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new particle effect, first pass
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parent
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commit
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1 changed files with 57 additions and 64 deletions
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@ -13,7 +13,7 @@
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const version = 0.1;
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const label = "makeUserConnection";
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const MAX_AVATAR_DISTANCE = 1.25;
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const MAX_AVATAR_DISTANCE = 0.5;
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const GRIP_MIN = 0.05;
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const MESSAGE_CHANNEL = "io.highfidelity.makeUserConnection";
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const STATES = {
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@ -30,6 +30,8 @@ const FRIENDING_TIME = 2000; // ms
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const FRIENDING_HAPTIC_STRENGTH = 0.5;
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const FRIENDING_SUCCESS_HAPTIC_STRENGTH = 1.0;
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const HAPTIC_DURATION = 20;
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const PARTICLE_RADIUS = 0.2;
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const PARTICLE_ANGLE_INCREMENT = 360/45;
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const MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Test/sphere-3-color.fbx";
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const TEXTURES = [
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{"Texture": "http://hifi-content.s3.amazonaws.com/alan/dev/Test/sphere-3-color.fbx/sphere-3-color.fbm/green-50pct-opaque-64.png"},
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@ -37,44 +39,29 @@ const TEXTURES = [
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{"Texture": "http://hifi-content.s3.amazonaws.com/alan/dev/Test/sphere-3-color.fbx/sphere-3-color.fbm/red-50pct-opaque-64.png"}
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];
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const PARTICLE_EFFECT_PROPS = {
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"color": {
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"blue": 0,
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"green": 104,
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"red": 0
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},
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"colorFinish": {
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"blue": 172,
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"green": 75,
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"red": 255
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},
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"colorStart": {
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"blue": 0,
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"green": 104,
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"red": 255
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},
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"dimensions": {
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"x": 0.03,
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"y": 0.03,
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"z": 0.03
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},
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"emitOrientation": {
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"w": 0.707,
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"x": -0.707,
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"y": 0.0,
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"z": 0.0
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},
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"emitRate": 100,
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"emitSpeed": 0.001,//0.0003,
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"alpha": 0.8,
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"azimuthFinish": Math.PI,
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"azimuthStart": -1*Math.PI,
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"emitRate": 220,
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"emitSpeed": 0.0,
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"emitterShouldTrail": 1,
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"maxParticles": 25,
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"polarStart" : -Math.PI/2,
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"polarFinish": Math.PI/2,
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"radiusSpread": 9,
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"radiusStart": 0.04,
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"radiusFinish": 0.02,
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"speedSpread": 0.09,
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"lifespan": 3.0,
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"isEmitting": 1,
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"lifespan": 3,
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"maxParticles": 1000,
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"particleRadius": 0.003,
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"polarStart": 1,
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"polarFinish": 1,
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"radiusFinish": 0.006,
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"radiusStart": 0.001,
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"speedSpread": 0.025,
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"textures": "http://hifi-content.s3.amazonaws.com/alan/dev/Particles/Bokeh-Particle.png",
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"color": {"red": 255, "green": 255, "blue": 255},
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"colorFinish": {"red": 0, "green": 164, "blue": 255},
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"colorStart": {"red": 255, "green": 255, "blue": 255},
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"emitOrientation": {"w": -0.71, "x":0.0, "y":0.0, "z": 0.71},
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"emitAcceleration": {"x": 0.0, "y": 0.0, "z": 0.0},
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"accelerationSpread": {"x": 0.0, "y": 0.0, "z": 0.0},
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"dimensions": {"x":0.05, "y": 0.05, "z": 0.05},
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"type": "ParticleEffect"
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};
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@ -179,47 +166,49 @@ function positionFractionallyTowards(posA, posB, frac) {
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return Vec3.sum(posA, Vec3.multiply(frac, Vec3.subtract(posB, posA)));
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}
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function deleteOverlay() {
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if (overlay) {
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overlay = Overlays.deleteOverlay(overlay);
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}
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}
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function deleteParticleEffect() {
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if (particleEffect) {
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particleEffect = Entities.deleteEntity(particleEffect);
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}
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}
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// this is called frequently, but usually does nothing
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function updateVisualization() {
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// after making friends, if you are still holding the grip lets transition
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// back to waiting
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if (state == STATES.makingFriends && !friendingId) {
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startHandshake();
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}
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if (state == STATES.friending) {
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if (overlay) {
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overlay = Overlays.deleteOverlay(overlay);
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}
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} else {
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if (particleEffect) {
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particleEffect = Entities.deleteEntity(particleEffect);
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}
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return;
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}
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if (state == STATES.inactive) {
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if (overlay) {
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overlay = Overlays.deleteOverlay(overlay);
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}
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deleteOverlay();
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deleteParticleEffect();
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return;
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}
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var textures = TEXTURES[state-1];
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var myHandPosition = getHandPosition(MyAvatar, currentHand);
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var position = myHandPosition;
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// TODO: make the size scale with avatar, up to
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// the actual size of MAX_AVATAR_DISTANCE
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var wrist = MyAvatar.getJointPosition(MyAvatar.getJointIndex(handToString(currentHand)));
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var d = Vec3.distance(wrist, position);
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var otherHand;
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if (friendingId) {
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// put the position between the 2 hands, if we have a friendingId
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var other = AvatarList.getAvatar(friendingId);
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if (other) {
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var otherHand = getHandPosition(other, stringToHand(friendingHand));
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position = positionFractionallyTowards(position, otherHand, 0.5);
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otherHand = getHandPosition(other, stringToHand(friendingHand));
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}
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}
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// scale the dimensions of the waiting/makingFriends ball to hand, capping
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// at MAX_AVATAR_DISTANCE if someone happens to be huge
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var wrist = MyAvatar.getJointPosition(MyAvatar.getJointIndex(handToString(currentHand)));
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var d = Math.min(MAX_AVATAR_DISTANCE, Vec3.distance(wrist, position));
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if (state != STATES.friending) {
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var dimension = {x: d, y: d, z: d};
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deleteParticleEffect();
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var dimension = {x: d, y: d, z: d};
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if (!overlay) {
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waitingBallScale = (state == STATES.waiting ? 1.0/32.0 : 1.0);
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var props = {
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@ -232,18 +221,23 @@ function updateVisualization() {
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} else {
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waitingBallScale = Math.min(1.0, waitingBallScale * 1.1);
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Overlays.editOverlay(overlay, {textures: textures});
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Overlays.editOverlay(overlay, {dimensions: Vec3.multiply(waitingBallScale, dimension), position: myHandPosition});
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Overlays.editOverlay(overlay, {dimensions: Vec3.multiply(waitingBallScale, dimension), position: state == STATES.waiting ? myHandPosition : otherHand});
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}
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} else {
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deleteOverlay();
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var particleProps = {};
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// put the position between the 2 hands, if we have a friendingId. This
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// helps define the plane in which the particles move.
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position = positionFractionallyTowards(position, otherHand, 0.5);
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particleProps.position = position;
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// now manage the rest of the entity
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if (!particleEffect) {
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particleRotationAngle = 0.0;
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particleProps = PARTICLE_EFFECT_PROPS;
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particleEffect = Entities.addEntity(particleProps);
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} else {
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particleRotationAngle += 360/45; // about 1 hz
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particleProps.position = Vec3.sum(position, Vec3.multiplyQbyV(Quat.angleAxis(particleRotationAngle, Quat.getFront(MyAvatar.orientation)), {x:0, y:0.2, z:0}));
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particleRotationAngle += PARTICLE_ANGLE_INCREMENT; // about 1 hz
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particleProps.position = Vec3.sum(position, Vec3.multiplyQbyV(Quat.angleAxis(particleRotationAngle, Quat.getFront(MyAvatar.orientation)), {x:0, y:PARTICLE_RADIUS, z:0}));
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Entities.editEntity(particleEffect, particleProps);
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}
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}
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@ -648,9 +642,8 @@ Script.scriptEnding.connect(function () {
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Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
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debug("disconnecting updateVisualization");
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Script.update.disconnect(updateVisualization);
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if (overlay) {
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overlay = Overlays.deleteOverlay(overlay);
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}
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deleteOverlay();
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deleteParticleEffect();
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});
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}()); // END LOCAL_SCOPE
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