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Quick fix for incorrect conversion.
We want sRGB to linear, not linear to sRGB.
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commit
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1 changed files with 4 additions and 4 deletions
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@ -49,7 +49,7 @@ public:
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const rgbColor& getColor() const { return _color; }
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xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
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glm::vec3 getColorRGB() const { return ColorUtils::tosRGBVec3(toGlm(getXColor())); }
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glm::vec3 getColorRGB() const { return ColorUtils::sRGBToLinearVec3(toGlm(getXColor())); }
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static const xColor DEFAULT_COLOR;
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void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
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@ -62,17 +62,17 @@ public:
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bool _isColorStartInitialized = false;
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void setColorStart(const xColor& colorStart) { _colorStart = colorStart; _isColorStartInitialized = true; }
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xColor getColorStart() const { return _isColorStartInitialized ? _colorStart : getXColor(); }
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glm::vec3 getColorStartRGB() const { return _isColorStartInitialized ? ColorUtils::tosRGBVec3(toGlm(_colorStart)) : getColorRGB(); }
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glm::vec3 getColorStartRGB() const { return _isColorStartInitialized ? ColorUtils::sRGBToLinearVec3(toGlm(_colorStart)) : getColorRGB(); }
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bool _isColorFinishInitialized = false;
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void setColorFinish(const xColor& colorFinish) { _colorFinish = colorFinish; _isColorFinishInitialized = true; }
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xColor getColorFinish() const { return _isColorFinishInitialized ? _colorFinish : getXColor(); }
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glm::vec3 getColorFinishRGB() const { return _isColorStartInitialized ? ColorUtils::tosRGBVec3(toGlm(_colorFinish)) : getColorRGB(); }
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glm::vec3 getColorFinishRGB() const { return _isColorStartInitialized ? ColorUtils::sRGBToLinearVec3(toGlm(_colorFinish)) : getColorRGB(); }
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static const xColor DEFAULT_COLOR_SPREAD;
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void setColorSpread(const xColor& colorSpread) { _colorSpread = colorSpread; }
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xColor getColorSpread() const { return _colorSpread; }
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glm::vec3 getColorSpreadRGB() const { return ColorUtils::tosRGBVec3(toGlm(_colorSpread)); }
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glm::vec3 getColorSpreadRGB() const { return ColorUtils::sRGBToLinearVec3(toGlm(_colorSpread)); }
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static const float MAXIMUM_ALPHA;
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static const float MINIMUM_ALPHA;
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