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@ -140,9 +140,9 @@ void Head::calculateGeometry(bool lookingInMirror) {
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}
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}
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_orientation.setToIdentity();
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_orientation.setToIdentity();
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_orientation.roll (_bodyRotation.z + roll );
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_orientation.pitch(_bodyRotation.x + pitch);
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_orientation.pitch(_bodyRotation.x + pitch);
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_orientation.yaw (_bodyRotation.y + yaw );
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_orientation.yaw (_bodyRotation.y + yaw );
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//_orientation.roll (_bodyRotation.z + roll );
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//calculate the eye positions
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//calculate the eye positions
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_leftEyePosition = _position
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_leftEyePosition = _position
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