mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 16:13:28 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into minimum-edit-entity-filter
This commit is contained in:
commit
831d01c23a
10 changed files with 486 additions and 230 deletions
|
@ -1828,7 +1828,7 @@ void Application::initializeGL() {
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
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if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
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_renderEngine->addJob<RenderForwardTask>("RenderForwardTask", items.get<RenderFetchCullSortTask::Output>());
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_renderEngine->addJob<RenderForwardTask>("Forward", items.get<RenderFetchCullSortTask::Output>());
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} else {
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_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", items.get<RenderFetchCullSortTask::Output>());
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}
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@ -424,35 +424,25 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
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adjustedAudioFormat = desiredAudioFormat;
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//
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// Attempt the device sample rate in decreasing order of preference.
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// Attempt the device sample rate and channel count in decreasing order of preference.
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//
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if (audioDevice.supportedSampleRates().contains(48000)) {
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adjustedAudioFormat.setSampleRate(48000);
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} else if (audioDevice.supportedSampleRates().contains(44100)) {
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adjustedAudioFormat.setSampleRate(44100);
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} else if (audioDevice.supportedSampleRates().contains(32000)) {
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adjustedAudioFormat.setSampleRate(32000);
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} else if (audioDevice.supportedSampleRates().contains(24000)) {
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adjustedAudioFormat.setSampleRate(24000);
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} else if (audioDevice.supportedSampleRates().contains(16000)) {
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adjustedAudioFormat.setSampleRate(16000);
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} else if (audioDevice.supportedSampleRates().contains(96000)) {
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adjustedAudioFormat.setSampleRate(96000);
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} else if (audioDevice.supportedSampleRates().contains(192000)) {
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adjustedAudioFormat.setSampleRate(192000);
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} else if (audioDevice.supportedSampleRates().contains(88200)) {
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adjustedAudioFormat.setSampleRate(88200);
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} else if (audioDevice.supportedSampleRates().contains(176400)) {
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adjustedAudioFormat.setSampleRate(176400);
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const int sampleRates[] = { 48000, 44100, 32000, 24000, 16000, 96000, 192000, 88200, 176400 };
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const int inputChannels[] = { 1, 2, 4, 6, 8 }; // prefer mono
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const int outputChannels[] = { 2, 4, 6, 8, 1 }; // prefer stereo, downmix as last resort
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for (int channelCount : (desiredAudioFormat.channelCount() == 1 ? inputChannels : outputChannels)) {
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for (int sampleRate : sampleRates) {
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adjustedAudioFormat.setChannelCount(channelCount);
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adjustedAudioFormat.setSampleRate(sampleRate);
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if (audioDevice.isFormatSupported(adjustedAudioFormat)) {
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return true;
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}
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}
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}
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if (adjustedAudioFormat != desiredAudioFormat) {
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// return the nearest in case it needs 2 channels
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adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
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return true;
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} else {
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return false;
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}
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return false; // a supported format could not be found
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}
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bool sampleChannelConversion(const int16_t* sourceSamples, int16_t* destinationSamples, unsigned int numSourceSamples,
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@ -555,8 +555,9 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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}
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} else if (subobject.name == "Properties70") {
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foreach (const FBXNode& subsubobject, subobject.children) {
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static const QVariant APPLICATION_NAME = QVariant(QByteArray("Original|ApplicationName"));
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if (subsubobject.name == "P" && subsubobject.properties.size() >= 5 &&
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subsubobject.properties.at(0) == "Original|ApplicationName") {
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subsubobject.properties.at(0) == APPLICATION_NAME) {
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geometry.applicationName = subsubobject.properties.at(4).toString();
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}
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}
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@ -571,10 +572,12 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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int index = 4;
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foreach (const FBXNode& subobject, object.children) {
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if (subobject.name == propertyName) {
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QString subpropName = subobject.properties.at(0).toString();
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if (subpropName == "UnitScaleFactor") {
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static const QVariant UNIT_SCALE_FACTOR = QByteArray("UnitScaleFactor");
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static const QVariant AMBIENT_COLOR = QByteArray("AmbientColor");
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const auto& subpropName = subobject.properties.at(0);
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if (subpropName == UNIT_SCALE_FACTOR) {
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unitScaleFactor = subobject.properties.at(index).toFloat();
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} else if (subpropName == "AmbientColor") {
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} else if (subpropName == AMBIENT_COLOR) {
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ambientColor = getVec3(subobject.properties, index);
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}
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}
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@ -672,66 +675,87 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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index = 4;
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}
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if (properties) {
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foreach (const FBXNode& property, subobject.children) {
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static const QVariant GEOMETRIC_TRANSLATION = QByteArray("GeometricTranslation");
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static const QVariant GEOMETRIC_ROTATION = QByteArray("GeometricRotation");
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static const QVariant GEOMETRIC_SCALING = QByteArray("GeometricScaling");
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static const QVariant LCL_TRANSLATION = QByteArray("Lcl Translation");
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static const QVariant LCL_ROTATION = QByteArray("Lcl Rotation");
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static const QVariant LCL_SCALING = QByteArray("Lcl Scaling");
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static const QVariant ROTATION_MAX = QByteArray("RotationMax");
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static const QVariant ROTATION_MAX_X = QByteArray("RotationMaxX");
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static const QVariant ROTATION_MAX_Y = QByteArray("RotationMaxY");
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static const QVariant ROTATION_MAX_Z = QByteArray("RotationMaxZ");
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static const QVariant ROTATION_MIN = QByteArray("RotationMin");
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static const QVariant ROTATION_MIN_X = QByteArray("RotationMinX");
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||||
static const QVariant ROTATION_MIN_Y = QByteArray("RotationMinY");
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static const QVariant ROTATION_MIN_Z = QByteArray("RotationMinZ");
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||||
static const QVariant ROTATION_OFFSET = QByteArray("RotationOffset");
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||||
static const QVariant ROTATION_PIVOT = QByteArray("RotationPivot");
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static const QVariant SCALING_OFFSET = QByteArray("ScalingOffset");
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static const QVariant SCALING_PIVOT = QByteArray("ScalingPivot");
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static const QVariant PRE_ROTATION = QByteArray("PreRotation");
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static const QVariant POST_ROTATION = QByteArray("PostRotation");
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foreach(const FBXNode& property, subobject.children) {
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const auto& childProperty = property.properties.at(0);
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if (property.name == propertyName) {
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if (property.properties.at(0) == "Lcl Translation") {
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if (childProperty == LCL_TRANSLATION) {
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translation = getVec3(property.properties, index);
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|
||||
} else if (property.properties.at(0) == "RotationOffset") {
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} else if (childProperty == ROTATION_OFFSET) {
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rotationOffset = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "RotationPivot") {
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} else if (childProperty == ROTATION_PIVOT) {
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rotationPivot = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "PreRotation") {
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} else if (childProperty == PRE_ROTATION) {
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preRotation = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "Lcl Rotation") {
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} else if (childProperty == LCL_ROTATION) {
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rotation = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "PostRotation") {
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} else if (childProperty == POST_ROTATION) {
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postRotation = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "ScalingPivot") {
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} else if (childProperty == SCALING_PIVOT) {
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scalePivot = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "Lcl Scaling") {
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} else if (childProperty == LCL_SCALING) {
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scale = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "ScalingOffset") {
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} else if (childProperty == SCALING_OFFSET) {
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scaleOffset = getVec3(property.properties, index);
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// NOTE: these rotation limits are stored in degrees (NOT radians)
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} else if (property.properties.at(0) == "RotationMin") {
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} else if (childProperty == ROTATION_MIN) {
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rotationMin = getVec3(property.properties, index);
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|
||||
} else if (property.properties.at(0) == "RotationMax") {
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||||
} else if (childProperty == ROTATION_MAX) {
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rotationMax = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "RotationMinX") {
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} else if (childProperty == ROTATION_MIN_X) {
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rotationMinX = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "RotationMinY") {
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} else if (childProperty == ROTATION_MIN_Y) {
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rotationMinY = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "RotationMinZ") {
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} else if (childProperty == ROTATION_MIN_Z) {
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rotationMinZ = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "RotationMaxX") {
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} else if (childProperty == ROTATION_MAX_X) {
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rotationMaxX = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "RotationMaxY") {
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} else if (childProperty == ROTATION_MAX_Y) {
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rotationMaxY = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "RotationMaxZ") {
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} else if (childProperty == ROTATION_MAX_Z) {
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rotationMaxZ = property.properties.at(index).toBool();
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} else if (property.properties.at(0) == "GeometricTranslation") {
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} else if (childProperty == GEOMETRIC_TRANSLATION) {
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geometricTranslation = getVec3(property.properties, index);
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hasGeometricOffset = true;
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} else if (property.properties.at(0) == "GeometricRotation") {
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} else if (childProperty == GEOMETRIC_ROTATION) {
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geometricRotation = getVec3(property.properties, index);
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hasGeometricOffset = true;
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} else if (property.properties.at(0) == "GeometricScaling") {
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} else if (childProperty == GEOMETRIC_SCALING) {
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geometricScaling = getVec3(property.properties, index);
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hasGeometricOffset = true;
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}
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@ -842,20 +866,26 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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propertyName = "P";
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index = 4;
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foreach (const FBXNode& property, subobject.children) {
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static const QVariant UV_SET = QByteArray("UVSet");
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static const QVariant CURRENT_TEXTURE_BLEND_MODE = QByteArray("CurrentTextureBlendMode");
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static const QVariant USE_MATERIAL = QByteArray("UseMaterial");
|
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static const QVariant TRANSLATION = QByteArray("Translation");
|
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static const QVariant ROTATION = QByteArray("Rotation");
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static const QVariant SCALING = QByteArray("Scaling");
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if (property.name == propertyName) {
|
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QString v = property.properties.at(0).toString();
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if (property.properties.at(0) == "UVSet") {
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if (property.properties.at(0) == UV_SET) {
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std::string uvName = property.properties.at(index).toString().toStdString();
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tex.assign(tex.UVSet, property.properties.at(index).toString());
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} else if (property.properties.at(0) == "CurrentTextureBlendMode") {
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} else if (property.properties.at(0) == CURRENT_TEXTURE_BLEND_MODE) {
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tex.assign<uint8_t>(tex.currentTextureBlendMode, property.properties.at(index).value<int>());
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} else if (property.properties.at(0) == "UseMaterial") {
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} else if (property.properties.at(0) == USE_MATERIAL) {
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tex.assign<bool>(tex.useMaterial, property.properties.at(index).value<int>());
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} else if (property.properties.at(0) == "Translation") {
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} else if (property.properties.at(0) == TRANSLATION) {
|
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tex.assign(tex.translation, getVec3(property.properties, index));
|
||||
} else if (property.properties.at(0) == "Rotation") {
|
||||
} else if (property.properties.at(0) == ROTATION) {
|
||||
tex.assign(tex.rotation, getVec3(property.properties, index));
|
||||
} else if (property.properties.at(0) == "Scaling") {
|
||||
} else if (property.properties.at(0) == SCALING) {
|
||||
tex.assign(tex.scaling, getVec3(property.properties, index));
|
||||
if (tex.scaling.x == 0.0f) {
|
||||
tex.scaling.x = 1.0f;
|
||||
|
@ -931,87 +961,114 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
|
||||
if (properties) {
|
||||
std::vector<std::string> unknowns;
|
||||
static const QVariant DIFFUSE_COLOR = QByteArray("DiffuseColor");
|
||||
static const QVariant DIFFUSE_FACTOR = QByteArray("DiffuseFactor");
|
||||
static const QVariant DIFFUSE = QByteArray("Diffuse");
|
||||
static const QVariant SPECULAR_COLOR = QByteArray("SpecularColor");
|
||||
static const QVariant SPECULAR_FACTOR = QByteArray("SpecularFactor");
|
||||
static const QVariant SPECULAR = QByteArray("Specular");
|
||||
static const QVariant EMISSIVE_COLOR = QByteArray("EmissiveColor");
|
||||
static const QVariant EMISSIVE_FACTOR = QByteArray("EmissiveFactor");
|
||||
static const QVariant EMISSIVE = QByteArray("Emissive");
|
||||
static const QVariant AMBIENT_FACTOR = QByteArray("AmbientFactor");
|
||||
static const QVariant SHININESS = QByteArray("Shininess");
|
||||
static const QVariant OPACITY = QByteArray("Shininess");
|
||||
static const QVariant MAYA_USE_NORMAL_MAP = QByteArray("Maya|use_normal_map");
|
||||
static const QVariant MAYA_BASE_COLOR = QByteArray("Maya|base_color");
|
||||
static const QVariant MAYA_USE_COLOR_MAP = QByteArray("Maya|use_color_map");
|
||||
static const QVariant MAYA_ROUGHNESS = QByteArray("Maya|roughness");
|
||||
static const QVariant MAYA_USE_ROUGHNESS_MAP = QByteArray("Maya|use_roughness_map");
|
||||
static const QVariant MAYA_METALLIC = QByteArray("Maya|metallic");
|
||||
static const QVariant MAYA_USE_METALLIC_MAP = QByteArray("Maya|use_metallic_map");
|
||||
static const QVariant MAYA_EMISSIVE = QByteArray("Maya|emissive");
|
||||
static const QVariant MAYA_EMISSIVE_INTENSITY = QByteArray("Maya|emissive_intensity");
|
||||
static const QVariant MAYA_USE_EMISSIVE_MAP = QByteArray("Maya|use_emissive_map");
|
||||
static const QVariant MAYA_USE_AO_MAP = QByteArray("Maya|use_ao_map");
|
||||
|
||||
|
||||
|
||||
|
||||
foreach(const FBXNode& property, subobject.children) {
|
||||
if (property.name == propertyName) {
|
||||
if (property.properties.at(0) == "DiffuseColor") {
|
||||
if (property.properties.at(0) == DIFFUSE_COLOR) {
|
||||
material.diffuseColor = getVec3(property.properties, index);
|
||||
} else if (property.properties.at(0) == "DiffuseFactor") {
|
||||
} else if (property.properties.at(0) == DIFFUSE_FACTOR) {
|
||||
material.diffuseFactor = property.properties.at(index).value<double>();
|
||||
} else if (property.properties.at(0) == "Diffuse") {
|
||||
} else if (property.properties.at(0) == DIFFUSE) {
|
||||
// NOTE: this is uneeded but keep it for now for debug
|
||||
// material.diffuseColor = getVec3(property.properties, index);
|
||||
// material.diffuseFactor = 1.0;
|
||||
|
||||
} else if (property.properties.at(0) == "SpecularColor") {
|
||||
} else if (property.properties.at(0) == SPECULAR_COLOR) {
|
||||
material.specularColor = getVec3(property.properties, index);
|
||||
} else if (property.properties.at(0) == "SpecularFactor") {
|
||||
} else if (property.properties.at(0) == SPECULAR_FACTOR) {
|
||||
material.specularFactor = property.properties.at(index).value<double>();
|
||||
} else if (property.properties.at(0) == "Specular") {
|
||||
} else if (property.properties.at(0) == SPECULAR) {
|
||||
// NOTE: this is uneeded but keep it for now for debug
|
||||
// material.specularColor = getVec3(property.properties, index);
|
||||
// material.specularFactor = 1.0;
|
||||
|
||||
} else if (property.properties.at(0) == "EmissiveColor") {
|
||||
} else if (property.properties.at(0) == EMISSIVE_COLOR) {
|
||||
material.emissiveColor = getVec3(property.properties, index);
|
||||
} else if (property.properties.at(0) == "EmissiveFactor") {
|
||||
} else if (property.properties.at(0) == EMISSIVE_FACTOR) {
|
||||
material.emissiveFactor = property.properties.at(index).value<double>();
|
||||
} else if (property.properties.at(0) == "Emissive") {
|
||||
} else if (property.properties.at(0) == EMISSIVE) {
|
||||
// NOTE: this is uneeded but keep it for now for debug
|
||||
// material.emissiveColor = getVec3(property.properties, index);
|
||||
// material.emissiveFactor = 1.0;
|
||||
|
||||
} else if (property.properties.at(0) == "AmbientFactor") {
|
||||
} else if (property.properties.at(0) == AMBIENT_FACTOR) {
|
||||
material.ambientFactor = property.properties.at(index).value<double>();
|
||||
// Detected just for BLender AO vs lightmap
|
||||
} else if (property.properties.at(0) == "Shininess") {
|
||||
} else if (property.properties.at(0) == SHININESS) {
|
||||
material.shininess = property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Opacity") {
|
||||
} else if (property.properties.at(0) == OPACITY) {
|
||||
material.opacity = property.properties.at(index).value<double>();
|
||||
}
|
||||
|
||||
// Sting Ray Material Properties!!!!
|
||||
else if (property.properties.at(0) == "Maya|use_normal_map") {
|
||||
else if (property.properties.at(0) == MAYA_USE_NORMAL_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useNormalMap = (bool)property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|base_color") {
|
||||
} else if (property.properties.at(0) == MAYA_BASE_COLOR) {
|
||||
material.isPBSMaterial = true;
|
||||
material.diffuseColor = getVec3(property.properties, index);
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|use_color_map") {
|
||||
} else if (property.properties.at(0) == MAYA_USE_COLOR_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useAlbedoMap = (bool) property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|roughness") {
|
||||
} else if (property.properties.at(0) == MAYA_ROUGHNESS) {
|
||||
material.isPBSMaterial = true;
|
||||
material.roughness = property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|use_roughness_map") {
|
||||
} else if (property.properties.at(0) == MAYA_USE_ROUGHNESS_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useRoughnessMap = (bool)property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|metallic") {
|
||||
} else if (property.properties.at(0) == MAYA_METALLIC) {
|
||||
material.isPBSMaterial = true;
|
||||
material.metallic = property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|use_metallic_map") {
|
||||
} else if (property.properties.at(0) == MAYA_USE_METALLIC_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useMetallicMap = (bool)property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|emissive") {
|
||||
} else if (property.properties.at(0) == MAYA_EMISSIVE) {
|
||||
material.isPBSMaterial = true;
|
||||
material.emissiveColor = getVec3(property.properties, index);
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|emissive_intensity") {
|
||||
} else if (property.properties.at(0) == MAYA_EMISSIVE_INTENSITY) {
|
||||
material.isPBSMaterial = true;
|
||||
material.emissiveIntensity = property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|use_emissive_map") {
|
||||
} else if (property.properties.at(0) == MAYA_USE_EMISSIVE_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useEmissiveMap = (bool)property.properties.at(index).value<double>();
|
||||
|
||||
} else if (property.properties.at(0) == "Maya|use_ao_map") {
|
||||
} else if (property.properties.at(0) == MAYA_USE_AO_MAP) {
|
||||
material.isPBSMaterial = true;
|
||||
material.useOcclusionMap = (bool)property.properties.at(index).value<double>();
|
||||
|
||||
|
@ -1116,9 +1173,11 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
#endif
|
||||
}
|
||||
} else if (child.name == "Connections") {
|
||||
static const QVariant OO = QByteArray("OO");
|
||||
static const QVariant OP = QByteArray("OP");
|
||||
foreach (const FBXNode& connection, child.children) {
|
||||
if (connection.name == "C" || connection.name == "Connect") {
|
||||
if (connection.properties.at(0) == "OO") {
|
||||
if (connection.properties.at(0) == OO) {
|
||||
QString childID = getID(connection.properties, 1);
|
||||
QString parentID = getID(connection.properties, 2);
|
||||
ooChildToParent.insert(childID, parentID);
|
||||
|
@ -1132,8 +1191,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
_lightmapOffset = glm::clamp((*lightIt).second.color.x, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (connection.properties.at(0) == "OP") {
|
||||
} else if (connection.properties.at(0) == OP) {
|
||||
int counter = 0;
|
||||
QByteArray type = connection.properties.at(3).toByteArray().toLower();
|
||||
if (type.contains("DiffuseFactor")) {
|
||||
|
|
|
@ -171,7 +171,8 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
|
|||
QVector<int> materials;
|
||||
QVector<int> textures;
|
||||
bool isMaterialPerPolygon = false;
|
||||
|
||||
static const QVariant BY_VERTICE = QByteArray("ByVertice");
|
||||
static const QVariant INDEX_TO_DIRECT = QByteArray("IndexToDirect");
|
||||
foreach (const FBXNode& child, object.children) {
|
||||
if (child.name == "Vertices") {
|
||||
data.vertices = createVec3Vector(getDoubleVector(child));
|
||||
|
@ -189,10 +190,10 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
|
|||
} else if (subdata.name == "NormalsIndex") {
|
||||
data.normalIndices = getIntVector(subdata);
|
||||
|
||||
} else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == "ByVertice") {
|
||||
} else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == BY_VERTICE) {
|
||||
data.normalsByVertex = true;
|
||||
|
||||
} else if (subdata.name == "ReferenceInformationType" && subdata.properties.at(0) == "IndexToDirect") {
|
||||
} else if (subdata.name == "ReferenceInformationType" && subdata.properties.at(0) == INDEX_TO_DIRECT) {
|
||||
indexToDirect = true;
|
||||
}
|
||||
}
|
||||
|
@ -209,10 +210,10 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
|
|||
} else if (subdata.name == "ColorsIndex") {
|
||||
data.colorIndices = getIntVector(subdata);
|
||||
|
||||
} else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == "ByVertice") {
|
||||
} else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == BY_VERTICE) {
|
||||
data.colorsByVertex = true;
|
||||
|
||||
} else if (subdata.name == "ReferenceInformationType" && subdata.properties.at(0) == "IndexToDirect") {
|
||||
} else if (subdata.name == "ReferenceInformationType" && subdata.properties.at(0) == INDEX_TO_DIRECT) {
|
||||
indexToDirect = true;
|
||||
}
|
||||
}
|
||||
|
@ -298,11 +299,12 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
|
|||
}
|
||||
}
|
||||
} else if (child.name == "LayerElementMaterial") {
|
||||
static const QVariant BY_POLYGON = QByteArray("ByPolygon");
|
||||
foreach (const FBXNode& subdata, child.children) {
|
||||
if (subdata.name == "Materials") {
|
||||
materials = getIntVector(subdata);
|
||||
} else if (subdata.name == "MappingInformationType") {
|
||||
if (subdata.properties.at(0) == "ByPolygon")
|
||||
if (subdata.properties.at(0) == BY_POLYGON)
|
||||
isMaterialPerPolygon = true;
|
||||
} else {
|
||||
isMaterialPerPolygon = false;
|
||||
|
|
|
@ -43,31 +43,54 @@ template<class T> QVariant readBinaryArray(QDataStream& in, int& position) {
|
|||
position += sizeof(quint32) * 3;
|
||||
|
||||
QVector<T> values;
|
||||
const unsigned int DEFLATE_ENCODING = 1;
|
||||
if (encoding == DEFLATE_ENCODING) {
|
||||
// preface encoded data with uncompressed length
|
||||
QByteArray compressed(sizeof(quint32) + compressedLength, 0);
|
||||
*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
|
||||
in.readRawData(compressed.data() + sizeof(quint32), compressedLength);
|
||||
position += compressedLength;
|
||||
QByteArray uncompressed = qUncompress(compressed);
|
||||
if (uncompressed.isEmpty()) { // answers empty byte array if corrupt
|
||||
throw QString("corrupt fbx file");
|
||||
}
|
||||
QDataStream uncompressedIn(uncompressed);
|
||||
uncompressedIn.setByteOrder(QDataStream::LittleEndian);
|
||||
uncompressedIn.setVersion(QDataStream::Qt_4_5); // for single/double precision switch
|
||||
for (quint32 i = 0; i < arrayLength; i++) {
|
||||
T value;
|
||||
uncompressedIn >> value;
|
||||
values.append(value);
|
||||
if ((int)QSysInfo::ByteOrder == (int)in.byteOrder()) {
|
||||
values.resize(arrayLength);
|
||||
const unsigned int DEFLATE_ENCODING = 1;
|
||||
QByteArray arrayData;
|
||||
if (encoding == DEFLATE_ENCODING) {
|
||||
// preface encoded data with uncompressed length
|
||||
QByteArray compressed(sizeof(quint32) + compressedLength, 0);
|
||||
*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
|
||||
in.readRawData(compressed.data() + sizeof(quint32), compressedLength);
|
||||
position += compressedLength;
|
||||
arrayData = qUncompress(compressed);
|
||||
if (arrayData.isEmpty() || arrayData.size() != (sizeof(T) * arrayLength)) { // answers empty byte array if corrupt
|
||||
throw QString("corrupt fbx file");
|
||||
}
|
||||
} else {
|
||||
arrayData.resize(sizeof(T) * arrayLength);
|
||||
position += sizeof(T) * arrayLength;
|
||||
in.readRawData(arrayData.data(), arrayData.size());
|
||||
}
|
||||
memcpy(&values[0], arrayData.constData(), arrayData.size());
|
||||
} else {
|
||||
for (quint32 i = 0; i < arrayLength; i++) {
|
||||
T value;
|
||||
in >> value;
|
||||
position += streamSize<T>();
|
||||
values.append(value);
|
||||
values.reserve(arrayLength);
|
||||
const unsigned int DEFLATE_ENCODING = 1;
|
||||
if (encoding == DEFLATE_ENCODING) {
|
||||
// preface encoded data with uncompressed length
|
||||
QByteArray compressed(sizeof(quint32) + compressedLength, 0);
|
||||
*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
|
||||
in.readRawData(compressed.data() + sizeof(quint32), compressedLength);
|
||||
position += compressedLength;
|
||||
QByteArray uncompressed = qUncompress(compressed);
|
||||
if (uncompressed.isEmpty()) { // answers empty byte array if corrupt
|
||||
throw QString("corrupt fbx file");
|
||||
}
|
||||
QDataStream uncompressedIn(uncompressed);
|
||||
uncompressedIn.setByteOrder(QDataStream::LittleEndian);
|
||||
uncompressedIn.setVersion(QDataStream::Qt_4_5); // for single/double precision switch
|
||||
for (quint32 i = 0; i < arrayLength; i++) {
|
||||
T value;
|
||||
uncompressedIn >> value;
|
||||
values.append(value);
|
||||
}
|
||||
} else {
|
||||
for (quint32 i = 0; i < arrayLength; i++) {
|
||||
T value;
|
||||
in >> value;
|
||||
position += streamSize<T>();
|
||||
values.append(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return QVariant::fromValue(values);
|
||||
|
|
|
@ -26,10 +26,16 @@
|
|||
|
||||
#include <render/drawItemBounds_vert.h>
|
||||
#include <render/drawItemBounds_frag.h>
|
||||
#include "nop_frag.h"
|
||||
|
||||
using namespace render;
|
||||
extern void initForwardPipelines(ShapePlumber& plumber);
|
||||
|
||||
RenderForwardTask::RenderForwardTask(RenderFetchCullSortTask::Output items) {
|
||||
// Prepare the ShapePipelines
|
||||
ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
|
||||
initForwardPipelines(*shapePlumber);
|
||||
|
||||
// Extract opaques / transparents / lights / overlays
|
||||
const auto opaques = items[0];
|
||||
const auto transparents = items[1];
|
||||
|
@ -40,16 +46,19 @@ RenderForwardTask::RenderForwardTask(RenderFetchCullSortTask::Output items) {
|
|||
|
||||
const auto framebuffer = addJob<PrepareFramebuffer>("PrepareFramebuffer");
|
||||
|
||||
addJob<Draw>("DrawOpaques", opaques, shapePlumber);
|
||||
addJob<Stencil>("Stencil");
|
||||
addJob<DrawBackground>("DrawBackground", background);
|
||||
|
||||
// bounds do not draw on stencil buffer, so they must come last
|
||||
// Bounds do not draw on stencil buffer, so they must come last
|
||||
addJob<DrawBounds>("DrawBounds", opaques);
|
||||
|
||||
// Blit!
|
||||
addJob<Blit>("Blit", framebuffer);
|
||||
}
|
||||
|
||||
void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer) {
|
||||
void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
gpu::FramebufferPointer& framebuffer) {
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
auto framebufferSize = framebufferCache->getFrameBufferSize();
|
||||
glm::uvec2 frameSize(framebufferSize.width(), framebufferSize.height());
|
||||
|
@ -89,6 +98,88 @@ void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const Rend
|
|||
framebuffer = _framebuffer;
|
||||
}
|
||||
|
||||
void Draw::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
// Setup projection
|
||||
glm::mat4 projMat;
|
||||
Transform viewMat;
|
||||
args->getViewFrustum().evalProjectionMatrix(projMat);
|
||||
args->getViewFrustum().evalViewTransform(viewMat);
|
||||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
batch.setModelTransform(Transform());
|
||||
|
||||
// Render items
|
||||
renderStateSortShapes(sceneContext, renderContext, _shapePlumber, items, -1);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer Stencil::getPipeline() {
|
||||
if (!_stencilPipeline) {
|
||||
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
|
||||
auto ps = gpu::Shader::createPixel(std::string(nop_frag));
|
||||
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
|
||||
gpu::Shader::makeProgram(*program);
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setDepthTest(true, false, gpu::LESS_EQUAL);
|
||||
const gpu::int8 STENCIL_OPAQUE = 1;
|
||||
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS,
|
||||
gpu::State::STENCIL_OP_REPLACE,
|
||||
gpu::State::STENCIL_OP_REPLACE,
|
||||
gpu::State::STENCIL_OP_KEEP));
|
||||
|
||||
_stencilPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
return _stencilPipeline;
|
||||
}
|
||||
|
||||
void Stencil::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
batch.enableStereo(false);
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
batch.setStateScissorRect(args->_viewport);
|
||||
|
||||
batch.setPipeline(getPipeline());
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
const Inputs& background) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
batch.enableSkybox(true);
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
batch.setStateScissorRect(args->_viewport);
|
||||
|
||||
// Setup projection
|
||||
glm::mat4 projMat;
|
||||
Transform viewMat;
|
||||
args->getViewFrustum().evalProjectionMatrix(projMat);
|
||||
args->getViewFrustum().evalViewTransform(viewMat);
|
||||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
|
||||
renderItems(sceneContext, renderContext, background);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer DrawBounds::getPipeline() {
|
||||
if (!_boundsPipeline) {
|
||||
auto vs = gpu::Shader::createVertex(std::string(drawItemBounds_vert));
|
||||
|
@ -112,7 +203,8 @@ const gpu::PipelinePointer DrawBounds::getPipeline() {
|
|||
return _boundsPipeline;
|
||||
}
|
||||
|
||||
void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& items) {
|
||||
void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext,
|
||||
const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
|
@ -142,26 +234,3 @@ void DrawBounds::run(const SceneContextPointer& sceneContext, const RenderContex
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const Inputs& items) {
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
|
||||
batch.enableSkybox(true);
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
batch.setStateScissorRect(args->_viewport);
|
||||
|
||||
// Setup projection
|
||||
glm::mat4 projMat;
|
||||
Transform viewMat;
|
||||
args->getViewFrustum().evalProjectionMatrix(projMat);
|
||||
args->getViewFrustum().evalViewTransform(viewMat);
|
||||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
|
||||
renderItems(sceneContext, renderContext, items);
|
||||
});
|
||||
args->_batch = nullptr;
|
||||
}
|
||||
|
|
|
@ -25,20 +25,62 @@ public:
|
|||
|
||||
class PrepareFramebuffer {
|
||||
public:
|
||||
using JobModel = render::Job::ModelO<PrepareFramebuffer, gpu::FramebufferPointer>;
|
||||
using Inputs = gpu::FramebufferPointer;
|
||||
using JobModel = render::Job::ModelO<PrepareFramebuffer, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
gpu::FramebufferPointer& framebuffer);
|
||||
|
||||
private:
|
||||
gpu::FramebufferPointer _framebuffer;
|
||||
};
|
||||
|
||||
class DrawBounds {
|
||||
class Draw {
|
||||
public:
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBounds, Inputs>;
|
||||
using JobModel = render::Job::ModelI<Draw, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& items);
|
||||
Draw(const render::ShapePlumberPointer& shapePlumber) : _shapePlumber(shapePlumber) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
render::ShapePlumberPointer _shapePlumber;
|
||||
};
|
||||
|
||||
class Stencil {
|
||||
public:
|
||||
using JobModel = render::Job::Model<Stencil>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
|
||||
private:
|
||||
const gpu::PipelinePointer getPipeline();
|
||||
gpu::PipelinePointer _stencilPipeline;
|
||||
};
|
||||
|
||||
class DrawBackground {
|
||||
public:
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBackground, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
const Inputs& background);
|
||||
};
|
||||
|
||||
class DrawBounds {
|
||||
public:
|
||||
class Config : public render::JobConfig {
|
||||
public:
|
||||
Config() : JobConfig(false) {}
|
||||
};
|
||||
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBounds, Inputs, Config>;
|
||||
|
||||
void configure(const Config& configuration) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext,
|
||||
const Inputs& items);
|
||||
|
||||
private:
|
||||
const gpu::PipelinePointer getPipeline();
|
||||
|
@ -47,12 +89,4 @@ private:
|
|||
int _scaleLocation { -1 };
|
||||
};
|
||||
|
||||
class DrawBackground {
|
||||
public:
|
||||
using Inputs = render::ItemBounds;
|
||||
using JobModel = render::Job::ModelI<DrawBackground, Inputs>;
|
||||
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& background);
|
||||
};
|
||||
|
||||
#endif // hifi_RenderForwardTask_h
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/StandardShaderLib.h>
|
||||
|
||||
|
@ -47,41 +49,17 @@
|
|||
|
||||
|
||||
using namespace render;
|
||||
using namespace std::placeholders;
|
||||
|
||||
gpu::BufferView getDefaultMaterialBuffer() {
|
||||
model::Material::Schema schema;
|
||||
schema._albedo = vec3(1.0f);
|
||||
schema._opacity = 1.0f;
|
||||
schema._metallic = 0.1f;
|
||||
schema._roughness = 0.9f;
|
||||
return gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(model::Material::Schema), (const gpu::Byte*) &schema));
|
||||
}
|
||||
void initOverlay3DPipelines(ShapePlumber& plumber);
|
||||
void initDeferredPipelines(ShapePlumber& plumber);
|
||||
void initForwardPipelines(ShapePlumber& plumber);
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
||||
// Set a default albedo map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
const ShapeKey& key, const gpu::ShaderPointer& vertex, const gpu::ShaderPointer& pixel);
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit >= 0) {
|
||||
static const gpu::BufferView OPAQUE_SCHEMA_BUFFER = getDefaultMaterialBuffer();
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::MATERIAL, OPAQUE_SCHEMA_BUFFER);
|
||||
}
|
||||
}
|
||||
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
||||
batchSetter(pipeline, batch);
|
||||
// Set the light
|
||||
if (pipeline.locations->lightBufferUnit >= 0) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(batch,
|
||||
pipeline.locations->lightBufferUnit,
|
||||
pipeline.locations->lightAmbientBufferUnit,
|
||||
pipeline.locations->lightAmbientMapUnit);
|
||||
}
|
||||
}
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch);
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch);
|
||||
|
||||
void initOverlay3DPipelines(ShapePlumber& plumber) {
|
||||
auto vertex = gpu::Shader::createVertex(std::string(overlay3D_vert));
|
||||
|
@ -130,50 +108,6 @@ void initOverlay3DPipelines(ShapePlumber& plumber) {
|
|||
}
|
||||
|
||||
void initDeferredPipelines(render::ShapePlumber& plumber) {
|
||||
using Key = render::ShapeKey;
|
||||
using ShaderPointer = gpu::ShaderPointer;
|
||||
|
||||
auto addPipeline = [&plumber](const Key& key, const ShaderPointer& vertexShader, const ShaderPointer& pixelShader) {
|
||||
// These keyvalues' pipelines will be added by this lamdba in addition to the key passed
|
||||
assert(!key.isWireFrame());
|
||||
assert(!key.isDepthBiased());
|
||||
assert(key.isCullFace());
|
||||
|
||||
ShaderPointer program = gpu::Shader::createProgram(vertexShader, pixelShader);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
bool isCulled = (i & 1);
|
||||
bool isBiased = (i & 2);
|
||||
bool isWireframed = (i & 4);
|
||||
|
||||
ShapeKey::Builder builder(key);
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
|
||||
// Depth test depends on transparency
|
||||
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(key.isTranslucent(),
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
if (!isCulled) {
|
||||
builder.withoutCullFace();
|
||||
}
|
||||
state->setCullMode(isCulled ? gpu::State::CULL_BACK : gpu::State::CULL_NONE);
|
||||
if (isWireframed) {
|
||||
builder.withWireframe();
|
||||
state->setFillMode(gpu::State::FILL_LINE);
|
||||
}
|
||||
if (isBiased) {
|
||||
builder.withDepthBias();
|
||||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
|
||||
plumber.addPipeline(builder.build(), program, state,
|
||||
key.isTranslucent() ? &lightBatchSetter : &batchSetter);
|
||||
}
|
||||
};
|
||||
|
||||
// Vertex shaders
|
||||
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
|
||||
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
|
||||
|
@ -198,6 +132,8 @@ void initDeferredPipelines(render::ShapePlumber& plumber) {
|
|||
auto modelLightmapSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_specular_map_frag));
|
||||
auto modelLightmapNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag));
|
||||
|
||||
using Key = render::ShapeKey;
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, _3);
|
||||
// TODO: Refactor this to use a filter
|
||||
// Opaques
|
||||
addPipeline(
|
||||
|
@ -281,5 +217,132 @@ void initDeferredPipelines(render::ShapePlumber& plumber) {
|
|||
addPipeline(
|
||||
Key::Builder().withSkinned().withDepthOnly(),
|
||||
skinModelShadowVertex, modelShadowPixel);
|
||||
|
||||
}
|
||||
|
||||
void initForwardPipelines(render::ShapePlumber& plumber) {
|
||||
// Vertex shaders
|
||||
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
|
||||
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
|
||||
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
|
||||
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
|
||||
|
||||
// Pixel shaders
|
||||
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
|
||||
auto modelUnlitPixel = gpu::Shader::createPixel(std::string(model_unlit_frag));
|
||||
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
|
||||
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
|
||||
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
|
||||
|
||||
using Key = render::ShapeKey;
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, _3);
|
||||
// Opaques
|
||||
addPipeline(
|
||||
Key::Builder(),
|
||||
modelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withUnlit(),
|
||||
modelVertex, modelUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents(),
|
||||
modelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSpecular(),
|
||||
modelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents().withSpecular(),
|
||||
modelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
// Skinned
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned(),
|
||||
skinModelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents(),
|
||||
skinModelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withSpecular(),
|
||||
skinModelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents().withSpecular(),
|
||||
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
}
|
||||
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
const ShapeKey& key, const gpu::ShaderPointer& vertex, const gpu::ShaderPointer& pixel) {
|
||||
// These key-values' pipelines are added by this functor in addition to the key passed
|
||||
assert(!key.isWireFrame());
|
||||
assert(!key.isDepthBiased());
|
||||
assert(key.isCullFace());
|
||||
|
||||
gpu::ShaderPointer program = gpu::Shader::createProgram(vertex, pixel);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
bool isCulled = (i & 1);
|
||||
bool isBiased = (i & 2);
|
||||
bool isWireframed = (i & 4);
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
|
||||
// Depth test depends on transparency
|
||||
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(key.isTranslucent(),
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
ShapeKey::Builder builder(key);
|
||||
if (!isCulled) {
|
||||
builder.withoutCullFace();
|
||||
}
|
||||
state->setCullMode(isCulled ? gpu::State::CULL_BACK : gpu::State::CULL_NONE);
|
||||
if (isWireframed) {
|
||||
builder.withWireframe();
|
||||
state->setFillMode(gpu::State::FILL_LINE);
|
||||
}
|
||||
if (isBiased) {
|
||||
builder.withDepthBias();
|
||||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
|
||||
plumber.addPipeline(builder.build(), program, state,
|
||||
key.isTranslucent() ? &lightBatchSetter : &batchSetter);
|
||||
}
|
||||
}
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
||||
// Set a default albedo map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit >= 0) {
|
||||
// Create a default schema
|
||||
static bool isMaterialSet = false;
|
||||
static model::Material material;
|
||||
if (!isMaterialSet) {
|
||||
material.setAlbedo(vec3(1.0f));
|
||||
material.setOpacity(1.0f);
|
||||
material.setMetallic(0.1f);
|
||||
material.setRoughness(0.9f);
|
||||
isMaterialSet = true;
|
||||
}
|
||||
|
||||
// Set a default schema
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::MATERIAL, material.getSchemaBuffer());
|
||||
}
|
||||
}
|
||||
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
||||
// Set the batch
|
||||
batchSetter(pipeline, batch);
|
||||
|
||||
// Set the light
|
||||
if (pipeline.locations->lightBufferUnit >= 0) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(batch,
|
||||
pipeline.locations->lightBufferUnit,
|
||||
pipeline.locations->lightAmbientBufferUnit,
|
||||
pipeline.locations->lightAmbientMapUnit);
|
||||
}
|
||||
}
|
||||
|
|
16
libraries/render-utils/src/nop.slf
Normal file
16
libraries/render-utils/src/nop.slf
Normal file
|
@ -0,0 +1,16 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// nop.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Zach Pomerantz on 1/3/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
void main(void) {
|
||||
}
|
|
@ -371,6 +371,7 @@ protected:
|
|||
class JobConfig : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(double cpuRunTime READ getCPURunTime NOTIFY newStats()) //ms
|
||||
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
|
||||
|
||||
double _msCPURunTime{ 0.0 };
|
||||
public:
|
||||
|
@ -380,7 +381,7 @@ public:
|
|||
JobConfig(bool enabled) : alwaysEnabled{ false }, enabled{ enabled } {}
|
||||
|
||||
bool isEnabled() { return alwaysEnabled || enabled; }
|
||||
void setEnabled(bool enable) { enabled = enable; }
|
||||
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; }
|
||||
|
||||
bool alwaysEnabled{ true };
|
||||
bool enabled{ true };
|
||||
|
|
Loading…
Reference in a new issue