mirror of
https://github.com/overte-org/overte.git
synced 2025-08-10 11:42:55 +02:00
commit
84573d373b
4 changed files with 150 additions and 25 deletions
|
@ -37,7 +37,17 @@ static int cameraModeId = qRegisterMetaType<CameraMode>();
|
||||||
|
|
||||||
class Camera : public QObject {
|
class Camera : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @namespace Camera
|
||||||
|
* @property position {Vec3} The position of the camera.
|
||||||
|
* @property orientation {Quat} The orientation of the camera.
|
||||||
|
* @property mode {string} The current camera mode.
|
||||||
|
* @property cameraEntity {EntityID} The position and rotation properties of
|
||||||
|
* the entity specified by this ID are then used as the camera's position and
|
||||||
|
* orientation. Only works when <code>mode</code> is "entity".
|
||||||
|
* @property frustum {Object} The frustum of the camera.
|
||||||
|
*/
|
||||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||||
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
|
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
|
||||||
Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
|
Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
|
||||||
|
@ -47,13 +57,13 @@ class Camera : public QObject {
|
||||||
public:
|
public:
|
||||||
Camera();
|
Camera();
|
||||||
|
|
||||||
void initialize(); // instantly put the camera at the ideal position and orientation.
|
void initialize(); // instantly put the camera at the ideal position and orientation.
|
||||||
|
|
||||||
void update( float deltaTime );
|
void update( float deltaTime );
|
||||||
|
|
||||||
CameraMode getMode() const { return _mode; }
|
CameraMode getMode() const { return _mode; }
|
||||||
void setMode(CameraMode m);
|
void setMode(CameraMode m);
|
||||||
|
|
||||||
void loadViewFrustum(ViewFrustum& frustum) const;
|
void loadViewFrustum(ViewFrustum& frustum) const;
|
||||||
ViewFrustum toViewFrustum() const;
|
ViewFrustum toViewFrustum() const;
|
||||||
|
|
||||||
|
@ -80,20 +90,44 @@ public slots:
|
||||||
QUuid getCameraEntity() const;
|
QUuid getCameraEntity() const;
|
||||||
void setCameraEntity(QUuid entityID);
|
void setCameraEntity(QUuid entityID);
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* Compute a {PickRay} based on the current camera configuration and the position x,y on the screen.
|
||||||
|
* @function Camera.computePickRay
|
||||||
|
* @param {float} x X-coordinate on screen.
|
||||||
|
* @param {float} y Y-coordinate on screen.
|
||||||
|
* @return {PickRay} The computed {PickRay}.
|
||||||
|
*/
|
||||||
PickRay computePickRay(float x, float y);
|
PickRay computePickRay(float x, float y);
|
||||||
|
|
||||||
// These only work on independent cameras
|
/**jsdoc
|
||||||
/// one time change to what the camera is looking at
|
* Set the camera to look at position <code>position</code>. Only works while in <code>independent</code>.
|
||||||
void lookAt(const glm::vec3& value);
|
* camera mode.
|
||||||
|
* @function Camera.lookAt
|
||||||
|
* @param {Vec3} Position Position to look at.
|
||||||
|
*/
|
||||||
|
void lookAt(const glm::vec3& position);
|
||||||
|
|
||||||
/// fix what the camera is looking at, and keep the camera looking at this even if position changes
|
/**jsdoc
|
||||||
void keepLookingAt(const glm::vec3& value);
|
* Set the camera to continue looking at position <code>position</code>.
|
||||||
|
* Only works while in `independent` camera mode.
|
||||||
|
* @function Camera.keepLookingAt
|
||||||
|
* @param {Vec3} position Position to keep looking at.
|
||||||
|
*/
|
||||||
|
void keepLookingAt(const glm::vec3& position);
|
||||||
|
|
||||||
/// stops the keep looking at feature, doesn't change what's being looked at, but will stop camera from
|
/**jsdoc
|
||||||
/// continuing to update it's orientation to keep looking at the item
|
* Stops the camera from continually looking at a position that was set with
|
||||||
|
* `keepLookingAt`
|
||||||
|
* @function Camera.stopLookingAt
|
||||||
|
*/
|
||||||
void stopLooking() { _isKeepLookingAt = false; }
|
void stopLooking() { _isKeepLookingAt = false; }
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
|
/**jsdoc
|
||||||
|
* Triggered when camera mode has changed.
|
||||||
|
* @function Camera.modeUpdated
|
||||||
|
* @return {Signal}
|
||||||
|
*/
|
||||||
void modeUpdated(const QString& newMode);
|
void modeUpdated(const QString& newMode);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -13,6 +13,9 @@
|
||||||
|
|
||||||
#include <QObject>
|
#include <QObject>
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @namespace Clipboard
|
||||||
|
*/
|
||||||
class ClipboardScriptingInterface : public QObject {
|
class ClipboardScriptingInterface : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
public:
|
public:
|
||||||
|
@ -21,13 +24,47 @@ public:
|
||||||
signals:
|
signals:
|
||||||
void readyToImport();
|
void readyToImport();
|
||||||
|
|
||||||
public slots:
|
public:
|
||||||
glm::vec3 getContentsDimensions(); /// returns the overall dimensions of everything on the blipboard
|
/**jsdoc
|
||||||
float getClipboardContentsLargestDimension(); /// returns the largest dimension of everything on the clipboard
|
* @function Clipboard.getContentsDimensions
|
||||||
bool importEntities(const QString& filename);
|
* @return {Vec3} The extents of the contents held in the clipboard.
|
||||||
bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
|
*/
|
||||||
bool exportEntities(const QString& filename, float x, float y, float z, float s);
|
Q_INVOKABLE glm::vec3 getContentsDimensions();
|
||||||
QVector<EntityItemID> pasteEntities(glm::vec3 position);
|
|
||||||
|
/**jsdoc
|
||||||
|
* Compute largest dimension of the extents of the contents held in the clipboard
|
||||||
|
* @function Clipboard.getClipboardContentsLargestDimension
|
||||||
|
* @return {float} The largest dimension computed.
|
||||||
|
*/
|
||||||
|
Q_INVOKABLE float getClipboardContentsLargestDimension();
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* Import entities from a .json file containing entity data into the clipboard.
|
||||||
|
* You can generate * a .json file using {Clipboard.exportEntities}.
|
||||||
|
* @function Clipboard.importEntities
|
||||||
|
* @param {string} filename Filename of file to import.
|
||||||
|
* @return {bool} True if the import was succesful, otherwise false.
|
||||||
|
*/
|
||||||
|
Q_INVOKABLE bool importEntities(const QString& filename);
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* Export the entities listed in `entityIDs` to the file `filename`
|
||||||
|
* @function Clipboard.exportEntities
|
||||||
|
* @param {string} filename Path to the file to export entities to.
|
||||||
|
* @param {EntityID[]} entityIDs IDs of entities to export.
|
||||||
|
* @return {bool} True if the export was succesful, otherwise false.
|
||||||
|
*/
|
||||||
|
Q_INVOKABLE bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
|
||||||
|
Q_INVOKABLE bool exportEntities(const QString& filename, float x, float y, float z, float s);
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* Paste the contents of the clipboard into the world.
|
||||||
|
* @function Clipboard.pasteEntities
|
||||||
|
* @param {Vec3} position Position to paste clipboard at.
|
||||||
|
* @return {EntityID[]} Array of entity IDs for the new entities that were
|
||||||
|
* created as a result of the paste operation.
|
||||||
|
*/
|
||||||
|
Q_INVOKABLE QVector<EntityItemID> pasteEntities(glm::vec3 position);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_ClipboardScriptingInterface_h
|
#endif // hifi_ClipboardScriptingInterface_h
|
||||||
|
|
|
@ -56,6 +56,9 @@ QScriptValue RayToEntityIntersectionResultToScriptValue(QScriptEngine* engine, c
|
||||||
void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, RayToEntityIntersectionResult& results);
|
void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, RayToEntityIntersectionResult& results);
|
||||||
|
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @namespace Entities
|
||||||
|
*/
|
||||||
/// handles scripting of Entity commands from JS passed to assigned clients
|
/// handles scripting of Entity commands from JS passed to assigned clients
|
||||||
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
|
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
@ -87,40 +90,90 @@ public:
|
||||||
ActivityTracking getActivityTracking() const { return _activityTracking; }
|
ActivityTracking getActivityTracking() const { return _activityTracking; }
|
||||||
public slots:
|
public slots:
|
||||||
|
|
||||||
// returns true if the DomainServer will allow this Node/Avatar to make changes
|
/**jsdoc
|
||||||
|
* Returns `true` if the DomainServer will allow this Node/Avatar to make changes
|
||||||
|
*
|
||||||
|
* @function Entities.canAdjustLocks
|
||||||
|
* @return {bool} `true` if the client can adjust locks, `false` if not.
|
||||||
|
*/
|
||||||
Q_INVOKABLE bool canAdjustLocks();
|
Q_INVOKABLE bool canAdjustLocks();
|
||||||
|
|
||||||
// returns true if the DomainServer will allow this Node/Avatar to rez new entities
|
/**jsdoc
|
||||||
|
* @function Entities.canRez
|
||||||
|
* @return {bool} `true` if the DomainServer will allow this Node/Avatar to rez new entities
|
||||||
|
*/
|
||||||
Q_INVOKABLE bool canRez();
|
Q_INVOKABLE bool canRez();
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @function Entities.canRezTmp
|
||||||
|
* @return {bool} `true` if the DomainServer will allow this Node/Avatar to rez new temporary entities
|
||||||
|
*/
|
||||||
Q_INVOKABLE bool canRezTmp();
|
Q_INVOKABLE bool canRezTmp();
|
||||||
|
|
||||||
/// adds a model with the specific properties
|
/**jsdoc
|
||||||
|
* Add a new entity with the specified properties. If `clientOnly` is true, the entity will
|
||||||
|
* not be sent to the server and will only be visible/accessible on the local client.
|
||||||
|
*
|
||||||
|
* @function Entities.addEntity
|
||||||
|
* @param {EntityItemProperties} properties Properties of the entity to create.
|
||||||
|
* @param {bool} [clientOnly=false] Whether the entity should only exist locally or not.
|
||||||
|
* @return {EntityID} The entity ID of the newly created entity. The ID will be a null
|
||||||
|
* UUID (`{00000000-0000-0000-0000-000000000000}`) if the entity could not be created.
|
||||||
|
*/
|
||||||
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
|
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties, bool clientOnly = false);
|
||||||
|
|
||||||
/// temporary method until addEntity can be used from QJSEngine
|
/// temporary method until addEntity can be used from QJSEngine
|
||||||
|
/// Deliberately not adding jsdoc, only used internally.
|
||||||
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
|
Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
|
||||||
const glm::vec3& position, const glm::vec3& gravity);
|
const glm::vec3& position, const glm::vec3& gravity);
|
||||||
|
|
||||||
/// gets the current model properties for a specific model
|
/**jsdoc
|
||||||
/// this function will not find return results in script engine contexts which don't have access to models
|
* Return the properties for the specified {EntityID}.
|
||||||
|
* not be sent to the server and will only be visible/accessible on the local client.
|
||||||
|
* @param {EntityItemProperties} properties Properties of the entity to create.
|
||||||
|
* @param {EntityPropertyFlags} [desiredProperties=[]] Array containing the names of the properties you
|
||||||
|
* would like to get. If the array is empty, all properties will be returned.
|
||||||
|
* @return {EntityItemProperties} The entity properties for the specified entity.
|
||||||
|
*/
|
||||||
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid entityID);
|
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid entityID);
|
||||||
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties);
|
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties);
|
||||||
|
|
||||||
/// edits a model updating only the included properties, will return the identified EntityItemID in case of
|
/**jsdoc
|
||||||
/// successful edit, if the input entityID is for an unknown model this function will have no effect
|
* Updates an entity with the specified properties.
|
||||||
|
*
|
||||||
|
* @function Entities.editEntity
|
||||||
|
* @return {EntityID} The EntityID of the entity if the edit was successful, otherwise the null {EntityID}.
|
||||||
|
*/
|
||||||
Q_INVOKABLE QUuid editEntity(QUuid entityID, const EntityItemProperties& properties);
|
Q_INVOKABLE QUuid editEntity(QUuid entityID, const EntityItemProperties& properties);
|
||||||
|
|
||||||
/// deletes a model
|
/**jsdoc
|
||||||
|
* Deletes an entity.
|
||||||
|
*
|
||||||
|
* @function Entities.deleteEntity
|
||||||
|
* @param {EntityID} entityID The ID of the entity to delete.
|
||||||
|
*/
|
||||||
Q_INVOKABLE void deleteEntity(QUuid entityID);
|
Q_INVOKABLE void deleteEntity(QUuid entityID);
|
||||||
|
|
||||||
/// Allows a script to call a method on an entity's script. The method will execute in the entity script
|
/// Allows a script to call a method on an entity's script. The method will execute in the entity script
|
||||||
/// engine. If the entity does not have an entity script or the method does not exist, this call will have
|
/// engine. If the entity does not have an entity script or the method does not exist, this call will have
|
||||||
/// no effect.
|
/// no effect.
|
||||||
|
/**jsdoc
|
||||||
|
* Call a method on an entity. If it is running an entity script (specified by the `script` property)
|
||||||
|
* and it exposes a property with the specified name `method`, it will be called
|
||||||
|
* using `params` as the list of arguments.
|
||||||
|
*
|
||||||
|
* @function Entities.callEntityMethod
|
||||||
|
* @param {EntityID} entityID The ID of the entity to call the method on.
|
||||||
|
* @param {string} method The name of the method to call.
|
||||||
|
* @param {string[]} params The list of parameters to call the specified method with.
|
||||||
|
*/
|
||||||
Q_INVOKABLE void callEntityMethod(QUuid entityID, const QString& method, const QStringList& params = QStringList());
|
Q_INVOKABLE void callEntityMethod(QUuid entityID, const QString& method, const QStringList& params = QStringList());
|
||||||
|
|
||||||
/// finds the closest model to the center point, within the radius
|
/// finds the closest model to the center point, within the radius
|
||||||
/// will return a EntityItemID.isKnownID = false if no models are in the radius
|
/// will return a EntityItemID.isKnownID = false if no models are in the radius
|
||||||
/// this function will not find any models in script engine contexts which don't have access to models
|
/// this function will not find any models in script engine contexts which don't have access to models
|
||||||
|
/**jsdoc
|
||||||
|
*/
|
||||||
Q_INVOKABLE QUuid findClosestEntity(const glm::vec3& center, float radius) const;
|
Q_INVOKABLE QUuid findClosestEntity(const glm::vec3& center, float radius) const;
|
||||||
|
|
||||||
/// finds models within the search sphere specified by the center point and radius
|
/// finds models within the search sphere specified by the center point and radius
|
||||||
|
|
|
@ -19,6 +19,7 @@ exports.handlers = {
|
||||||
'../../libraries/script-engine/src',
|
'../../libraries/script-engine/src',
|
||||||
'../../libraries/networking/src',
|
'../../libraries/networking/src',
|
||||||
'../../libraries/animation/src',
|
'../../libraries/animation/src',
|
||||||
|
'../../libraries/entities/src',
|
||||||
];
|
];
|
||||||
var exts = ['.h', '.cpp'];
|
var exts = ['.h', '.cpp'];
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue