get VS back to a point where it talks to client

This commit is contained in:
Stephen Birarda 2013-03-28 11:28:17 -07:00
parent 0820900365
commit 846ba80c10

View file

@ -144,8 +144,41 @@ int main(int argc, const char * argv[])
agentList.increaseAgentId();
}
// parse this agent's position
agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData();
int newLevel = 10;
if (newLevel > agentData->lastSentLevel) {
// the agent has already received a deeper level than this from us
// do nothing
stopOctal = randomTree.rootNode->octalCode;
packetCount = 0;
totalBytesSent = 0;
randomTree.leavesWrittenToBitstream = 0;
while (stopOctal != NULL) {
voxelPacketEnd = voxelPacket;
stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd,
stopOctal,
randomTree.rootNode,
newLevel);
agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress,
voxelPacket,
voxelPacketEnd - voxelPacket);
packetCount++;
totalBytesSent += voxelPacketEnd - voxelPacket;
}
printf("%d packets sent to client totalling %d bytes\n", packetCount, totalBytesSent);
printf("%d leaves were sent - %f bpv\n",
randomTree.leavesWrittenToBitstream,
(float)totalBytesSent / randomTree.leavesWrittenToBitstream);
agentData->lastSentLevel = newLevel;
}
}
}
}