Render API JSDoc

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David Rowe 2019-07-30 11:36:56 +12:00
parent 9e5cf5fe75
commit 833bbf1cce

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@ -15,13 +15,20 @@
#include "RenderForward.h"
/**jsdoc
* The <code>Render</code> API allows you to configure the graphics engine
* The <code>Render</code> API enables you to configure the graphics engine.
*
* @namespace Render
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {Render.RenderMethod} renderMethod - The render method being used.
* @property {boolean} shadowsEnabled - <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
* @property {boolean} ambientOcclusionEnabled - {boolean} <code>true</code> if ambient occlusion is enabled,
* <code>false</code> if it's disabled.
* @property {boolean} antialiasingEnabled - <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
* @property {number} viewportResolutionScale - The view port resolution scale, <code>&gt; 0.0</code>.
*/
class RenderScriptingInterface : public QObject {
Q_OBJECT
@ -36,6 +43,21 @@ public:
static RenderScriptingInterface* getInstance();
/**jsdoc
* <p>The rendering method is specified by the following values:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>DEFERRED</td><td>More complex rendering pipeline where lighting is applied to the
* scene as a whole after all objects have been rendered.</td></tr>
* <tr><td><code>1</code></td><td>FORWARD</td><td>Simpler rendering pipeline where each object in the scene, in turn,
* is rendered and has lighting applied.</td></tr>
* </tbody>
* </table>
* @typedef {number} Render.RenderMethod
*/
// RenderMethod enum type
enum class RenderMethod {
DEFERRED = render::Args::RenderMethod::DEFERRED,
@ -52,95 +74,114 @@ public:
public slots:
/**jsdoc
* Get a config for a job by name
* Gets the configuration for a rendering job by name.
* <p><strong>Warning:</strong> For internal, debugging purposes. Subject to change.</p>
* @function Render.getConfig
* @param {string} name - Can be:
* - <job_name>: Search for the first job named job_name traversing the the sub graph of task and jobs (from this task as root)
* - <parent_name>.[<sub_parent_names>.]<job_name>: Allows you to first look for the parent_name job (from this task as root) and then search from there for the
* optional sub_parent_names and finally from there looking for the job_name (assuming every job in the path is found)
* @returns {object} The sub job config.
* @param {string} name - The name of the rendering job.
* @returns {object} The configuration for the rendering job.
*/
QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); }
/**jsdoc
* Gets the current render method
* Gets the render method being used.
* @function Render.getRenderMethod
* @returns {number} <code>"DEFERRED"</code> or <code>"FORWARD"</code>
* @returns {Render.RenderMethod} The render method being used.
* @example <caption>Report the current render method.</caption>
* var renderMethod = Render.getRenderMethod();
* print("Current render method: " + Render.getRenderMethodNames()[renderMethod]);
*/
RenderMethod getRenderMethod() const;
/**jsdoc
* Sets the current render method
* Sets the render method to use.
* @function Render.setRenderMethod
* @param {number} renderMethod - <code>"DEFERRED"</code> or <code>"FORWARD"</code>
* @param {Render.RenderMethod} renderMethod - The render method to use.
*/
void setRenderMethod(RenderMethod renderMethod);
/**jsdoc
* Gets the possible enum names of the RenderMethod type
* @function Render.getRenderMethodNames
* @returns [string] [ <code>"DEFERRED"</code>, <code>"FORWARD"</code> ]
*/
* Gets the names of the possible render methods, per {@link Render.RenderMethod}.
* @function Render.getRenderMethodNames
* @returns {string[]} The names of the possible render methods.
* @example <caption>Report the names of the possible render methods.</caption>
* var renderMethods = Render.getRenderMethodNames();
* print("Render methods:");
* for (var i = 0; i < renderMethods.length; i++) {
* print("- " + renderMethods[i]);
* }
*/
QStringList getRenderMethodNames() const;
/**jsdoc
* Whether or not shadows are enabled
* Gets whether or not shadows are enabled.
* @function Render.getShadowsEnabled
* @returns {bool} <code>true</code> if shadows are enabled, otherwise <code>false</code>
* @returns {boolean} <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
*/
bool getShadowsEnabled() const;
/**jsdoc
* Enables or disables shadows
* Sets whether or not shadows are enabled.
* @function Render.setShadowsEnabled
* @param {bool} enabled - <code>true</code> to enable shadows, <code>false</code> to disable them
* @param {boolean} enabled - <code>true</code> to enable shadows, <code>false</code> to disable.
*/
void setShadowsEnabled(bool enabled);
/**jsdoc
* Whether or not ambient occlusion is enabled
* Gets whether or not ambient occlusion is enabled.
* @function Render.getAmbientOcclusionEnabled
* @returns {bool} <code>true</code> if ambient occlusion is enabled, otherwise <code>false</code>
* @returns {boolean} <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's disabled.
*/
bool getAmbientOcclusionEnabled() const;
/**jsdoc
* Enables or disables ambient occlusion
* Sets whether or not ambient occlusion is enabled.
* @function Render.setAmbientOcclusionEnabled
* @param {bool} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable it
* @param {boolean} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable.
*/
void setAmbientOcclusionEnabled(bool enabled);
/**jsdoc
* Whether or not anti-aliasing is enabled
* Gets whether or not anti-aliasing is enabled.
* @function Render.getAntialiasingEnabled
* @returns {bool} <code>true</code> if anti-aliasing is enabled, otherwise <code>false</code>
* @returns {boolean} <code>true</code> if anti-aliasing is enabled, <code>false</code> if it's disabled.
*/
bool getAntialiasingEnabled() const;
/**jsdoc
* Enables or disables anti-aliasing
* Sets whether or not anti-aliasing is enabled.
* @function Render.setAntialiasingEnabled
* @param {bool} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable it
* @param {boolean} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable.
*/
void setAntialiasingEnabled(bool enabled);
/**jsdoc
* Gets the current viewport resolution scale
* Gets the view port resolution scale.
* @function Render.getViewportResolutionScale
* @returns {number}
* @returns {number} The view port resolution scale, <code>&gt; 0.0</code>.
*/
float getViewportResolutionScale() const;
/**jsdoc
* Sets the current viewport resolution scale
* Sets the view port resolution scale.
* @function Render.setViewportResolutionScale
* @param {number} resolutionScale - between epsilon and 1.0
* @param {number} resolutionScale - The view port resolution scale to set, <code>&gt; 0.0</code>.
*/
void setViewportResolutionScale(float resolutionScale);
signals:
/**jsdoc
* Triggered when one of the <code>Render</code> API's properties changes.
* @function Render.settingsChanged
* @returns {Signal}
* @example <caption>Report when a render setting changes.</caption>
* Render.settingsChanged.connect(function () {
* print("Render setting changed");
* });
* // Toggle Developer > Render > Shadows or similar to trigger.
*/
void settingsChanged();
private: