make audio sliders initialize to defaul starting points

This commit is contained in:
ZappoMan 2014-04-14 16:46:25 -07:00
parent 6639fc737a
commit 839df97687

View file

@ -10,17 +10,33 @@
//
var delayScale = 500.0;
var delayScale = 100.0;
var fanoutScale = 10.0;
var speedScale = 20;
var factorScale = 5.0;
var topY = 250;
var sliderHeight = 35;
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
// move the slider
var delayY = 250;
var delayY = topY;
topY += sliderHeight;
var delayLabel = Overlays.addOverlay("text", {
x: 40,
y: delayY,
width: 60,
height: sliderHeight,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 12,
leftMargin: 5,
text: "Delay:"
});
var delaySlider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: delayY, width: 150, height: 35},
bounds: { x: 100, y: delayY, width: 150, height: sliderHeight},
subImage: { x: 46, y: 0, width: 200, height: 71 },
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
color: { red: 255, green: 255, blue: 255},
@ -30,7 +46,7 @@ var delaySlider = Overlays.addOverlay("image", {
// This is the thumb of our slider
var delayMinThumbX = 110;
var delayMaxThumbX = delayMinThumbX + 110;
var delayThumbX = (delayMinThumbX + delayMaxThumbX) / 2;
var delayThumbX = delayMinThumbX + ((delayMaxThumbX - delayMinThumbX) * (AudioReflector.getPreDelay() / delayScale));
var delayThumb = Overlays.addOverlay("image", {
x: delayThumbX,
y: delayY + 9,
@ -43,10 +59,24 @@ var delayThumb = Overlays.addOverlay("image", {
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
// move the slider
var fanoutY = 300;
var fanoutY = topY;
topY += sliderHeight;
var fanoutLabel = Overlays.addOverlay("text", {
x: 40,
y: fanoutY,
width: 60,
height: sliderHeight,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 12,
leftMargin: 5,
text: "Fanout:"
});
var fanoutSlider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: fanoutY, width: 150, height: 35},
bounds: { x: 100, y: fanoutY, width: 150, height: sliderHeight},
subImage: { x: 46, y: 0, width: 200, height: 71 },
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
color: { red: 255, green: 255, blue: 255},
@ -56,7 +86,7 @@ var fanoutSlider = Overlays.addOverlay("image", {
// This is the thumb of our slider
var fanoutMinThumbX = 110;
var fanoutMaxThumbX = fanoutMinThumbX + 110;
var fanoutThumbX = (fanoutMinThumbX + fanoutMaxThumbX) / 2;
var fanoutThumbX = fanoutMinThumbX + ((fanoutMaxThumbX - fanoutMinThumbX) * (AudioReflector.getDiffusionFanout() / fanoutScale));
var fanoutThumb = Overlays.addOverlay("image", {
x: fanoutThumbX,
y: fanoutY + 9,
@ -70,10 +100,24 @@ var fanoutThumb = Overlays.addOverlay("image", {
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
// move the slider
var speedY = 350;
var speedY = topY;
topY += sliderHeight;
var speedLabel = Overlays.addOverlay("text", {
x: 40,
y: speedY,
width: 60,
height: sliderHeight,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 6,
leftMargin: 5,
text: "Speed\nin ms/m:"
});
var speedSlider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: speedY, width: 150, height: 35},
bounds: { x: 100, y: speedY, width: 150, height: sliderHeight},
subImage: { x: 46, y: 0, width: 200, height: 71 },
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
color: { red: 255, green: 255, blue: 255},
@ -83,7 +127,7 @@ var speedSlider = Overlays.addOverlay("image", {
// This is the thumb of our slider
var speedMinThumbX = 110;
var speedMaxThumbX = speedMinThumbX + 110;
var speedThumbX = (speedMinThumbX + speedMaxThumbX) / 2;
var speedThumbX = speedMinThumbX + ((speedMaxThumbX - speedMinThumbX) * (AudioReflector.getSoundMsPerMeter() / speedScale));
var speedThumb = Overlays.addOverlay("image", {
x: speedThumbX,
y: speedY+9,
@ -96,10 +140,25 @@ var speedThumb = Overlays.addOverlay("image", {
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
// move the slider
var factorY = 400;
var factorY = topY;
topY += sliderHeight;
var factorLabel = Overlays.addOverlay("text", {
x: 40,
y: factorY,
width: 60,
height: sliderHeight,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 6,
leftMargin: 5,
text: "Attenuation\nFactor:"
});
var factorSlider = Overlays.addOverlay("image", {
// alternate form of expressing bounds
bounds: { x: 100, y: factorY, width: 150, height: 35},
bounds: { x: 100, y: factorY, width: 150, height: sliderHeight},
subImage: { x: 46, y: 0, width: 200, height: 71 },
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
color: { red: 255, green: 255, blue: 255},
@ -109,7 +168,7 @@ var factorSlider = Overlays.addOverlay("image", {
// This is the thumb of our slider
var factorMinThumbX = 110;
var factorMaxThumbX = factorMinThumbX + 110;
var factorThumbX = (factorMinThumbX + factorMaxThumbX) / 2;
var factorThumbX = factorMinThumbX + ((factorMaxThumbX - factorMinThumbX) * (AudioReflector.getDistanceAttenuationScalingFactor() / factorScale));
var factorThumb = Overlays.addOverlay("image", {
x: factorThumbX,
y: factorY+9,
@ -123,12 +182,19 @@ var factorThumb = Overlays.addOverlay("image", {
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
Overlays.deleteOverlay(factorLabel);
Overlays.deleteOverlay(factorThumb);
Overlays.deleteOverlay(factorSlider);
Overlays.deleteOverlay(speedLabel);
Overlays.deleteOverlay(speedThumb);
Overlays.deleteOverlay(speedSlider);
Overlays.deleteOverlay(delayLabel);
Overlays.deleteOverlay(delayThumb);
Overlays.deleteOverlay(delaySlider);
Overlays.deleteOverlay(fanoutLabel);
Overlays.deleteOverlay(fanoutThumb);
Overlays.deleteOverlay(fanoutSlider);
}