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cleaned up a bunch of leftover tabs and converted each to 4 spaces
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026ee4345c
commit
8457b91fe0
1 changed files with 231 additions and 225 deletions
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@ -877,12 +877,18 @@ void Avatar::renderHead(bool lookingInMirror) {
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if (lookingInMirror) {
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glRotatef(_bodyYaw - _headYaw, 0, 1, 0);
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glRotatef(_bodyPitch + _headPitch, 1, 0, 0);
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glRotatef(_bodyRoll - _headRoll, 0, 0, 1);
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//glRotatef(_bodyPitch + _headPitch, 1, 0, 0);
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//glRotatef(_bodyRoll - _headRoll, 0, 0, 1);
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// don't let body pitch and roll affect the head..
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glRotatef( _headPitch, 1, 0, 0);
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glRotatef( -_headRoll, 0, 0, 1);
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} else {
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glRotatef(_bodyYaw + _headYaw, 0, 1, 0);
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glRotatef(_bodyPitch + _headPitch, 1, 0, 0);
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glRotatef(_bodyRoll + _headRoll, 0, 0, 1);
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//glRotatef(_bodyPitch + _headPitch, 1, 0, 0);
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//glRotatef(_bodyRoll + _headRoll, 0, 0, 1);
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// don't let body pitch and roll affect the head..
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glRotatef( _headPitch, 1, 0, 0);
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glRotatef( _headRoll, 0, 0, 1);
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}
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//glScalef(2.0, 2.0, 2.0);
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@ -1234,7 +1240,6 @@ void Avatar::initializeBodySprings() {
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}
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}
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void Avatar::updateBodySprings( float deltaTime ) {
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for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
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glm::vec3 springVector( _joint[b].springyPosition );
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@ -1282,7 +1287,7 @@ const glm::vec3& Avatar::getHeadPosition() const {
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// return _joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition;
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//}
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return _joint[ AVATAR_JOINT_HEAD_BASE ].position;
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return _joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition;
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}
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@ -1325,8 +1330,6 @@ void Avatar::updateArmIKAndConstraints( float deltaTime ) {
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}
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void Avatar::renderBody() {
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// Render joint positions as spheres
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@ -1360,7 +1363,8 @@ void Avatar::renderBody() {
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glLineWidth(3.0);
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for (int b = 1; b < NUM_AVATAR_JOINTS; b++) {
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if ( _joint[b].parent != AVATAR_JOINT_NULL ) {
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if ( _joint[b].parent != AVATAR_JOINT_NULL )
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if ( b != AVATAR_JOINT_HEAD_TOP ) {
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glBegin( GL_LINE_STRIP );
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glVertex3fv( &_joint[ _joint[ b ].parent ].springyPosition.x );
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glVertex3fv( &_joint[ b ].springyPosition.x );
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@ -1368,6 +1372,7 @@ void Avatar::renderBody() {
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}
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}
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}
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/*
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else {
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glColor3fv( skinColor );
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glLineWidth(3.0);
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@ -1381,6 +1386,7 @@ void Avatar::renderBody() {
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}
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}
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}
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*/
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}
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void Avatar::SetNewHeadTarget(float pitch, float yaw) {
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