Update cube, line, and sphere overlays to use batches

This commit is contained in:
Ryan Huffman 2015-06-16 09:50:42 -07:00
parent 0b4d4c24d4
commit 8241a2170b
3 changed files with 222 additions and 130 deletions

View file

@ -35,13 +35,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
glower = new Glower(glowLevel);
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
@ -55,6 +48,76 @@ void Cube3DOverlay::render(RenderArgs* args) {
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
if (_isSolid) {
// if (_borderSize > 0) {
// // Draw a cube at a larger size behind the main cube, creating
// // a border effect.
// // Disable writing to the depth mask so that the "border" cube will not
// // occlude the main cube. This means the border could be covered by
// // overlays that are further back and drawn later, but this is good
// // enough for the use-case.
// transform.setScale(dimensions * _borderSize);
// batch->setModelTransform(transform);
// DependencyManager::get<GeometryCache>()->renderSolidCube(*batch, 1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
// }
transform.setScale(dimensions);
batch->setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(*batch, 1.0f, cubeColor);
} else {
if (getIsDashedLine()) {
transform.setScale(1.0f);
batch->setModelTransform(transform);
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
} else {
transform.setScale(dimensions);
batch->setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(*batch, 1.0f, cubeColor);
}
}
} else {
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
glower = new Glower(glowLevel);
}
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
@ -135,6 +198,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
if (glower) {
delete glower;
}
}
}
Cube3DOverlay* Cube3DOverlay::createClone() const {

View file

@ -37,6 +37,26 @@ void Line3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
batch->setModelTransform(transform);
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _position, _end, colorv4, _geometryCacheID);
} else {
DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
}
} else {
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
@ -48,11 +68,6 @@ void Line3DOverlay::render(RenderArgs* args) {
glDisable(GL_LIGHTING);
glLineWidth(_lineWidth);
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
glm::vec3 position = getPosition();
glm::quat rotation = getRotation();
@ -73,6 +88,7 @@ void Line3DOverlay::render(RenderArgs* args) {
if (glower) {
delete glower;
}
}
}
void Line3DOverlay::setProperties(const QScriptValue& properties) {

View file

@ -39,6 +39,17 @@ void Sphere3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 sphereColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
transform.setScale(_dimensions);
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid);
} else {
glDisable(GL_LIGHTING);
glm::vec3 position = getPosition();
@ -67,6 +78,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
if (glower) {
delete glower;
}
}
}