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Merge pull request #844 from ZappoMan/master
fixed LOD disappear on backing up
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commit
81d53b68a3
1 changed files with 17 additions and 2 deletions
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@ -390,14 +390,29 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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bool shouldRender = false; // assume we don't need to render it
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// if it's colored, we might need to render it!
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shouldRender = node->calculateShouldRender(Application::getInstance()->getViewFrustum());
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node->setShouldRender(shouldRender);
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// let children figure out their renderness
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if (!node->isLeaf()) {
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// As we check our children, see if any of them went from shouldRender to NOT shouldRender
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// then we probably dropped LOD and if we don't have color, we want to average our children
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// for a new color.
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int childrenGotHiddenCount = 0;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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if (node->getChildAtIndex(i)) {
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voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i));
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VoxelNode* childNode = node->getChildAtIndex(i);
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if (childNode) {
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bool wasShouldRender = childNode->getShouldRender();
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voxelsUpdated += newTreeToArrays(childNode);
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bool isShouldRender = childNode->getShouldRender();
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if (wasShouldRender && !isShouldRender) {
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childrenGotHiddenCount++;
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}
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}
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}
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if (childrenGotHiddenCount > 0) {
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node->setColorFromAverageOfChildren();
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}
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}
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if (_writeRenderFullVBO) {
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voxelsUpdated += updateNodeInArraysAsFullVBO(node);
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