mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
make audio sliders initialize to defaul starting points
This commit is contained in:
parent
6639fc737a
commit
839df97687
1 changed files with 79 additions and 13 deletions
|
@ -10,17 +10,33 @@
|
|||
//
|
||||
|
||||
|
||||
var delayScale = 500.0;
|
||||
var delayScale = 100.0;
|
||||
var fanoutScale = 10.0;
|
||||
var speedScale = 20;
|
||||
var factorScale = 5.0;
|
||||
|
||||
var topY = 250;
|
||||
var sliderHeight = 35;
|
||||
|
||||
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
|
||||
// move the slider
|
||||
var delayY = 250;
|
||||
var delayY = topY;
|
||||
topY += sliderHeight;
|
||||
var delayLabel = Overlays.addOverlay("text", {
|
||||
x: 40,
|
||||
y: delayY,
|
||||
width: 60,
|
||||
height: sliderHeight,
|
||||
color: { red: 0, green: 0, blue: 0},
|
||||
textColor: { red: 255, green: 0, blue: 0},
|
||||
topMargin: 12,
|
||||
leftMargin: 5,
|
||||
text: "Delay:"
|
||||
});
|
||||
|
||||
var delaySlider = Overlays.addOverlay("image", {
|
||||
// alternate form of expressing bounds
|
||||
bounds: { x: 100, y: delayY, width: 150, height: 35},
|
||||
bounds: { x: 100, y: delayY, width: 150, height: sliderHeight},
|
||||
subImage: { x: 46, y: 0, width: 200, height: 71 },
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
|
@ -30,7 +46,7 @@ var delaySlider = Overlays.addOverlay("image", {
|
|||
// This is the thumb of our slider
|
||||
var delayMinThumbX = 110;
|
||||
var delayMaxThumbX = delayMinThumbX + 110;
|
||||
var delayThumbX = (delayMinThumbX + delayMaxThumbX) / 2;
|
||||
var delayThumbX = delayMinThumbX + ((delayMaxThumbX - delayMinThumbX) * (AudioReflector.getPreDelay() / delayScale));
|
||||
var delayThumb = Overlays.addOverlay("image", {
|
||||
x: delayThumbX,
|
||||
y: delayY + 9,
|
||||
|
@ -43,10 +59,24 @@ var delayThumb = Overlays.addOverlay("image", {
|
|||
|
||||
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
|
||||
// move the slider
|
||||
var fanoutY = 300;
|
||||
var fanoutY = topY;
|
||||
topY += sliderHeight;
|
||||
|
||||
var fanoutLabel = Overlays.addOverlay("text", {
|
||||
x: 40,
|
||||
y: fanoutY,
|
||||
width: 60,
|
||||
height: sliderHeight,
|
||||
color: { red: 0, green: 0, blue: 0},
|
||||
textColor: { red: 255, green: 0, blue: 0},
|
||||
topMargin: 12,
|
||||
leftMargin: 5,
|
||||
text: "Fanout:"
|
||||
});
|
||||
|
||||
var fanoutSlider = Overlays.addOverlay("image", {
|
||||
// alternate form of expressing bounds
|
||||
bounds: { x: 100, y: fanoutY, width: 150, height: 35},
|
||||
bounds: { x: 100, y: fanoutY, width: 150, height: sliderHeight},
|
||||
subImage: { x: 46, y: 0, width: 200, height: 71 },
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
|
@ -56,7 +86,7 @@ var fanoutSlider = Overlays.addOverlay("image", {
|
|||
// This is the thumb of our slider
|
||||
var fanoutMinThumbX = 110;
|
||||
var fanoutMaxThumbX = fanoutMinThumbX + 110;
|
||||
var fanoutThumbX = (fanoutMinThumbX + fanoutMaxThumbX) / 2;
|
||||
var fanoutThumbX = fanoutMinThumbX + ((fanoutMaxThumbX - fanoutMinThumbX) * (AudioReflector.getDiffusionFanout() / fanoutScale));
|
||||
var fanoutThumb = Overlays.addOverlay("image", {
|
||||
x: fanoutThumbX,
|
||||
y: fanoutY + 9,
|
||||
|
@ -70,10 +100,24 @@ var fanoutThumb = Overlays.addOverlay("image", {
|
|||
|
||||
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
|
||||
// move the slider
|
||||
var speedY = 350;
|
||||
var speedY = topY;
|
||||
topY += sliderHeight;
|
||||
|
||||
var speedLabel = Overlays.addOverlay("text", {
|
||||
x: 40,
|
||||
y: speedY,
|
||||
width: 60,
|
||||
height: sliderHeight,
|
||||
color: { red: 0, green: 0, blue: 0},
|
||||
textColor: { red: 255, green: 0, blue: 0},
|
||||
topMargin: 6,
|
||||
leftMargin: 5,
|
||||
text: "Speed\nin ms/m:"
|
||||
});
|
||||
|
||||
var speedSlider = Overlays.addOverlay("image", {
|
||||
// alternate form of expressing bounds
|
||||
bounds: { x: 100, y: speedY, width: 150, height: 35},
|
||||
bounds: { x: 100, y: speedY, width: 150, height: sliderHeight},
|
||||
subImage: { x: 46, y: 0, width: 200, height: 71 },
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
|
@ -83,7 +127,7 @@ var speedSlider = Overlays.addOverlay("image", {
|
|||
// This is the thumb of our slider
|
||||
var speedMinThumbX = 110;
|
||||
var speedMaxThumbX = speedMinThumbX + 110;
|
||||
var speedThumbX = (speedMinThumbX + speedMaxThumbX) / 2;
|
||||
var speedThumbX = speedMinThumbX + ((speedMaxThumbX - speedMinThumbX) * (AudioReflector.getSoundMsPerMeter() / speedScale));
|
||||
var speedThumb = Overlays.addOverlay("image", {
|
||||
x: speedThumbX,
|
||||
y: speedY+9,
|
||||
|
@ -96,10 +140,25 @@ var speedThumb = Overlays.addOverlay("image", {
|
|||
|
||||
// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to
|
||||
// move the slider
|
||||
var factorY = 400;
|
||||
var factorY = topY;
|
||||
topY += sliderHeight;
|
||||
|
||||
var factorLabel = Overlays.addOverlay("text", {
|
||||
x: 40,
|
||||
y: factorY,
|
||||
width: 60,
|
||||
height: sliderHeight,
|
||||
color: { red: 0, green: 0, blue: 0},
|
||||
textColor: { red: 255, green: 0, blue: 0},
|
||||
topMargin: 6,
|
||||
leftMargin: 5,
|
||||
text: "Attenuation\nFactor:"
|
||||
});
|
||||
|
||||
|
||||
var factorSlider = Overlays.addOverlay("image", {
|
||||
// alternate form of expressing bounds
|
||||
bounds: { x: 100, y: factorY, width: 150, height: 35},
|
||||
bounds: { x: 100, y: factorY, width: 150, height: sliderHeight},
|
||||
subImage: { x: 46, y: 0, width: 200, height: 71 },
|
||||
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
|
@ -109,7 +168,7 @@ var factorSlider = Overlays.addOverlay("image", {
|
|||
// This is the thumb of our slider
|
||||
var factorMinThumbX = 110;
|
||||
var factorMaxThumbX = factorMinThumbX + 110;
|
||||
var factorThumbX = (factorMinThumbX + factorMaxThumbX) / 2;
|
||||
var factorThumbX = factorMinThumbX + ((factorMaxThumbX - factorMinThumbX) * (AudioReflector.getDistanceAttenuationScalingFactor() / factorScale));
|
||||
var factorThumb = Overlays.addOverlay("image", {
|
||||
x: factorThumbX,
|
||||
y: factorY+9,
|
||||
|
@ -123,12 +182,19 @@ var factorThumb = Overlays.addOverlay("image", {
|
|||
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
Overlays.deleteOverlay(factorLabel);
|
||||
Overlays.deleteOverlay(factorThumb);
|
||||
Overlays.deleteOverlay(factorSlider);
|
||||
|
||||
Overlays.deleteOverlay(speedLabel);
|
||||
Overlays.deleteOverlay(speedThumb);
|
||||
Overlays.deleteOverlay(speedSlider);
|
||||
|
||||
Overlays.deleteOverlay(delayLabel);
|
||||
Overlays.deleteOverlay(delayThumb);
|
||||
Overlays.deleteOverlay(delaySlider);
|
||||
|
||||
Overlays.deleteOverlay(fanoutLabel);
|
||||
Overlays.deleteOverlay(fanoutThumb);
|
||||
Overlays.deleteOverlay(fanoutSlider);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue