Merge branch 'master' of git://github.com/highfidelity/hifi into outline

This commit is contained in:
Olivier Prat 2017-10-20 09:59:07 +02:00
commit 8229c41622
31 changed files with 410 additions and 55 deletions

View file

@ -239,6 +239,25 @@ Rectangle {
}
}
}
}
HifiCommerceCommon.FirstUseTutorial {
id: firstUseTutorial;
z: 999;
visible: root.activeView === "firstUseTutorial";
anchors.fill: parent;
Connections {
onSendSignalToParent: {
switch (message.method) {
case 'tutorial_skipClicked':
case 'tutorial_finished':
Settings.setValue("isFirstUseOfPurchases", false);
root.activeView = "checkoutSuccess";
break;
}
}
}
}
//
@ -611,6 +630,28 @@ Rectangle {
lightboxPopup.visible = true;
}
}
RalewaySemiBold {
id: explainRezText;
//visible: !root.isWearable;
text: '<font color="' + hifi.colors.redAccent + '"><a href="#">What does "Rez" mean?</a></font>'
// Text size
size: 16;
// Anchors
anchors.top: noPermissionText.visible ? noPermissionText.bottom : rezNowButton.bottom;
anchors.topMargin: 6;
height: paintedHeight;
anchors.left: parent.left;
anchors.right: parent.right;
// Style
color: hifi.colors.redAccent;
wrapMode: Text.WordWrap;
// Alignment
horizontalAlignment: Text.AlignHCenter;
verticalAlignment: Text.AlignVCenter;
onLinkActivated: {
root.activeView = "firstUseTutorial";
}
}
RalewaySemiBold {
id: myPurchasesLink;
@ -618,7 +659,7 @@ Rectangle {
// Text size
size: 20;
// Anchors
anchors.top: noPermissionText.visible ? noPermissionText.bottom : rezNowButton.bottom;
anchors.top: explainRezText.visible ? explainRezText.bottom : (noPermissionText.visible ? noPermissionText.bottom : rezNowButton.bottom);
anchors.topMargin: 40;
height: paintedHeight;
anchors.left: parent.left;

View file

@ -25,7 +25,13 @@ Rectangle {
HifiConstants { id: hifi; }
id: root;
property int activeView: 1;
property int activeView: 1;
onVisibleChanged: {
if (visible) {
root.activeView = 1;
}
}
Image {
anchors.fill: parent;

View file

@ -241,7 +241,7 @@ Rectangle {
}
}
FirstUseTutorial {
HifiCommerceCommon.FirstUseTutorial {
id: firstUseTutorial;
z: 999;
visible: root.activeView === "firstUseTutorial";

View file

@ -25,6 +25,7 @@ Item {
id: root;
property string keyFilePath;
property bool showDebugButtons: true;
Hifi.QmlCommerce {
id: commerce;
@ -56,6 +57,7 @@ Item {
}
HifiControlsUit.Button {
id: clearCachedPassphraseButton;
visible: root.showDebugButtons;
color: hifi.buttons.black;
colorScheme: hifi.colorSchemes.dark;
anchors.top: parent.top;
@ -71,6 +73,7 @@ Item {
}
HifiControlsUit.Button {
id: resetButton;
visible: root.showDebugButtons;
color: hifi.buttons.red;
colorScheme: hifi.colorSchemes.dark;
anchors.top: clearCachedPassphraseButton.top;
@ -95,12 +98,12 @@ Item {
ListElement {
isExpanded: false;
question: "Where are my private keys stored?"
answer: qsTr('By default, your private keys are <b>only stored on your hard drive</b> in High Fidelity Interface\'s AppData directory.<br><br><b><font color="#0093C5"><a href="#privateKeyPath">Tap here to open the file path of your hifikey in your file explorer.</a></font></b>');
answer: qsTr('By default, your private keys are <b>only stored on your hard drive</b> in High Fidelity Interface\'s AppData directory.<br><br><b><font color="#0093C5"><a href="#privateKeyPath">Tap here to open the folder where your HifiKeys are stored on your main display.</a></font></b>');
}
ListElement {
isExpanded: false;
question: "How can I backup my private keys?"
answer: qsTr('You may backup the file containing your private keys by copying it to a USB flash drive, or to a service like Dropbox or Google Drive.<br><br>Restore your backup by replacing the file in Interface\'s AppData directory with your backed-up copy.<br><br><b><font color="#0093C5"><a href="#privateKeyPath">Tap here to open the file path of your hifikey in your file explorer.</a></font></b>');
answer: qsTr('You may backup the file containing your private keys by copying it to a USB flash drive, or to a service like Dropbox or Google Drive.<br><br>Restore your backup by replacing the file in Interface\'s AppData directory with your backed-up copy.<br><br><b><font color="#0093C5"><a href="#privateKeyPath">Tap here to open the folder where your HifiKeys are stored on your main display.</a></font></b>');
}
ListElement {
isExpanded: false;

View file

@ -25,7 +25,7 @@ Item {
HifiConstants { id: hifi; }
id: root;
z: 998;
z: 997;
property bool keyboardRaised: false;
property string titleBarIcon: "";
property string titleBarText: "";
@ -350,7 +350,7 @@ Item {
Item {
id: keyboardContainer;
z: 999;
z: 998;
visible: keyboard.raised;
property bool punctuationMode: false;
anchors {
@ -361,11 +361,13 @@ Item {
Image {
id: lowerKeyboardButton;
z: 999;
source: "images/lowerKeyboard.png";
anchors.horizontalCenter: parent.horizontalCenter;
anchors.bottom: keyboard.top;
height: 30;
width: 120;
anchors.right: keyboard.right;
anchors.top: keyboard.showMirrorText ? keyboard.top : undefined;
anchors.bottom: keyboard.showMirrorText ? undefined : keyboard.bottom;
height: 50;
width: 60;
MouseArea {
anchors.fill: parent;

View file

@ -290,7 +290,17 @@ Item {
id: removeHmdContainer;
z: 998;
visible: false;
color: hifi.colors.blueHighlight;
gradient: Gradient {
GradientStop {
position: 0.2;
color: hifi.colors.baseGrayHighlight;
}
GradientStop {
position: 1.0;
color: hifi.colors.baseGrayShadow;
}
}
anchors.fill: backupInstructionsButton;
radius: 5;
MouseArea {

View file

@ -165,7 +165,7 @@ Rectangle {
WalletSetup {
id: walletSetup;
visible: root.activeView === "walletSetup";
z: 998;
z: 997;
anchors.fill: parent;
Connections {
@ -192,7 +192,7 @@ Rectangle {
PassphraseChange {
id: passphraseChange;
visible: root.activeView === "passphraseChange";
z: 998;
z: 997;
anchors.top: titleBarContainer.bottom;
anchors.left: parent.left;
anchors.right: parent.right;
@ -217,7 +217,7 @@ Rectangle {
SecurityImageChange {
id: securityImageChange;
visible: root.activeView === "securityImageChange";
z: 998;
z: 997;
anchors.top: titleBarContainer.bottom;
anchors.left: parent.left;
anchors.right: parent.right;
@ -653,7 +653,7 @@ Rectangle {
Item {
id: keyboardContainer;
z: 999;
z: 998;
visible: keyboard.raised;
property bool punctuationMode: false;
anchors {
@ -664,11 +664,13 @@ Rectangle {
Image {
id: lowerKeyboardButton;
z: 999;
source: "images/lowerKeyboard.png";
anchors.horizontalCenter: parent.horizontalCenter;
anchors.bottom: keyboard.top;
height: 30;
width: 120;
anchors.right: keyboard.right;
anchors.top: keyboard.showMirrorText ? keyboard.top : undefined;
anchors.bottom: keyboard.showMirrorText ? undefined : keyboard.bottom;
height: 50;
width: 60;
MouseArea {
anchors.fill: parent;

View file

@ -164,7 +164,7 @@ Item {
anchors.top: parent.top;
anchors.topMargin: 26;
anchors.left: parent.left;
anchors.leftMargin: 30;
anchors.leftMargin: 20;
anchors.right: parent.right;
anchors.rightMargin: 30;
height: 30;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 721 B

After

Width:  |  Height:  |  Size: 1.2 KiB

View file

@ -19,6 +19,7 @@ Window {
shown: true
width: content.width
height: content.height
disableFade: true
// Disable this window from being able to call 'desktop.raise() and desktop.showDesktop'
activator: Item {}
property bool horizontal: true

View file

@ -26,6 +26,7 @@ FocusScope {
property var completionCallback;
// The target property to animate, usually scale or opacity
property alias fadeTargetProperty: root.opacity
property bool disableFade: false
// always start the property at 0 to enable fade in on creation
fadeTargetProperty: 0
// DO NOT set visible to false or when derived types override it it
@ -35,6 +36,9 @@ FocusScope {
// Some dialogs should be destroyed when they become
// invisible, so handle that
onVisibleChanged: {
if (disableFade) {
return;
}
// If someone directly set the visibility to false
// toggle it back on and use the targetVisible flag to transition
// via fading.
@ -62,7 +66,9 @@ FocusScope {
}
onFadeTargetPropertyChanged: {
visible = (fadeTargetProperty != 0.0);
if (!disableFade) {
visible = (fadeTargetProperty != 0.0);
}
}
function fadeIn(callback) {

View file

@ -594,6 +594,10 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
QString fbxTextureFileName { textureChild.properties.at(0).toByteArray() };
QFileInfo textureFileInfo { fbxTextureFileName.replace("\\", "/") };
if (hasErrors()) {
return;
}
if (textureFileInfo.suffix() == BAKED_TEXTURE_EXT.mid(1)) {
// re-baking an FBX that already references baked textures is a fail
// so we add an error and return from here
@ -602,6 +606,11 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
return;
}
if (!TextureBaker::getSupportedFormats().contains(textureFileInfo.suffix())) {
// this is a texture format we don't bake, skip it
handleWarning(fbxTextureFileName + " is not a bakeable texture format");
continue;
}
// make sure this texture points to something and isn't one we've already re-mapped
if (!textureFileInfo.filePath().isEmpty()) {

View file

@ -96,6 +96,7 @@ PolyLineEntityRenderer::PolyLineEntityRenderer(const EntityItemPointer& entity)
polylineFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), offsetof(Vertex, position));
polylineFormat->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), offsetof(Vertex, normal));
polylineFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), offsetof(Vertex, uv));
polylineFormat->setAttribute(gpu::Stream::COLOR, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB), offsetof(Vertex, color));
});
PolyLineUniforms uniforms;
@ -116,7 +117,8 @@ bool PolyLineEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityP
entity->pointsChanged() ||
entity->strokeWidthsChanged() ||
entity->normalsChanged() ||
entity->texturesChanged()
entity->texturesChanged() ||
entity->strokeColorsChanged()
);
}
@ -129,9 +131,11 @@ void PolyLineEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer&
if (!textures.isEmpty()) {
entityTextures = QUrl(textures);
}
_texture = DependencyManager::get<TextureCache>()->getTexture(entityTextures);
}
if (!_texture || _texture->getURL() != entityTextures) {
if (!_texture) {
_texture = DependencyManager::get<TextureCache>()->getTexture(entityTextures);
}
}
@ -143,6 +147,10 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo
auto pointsChanged = entity->pointsChanged();
auto strokeWidthsChanged = entity->strokeWidthsChanged();
auto normalsChanged = entity->normalsChanged();
auto strokeColorsChanged = entity->strokeColorsChanged();
bool isUVModeStretch = entity->getIsUVModeStretch();
entity->resetPolyLineChanged();
_polylineTransform = Transform();
@ -158,10 +166,14 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo
if (normalsChanged) {
_lastNormals = entity->getNormals();
}
if (pointsChanged || strokeWidthsChanged || normalsChanged) {
if (strokeColorsChanged) {
_lastStrokeColors = entity->getStrokeColors();
_lastStrokeColors = _lastNormals.size() == _lastStrokeColors.size() ? _lastStrokeColors : QVector<glm::vec3>({ toGlm(entity->getXColor()) });
}
if (pointsChanged || strokeWidthsChanged || normalsChanged || strokeColorsChanged) {
_empty = std::min(_lastPoints.size(), std::min(_lastNormals.size(), _lastStrokeWidths.size())) < 2;
if (!_empty) {
updateGeometry(updateVertices(_lastPoints, _lastNormals, _lastStrokeWidths));
updateGeometry(updateVertices(_lastPoints, _lastNormals, _lastStrokeWidths, _lastStrokeColors, isUVModeStretch, _textureAspectRatio));
}
}
}
@ -175,7 +187,12 @@ void PolyLineEntityRenderer::updateGeometry(const std::vector<Vertex>& vertices)
_verticesBuffer->setSubData(0, vertices);
}
std::vector<PolyLineEntityRenderer::Vertex> PolyLineEntityRenderer::updateVertices(const QVector<glm::vec3>& points, const QVector<glm::vec3>& normals, const QVector<float>& strokeWidths) {
std::vector<PolyLineEntityRenderer::Vertex> PolyLineEntityRenderer::updateVertices(const QVector<glm::vec3>& points,
const QVector<glm::vec3>& normals,
const QVector<float>& strokeWidths,
const QVector<glm::vec3>& strokeColors,
const bool isUVModeStretch,
const float textureAspectRatio) {
// Calculate the minimum vector size out of normals, points, and stroke widths
int size = std::min(points.size(), std::min(normals.size(), strokeWidths.size()));
@ -190,10 +207,52 @@ std::vector<PolyLineEntityRenderer::Vertex> PolyLineEntityRenderer::updateVertic
float uCoord = 0.0f;
int finalIndex = size - 1;
glm::vec3 binormal;
float accumulatedDistance = 0.0f;
float distanceToLastPoint = 0.0f;
float accumulatedStrokeWidth = 0.0f;
float strokeWidth = 0.0f;
bool doesStrokeWidthVary = false;
for (int i = 1; i < strokeWidths.size(); i++) {
if (strokeWidths[i] != strokeWidths[i - 1]) {
doesStrokeWidthVary = true;
break;
}
}
for (int i = 0; i <= finalIndex; i++) {
const float& width = strokeWidths.at(i);
const auto& point = points.at(i);
const auto& normal = normals.at(i);
const auto& color = strokeColors.size() == normals.size() ? strokeColors.at(i) : strokeColors.at(0);
int vertexIndex = i * 2;
if (!isUVModeStretch && i >= 1) {
distanceToLastPoint = glm::distance(points.at(i), points.at(i - 1));
accumulatedDistance += distanceToLastPoint;
strokeWidth = 2 * strokeWidths[i];
if (doesStrokeWidthVary) {
//If the stroke varies along the line the texture will stretch more or less depending on the speed
//because it looks better than using the same method as below
accumulatedStrokeWidth += strokeWidth;
float increaseValue = 1;
if (accumulatedStrokeWidth != 0) {
float newUcoord = glm::ceil(((1.0f / textureAspectRatio) * accumulatedDistance) / (accumulatedStrokeWidth / i));
increaseValue = newUcoord - uCoord;
}
increaseValue = increaseValue > 0 ? increaseValue : 1;
uCoord += increaseValue;
} else {
//If the stroke width is constant then the textures should keep the aspect ratio along the line
uCoord = ((1.0f / textureAspectRatio) * accumulatedDistance) / strokeWidth;
}
} else if (vertexIndex >= 2) {
uCoord += uCoordInc;
}
// For last point we can assume binormals are the same since it represents the last two vertices of quad
if (i < finalIndex) {
@ -206,11 +265,10 @@ std::vector<PolyLineEntityRenderer::Vertex> PolyLineEntityRenderer::updateVertic
}
}
const auto v1 = point + binormal;
const auto v2 = point - binormal;
vertices.emplace_back(v1, normal, vec2(uCoord, 0.0f));
vertices.emplace_back(v2, normal, vec2(uCoord, 1.0f));
uCoord += uCoordInc;
const auto v1 = points.at(i) + binormal;
const auto v2 = points.at(i) - binormal;
vertices.emplace_back(v1, normal, vec2(uCoord, 0.0f), color);
vertices.emplace_back(v2, normal, vec2(uCoord, 1.0f), color);
}
return vertices;
@ -235,6 +293,12 @@ void PolyLineEntityRenderer::doRender(RenderArgs* args) {
batch.setResourceTexture(PAINTSTROKE_TEXTURE_SLOT, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
float textureWidth = (float)_texture->getOriginalWidth();
float textureHeight = (float)_texture->getOriginalHeight();
if (textureWidth != 0 && textureHeight != 0) {
_textureAspectRatio = textureWidth / textureHeight;
}
batch.setInputFormat(polylineFormat);
batch.setInputBuffer(0, _verticesBuffer, 0, sizeof(Vertex));
@ -247,4 +311,4 @@ void PolyLineEntityRenderer::doRender(RenderArgs* args) {
#endif
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
}
}

View file

@ -27,7 +27,9 @@ public:
protected:
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene,
Transaction& transaction,
const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual ItemKey getKey() override;
@ -38,24 +40,37 @@ protected:
struct Vertex {
Vertex() {}
Vertex(const vec3& position, const vec3& normal, const vec2& uv) : position(position), normal(normal), uv(uv) {}
Vertex(const vec3& position, const vec3& normal, const vec2& uv, const vec3& color) : position(position),
normal(normal),
uv(uv),
color(color) {}
vec3 position;
vec3 normal;
vec2 uv;
vec3 color;
};
void updateGeometry(const std::vector<Vertex>& vertices);
static std::vector<Vertex> updateVertices(const QVector<glm::vec3>& points, const QVector<glm::vec3>& normals, const QVector<float>& strokeWidths);
static std::vector<Vertex> updateVertices(const QVector<glm::vec3>& points,
const QVector<glm::vec3>& normals,
const QVector<float>& strokeWidths,
const QVector<glm::vec3>& strokeColors,
const bool isUVModeStretch,
const float textureAspectRatio);
Transform _polylineTransform;
QVector<glm::vec3> _lastPoints;
QVector<glm::vec3> _lastNormals;
QVector<glm::vec3> _lastStrokeColors;
QVector<float> _lastStrokeWidths;
gpu::BufferPointer _verticesBuffer;
gpu::BufferView _uniformBuffer;
uint32_t _numVertices { 0 };
bool _empty{ true };
NetworkTexturePointer _texture;
float _textureAspectRatio { 1.0f };
};
} } // namespace

View file

@ -40,7 +40,7 @@ void main(void) {
packDeferredFragmentTranslucent(
float(frontCondition) * interpolatedNormal,
texel.a * varColor.a,
polyline.color * texel.rgb,
color * texel.rgb,
vec3(0.01, 0.01, 0.01),
10.0);
}

View file

@ -345,7 +345,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_FACE_CAMERA, faceCamera);
CHECK_PROPERTY_CHANGE(PROP_ACTION_DATA, actionData);
CHECK_PROPERTY_CHANGE(PROP_NORMALS, normals);
CHECK_PROPERTY_CHANGE(PROP_STROKE_COLORS, strokeColors);
CHECK_PROPERTY_CHANGE(PROP_STROKE_WIDTHS, strokeWidths);
CHECK_PROPERTY_CHANGE(PROP_IS_UV_MODE_STRETCH, isUVModeStretch);
CHECK_PROPERTY_CHANGE(PROP_X_TEXTURE_URL, xTextureURL);
CHECK_PROPERTY_CHANGE(PROP_Y_TEXTURE_URL, yTextureURL);
CHECK_PROPERTY_CHANGE(PROP_Z_TEXTURE_URL, zTextureURL);
@ -595,8 +597,10 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LINE_WIDTH, lineWidth);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LINE_POINTS, linePoints);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_NORMALS, normals);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_STROKE_COLORS, strokeColors);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_STROKE_WIDTHS, strokeWidths);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TEXTURES, textures);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_IS_UV_MODE_STRETCH, isUVModeStretch);
}
if (!skipDefaults && !strictSemantics) {
@ -761,7 +765,10 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(faceCamera, bool, setFaceCamera);
COPY_PROPERTY_FROM_QSCRIPTVALUE(actionData, QByteArray, setActionData);
COPY_PROPERTY_FROM_QSCRIPTVALUE(normals, qVectorVec3, setNormals);
COPY_PROPERTY_FROM_QSCRIPTVALUE(strokeColors, qVectorVec3, setStrokeColors);
COPY_PROPERTY_FROM_QSCRIPTVALUE(strokeWidths,qVectorFloat, setStrokeWidths);
COPY_PROPERTY_FROM_QSCRIPTVALUE(isUVModeStretch, bool, setIsUVModeStretch);
if (!honorReadOnly) {
// this is used by the json reader to set things that we don't want javascript to able to affect.
@ -915,7 +922,9 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(faceCamera);
COPY_PROPERTY_IF_CHANGED(actionData);
COPY_PROPERTY_IF_CHANGED(normals);
COPY_PROPERTY_IF_CHANGED(strokeColors);
COPY_PROPERTY_IF_CHANGED(strokeWidths);
COPY_PROPERTY_IF_CHANGED(isUVModeStretch);
COPY_PROPERTY_IF_CHANGED(created);
_animation.merge(other._animation);
@ -1102,7 +1111,9 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_FACE_CAMERA, FaceCamera, faceCamera, bool);
ADD_PROPERTY_TO_MAP(PROP_ACTION_DATA, ActionData, actionData, QByteArray);
ADD_PROPERTY_TO_MAP(PROP_NORMALS, Normals, normals, QVector<glm::vec3>);
ADD_PROPERTY_TO_MAP(PROP_STROKE_COLORS, StrokeColors, strokeColors, QVector<glm::vec3>);
ADD_PROPERTY_TO_MAP(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>);
ADD_PROPERTY_TO_MAP(PROP_IS_UV_MODE_STRETCH, IsUVModeStretch, isUVModeStretch, QVector<float>);
ADD_PROPERTY_TO_MAP(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString);
ADD_PROPERTY_TO_MAP(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString);
ADD_PROPERTY_TO_MAP(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString);
@ -1448,9 +1459,11 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
if (properties.getType() == EntityTypes::PolyLine) {
APPEND_ENTITY_PROPERTY(PROP_LINE_WIDTH, properties.getLineWidth());
APPEND_ENTITY_PROPERTY(PROP_LINE_POINTS, properties.getLinePoints());
APPEND_ENTITY_PROPERTY(PROP_NORMALS, properties.getNormals());
APPEND_ENTITY_PROPERTY(PROP_NORMALS, properties.getPackedNormals());
APPEND_ENTITY_PROPERTY(PROP_STROKE_COLORS, properties.getPackedStrokeColors());
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
APPEND_ENTITY_PROPERTY(PROP_IS_UV_MODE_STRETCH, properties.getIsUVModeStretch());
}
// NOTE: Spheres and Boxes are just special cases of Shape, and they need to include their PROP_SHAPE
// when encoding/decoding edits because otherwise they can't polymorph to other shape types
@ -1537,6 +1550,44 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
return success;
}
QByteArray EntityItemProperties::getPackedNormals() const {
return packNormals(getNormals());
}
QByteArray EntityItemProperties::packNormals(const QVector<glm::vec3>& normals) const {
int normalsSize = normals.size();
QByteArray packedNormals = QByteArray(normalsSize * 6 + 1, '0');
// add size of the array
packedNormals[0] = ((uint8_t)normalsSize);
int index = 1;
for (int i = 0; i < normalsSize; i++) {
int numBytes = packFloatVec3ToSignedTwoByteFixed((unsigned char*)packedNormals.data() + index, normals[i], 15);
index += numBytes;
}
return packedNormals;
}
QByteArray EntityItemProperties::getPackedStrokeColors() const {
return packStrokeColors(getStrokeColors());
}
QByteArray EntityItemProperties::packStrokeColors(const QVector<glm::vec3>& strokeColors) const {
int strokeColorsSize = strokeColors.size();
QByteArray packedStrokeColors = QByteArray(strokeColorsSize * 3 + 1, '0');
// add size of the array
packedStrokeColors[0] = ((uint8_t)strokeColorsSize);
for (int i = 0; i < strokeColorsSize; i++) {
// add the color to the QByteArray
packedStrokeColors[i * 3 + 1] = strokeColors[i].r * 255;
packedStrokeColors[i * 3 + 2] = strokeColors[i].g * 255;
packedStrokeColors[i * 3 + 3] = strokeColors[i].b * 255;
}
return packedStrokeColors;
}
// TODO:
// how to handle lastEdited?
// how to handle lastUpdated?
@ -1758,9 +1809,11 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
if (properties.getType() == EntityTypes::PolyLine) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_WIDTH, float, setLineWidth);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_POINTS, QVector<glm::vec3>, setLinePoints);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NORMALS, QVector<glm::vec3>, setNormals);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NORMALS, QByteArray, setPackedNormals);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_COLORS, QByteArray, setPackedStrokeColors);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IS_UV_MODE_STRETCH, bool, setIsUVModeStretch);
}
// NOTE: Spheres and Boxes are just special cases of Shape, and they need to include their PROP_SHAPE
@ -1791,6 +1844,53 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
return valid;
}
void EntityItemProperties::setPackedNormals(const QByteArray& value) {
setNormals(unpackNormals(value));
}
QVector<glm::vec3> EntityItemProperties::unpackNormals(const QByteArray& normals) {
// the size of the vector is packed first
QVector<glm::vec3> unpackedNormals = QVector<glm::vec3>((int)normals[0]);
if ((int)normals[0] == normals.size() / 6) {
int j = 0;
for (int i = 1; i < normals.size();) {
glm::vec3 aux = glm::vec3();
i += unpackFloatVec3FromSignedTwoByteFixed((unsigned char*)normals.data() + i, aux, 15);
unpackedNormals[j] = aux;
j++;
}
} else {
qCDebug(entities) << "WARNING - Expected received size for normals does not match. Expected: " << (int)normals[0]
<< " Received: " << (normals.size() / 6);
}
return unpackedNormals;
}
void EntityItemProperties::setPackedStrokeColors(const QByteArray& value) {
setStrokeColors(unpackStrokeColors(value));
}
QVector<glm::vec3> EntityItemProperties::unpackStrokeColors(const QByteArray& strokeColors) {
// the size of the vector is packed first
QVector<glm::vec3> unpackedStrokeColors = QVector<glm::vec3>((int)strokeColors[0]);
if ((int)strokeColors[0] == strokeColors.size() / 3) {
int j = 0;
for (int i = 1; i < strokeColors.size();) {
float r = (uint8_t)strokeColors[i++] / 255.0f;
float g = (uint8_t)strokeColors[i++] / 255.0f;
float b = (uint8_t)strokeColors[i++] / 255.0f;
unpackedStrokeColors[j++] = glmVec3(r, g, b);
}
} else {
qCDebug(entities) << "WARNING - Expected received size for stroke colors does not match. Expected: "
<< (int)strokeColors[0] << " Received: " << (strokeColors.size() / 3);
}
return unpackedStrokeColors;
}
// NOTE: This version will only encode the portion of the edit message immediately following the
// header it does not include the send times and sequence number because that is handled by the
@ -1932,7 +2032,9 @@ void EntityItemProperties::markAllChanged() {
_actionDataChanged = true;
_normalsChanged = true;
_strokeColorsChanged = true;
_strokeWidthsChanged = true;
_isUVModeStretchChanged = true;
_xTextureURLChanged = true;
_yTextureURLChanged = true;
@ -2347,6 +2449,14 @@ QList<QString> EntityItemProperties::listChangedProperties() {
out += "shape";
}
if (strokeColorsChanged()) {
out += "strokeColors";
}
if (isUVModeStretchChanged()) {
out += "isUVModeStretch";
}
getAnimation().listChangedProperties(out);
getKeyLight().listChangedProperties(out);
getSkybox().listChangedProperties(out);

View file

@ -191,8 +191,10 @@ public:
DEFINE_PROPERTY_REF(PROP_DESCRIPTION, Description, description, QString, "");
DEFINE_PROPERTY(PROP_FACE_CAMERA, FaceCamera, faceCamera, bool, TextEntityItem::DEFAULT_FACE_CAMERA);
DEFINE_PROPERTY_REF(PROP_ACTION_DATA, ActionData, actionData, QByteArray, QByteArray());
DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>, QVector<glm::vec3>());
DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>, ENTITY_ITEM_DEFAULT_EMPTY_VEC3_QVEC);
DEFINE_PROPERTY(PROP_STROKE_COLORS, StrokeColors, strokeColors, QVector<glm::vec3>, ENTITY_ITEM_DEFAULT_EMPTY_VEC3_QVEC);
DEFINE_PROPERTY(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>, QVector<float>());
DEFINE_PROPERTY(PROP_IS_UV_MODE_STRETCH, IsUVModeStretch, isUVModeStretch, bool, true);
DEFINE_PROPERTY_REF(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString, "");
DEFINE_PROPERTY_REF(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString, "");
DEFINE_PROPERTY_REF(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString, "");
@ -322,6 +324,17 @@ public:
bool getRenderInfoHasTransparent() const { return _renderInfoHasTransparent; }
void setRenderInfoHasTransparent(bool value) { _renderInfoHasTransparent = value; }
void setPackedNormals(const QByteArray& value);
QVector<glm::vec3> unpackNormals(const QByteArray& normals);
void setPackedStrokeColors(const QByteArray& value);
QVector<glm::vec3> unpackStrokeColors(const QByteArray& strokeColors);
QByteArray getPackedNormals() const;
QByteArray packNormals(const QVector<glm::vec3>& normals) const;
QByteArray getPackedStrokeColors() const;
QByteArray packStrokeColors(const QVector<glm::vec3>& strokeColors) const;
protected:
QString getCollisionMaskAsString() const;

View file

@ -24,6 +24,8 @@ const glm::vec3 ENTITY_ITEM_ZERO_VEC3 = glm::vec3(0.0f);
const glm::vec3 ENTITY_ITEM_ONE_VEC3 = glm::vec3(1.0f);
const glm::vec3 ENTITY_ITEM_HALF_VEC3 = glm::vec3(0.5f);
const QVector<glm::vec3> ENTITY_ITEM_DEFAULT_EMPTY_VEC3_QVEC = QVector<glm::vec3>();
const bool ENTITY_ITEM_DEFAULT_LOCKED = false;
const QString ENTITY_ITEM_DEFAULT_USER_DATA = QString("");
const QUuid ENTITY_ITEM_DEFAULT_SIMULATOR_ID = QUuid();

View file

@ -109,7 +109,9 @@ enum EntityPropertyList {
// Used by PolyLine entity
PROP_NORMALS,
PROP_STROKE_COLORS,
PROP_STROKE_WIDTHS,
PROP_IS_UV_MODE_STRETCH,
// used by particles
PROP_SPEED_SPREAD,

View file

@ -22,7 +22,7 @@
#include "PolyLineEntityItem.h"
const float PolyLineEntityItem::DEFAULT_LINE_WIDTH = 0.1f;
const int PolyLineEntityItem::MAX_POINTS_PER_LINE = 70;
const int PolyLineEntityItem::MAX_POINTS_PER_LINE = 60;
EntityItemPointer PolyLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
@ -31,6 +31,7 @@ EntityItemPointer PolyLineEntityItem::factory(const EntityItemID& entityID, cons
return entity;
}
PolyLineEntityItem::PolyLineEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::PolyLine;
}
@ -42,12 +43,15 @@ EntityItemProperties PolyLineEntityItem::getProperties(EntityPropertyFlags desir
properties._color = getXColor();
properties._colorChanged = false;
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lineWidth, getLineWidth);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(linePoints, getLinePoints);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(normals, getNormals);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(strokeColors, getStrokeColors);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(strokeWidths, getStrokeWidths);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isUVModeStretch, getIsUVModeStretch);
return properties;
}
@ -60,8 +64,10 @@ bool PolyLineEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lineWidth, setLineWidth);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(linePoints, setLinePoints);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(normals, setNormals);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(strokeColors, setStrokeColors);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(strokeWidths, setStrokeWidths);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isUVModeStretch, setIsUVModeStretch);
if (somethingChanged) {
bool wantDebug = false;
@ -108,6 +114,15 @@ bool PolyLineEntityItem::setNormals(const QVector<glm::vec3>& normals) {
return true;
}
bool PolyLineEntityItem::setStrokeColors(const QVector<glm::vec3>& strokeColors) {
withWriteLock([&] {
_strokeColors = strokeColors;
_strokeColorsChanged = true;
});
return true;
}
bool PolyLineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
if (points.size() > MAX_POINTS_PER_LINE) {
return false;
@ -193,8 +208,10 @@ int PolyLineEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* da
READ_ENTITY_PROPERTY(PROP_LINE_WIDTH, float, setLineWidth);
READ_ENTITY_PROPERTY(PROP_LINE_POINTS, QVector<glm::vec3>, setLinePoints);
READ_ENTITY_PROPERTY(PROP_NORMALS, QVector<glm::vec3>, setNormals);
READ_ENTITY_PROPERTY(PROP_STROKE_COLORS, QVector<glm::vec3>, setStrokeColors);
READ_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY(PROP_IS_UV_MODE_STRETCH, bool, setIsUVModeStretch);
return bytesRead;
}
@ -207,8 +224,10 @@ EntityPropertyFlags PolyLineEntityItem::getEntityProperties(EncodeBitstreamParam
requestedProperties += PROP_LINE_WIDTH;
requestedProperties += PROP_LINE_POINTS;
requestedProperties += PROP_NORMALS;
requestedProperties += PROP_STROKE_COLORS;
requestedProperties += PROP_STROKE_WIDTHS;
requestedProperties += PROP_TEXTURES;
requestedProperties += PROP_IS_UV_MODE_STRETCH;
return requestedProperties;
}
@ -227,8 +246,10 @@ void PolyLineEntityItem::appendSubclassData(OctreePacketData* packetData, Encode
APPEND_ENTITY_PROPERTY(PROP_LINE_WIDTH, getLineWidth());
APPEND_ENTITY_PROPERTY(PROP_LINE_POINTS, getLinePoints());
APPEND_ENTITY_PROPERTY(PROP_NORMALS, getNormals());
APPEND_ENTITY_PROPERTY(PROP_STROKE_COLORS, getStrokeColors());
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, getStrokeWidths());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
APPEND_ENTITY_PROPERTY(PROP_IS_UV_MODE_STRETCH, getIsUVModeStretch());
}
void PolyLineEntityItem::debugDump() const {
@ -258,6 +279,14 @@ QVector<glm::vec3> PolyLineEntityItem::getNormals() const {
return result;
}
QVector<glm::vec3> PolyLineEntityItem::getStrokeColors() const {
QVector<glm::vec3> result;
withReadLock([&] {
result = _strokeColors;
});
return result;
}
QVector<float> PolyLineEntityItem::getStrokeWidths() const {
QVector<float> result;
withReadLock([&] {

View file

@ -46,9 +46,11 @@ class PolyLineEntityItem : public EntityItem {
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) {
_strokeColorsChanged = true;
memcpy(_color, value, sizeof(_color));
}
void setColor(const xColor& value) {
_strokeColorsChanged = true;
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
@ -64,9 +66,15 @@ class PolyLineEntityItem : public EntityItem {
bool setNormals(const QVector<glm::vec3>& normals);
QVector<glm::vec3> getNormals() const;
bool setStrokeColors(const QVector<glm::vec3>& strokeColors);
QVector<glm::vec3> getStrokeColors() const;
bool setStrokeWidths(const QVector<float>& strokeWidths);
QVector<float> getStrokeWidths() const;
void setIsUVModeStretch(bool isUVModeStretch){ _isUVModeStretch = isUVModeStretch; }
bool getIsUVModeStretch() const{ return _isUVModeStretch; }
QString getTextures() const;
void setTextures(const QString& textures);
@ -76,10 +84,11 @@ class PolyLineEntityItem : public EntityItem {
bool pointsChanged() const { return _pointsChanged; }
bool normalsChanged() const { return _normalsChanged; }
bool strokeColorsChanged() const { return _strokeColorsChanged; }
bool strokeWidthsChanged() const { return _strokeWidthsChanged; }
bool texturesChanged() const { return _texturesChangedFlag; }
void resetTexturesChanged() { _texturesChangedFlag = false; }
void resetPolyLineChanged() { _strokeWidthsChanged = _normalsChanged = _pointsChanged = false; }
void resetPolyLineChanged() { _strokeColorsChanged = _strokeWidthsChanged = _normalsChanged = _pointsChanged = false; }
// never have a ray intersection pick a PolyLineEntityItem.
@ -103,11 +112,14 @@ private:
float _lineWidth { DEFAULT_LINE_WIDTH };
bool _pointsChanged { true };
bool _normalsChanged { true };
bool _strokeColorsChanged { true };
bool _strokeWidthsChanged { true };
QVector<glm::vec3> _points;
QVector<glm::vec3> _normals;
QVector<glm::vec3> _strokeColors;
QVector<float> _strokeWidths;
QString _textures;
bool _isUVModeStretch;
bool _texturesChangedFlag { false };
mutable QReadWriteLock _quadReadWriteLock;
};

View file

@ -29,6 +29,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityAdd:
case PacketType::EntityEdit:
case PacketType::EntityData:
return VERSION_ENTITIES_STROKE_COLOR_PROPERTY;
case PacketType::EntityPhysics:
return VERSION_ENTITIES_HAZE;
case PacketType::EntityQuery:

View file

@ -269,6 +269,9 @@ const PacketVersion VERSION_ENTITIES_HAS_HIGHLIGHT_SCRIPTING_INTERFACE = 72;
const PacketVersion VERSION_ENTITIES_ANIMATION_ALLOW_TRANSLATION_PROPERTIES = 73;
const PacketVersion VERSION_ENTITIES_HAS_CERTIFICATE_PROPERTIES = 74;
const PacketVersion VERSION_ENTITIES_HAZE = 75;
const PacketVersion VERSION_ENTITIES_UV_MODE_PROPERTY = 76;
const PacketVersion VERSION_ENTITIES_STROKE_COLOR_PROPERTY = 77;
enum class EntityQueryPacketVersion: PacketVersion {
JSONFilter = 18,

View file

@ -32,7 +32,7 @@ var DEFAULT_SCRIPTS_COMBINED = [
"system/tablet-ui/tabletUI.js"
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",
"system/controllers/controllerScripts.js"
// "system/chat.js"
];

View file

@ -25,10 +25,10 @@
// The bubble model itself
var bubbleOverlay = Overlays.addOverlay("model", {
url: Script.resolvePath("assets/models/Bubble-v14.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
dimensions: { x: 1.0, y: 0.75, z: 1.0 },
dimensions: { x: MyAvatar.sensorToWorldScale, y: 0.75 * MyAvatar.sensorToWorldScale, z: MyAvatar.sensorToWorldScale },
position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
scale: { x: 2 * MyAvatar.sensorToWorldScale, y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale, z: 2 * MyAvatar.sensorToWorldScale },
scale: { x: 2 , y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
visible: false,
ignoreRayIntersection: true
});
@ -62,6 +62,11 @@
}
Overlays.editOverlay(bubbleOverlay, {
dimensions: {
x: MyAvatar.sensorToWorldScale,
y: 0.75 * MyAvatar.sensorToWorldScale,
z: MyAvatar.sensorToWorldScale
},
position: {
x: MyAvatar.position.x,
y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
@ -69,9 +74,9 @@
},
rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
scale: {
x: 2 * MyAvatar.sensorToWorldScale,
y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale,
z: 2 * MyAvatar.sensorToWorldScale
x: 2 ,
y: MyAvatar.scale * 0.5 + 0.5 ,
z: 2
},
visible: true
});
@ -107,6 +112,11 @@
if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
Overlays.editOverlay(bubbleOverlay, {
dimensions: {
x: MyAvatar.sensorToWorldScale,
y: 0.75 * MyAvatar.sensorToWorldScale,
z: MyAvatar.sensorToWorldScale
},
// Quickly raise the bubble from the ground up
position: {
x: MyAvatar.position.x,
@ -115,14 +125,19 @@
},
rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
scale: {
x: 2 * MyAvatar.sensorToWorldScale,
y: ((1 - ((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale),
z: 2 * MyAvatar.sensorToWorldScale
x: 2 ,
y: ((1 - ((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 0.5 + 0.5),
z: 2
}
});
} else {
// Keep the bubble in place for a couple seconds
Overlays.editOverlay(bubbleOverlay, {
dimensions: {
x: MyAvatar.sensorToWorldScale,
y: 0.75 * MyAvatar.sensorToWorldScale,
z: MyAvatar.sensorToWorldScale
},
position: {
x: MyAvatar.position.x,
y: MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
@ -130,9 +145,9 @@
},
rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
scale: {
x: 2 * MyAvatar.sensorToWorldScale,
y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale,
z: 2 * MyAvatar.sensorToWorldScale
x: 2,
y: MyAvatar.scale * 0.5 + 0.5 ,
z: 2
}
});
}

View file

@ -107,6 +107,7 @@ Script.include("/~/system/libraries/controllers.js");
ignoreRayIntersection: true
};
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
{name: "teleport", path: teleportPath, end: teleportEnd},
{name: "seat", path: seatPath, end: seatEnd}];
@ -117,6 +118,7 @@ Script.include("/~/system/libraries/controllers.js");
var coolInTimeout = null;
var ignoredEntities = [];
var TELEPORTER_STATES = {
IDLE: 'idle',
COOL_IN: 'cool_in',

View file

@ -68,6 +68,7 @@ For usage and examples: colpick.com/plugin
cal.data('colpick').color = col = hexToHsb(fixHex(this.value));
fillRGBFields(col, cal.get(0));
fillHSBFields(col, cal.get(0));
fillHexFields(col, cal.get(0));
} else if (this.parentNode.className.indexOf('_hsb') > 0) {
cal.data('colpick').color = col = fixHSB({
h: parseInt(cal.data('colpick').fields.eq(4).val(), 10),
@ -76,6 +77,7 @@ For usage and examples: colpick.com/plugin
});
fillRGBFields(col, cal.get(0));
fillHexFields(col, cal.get(0));
fillHSBFields(col, cal.get(0));
} else {
cal.data('colpick').color = col = rgbToHsb(fixRGB({
r: parseInt(cal.data('colpick').fields.eq(1).val(), 10),
@ -84,6 +86,7 @@ For usage and examples: colpick.com/plugin
}));
fillHexFields(col, cal.get(0));
fillHSBFields(col, cal.get(0));
fillRGBFields(col, cal.get(0));
}
setSelector(col, cal.get(0));
setHue(col, cal.get(0));

View file

@ -140,6 +140,10 @@
if (!$('body').hasClass("login-injected") && !userIsLoggedIn) {
$('body').addClass("login-injected");
var resultsElement = document.getElementById('results');
if (!resultsElement) { // If we're on the main page, this will evaluate to `true`
resultsElement = document.getElementById('item-show');
resultsElement.style = 'margin-top:0;';
}
var logInElement = document.createElement('div');
logInElement.classList.add("row");
logInElement.id = "logInDiv";