mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 13:28:09 +02:00
remove unused cruft from Model class API
This commit is contained in:
parent
a1856ac18b
commit
831a8cf580
2 changed files with 0 additions and 32 deletions
|
@ -418,18 +418,10 @@ bool Model::getRightHandRotation(glm::quat& rotation) const {
|
||||||
return getJointRotation(getRightHandJointIndex(), rotation);
|
return getJointRotation(getRightHandJointIndex(), rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setLeftHandPosition(const glm::vec3& position) {
|
|
||||||
return setJointPosition(getLeftHandJointIndex(), position);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Model::restoreLeftHandPosition(float percent) {
|
bool Model::restoreLeftHandPosition(float percent) {
|
||||||
return restoreJointPosition(getLeftHandJointIndex(), percent);
|
return restoreJointPosition(getLeftHandJointIndex(), percent);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setLeftHandRotation(const glm::quat& rotation) {
|
|
||||||
return setJointRotation(getLeftHandJointIndex(), rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Model::getLeftShoulderPosition(glm::vec3& position) const {
|
bool Model::getLeftShoulderPosition(glm::vec3& position) const {
|
||||||
return getJointPosition(getLastFreeJointIndex(getLeftHandJointIndex()), position);
|
return getJointPosition(getLastFreeJointIndex(getLeftHandJointIndex()), position);
|
||||||
}
|
}
|
||||||
|
@ -438,18 +430,10 @@ float Model::getLeftArmLength() const {
|
||||||
return getLimbLength(getLeftHandJointIndex());
|
return getLimbLength(getLeftHandJointIndex());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setRightHandPosition(const glm::vec3& position) {
|
|
||||||
return setJointPosition(getRightHandJointIndex(), position);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Model::restoreRightHandPosition(float percent) {
|
bool Model::restoreRightHandPosition(float percent) {
|
||||||
return restoreJointPosition(getRightHandJointIndex(), percent);
|
return restoreJointPosition(getRightHandJointIndex(), percent);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setRightHandRotation(const glm::quat& rotation) {
|
|
||||||
return setJointRotation(getRightHandJointIndex(), rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Model::getRightShoulderPosition(glm::vec3& position) const {
|
bool Model::getRightShoulderPosition(glm::vec3& position) const {
|
||||||
return getJointPosition(getLastFreeJointIndex(getRightHandJointIndex()), position);
|
return getJointPosition(getLastFreeJointIndex(getRightHandJointIndex()), position);
|
||||||
}
|
}
|
||||||
|
|
|
@ -125,19 +125,11 @@ public:
|
||||||
/// \return true whether or not the rotation was found
|
/// \return true whether or not the rotation was found
|
||||||
bool getRightHandRotation(glm::quat& rotation) const;
|
bool getRightHandRotation(glm::quat& rotation) const;
|
||||||
|
|
||||||
/// Sets the position of the left hand using inverse kinematics.
|
|
||||||
/// \return whether or not the left hand joint was found
|
|
||||||
bool setLeftHandPosition(const glm::vec3& position);
|
|
||||||
|
|
||||||
/// Restores some percentage of the default position of the left hand.
|
/// Restores some percentage of the default position of the left hand.
|
||||||
/// \param percent the percentage of the default position to restore
|
/// \param percent the percentage of the default position to restore
|
||||||
/// \return whether or not the left hand joint was found
|
/// \return whether or not the left hand joint was found
|
||||||
bool restoreLeftHandPosition(float percent = 1.0f);
|
bool restoreLeftHandPosition(float percent = 1.0f);
|
||||||
|
|
||||||
/// Sets the rotation of the left hand.
|
|
||||||
/// \return whether or not the left hand joint was found
|
|
||||||
bool setLeftHandRotation(const glm::quat& rotation);
|
|
||||||
|
|
||||||
/// Gets the position of the left shoulder.
|
/// Gets the position of the left shoulder.
|
||||||
/// \return whether or not the left shoulder joint was found
|
/// \return whether or not the left shoulder joint was found
|
||||||
bool getLeftShoulderPosition(glm::vec3& position) const;
|
bool getLeftShoulderPosition(glm::vec3& position) const;
|
||||||
|
@ -145,19 +137,11 @@ public:
|
||||||
/// Returns the extended length from the left hand to its last free ancestor.
|
/// Returns the extended length from the left hand to its last free ancestor.
|
||||||
float getLeftArmLength() const;
|
float getLeftArmLength() const;
|
||||||
|
|
||||||
/// Sets the position of the right hand using inverse kinematics.
|
|
||||||
/// \return whether or not the right hand joint was found
|
|
||||||
bool setRightHandPosition(const glm::vec3& position);
|
|
||||||
|
|
||||||
/// Restores some percentage of the default position of the right hand.
|
/// Restores some percentage of the default position of the right hand.
|
||||||
/// \param percent the percentage of the default position to restore
|
/// \param percent the percentage of the default position to restore
|
||||||
/// \return whether or not the right hand joint was found
|
/// \return whether or not the right hand joint was found
|
||||||
bool restoreRightHandPosition(float percent = 1.0f);
|
bool restoreRightHandPosition(float percent = 1.0f);
|
||||||
|
|
||||||
/// Sets the rotation of the right hand.
|
|
||||||
/// \return whether or not the right hand joint was found
|
|
||||||
bool setRightHandRotation(const glm::quat& rotation);
|
|
||||||
|
|
||||||
/// Gets the position of the right shoulder.
|
/// Gets the position of the right shoulder.
|
||||||
/// \return whether or not the right shoulder joint was found
|
/// \return whether or not the right shoulder joint was found
|
||||||
bool getRightShoulderPosition(glm::vec3& position) const;
|
bool getRightShoulderPosition(glm::vec3& position) const;
|
||||||
|
|
Loading…
Reference in a new issue