return false;
}
function findNearestAvatar() {
// We only look some max distance away (much larger than the handshake distance, but still...)
var minDistance = MAX_AVATAR_DISTANCE * 20;
var closestAvatar;
AvatarList.getAvatarIdentifiers().forEach(function (id) {
var avatar = AvatarList.getAvatar(id);
if (avatar && avatar.sessionUUID != MyAvatar.sessionUUID) {
var currentDistance = Vec3.distance(avatar.position, MyAvatar.position);
if (minDistance > currentDistance) {
minDistance = currentDistance;
closestAvatar = avatar;
}
}
});
return closestAvatar;
}
function adjustAnimationHeight() {
var avatar = findNearestAvatar();
if (avatar) {
var myHeadIndex = MyAvatar.getJointIndex("Head");
var otherHeadIndex = avatar.getJointIndex("Head");
var diff = (avatar.getJointPosition(otherHeadIndex).y - MyAvatar.getJointPosition(myHeadIndex).y) / 2;
print("head height difference: " + diff);
updateAnimationData(diff);
}
}
function findNearestWaitingAvatar() {
var handPosition = getHandPosition(MyAvatar, currentHandJointIndex);
var minDistance = MAX_AVATAR_DISTANCE;
@ -436,6 +464,10 @@
handStringMessageSend({
key: "waiting",
});
// potentially adjust height of handshake
if (fromKeyboard) {
adjustAnimationHeight();
}
lookForWaitingAvatar();
}
}

View file

@ -0,0 +1,43 @@
"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// createFloatinLanternBox.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Creates a crate that spawn floating lanterns
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var COMPOUND_SHAPE_URL = "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/maracas/woodenCrate_phys.obj";
var MODEL_URL = "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/maracas/woodenCrate_VR.fbx";
var SCRIPT_URL = Script.resolvePath("./entity_scripts/floatingLanternBox.js?v=" + Date.now());
var START_POSITION = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2));
START_POSITION.y -= .6;
var LIFETIME = 3600;
var SCALE_FACTOR = 1;
var lanternBox = {
type: "Model",
name: "Floating Lantern Box",
description: "Spawns Lanterns that float away when grabbed and released!",
script: SCRIPT_URL,
modelURL: MODEL_URL,
shapeType: "Compound",
compoundShapeURL: COMPOUND_SHAPE_URL,
position: START_POSITION,
lifetime: LIFETIME,
dimensions: {
x: 0.8696 * SCALE_FACTOR,
y: 0.58531 * SCALE_FACTOR,
z: 0.9264 * SCALE_FACTOR
},
owningAvatarID: MyAvatar.sessionUUID
};
Entities.addEntity(lanternBox);
Script.stop();

View file

@ -0,0 +1,106 @@
"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// floatinLantern.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Makes floating lanterns rise upon being released and corrects their rotation as the fly.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var SLOW_SPIN_THRESHOLD = 0.1;
var ROTATION_COMPLETE_THRESHOLD = 0.01;
var ROTATION_SPEED = 0.2;
var HOME_ROTATION = {x: 0, y: 0, z: 0, w: 0};
floatingLantern = function() {
_this = this;
this.updateConnected = false;
};
floatingLantern.prototype = {
preload: function(entityID) {
this.entityID = entityID;
},
unload: function(entityID) {
this.disconnectUpdate();
},
startNearGrab: function() {
this.disconnectUpdate();
},
startDistantGrab: function() {
this.disconnectUpdate();
},
releaseGrab: function() {
Entities.editEntity(this.entityID, {
gravity: {
x: 0,
y: 0.5,
z: 0
}
});
},
update: function(dt) {
var lanternProps = Entities.getEntityProperties(_this.entityID);
if (lanternProps && lanternProps.rotation && lanternProps.owningAvatarID === MyAvatar.sessionUUID) {
var spinningSlowly = (
Math.abs(lanternProps.angularVelocity.x) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.y) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.z) < SLOW_SPIN_THRESHOLD
);
var rotationComplete = (
Math.abs(lanternProps.rotation.x - HOME_ROTATION.x) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.y - HOME_ROTATION.y) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.z - HOME_ROTATION.z) < ROTATION_COMPLETE_THRESHOLD
);
if (spinningSlowly && !rotationComplete) {
var newRotation = Quat.slerp(lanternProps.rotation, HOME_ROTATION, ROTATION_SPEED * dt);
Entities.editEntity(_this.entityID, {
rotation: newRotation,
angularVelocity: {
x: 0,
y: 0,
z: 0
}
});
}
}
},
connectUpdate: function() {
if (!this.updateConnected) {
this.updateConnected = true;
Script.update.connect(this.update);
}
},
disconnectUpdate: function() {
if (this.updateConnected) {
this.updateConnected = false;
Script.update.disconnect(this.update);
}
}
};
return new floatingLantern();
});

View file

@ -0,0 +1,103 @@
"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// floatingLanternBox.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Spawns new floating lanterns every couple seconds if the old ones have been removed.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var LANTERN_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Welcome%20Area/Models/chinaLantern_capsule.fbx";
var LANTERN_SCRIPT_URL = Script.resolvePath("floatingLantern.js?v=" + Date.now());
var LIFETIME = 120;
var RESPAWN_INTERVAL = 1000;
var MAX_LANTERNS = 4;
var SCALE_FACTOR = 1;
var LANTERN = {
type: "Model",
name: "Floating Lantern",
description: "Spawns Lanterns that float away when grabbed and released!",
modelURL: LANTERN_MODEL_URL,
script: LANTERN_SCRIPT_URL,
dimensions: {
x: 0.2049 * SCALE_FACTOR,
y: 0.4 * SCALE_FACTOR,
z: 0.2049 * SCALE_FACTOR
},
gravity: {
x: 0,
y: -1,
z: 0
},
velocity: {
x: 0, y: .01, z: 0
},
linearDampening: 0,
shapeType: 'Box',
lifetime: LIFETIME,
dynamic: true
};
lanternBox = function() {
_this = this;
};
lanternBox.prototype = {
preload: function(entityID) {
this.entityID = entityID;
var props = Entities.getEntityProperties(this.entityID);
if (props.owningAvatarID === MyAvatar.sessionUUID) {
this.respawnTimer = Script.setInterval(this.spawnAllLanterns.bind(this), RESPAWN_INTERVAL);
}
},
unload: function(entityID) {
if (this.respawnTimer) {
Script.clearInterval(this.respawnTimer);
}
},
spawnAllLanterns: function() {
var props = Entities.getEntityProperties(this.entityID);
var lanternCount = 0;
var nearbyEntities = Entities.findEntities(props.position, props.dimensions.x * 0.75);
for (var i = 0; i < nearbyEntities.length; i++) {
var name = Entities.getEntityProperties(nearbyEntities[i], ["name"]).name;
if (name === "Floating Lantern") {
lanternCount++;
}
}
while (lanternCount++ < MAX_LANTERNS) {
this.spawnLantern();
}
},
spawnLantern: function() {
var boxProps = Entities.getEntityProperties(this.entityID);
LANTERN.position = boxProps.position;
LANTERN.position.x += Math.random() * .2 - .1;
LANTERN.position.y += Math.random() * .2 + .1;
LANTERN.position.z += Math.random() * .2 - .1;
LANTERN.owningAvatarID = boxProps.owningAvatarID;
return Entities.addEntity(LANTERN);
}
};
return new lanternBox();
});

View file

@ -19,3 +19,6 @@ set_target_properties(skeleton-dump PROPERTIES FOLDER "Tools")
add_subdirectory(atp-get)
set_target_properties(atp-get PROPERTIES FOLDER "Tools")
add_subdirectory(oven)
set_target_properties(oven PROPERTIES FOLDER "Tools")

19
tools/oven/CMakeLists.txt Normal file
View file

@ -0,0 +1,19 @@
set(TARGET_NAME oven)
setup_hifi_project(Widgets Gui Concurrent)
link_hifi_libraries(networking shared image gpu ktx)
if (WIN32)
package_libraries_for_deployment()
endif ()
# try to find the FBX SDK but fail silently if we don't
# because this tool is not built by default
find_package(FBX)
if (FBX_FOUND)
target_link_libraries(${TARGET_NAME} ${FBX_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${FBX_INCLUDE_DIR})
endif ()
set_target_properties(${TARGET_NAME} PROPERTIES EXCLUDE_FROM_ALL TRUE EXCLUDE_FROM_DEFAULT_BUILD TRUE)

32
tools/oven/src/Baker.cpp Normal file
View file

@ -0,0 +1,32 @@
//
// Baker.cpp
// tools/oven/src
//
// Created by Stephen Birarda on 4/14/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ModelBakingLoggingCategory.h"
#include "Baker.h"
void Baker::handleError(const QString& error) {
qCCritical(model_baking).noquote() << error;
_errorList.append(error);
emit finished();
}
void Baker::handleErrors(const QStringList& errors) {
// we're appending errors, presumably from a baking operation we called
// add those to our list and emit that we are finished
_errorList.append(errors);
emit finished();
}
void Baker::handleWarning(const QString& warning) {
qCWarning(model_baking).noquote() << warning;
_warningList.append(warning);
}

Some files were not shown because too many files have changed in this diff Show more