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menu item for "idle animations shift hips" hack
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3 changed files with 4 additions and 0 deletions
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@ -297,6 +297,8 @@ Menu::Menu() :
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avatar, SLOT(updateMotionBehavior()));
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avatar, SLOT(updateMotionBehavior()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,
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avatar, SLOT(updateMotionBehavior()));
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avatar, SLOT(updateMotionBehavior()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
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avatar, SLOT(updateMotionBehavior()));
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QMenu* collisionsMenu = avatarMenu->addMenu("Collide With...");
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QMenu* collisionsMenu = avatarMenu->addMenu("Collide With...");
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideAsRagdoll, 0, false,
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addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideAsRagdoll, 0, false,
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@ -484,6 +484,7 @@ namespace MenuOption {
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const QString SixenseMouseInput = "Enable Sixense Mouse Input";
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const QString SixenseMouseInput = "Enable Sixense Mouse Input";
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const QString SixenseLasers = "Enable Sixense UI Lasers";
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const QString SixenseLasers = "Enable Sixense UI Lasers";
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const QString StandOnNearbyFloors = "Stand on nearby floors";
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const QString StandOnNearbyFloors = "Stand on nearby floors";
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const QString ShiftHipsForIdleAnimations = "Shift hips for idle animations";
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const QString Stars = "Stars";
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const QString Stars = "Stars";
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const QString Stats = "Stats";
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const QString Stats = "Stats";
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const QString StereoAudio = "Stereo Audio";
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const QString StereoAudio = "Stereo Audio";
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@ -1950,6 +1950,7 @@ void MyAvatar::updateMotionBehavior() {
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} else {
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} else {
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_motionBehaviors &= ~AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
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_motionBehaviors &= ~AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
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}
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}
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_feetTouchFloor = menu->isOptionChecked(MenuOption::ShiftHipsForIdleAnimations);
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}
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}
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void MyAvatar::onToggleRagdoll() {
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void MyAvatar::onToggleRagdoll() {
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