From 8370fd2d19c8947ad0cd47b8b8c97c57bc816372 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Thu, 25 Apr 2013 16:04:08 -0700 Subject: [PATCH] spacing fixes in Avatar class --- interface/src/Avatar.cpp | 43 +++++++++++++++++++--------------------- 1 file changed, 20 insertions(+), 23 deletions(-) diff --git a/interface/src/Avatar.cpp b/interface/src/Avatar.cpp index e8450b2aeb..c79eb2ce2b 100644 --- a/interface/src/Avatar.cpp +++ b/interface/src/Avatar.cpp @@ -563,26 +563,26 @@ glm::vec3 Avatar::getBodyUpDirection() { } // This is a workspace for testing avatar body collision detection and response -void Avatar::updateAvatarCollisionDetectionAndResponse -( glm::vec3 collisionPosition, float collisionGirth, float collisionHeight, glm::vec3 collisionUpVector, float deltaTime ) { +void Avatar::updateAvatarCollisionDetectionAndResponse(glm::vec3 collisionPosition, + float collisionGirth, + float collisionHeight, + glm::vec3 collisionUpVector, + float deltaTime) { float myBodyApproximateBoundingRadius = 1.0f; glm::vec3 vectorFromMyBodyToBigSphere(_position - collisionPosition); bool jointCollision = false; float distanceToBigSphere = glm::length(vectorFromMyBodyToBigSphere); - if ( distanceToBigSphere < myBodyApproximateBoundingRadius + collisionGirth ) - { - for (int b=0; b 0.0) - { + if (distanceToBigSphereCenter > 0.0) { glm::vec3 directionVector = vectorFromJointToBigSphereCenter / distanceToBigSphereCenter; float penetration = 1.0 - (distanceToBigSphereCenter / combinedRadius); @@ -935,7 +935,7 @@ void Avatar::initializeSkeleton() { } void Avatar::calculateBoneLengths() { - for (int b=0; b