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Render API JSDoc
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1 changed files with 72 additions and 31 deletions
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#include "RenderForward.h"
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/**jsdoc
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* The <code>Render</code> API allows you to configure the graphics engine
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* The <code>Render</code> API enables you to configure the graphics engine.
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*
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* @namespace Render
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*
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-avatar
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*
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* @property {Render.RenderMethod} renderMethod - The render method being used.
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* @property {boolean} shadowsEnabled - <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
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* @property {boolean} ambientOcclusionEnabled - {boolean} <code>true</code> if ambient occlusion is enabled,
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* <code>false</code> if it's disabled.
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* @property {boolean} antialiasingEnabled - <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
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* @property {number} viewportResolutionScale - The view port resolution scale, <code>> 0.0</code>.
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*/
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class RenderScriptingInterface : public QObject {
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Q_OBJECT
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static RenderScriptingInterface* getInstance();
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/**jsdoc
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* <p>The rendering method is specified by the following values:</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Name</th><th>Description</th>
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* </thead>
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* <tbody>
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* <tr><td><code>0</code></td><td>DEFERRED</td><td>More complex rendering pipeline where lighting is applied to the
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* scene as a whole after all objects have been rendered.</td></tr>
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* <tr><td><code>1</code></td><td>FORWARD</td><td>Simpler rendering pipeline where each object in the scene, in turn,
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* is rendered and has lighting applied.</td></tr>
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* </tbody>
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* </table>
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* @typedef {number} Render.RenderMethod
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*/
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// RenderMethod enum type
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enum class RenderMethod {
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DEFERRED = render::Args::RenderMethod::DEFERRED,
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public slots:
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/**jsdoc
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* Get a config for a job by name
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* Gets the configuration for a rendering job by name.
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* <p><strong>Warning:</strong> For internal, debugging purposes. Subject to change.</p>
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* @function Render.getConfig
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* @param {string} name - Can be:
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* - <job_name>: Search for the first job named job_name traversing the the sub graph of task and jobs (from this task as root)
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* - <parent_name>.[<sub_parent_names>.]<job_name>: Allows you to first look for the parent_name job (from this task as root) and then search from there for the
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* optional sub_parent_names and finally from there looking for the job_name (assuming every job in the path is found)
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* @returns {object} The sub job config.
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* @param {string} name - The name of the rendering job.
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* @returns {object} The configuration for the rendering job.
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*/
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QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); }
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/**jsdoc
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* Gets the current render method
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* Gets the render method being used.
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* @function Render.getRenderMethod
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* @returns {number} <code>"DEFERRED"</code> or <code>"FORWARD"</code>
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* @returns {Render.RenderMethod} The render method being used.
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* @example <caption>Report the current render method.</caption>
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* var renderMethod = Render.getRenderMethod();
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* print("Current render method: " + Render.getRenderMethodNames()[renderMethod]);
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*/
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RenderMethod getRenderMethod() const;
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/**jsdoc
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* Sets the current render method
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* Sets the render method to use.
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* @function Render.setRenderMethod
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* @param {number} renderMethod - <code>"DEFERRED"</code> or <code>"FORWARD"</code>
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* @param {Render.RenderMethod} renderMethod - The render method to use.
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*/
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void setRenderMethod(RenderMethod renderMethod);
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/**jsdoc
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* Gets the possible enum names of the RenderMethod type
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* @function Render.getRenderMethodNames
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* @returns [string] [ <code>"DEFERRED"</code>, <code>"FORWARD"</code> ]
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*/
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* Gets the names of the possible render methods, per {@link Render.RenderMethod}.
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* @function Render.getRenderMethodNames
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* @returns {string[]} The names of the possible render methods.
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* @example <caption>Report the names of the possible render methods.</caption>
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* var renderMethods = Render.getRenderMethodNames();
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* print("Render methods:");
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* for (var i = 0; i < renderMethods.length; i++) {
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* print("- " + renderMethods[i]);
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* }
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*/
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QStringList getRenderMethodNames() const;
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/**jsdoc
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* Whether or not shadows are enabled
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* Gets whether or not shadows are enabled.
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* @function Render.getShadowsEnabled
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* @returns {bool} <code>true</code> if shadows are enabled, otherwise <code>false</code>
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* @returns {boolean} <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
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*/
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bool getShadowsEnabled() const;
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/**jsdoc
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* Enables or disables shadows
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* Sets whether or not shadows are enabled.
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* @function Render.setShadowsEnabled
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* @param {bool} enabled - <code>true</code> to enable shadows, <code>false</code> to disable them
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* @param {boolean} enabled - <code>true</code> to enable shadows, <code>false</code> to disable.
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*/
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void setShadowsEnabled(bool enabled);
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/**jsdoc
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* Whether or not ambient occlusion is enabled
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* Gets whether or not ambient occlusion is enabled.
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* @function Render.getAmbientOcclusionEnabled
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* @returns {bool} <code>true</code> if ambient occlusion is enabled, otherwise <code>false</code>
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* @returns {boolean} <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's disabled.
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*/
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bool getAmbientOcclusionEnabled() const;
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/**jsdoc
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* Enables or disables ambient occlusion
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* Sets whether or not ambient occlusion is enabled.
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* @function Render.setAmbientOcclusionEnabled
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* @param {bool} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable it
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* @param {boolean} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable.
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*/
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void setAmbientOcclusionEnabled(bool enabled);
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/**jsdoc
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* Whether or not anti-aliasing is enabled
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* Gets whether or not anti-aliasing is enabled.
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* @function Render.getAntialiasingEnabled
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* @returns {bool} <code>true</code> if anti-aliasing is enabled, otherwise <code>false</code>
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* @returns {boolean} <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
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*/
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bool getAntialiasingEnabled() const;
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/**jsdoc
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* Enables or disables anti-aliasing
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* Sets whether or not anti-aliasing is enabled.
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* @function Render.setAntialiasingEnabled
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* @param {bool} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable it
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* @param {boolean} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable.
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*/
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void setAntialiasingEnabled(bool enabled);
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/**jsdoc
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* Gets the current viewport resolution scale
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* Gets the view port resolution scale.
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* @function Render.getViewportResolutionScale
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* @returns {number}
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* @returns {number} The view port resolution scale, <code>> 0.0</code>.
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*/
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float getViewportResolutionScale() const;
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/**jsdoc
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* Sets the current viewport resolution scale
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* Sets the view port resolution scale.
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* @function Render.setViewportResolutionScale
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* @param {number} resolutionScale - between epsilon and 1.0
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* @param {number} resolutionScale - The view port resolution scale to set, <code>> 0.0</code>.
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*/
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void setViewportResolutionScale(float resolutionScale);
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signals:
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/**jsdoc
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* Triggered when one of the <code>Render</code> API's properties changes.
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* @function Render.settingsChanged
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* @returns {Signal}
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* @example <caption>Report when a render setting changes.</caption>
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* Render.settingsChanged.connect(function () {
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* print("Render setting changed");
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* });
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* // Toggle Developer > Render > Shadows or similar to trigger.
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*/
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void settingsChanged();
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private:
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